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0.1.8.3 - All recipes are somewhat faster to produce. - Camera panning speed editable in options. - Land is free in sandbox mode. Land price can be adjusted for custom difficulties. - Game is brighter at night. - Save games are automatically grouped together based on which save game they are. - Autosaves and quicksaves are now separated per saved game. - Upgrader structures throw a warning if there is nothing adjacent to be upgraded. - Upgrader structures no longer request resources if they are turned off. - Smoother vehicle pitching up and down. - Removed 'open trading post' button from major project dialogue (redundant). - Pollution/sunlight view modes combined. - UI tweaks. - Bug fix - Caching buffers no longer accept tubes. - Bug fix - Caching buffers UI shows what they accept. - Bug fix - AI units on your land with no orders will move off your land. - Bug fix - Canceling taking trash now stops trash from appearing in that trading post. - Bug fix - AI trading post no longer fills up completely with trash, preventing player from delivering cargo to it. - Bug fix - Legacy saves with bug where AI had multiple trading posts now are removed on load. - Bug fix - If you disable a recipe, a producer will no longer use the resources for that recipe, even if it has enough resources to do so. - Bug fix - Fixed recipes never getting used because an earlier recipe has enough resources. - Bug fix - Producer UI will show you exactly which recipe is being worked on. - Bug fix - Overwriting save games shows a confirmation popup now. - Bug fix - Substation power usage UI broken out into individual structures that they are powering. - Bug fix - Tubes don't attempt to auto-join with structures if they are joining an intersection.
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