Developer's Log - January 2023
January's primary focus was organizing and preparing documentation. This is actually a pretty common aspect of development that takes a lot of time, but it's hard to discuss in a developer's log since it's not entirely visual. There were two really big milestones in this category.
The story outline for Chapter 1 has been completely finalized! In a document nearly 10 pages long, every aspect of the major story that will occur in the game has been summarized. There were a lot of sections I was worried about last year that are now completely cleared up. I think the story will feel very fulfilling to experience, even as a "Part 1".
Generally, before starting work on a game, it's good practice to create a "Game Development Document" that serves as a blueprint for the entire game. While Legends of Astravia has always had plenty of digital documentation that describe the game's mechanics, story, and key elements, I never created a formal "document". There are some differing perspectives on this. Some believe in having an organic, digital, and always changing document, since the game very much can change throughout development. However, in my case, having a physical, printed document that I can hold in my hands is a valuable asset and motivator for the project.
So, at over 50 pages, the game has it's first official physical game development document! It's easy to understate just how incredible it feels to hold something like this in your hands and flip through it. For aspiring game developers who are feeling a bit "directionless", I really recommend this method.
The employees at the print shop that I had this done were also incredibly kind. They expressed that they were amazed to be able to work on something for a video game, and can't wait to check it out. After feeling a bit discouraged about my progress the past few months, this was a huge confidence boost. To those folks from the shop: if you're reading this, thank you for your kind words, and I hope the game meets your expectations!
The official Twitter reached 1,100 followers. This was a huge milestone! As a special celebration, I commissioned some art of Oliver:
Many of you have been following this game's development for a really long time, and it means a lot to have so many people wait for something and continue to have faith in it. I really hope to meet everyone's expectations with this project.
The 16-bit overhaul, while initially started in November, is somewhat of an ongoing process. Some of the areas that were already completed have been mostly reworked, and later areas whose assets were already created need to be recreated. It is going exceptionally well, and here are a few more screenshots and gifs of the demo areas in the new style:
As well as a preview of the new face graphics in action!:
Overall, development is going well, and I'm feeling very good about February's progress as well (which is in part why this devlog fell so far behind schedule!) Thank you for your continued support! -Jaiden
[ 2023-02-11 14:30:45 CET ] [ Original post ]
Hello everyone, Apologies that this log showed up a little late! I have a lot of fun milestones to share in this slightly more long-form developer's log.
Organization & Documentation
January's primary focus was organizing and preparing documentation. This is actually a pretty common aspect of development that takes a lot of time, but it's hard to discuss in a developer's log since it's not entirely visual. There were two really big milestones in this category.
Ch1 Story Outline Finalized
The story outline for Chapter 1 has been completely finalized! In a document nearly 10 pages long, every aspect of the major story that will occur in the game has been summarized. There were a lot of sections I was worried about last year that are now completely cleared up. I think the story will feel very fulfilling to experience, even as a "Part 1".
Game Development Document
Generally, before starting work on a game, it's good practice to create a "Game Development Document" that serves as a blueprint for the entire game. While Legends of Astravia has always had plenty of digital documentation that describe the game's mechanics, story, and key elements, I never created a formal "document". There are some differing perspectives on this. Some believe in having an organic, digital, and always changing document, since the game very much can change throughout development. However, in my case, having a physical, printed document that I can hold in my hands is a valuable asset and motivator for the project.
So, at over 50 pages, the game has it's first official physical game development document! It's easy to understate just how incredible it feels to hold something like this in your hands and flip through it. For aspiring game developers who are feeling a bit "directionless", I really recommend this method.
The employees at the print shop that I had this done were also incredibly kind. They expressed that they were amazed to be able to work on something for a video game, and can't wait to check it out. After feeling a bit discouraged about my progress the past few months, this was a huge confidence boost. To those folks from the shop: if you're reading this, thank you for your kind words, and I hope the game meets your expectations!
1K+ Twitter Followers
The official Twitter reached 1,100 followers. This was a huge milestone! As a special celebration, I commissioned some art of Oliver:
Many of you have been following this game's development for a really long time, and it means a lot to have so many people wait for something and continue to have faith in it. I really hope to meet everyone's expectations with this project.
Continued 16-bit Progress
The 16-bit overhaul, while initially started in November, is somewhat of an ongoing process. Some of the areas that were already completed have been mostly reworked, and later areas whose assets were already created need to be recreated. It is going exceptionally well, and here are a few more screenshots and gifs of the demo areas in the new style:
As well as a preview of the new face graphics in action!:
Overall, development is going well, and I'm feeling very good about February's progress as well (which is in part why this devlog fell so far behind schedule!) Thank you for your continued support! -Jaiden
Legends of Astravia
Studio Alemni
Studio Alemni
2022
Indie RPG Adventure Singleplayer
Game News Posts 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.studioalemni.com/astravia
https://store.steampowered.com/app/1233680 
Lost within the turmoil of Astravia's past, you and your companions must find a way to unite its people before the Cataclysm brings about another age of ruin.
Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Features
- Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
- A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
- Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
- Avoidable enemy encounters. Choose your own playstyle instead of being at the mercy of randomized, repetitive gameplay.
- Modular skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
- An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.
Story
The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Chapter 2 & 3’s synopses will be revealed prior to their release.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1.5 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p Screen Resolution
- Storage: 600 MB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
- OS: Ubuntu 20.04 LTS
- Processor: 2.0 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Card. 1080p Screen Resolution
- Storage: 1 GB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
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