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ENCASED - Hotfix 2


The recent Encased hotfix released a week ago fixed the most annoying and noticeable bugs that interfered with the comfortable playthrough, and also introduced a number of cosmetic fixes, mostly voice acting and localization. Nevertheless, we received a fairly large number of reports from our players regarding not bugs but the interface, game mechanics and unexpected game behavior. Many of these bugs took a long time to fix, so we included fixes for them in Hotfix 2. Overall, the latest update turned out to be much more voluminous than the previous one, and we hope that traveling around the world of the Dome will become even more convenient.

Attention: fix descriptions may contain plot spoilers!


Localization and voiceover


  • Added narrator voiceover for the main storyline [EN]
  • Added voiceover for companions: Fox, Crump, Jack, Sparrow and Yoko [EN]
  • Several localization fixes for Chinese (Traditional)
  • Significantly improved Chinese (Simplified) localization, wait for further improvements
  • Fixed a typo in the dialogue with Milo Randall [EN]
  • Fixed scan records of relics named Seashell and Hook
  • Fixed typos [RU]
  • Fixed scan of Rajah Chakraborty's character scan record
  • Corrected the name and description of the Burning Skeleton (Pyro-Skeleton)

Game Options


  • Added the option to disable narrator voiceover in dialogues and plot interactions

Interface


  • Added a special designation for abilities that can be added to the Quick Access panel (Belt), added a button to quickly add abilities
  • Improved the displaying of characteristics, taking into account bonuses from traits and starting bonuses of Wings on the final screen of character creation
  • Added a red border to the context menu for abilities that are considered a crime
  • Fixed old icons when using actions with progress bar
  • Fixed incorrect indication of the weapon reload button
  • Camera shake option is now saved when saving settings
  • Added the ability to assign camera panning to arrow keys
  • Fixed the Companion marker on the local map
  • Fixed displaying of status effect notifications when player is wearing a Servoshell
  • Improved interface for displaying evidence at location
  • Fixed the info line for the use of AoE abilities
  • Added additional types of markers for the local map
  • Fixed the displaying of the action points bar for a large number of Action Points

Levels


  • Fixed displaying of the combat grid on platforms in the Barrens location during random combat encounters
  • Fixed camera borders on Magellan
  • Expanded the area of access to the container at the Nashville Sewers (Act 1) location
  • Fixed the displaying of flower pots at the Magellan Military Post location
  • Added decorations for Parked Ursula (Ursula camp)
  • Added a Servoshell Storage Station to Ursula
  • Fixed inability to approach the shower stall on Ursula
  • Fixed locations that could be entered from the Global Map, but cannot be exited in Servoshell
  • The Pillaged Caravan location has been optimized, interactivity of some items has been fixed
  • Corrected the name of the gate leading to the Arena in the Fops camp
  • Added camera boundaries at the Barrens location during random combat encounters
  • Fixed destruction of doors at the Roadside Picnic location
  • Fixed the owner of the safe at the Temple location
  • Fixed access to vending machine at Magellan Laboratory
  • Fixed access to the container at the Kaleidoscope location

Quests


  • Fixed inability to install Maelstrom Beacons
  • Fixed inability to speak with Henrietta Russo when completing the main quest in Act 2
  • Fixed being able to return the Ejector to Santiago if the player has already completed the main quest Cooperation Above All Else
  • Fixed The Poisoned Well quest playthrough
  • Fixed the low Brains dialogue during the final meeting with the Maelstrom: now the game responds correctly to using the Beta Helmet
  • Fixed inability to name a password for a character with Brains equal to 1 on Magellan Reactor Floor
  • Added a special illustration for the Church and Phalanx ending
  • Fixed inability to talk to Lenny with a drawn weapon at the Crossroads location
  • Fixed low Brains character dialogue in the epilogue
  • City Location: fixed the accessibility of some objects
  • Removed the ability to receive infinite experience when finishing the quest by talking to Harris Hampton at the Radioactive Graveyard location
  • Fixed the ending related to killing the leaders of the Carmine Heights faction
  • Fixed the working of the Lost Caravan quest with a certain sequence of actions

Game Mechanics


  • Fixed New Committee reputation decreases for killing the Afflicted
  • Fixed the range of the Robot Maintenance ability
  • Hog Loader: using the Dismantle ability in the dialogue now adds fatigue, similar to using this ability on other world objects
  • Hog Loader: Fixed infinite driving experience gain
  • Attacks on settlements: the level of the attackers is now calculated according to the level of the location
  • Attacks on settlements: Exploding Robokids removed from the list of attackers
  • The cooldown of the Thievery ability has been reduced to 1 turn
  • Fixed the Career Criminal ability
  • Fixed the displaying of exiting a location by car if the player received Ursula as a vehicle
  • Fixed description and mechanic of the Third Adrenal perk
  • Fixed immobilization mechanic for Psi-Stasis

Bugs and Errors


  • Fixed inability to remove fatigue when using beds and skipping time
  • Fixed broken inventory display when some items are present
  • Fixed the disappearance of the player character's model when using the Holo-5 contraption
  • Fixed being able to steal the obsolete Matilda pistol from Courtney Reznor
  • Fixed the appearance of character named Giampiero Stalvardi after completing his quest
  • Fixed potential bugs in the Tutorial and Give feedback windows
  • Fixed the work of saves in case of using only special characters in the save name
  • Fixed bugs when escaping and getting imprisoned
  • Fixed work of internal reputation with factions when completing main storyline quests
  • Fixed the ability to use the Resuscitation Kit through the inventory on the Global Map
  • Waiting window - fixed time updates on the slider
  • Fixed Wound Up ability working
  • Fixed potential freeze on title screen
  • Fixed being able to apply items while in White Space
  • Fixed potential freeze when moving around the Roadside Picnic location with companions
  • Fixed inability to fire at hyenas in burst mode
  • Fixed a bug with repeated dialogue with the character named Ilya Andreev
  • Fixed freeze when using the elevator in combat on the -3rd floor of Nashville

Sound


  • Fixed sounds of electrohyena: now they stop playing after its death
  • Added sounds for using gates from City to Junktown and vice versa
  • Added sounds for using Council gates
  • Fixed events volume in some text random encounters
  • Fixed sounds of interaction with objects in the Emulator laboratories
  • Added sound for using the gate in the Maze of Death
  • Added sounds for random encounters while using Ursula
  • Added sounds for the Ursula quest
  • Fixed the sound of the Field Autopsy ability

Miscellaneous


  • Fixed the absence of an icon in the fractal tree (Apple Tree Fractal Crystal) on the Picnic
  • Fixed an issue where attacking MOBIOS on Magellan's lab floor would render the entire faction hostile
  • Fixed some death effects
  • Fixed trade table for Sebastian Van Ulden
  • Fixed trade table for the Church's weapons merchant
  • Reduced the amount of dynamite on sale
  • Increased the number of Sleep Grenades on sale
  • Removed the ability to create an Electronic Repair Kit
  • Fixed the displaying of the skeleton in T-pose when removing the Light Alloy Chest Armor from it during the random encounter
  • Fixed Encased logo
  • Added new Encased app icon

Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/ Click Follow to stay updated! The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces. Encased: A Sci-Fi Post-Apocalyptic RPG :chat: Official Discord Server :checklist: Newsletter :checklist: Twitter (game updates) :checklist: Facebook (game updates) :checklist: Youtube (trailers, livestreams and dev diaries) :checklist: VK (game updates in russian) :checklist: Instagram (art and stories) Dark Crystal Games :RideCheck: Dark Crystal Games dev page on Steam :RideCheck: Press Center (presskit and publications) :RideCheck: Dark Crystal Games (news and jobs) :RideCheck: Artstation (art production and stories) Black Tower Publishing :tower: Black Tower Publishing on Steam :tower: Black Tower's Blog


[ 2021-09-17 17:14:40 CET ] [ Original post ]



Encased: A Sci-Fi Post-Apocalyptic RPG
Dark Crystal Games
  • Developer

  • Prime Matter
  • Publisher

  • 2021-09-07
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3853 reviews)


  • Review Score

  • https://darkcrystalgames.com
  • Website

  • https://store.steampowered.com/app/921800 
  • Steam Store



  • Encased Linux Depot [20.58 G]

  • Public Linux depots


  • Linux is not in the OS list.

    A tactical sci-fi RPG set in a dystopian environment allowing you to fight enemies, explore the hostile wasteland, level up your character and join one of the factions – made up of survivors - in the shattered world and cut off from the rest of society.

    Enrolling in one of the five wings of the CRONUS Corporation - each with its own features, mechanics and game options - and embark on a one way trip inside the Dome in the quest for unique artifacts as you avoid radiation, anomalies and a whole host of creatures out to do you harm.

    You may start as an ordinary company employee but you will eventually become the driving force behind the narrative that takes place before, during, and after the disaster known as ‘The Incident’.

    Crafting, combat, negotiation; you’re going to need all your wits about you if you want to survive.



    Once you’re familiar with the basics, you are thrust into an open world filled with riches and danger. The old ways are gone – ground into dust by the powerful Maelstrom – and rising from the ashes are six powerful factions, vying for control over the ravaged landscape under the Dome. Will they be allies or enemies? That choice – and the future of the Dome – is in your hands.



    Not everyone under the Dome is your friend; quite the reverse in fact. If you’re a smart likeable character (with a high charisma rating) you might be able to talk your way out of things. But more likely it’s time for a bit of ultra-violence. And that means weapons; lots of weapons. And there’s no shortage of choice: from high tech beam weapons through to a solid right hook, there’s loads of way to bring down a hostile group of foes. Of course, you can be a pacifist and use non-lethal force but that’s a story for another day…



    The hostile and unforgiving world can be a lonely place; so why not team up with some like-minded individuals and face the challenges together. From hardened criminals built like mountains or scientists with a shady past, there’s a host of different potential companions to journey with, each replete with their own unique personality and skills.

    Or you can just go “Lone Wolf” and face everything alone; it’s not an easy road but you can play this way too if you so wish.



    Encased is full of choices: from what sort of character you will be, what wing you will join and how honourable a person you are. What equipment do you take? How will you fight? Do you craft better weapons or armour?

    And it doesn’t stop there. You will hold lives in the balance and will have to choose who survives and who perishes.

    And every decision you make will impact the story and your gaming experience. Well, no one said surviving Armageddon was going to be easy…
    MINIMAL SETUP
    • OS: Ubuntu 16.04. Ubuntu 18.04
    • Processor: Intel Core i5-3.3 GHz or better. or AMD Equivalent. x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660m or AMD Radeon R7 260x (2GB of video memory)
    • Storage: 20 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04. Ubuntu 18.04
    • Processor: Intel Core i7-3.7 GHz or better. or AMD Equivalent. x64 architecture with SSE2 instruction set supportMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (6GB). or AMD RX 480 (8GB)
    • Storage: 20 GB available space
    GAMEBILLET

    [ 5951 ]

    26.69$ (56%)
    4.22$ (15%)
    49.79$ (17%)
    4.95$ (67%)
    3.00$ (85%)
    17.19$ (14%)
    8.17$ (18%)
    8.29$ (17%)
    8.38$ (16%)
    49.99$ (17%)
    6.43$ (8%)
    8.49$ (15%)
    8.39$ (16%)
    10.00$ (50%)
    12.51$ (64%)
    4.12$ (17%)
    12.23$ (69%)
    4.18$ (16%)
    49.95$ (17%)
    4.07$ (18%)
    16.97$ (15%)
    10.78$ (17%)
    10.00$ (60%)
    16.97$ (15%)
    20.95$ (40%)
    4.86$ (84%)
    15.99$ (20%)
    10.98$ (15%)
    1.67$ (16%)
    16.00$ (60%)
    GAMERSGATE

    [ 1903 ]

    0.53$ (92%)
    0.68$ (86%)
    0.53$ (92%)
    3.83$ (77%)
    0.9$ (85%)
    3.0$ (70%)
    5.63$ (77%)
    10.49$ (48%)
    3.75$ (62%)
    2.1$ (79%)
    1.05$ (85%)
    0.3$ (92%)
    0.56$ (81%)
    2.25$ (62%)
    0.51$ (83%)
    2.25$ (91%)
    1.25$ (75%)
    0.53$ (92%)
    0.53$ (92%)
    0.53$ (92%)
    0.23$ (77%)
    1.69$ (89%)
    3.75$ (81%)
    1.84$ (74%)
    3.38$ (77%)
    2.55$ (87%)
    1.84$ (74%)
    1.13$ (89%)
    15.0$ (62%)
    5.63$ (77%)

    FANATICAL BUNDLES

    Time left:

    3 days, 9 hours, 1 minutes


    Time left:

    26 days, 9 hours, 1 minutes


    Time left:

    8 days, 9 hours, 1 minutes


    Time left:

    39 days, 9 hours, 1 minutes


    Time left:

    45 days, 9 hours, 1 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 1 minutes


    Time left:

    6 days, 3 hours, 1 minutes


    Time left:

    15 days, 3 hours, 1 minutes

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