Developer's Log - February 2024
[hr][/hr]
For those of you who missed it--there's a brand new trailer that showcases the new art, gameplay and snippets of story since 2022. It's very short, but I think it's a great little teaser. Check it out here: [previewyoutube=mhA3HRTut1Q;full][/previewyoutube] There's also a new vertical box art, which illustrates the main cast you'll be traveling with the first half of the main story:
A very special thank you to Ryuuen Tanaka for putting the lineart and shading for this piece together! And to go along with all of this, marketing got a big refresh across all channels. You can check it out on the Steam Page.
The 2024 demo is done! Of course, this doesn't mean it's ready to play just yet. It is currently in a QA and testing state in order to iron out any bugs and gameplay issues.
There will be a private, opt-in beta in the Discord Server soon, likely in April. There was a plan to run it sooner, however I decided that I wanted to really take care of some user experience issues and features first and share a more "polished" version with everyone. So if you're interested, be sure to join and keep an eye out.
I'm pleased to announce that the Legends of Astravia demo will be re-launching for the summer Steam NextFest! I will make a more formal announcement, such as the release date, when we get closer to that time.
With the push to get the demo launched in time for the Steam NextFest, it will become increasingly difficult for me to keep up with these long-form developer's logs. As such, I am temporarily suspending monthly developer's logs until July 2024. Never fear! There will still be plenty of news and announcements especially leading up to the big demo launch this summer.
[hr][/hr]
Astravia's unique battle system has always been the most challenging to get right. When I launched the demo in 2022, a lot of players were interested in the system, but really struggled to adapt to it. I've since then had plans to modify it for the new demo using all of the feedback I received. The result ended up being something that looks surprisingly "modern JRPG", and feels pretty fun to control:
While the colored "ABXY" face buttons looked nice, it created a lot of issues across varying control schemes, such as different controller brands and keyboards. I also really wanted the system to be more friendly one-handed for accessibility reasons. So, the system now uses a universal sign: directional arrows, and a standard "confirm / cancel". No more button confusion!
Some other improvements include the target window appearing closer to the target, control help, and clearer target highlighting. But I really can't understate how iterative this process is. I had dozens of tries, especially with regards to the UI and camera elements. Here's an early attempt:
And of course, to those who get motion sickness (me!), do not fret: there will be an option to disable camera movement entirely. I actually tend to get quite motion sick myself, and while I think the camera movement makes it clearer where your attention belongs, I understand the importance of being able to turn those wiggles off!
I spent a lot of time reworking on the battle tutorial as well. This time around, Oliver will walk you through it as he tries to remember what Mordin's local swordsman taught him:
The system is pretty unique in that it ramps up and gets increasingly more complex the more characters there are on the field. So a second tutorial was necessary, and will feature Azel's...encouragement, just like the last demo:
I was able to test and confirm support for two platforms other than Windows: macOS and the Steam Deck! The Steam Deck is especially exciting, as I think this will be a big benefit during the Steam NextFest.
Here are a couple more screenshots to share:
[hr][/hr] That's all for now. Thank you as always for your patience and support, it's exciting to finally see all of this work starting to pay off. -Jaiden
[ 2024-03-11 12:30:57 CET ] [ Original post ]
Hi everyone, Things are going well, especially with regards to the game's new demo. This developers log will be jam-packed with announcements and exciting news, so let's jump right into it!
Announcements
[hr][/hr]
Marketing Refresh, New Art and New Trailer
For those of you who missed it--there's a brand new trailer that showcases the new art, gameplay and snippets of story since 2022. It's very short, but I think it's a great little teaser. Check it out here: [previewyoutube=mhA3HRTut1Q;full][/previewyoutube] There's also a new vertical box art, which illustrates the main cast you'll be traveling with the first half of the main story:
A very special thank you to Ryuuen Tanaka for putting the lineart and shading for this piece together! And to go along with all of this, marketing got a big refresh across all channels. You can check it out on the Steam Page.
Demo 100% Complete!
The 2024 demo is done! Of course, this doesn't mean it's ready to play just yet. It is currently in a QA and testing state in order to iron out any bugs and gameplay issues.
Beta Testing
There will be a private, opt-in beta in the Discord Server soon, likely in April. There was a plan to run it sooner, however I decided that I wanted to really take care of some user experience issues and features first and share a more "polished" version with everyone. So if you're interested, be sure to join and keep an eye out.
Enrolled in Steam NextFest
I'm pleased to announce that the Legends of Astravia demo will be re-launching for the summer Steam NextFest! I will make a more formal announcement, such as the release date, when we get closer to that time.
Temporary Devlog Hiatus
With the push to get the demo launched in time for the Steam NextFest, it will become increasingly difficult for me to keep up with these long-form developer's logs. As such, I am temporarily suspending monthly developer's logs until July 2024. Never fear! There will still be plenty of news and announcements especially leading up to the big demo launch this summer.
Game Progress
[hr][/hr]
Battle Overhaul & Preview
Astravia's unique battle system has always been the most challenging to get right. When I launched the demo in 2022, a lot of players were interested in the system, but really struggled to adapt to it. I've since then had plans to modify it for the new demo using all of the feedback I received. The result ended up being something that looks surprisingly "modern JRPG", and feels pretty fun to control:
While the colored "ABXY" face buttons looked nice, it created a lot of issues across varying control schemes, such as different controller brands and keyboards. I also really wanted the system to be more friendly one-handed for accessibility reasons. So, the system now uses a universal sign: directional arrows, and a standard "confirm / cancel". No more button confusion!
Some other improvements include the target window appearing closer to the target, control help, and clearer target highlighting. But I really can't understate how iterative this process is. I had dozens of tries, especially with regards to the UI and camera elements. Here's an early attempt:
And of course, to those who get motion sickness (me!), do not fret: there will be an option to disable camera movement entirely. I actually tend to get quite motion sick myself, and while I think the camera movement makes it clearer where your attention belongs, I understand the importance of being able to turn those wiggles off!
Battle Tutorial(s)
I spent a lot of time reworking on the battle tutorial as well. This time around, Oliver will walk you through it as he tries to remember what Mordin's local swordsman taught him:
The system is pretty unique in that it ramps up and gets increasingly more complex the more characters there are on the field. So a second tutorial was necessary, and will feature Azel's...encouragement, just like the last demo:
macOS and Steam Deck Support
I was able to test and confirm support for two platforms other than Windows: macOS and the Steam Deck! The Steam Deck is especially exciting, as I think this will be a big benefit during the Steam NextFest.
More Screenshots
Here are a couple more screenshots to share:
[hr][/hr] That's all for now. Thank you as always for your patience and support, it's exciting to finally see all of this work starting to pay off. -Jaiden
Legends of Astravia
Studio Alemni
Studio Alemni
2022
Indie RPG Adventure Singleplayer
Game News Posts 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.studioalemni.com/astravia
https://store.steampowered.com/app/1233680 
Lost within the turmoil of Astravia's past, you and your companions must find a way to unite its people before the Cataclysm brings about another age of ruin.
Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Features
- Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
- A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
- Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
- Avoidable enemy encounters. Choose your own playstyle instead of being at the mercy of randomized, repetitive gameplay.
- Modular skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
- An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.
Story
The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Chapter 2 & 3’s synopses will be revealed prior to their release.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1.5 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p Screen Resolution
- Storage: 600 MB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
- OS: Ubuntu 20.04 LTS
- Processor: 2.0 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Card. 1080p Screen Resolution
- Storage: 1 GB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
GAMEBILLET
[ 5949 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB