Hello everyone, For the month of July, progress was made on some mechanics, as well as maps and assets for the next areas. Unfortunately, the pace of development is still slower than usual. Also, a small note: In June's devlog, I mentioned a "Spring of 2024" release for Chapter 1 would be feasible--this was very much a typo! I intended to say Spring of 2023. (Thank you Mana for pointing that out!) This is a shorter log. When there isn't much to show off in a devlog, then it is likely that progress was likely made in areas that can't be shared--storywriting, dialogue, system balancing, etc.
Battle System Changes
Some further improvements to the battle system core were made, part of the large list of changes garnered from the demo's early feedback. A big issue I noted when watching folks play the demo was that when a selected item or skill was interrupted, it was actually easy to forget or lose track of what action you were performing. Given the limited UI space, and not wanting to clutter the screen too much, I devised two solutions: [olist]
It was actually a little more arduous than I was anticipating to get these windows to behave so dynamically, but I think it's a big improvement.
Collision Improvements
This was an issue that was going to be put off for a later build of the game closer to release, but after an epiphany on how I would accomplish the implementation, and a fresh eye on code, I was able to completely optimize the game's collision. This took a fair amount of time, but the improvements are well worth it. One of the big flaws of the old system was that it had some pretty severe performance issues, and it also caused great difficulty with handling dynamic objects--the latter issue very much required fixing for puzzles later in the game. The new system now performs much better, has less bugs, and permits doing all sorts of creative things with interactable objects. Here's a little snippet of the test area, showing the dynamic layering of "multiple levels" that is much easier to accomplish with the new system:
Mordin Village - Area Progress
As for Mordin Village, there isn't too much to report just yet. But here are some screenshots that were shared on the official Twitter last week:
More to come soon, thank you for your continued patience and support! - Jaiden
Legends of Astravia
Studio Alemni
Studio Alemni
2022
Indie RPG Adventure Singleplayer
Game News Posts 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.studioalemni.com/astravia
https://store.steampowered.com/app/1233680 
Features
- Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
- A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
- Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
- Avoidable enemy encounters. Choose your own playstyle instead of being at the mercy of randomized, repetitive gameplay.
- Modular skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
- An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.
Story
The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Chapter 2 & 3’s synopses will be revealed prior to their release.
- OS: Ubuntu 20.04 LTS
- Processor: 1.5 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p Screen Resolution
- Storage: 600 MB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
- OS: Ubuntu 20.04 LTS
- Processor: 2.0 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Card. 1080p Screen Resolution
- Storage: 1 GB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
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