It seems the months are flying by--I feel like I just posted the July devlog, but it's already time for the August one (and I'm behind again!) Speaking of which, I absolutely used the wrong date in the thumbnail for last month's devlog. Whoops! August was a good month, as we finally wrapped up the placeholder pass. Fang continued creating awesome assets, while I added tones, fogs, and color to the game in order to set the mood and tone throughout the game. While this looks to be a short devlog, there's a lot of stuff that was done behind the scenes. Also, excuse the glaringly ugly watermarks on screenshots from now on. As the game gets closer to completion, I'd like to have these in-development screenshots marked appropriately so they're not mixed up with the real deal when Chapter 1 releases.
Finished Battlebacks
This month Fang finished creating all of the battlebacks. Each major area in the game now has a matching battle background:
(No, the desert won't actually contain more mushrooms!)
We tried a 3D background with the overworld tileset in order to link the two styles together, and I think Fang really nailed it.
Finished "Atmosphere" Placeholder Pass
This month we finally finished adding all of the placeholders for the game's "atmosphere". Every map from start to finish has an appopriate color tone, as well as any placeholders for fogs and special effects.
The game can be played in this state, making it already feel kind of complete. The game's music, colors and tones already set a distinct mood for different parts of the game, and that's without having added any fancy tileset graphics yet!
With this, the entire placeholder pass is done, and we're ready to move on to the next big chunk of the game's development.
Other Progress
While this devlog may seem a bit light, it's easy to underestimate just how much we accomplished by finishing the placeholder pass. There were also quite a few "under the hood" fixes and adjustments with the game's code that don't really deserve their own section. As we get into the asset and content development stage, more tangible updates should be available in future develogs. Thank you for your continued patience and support. -Jaiden
Legends of Astravia
Studio Alemni
Studio Alemni
2022
Indie RPG Adventure Singleplayer
Game News Posts 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.studioalemni.com/astravia
https://store.steampowered.com/app/1233680 
Features
- Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
- A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
- Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
- Avoidable enemy encounters. Choose your own playstyle instead of being at the mercy of randomized, repetitive gameplay.
- Modular skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
- An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.
Story
The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Chapter 2 & 3’s synopses will be revealed prior to their release.
- OS: Ubuntu 20.04 LTS
- Processor: 1.5 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p Screen Resolution
- Storage: 600 MB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
- OS: Ubuntu 20.04 LTS
- Processor: 2.0 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Card. 1080p Screen Resolution
- Storage: 1 GB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
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