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0.9.3.9 (3/25/2025) - Tweaked some bonus package timings. - Tweaked initial trade requests. - Tutorials improved. - String fixes. - Balance - Pollution is slightly less of a problem in the early game. - Balance - Intersection acceleration boosted. - Further improvements to goods intersection behavior. - Full screen popups (Infolinks, Store, Tech Tree, Job Board, Message Backlog, Ledger, Vehicle Tracker, Structure Tracker) no longer pause the game and are no longer modal. - Some models tweaked. - Bug fix - Fixed particles looking strange at certain angles. - Bug fix - Fixed a broken tutorial. - Bug fix - Fixed escape not working sometimes. - Bug fix - Clicking on main mission wasn't zooming to trading post.
0.9.3.7 (3/13/2025) - Fixed regressions from earlier versions. - Improved goods behavioral AI while in Intersections. - Movement and acceleration of goods in Intersections improved. - Intersections are less glowy. - Bug fix - Fixed Intersections passing off goods to the next graph node long before they should be able to. - Bug fix - Empty advice strings fixed.
0.9.3.6 (3/12/2025) - Opening up any fullscreen UI (tech tree, infolinks, etc.) causes the game to pause. - Missions tooltip gives more info on the mission, and shows tips on how to interact with the mission. Interaction with the mission widget tweaked to be more intuitive. - Mission UI now gives quick errors on what you have missing or what is currently not working with your mission. - Advice appears in tooltips for missions with errors. - Bug fix - Numerous string fixes.
0.9.3.5 (3/5/2025) - Added a tooltip to the filter button which mentions exactly which filters are in use. - In the filters UI, current filters are added to the top of the list / buttons, so you can disable them easily. - Many alerts have short advice blurbs added to the tooltips on those alerts. - Added more alerts to mining vehicles if you don't have a proper mining setup. - Added alerts to producers which don't have what they need to start operating. - In a new game, your inventory stockpile widgets start by showing your necessities and fuel. - Altered start game camera. - More tooltips for new players. - Tweaks to starting bonus package timing. - Tutorials tweaked. - In new games, players start with a tiny mountain of basalt in addition to their water ice. - In new games, you don't start with extra rovers or building breakers, instead they come a little bit later as a bonus package. - Building Breakers moved to World section of Action Menu. Electrolyzer moved to Producers menu. - Every faction intro message has the option to locate their trading post or open their store if possible. - Large producers are very slightly faster than their small counterparts. - Tweaked some technologies. - Tweaks to some of the faction starting loadouts. Most starting items pushed into later game bonus packages. - Infolinks mentions how many of a structure/good you have stored. - Idle Scout message only shows up after the first day. - Tweaked and rebalanced a lot of the early game events. - Factions greet you a little earlier. - Unsolicited missions don't start until the loan grace period is done. - Initial loan payments grace period ends earlier. - Thunder is louder. - Real Estate faction shows up sooner, and is greedier about buying land. - Real Estate price gouging is worse now. - Allied factions are no longer willing to sell land to you. - Changed most faction greeting messages. - Bug fix - Fixed Real Estate faction not buying when they should've been. - Bug fix - Fixed being unable to buy land from the Real Estate faction. - Bug fix - Fixed structures not being removed after you buy off land from another faction. - Bug fix - Incorrect infolinks recipes. - Bug fix - Fixed plural localized strings. - Bug fix - Fixed vehicles behaving oddly when on a bridge and dropping off resources. - Bug fix - Fixed incorrect heights of resources on tube tunnels. - Bug fix - Fixed infolinks not appearing while in a call. - Bug fix - Players properly start with their correct permits now. - Bug fix - Fixed strange normals on walls and tube models. - Bug fix - Fixed vehicles sometimes getting randomly stuck near structures. - Bug fix - Fixed exploit of selling a faction an unlimited supply of producer structures whilst the game is paused. - Bug fix - Fixed "Send all blocked goods to stash" button collecting goods from push maglevs. - Bug fix - Fixed too much steam coming out of the Cooling Tower. - Crash fix - Fixed sporadic crash relating to selecting pirates. - Crash fix - Crash when selecting certain ruins. - Perf - Improved performance of maglev loops. - Perf - Improved performance of complex maglev graphs. - Perf - Perf improvements to producers. - Perf - General performance improvements.
0.9.3.4 (2/27/2025) - Perf - Improved some lagging UI elements. - Perf - Improved some tutorials that were taking up perf time even after being completed. - Perf - General improvements to performance. - You can send vehicles back to storage with the Deconstruct mode. - Building breakers send an 'idle' message if they have nothing to do. - In the new game screen, faction early game bonus packages are split out from the starting items for clarity. - Tweaked tube tunneling model sharpness. - Reordered some UI elements. - Bug fix - Starting to pay off your debts will trigger the loan interest payments. This prevents players from receiving the grace period money even if the loan is already paid off. - Bug fix - Some incorrect strings fixed. - Bug fix - Auto-gathering from ruins will no longer gather from locations that are unexplored. - Bug fix - Corrected a number of strange tube connection behaviors when building tubes. - Bug fix - Fixed strange normals on curved tube sections. - Crash fix - Fixed rare crash on loading certain save games with a specific QuickAction layout.
0.9.3.3 (2/19/2025) - You can send all resources blocked in your tubes to your stash in one click on the alert that appears. - You can send resources from vehicles to your stash now as well. - Tube models tweaked to look more tube-like. - Added a selector button in the list of destinations for a unit. - Pinned inventory counts have a highlighted background when you run out of them. Pinned inventories also mention the name of the resource in the tooltip. - Tweaked some warnings and messages. - Cleaned up a few UI elements. - Bug fix - Added missing icons to enqueue production dropdown. - Bug fix - Intersections properly send an alert when they are blocked now as well. - Bug fix - Fixed call meeting ui sometimes not popping up when it should. - Bug fix - You can access a unit's right click menu even if it's already selected. - Bug fix - Building Breakers are now allowed to target all kinds of wreckage, including wrecked structures of allies. - Bug fix - Out of fuel warnings don't show up if the powerplant is off. - Bug fix - Lake waves seam fixed. - Bug fix - Building Breakers can no longer target things they're not allowed to break. - Bug fix - Building Breakers turn towards the target correctly when breaking down structures. - Bug fix - If your headquarters starts in between two land tiles (with flexible start), you can relocate it to be fully on your land tile.
Update 0.9.3.2 is out! It focuses heavily on polishing existing gameplay, and smoothing out the early game.
0.9.2.3 (1/22/2025) - Launchpads can be built on Mining Rights. - Balance - Delayed the scavengers, marauders, and pirates somewhat, as they were activating too early. - Feds will buy ammunition from off world in case the player doesn't or can't sell them ammo. - Bug fix - Fixed Push Maglev's not splitting properly. - Bug fix - Enemy combat AI wasn't targeting heating and cooling structures. - Bug fix - If the Marauders, when patrolling the wildlands and not invading, get too close to player territory, and are not aggro'd, they will retreat back to the wildlands, rather than wandering aimlessly looking for a fight. - Bug fix - Fixed excavators sometimes dumping their contents even when their automation is set to never dump their contents. - Bug fix - HQ can't spawn on top of chasms. - Bug fix - Launching the App when interface scaling is not default now properly updating text scaling. - Bug fix - Fixed exploit of copying Research Lab settings onto producers to build items before they are researched.
0.9.2.2 (1/13/2025) - Caches with starting goods and caches from care package caches can be automation enabled, and can now interface with Maglevs. They can have resources removed from them but never added. - You can relocate your starter caches and care package caches as well. - Balance - Players start the game with a little bit more water, food, and medicine. - Balance - Players start the game with 5 more smelters. - Balance - Players start the game with 1 Supply Depot. - Balance - In the early game, allies will never request more than 1 mission at a time unsolicited. - Most allied factions show up later in the game, so as not to spam you with introductions early on. - Electrolyzer model now has a holoscreen to let you know its progress. - It is now possible to buy the Full Land Rights if you already own the Mining Rights (so you don't have to sell and then re-buy). - Rockets which land resources from space land much slower so it's easier to see what is happening. - Solid/Liquid Propellant renamed to Solid/Liquid Fuel for clarity. - Disabled pass through logistics. - Some error messages shortened. - At the prefabricator and other producers, you can enqueue structures in 100 or 1000 increments now. - You can build maglevs, overpasses, and bridges on lands you only own the Mining Right to. - In infolinks, added text mentioning if a structure can be built on Mining Rights. - Slag Tutorial now recommends you simply store the slag in your starting Supply Depot at first. - Added infolinks descriptions to caches. - Trying to set a Cache as a Dropoff Point will throw an error rather than silently fail. - In the Idle Miner message, it mentions you can save money by returning the miner to storage. - Mission success call lingers around longer before disappearing on its own. - Mining Depot moved from 'Storage' to 'Extraction' in the Action Bar. - Land Buying UI now shows daily costs. - Cleaned up the new game screen UI a little. - AI factions build trading posts before all other structures now (aside from their Base). - Bug fix - Error notifications in the center of the screen weren't flashing red. - Bug fix - Allies were not giving enough flooring as a mission reward. - Bug fix - Can't locate an item in the actions bar if it doesn't exist there. - Bug fix - Goods were sliding through producers erroneously when using Push Maglevs. - Bug fix - Fixed bug where some factions would refuse to buy more land. - Bug fix - Fixed allied factions buying land endlessly sometimes when they have a build request. - Crash fix - Crash when starting a Power Request Mission.
0.9.2.1 (12/24/2024) - UI - If a population necessity is even slightly below max, the bar will be yellow, rather than off-green. - UI - Tutorials flash as long as they are not expanded. - UI - Tweaked some text on some of the tutorials. - UI - Tutorials have numbers which indicate message index and total message count. - Crash fix - Crash when removing items from a Cache.
Update 0.9.2.0 is out! It is heavily focused on rebalancing existing gameplay rather than adding new content. In general, the early game is now much easier, and far less overwhelming.
0.9.1.6 (12/1/2024) - Bug fix - Buying land far out was buying the wrong land plot. - Bug fix - Options menu popups were not appearing. - Crash fix - Crash when deconstructing structures.
0.9.1.5 (11/26/2024) - Balance - Very early game mission payouts are increased. - Balance - Increased trash generation from food consumption. - Factions won't send you trade requests if you have too many warnings. - String fixes. - Bug fix - Fixed mission payouts fluctuating rather than being fixed based on what the faction requested. - Bug fix - Fixed errors in "takeaway" mission prices. - Bug fix - AI will immediately buy land if they have a build request but no place to build at. - Bug fix - Trading posts and Substations don't become nonfunctional when damaged now, since the player can't repair them. - Bug fix - Fixed electrolyzer being constantly requested by some factions. - Crash fix - Crash during tutorial fixed. - Crash fix (Linux only) - Fixed the wrong shared lib being used, causing a crash on startup for certain linux systems.
0.9.1.4 (10/13/2024) - Bug fix - Fixed building breaker refusing to break down certain buildings. - Crash fix - Crash on certain warehouses getting destroyed. - Crash fix - Crash on destroying maglev wreckage.
0.9.1.2 (10/11/2024) - Producers will refuse to start work on a recipe if the output for that recipe is blocked. This prevents mega smelters from getting stuck if one recipe is blocked but others are not. - Wreckage of other factions decays over time, so you don't end up with giant fields full of wrecked Feds/Rebel buildings. - Cleaned up some ambiguities in the error log. - Bug fix - Mining Heaps are indestructible, are never considered nonfunctional, so they can't be repaired or damaged. - Bug fix - Fixed tutorial focus circle sticking around on interface widgets that no longer exist. - Crash fix - Fixed crash when clicking on global alerts with a mixture of units and structures. - Perf - Minor UI performance improvements. - Perf - Fixed a memory leak.
Update 0.9.1.0 is out! It heavily alters existing gameplay patterns and overall rebalances the game for a much better experience. Significant changes have been made to the early game. If you have a save that is an hour or two old, it is highly recommended you start over.
0.9.0.5 (7/24/2024) - Balance - Tweaked certain marauder, pirate, and scavenger crises to trigger later in the game. Hoverjet marauders, for example, are not supposed to show up until much later. Reduces late game difficulty. - Balance - Crisis frequency is halved. - Added a warning message for structures with habitats in range, but not enough total workers for that structure. - You get a notification whenever your cloud seeders successfully alter the weather. - Reduced Cloud Seeder power requirements. - Bug fix - Fixed Cloud Seeders unable to use attached Cooling Towers, since they absolutely need them to function. - Bug fix - Fixed a number of incorrect waste heat coefficients across most structures in the game. - Bug fix - Fixed powerplants erroneously believing they are out of power. - Bug fix - Fixed errors on some powerplants not showing up. - Bug fix - Fixed black shadow grid lines that appear on certain terrain formations, especially sand dunes. - Crash fix - Fixed a rare crash caused by a race condition - Perf - Reduced terrain generation memory pressure. - Perf - Improved terrain generation speed slightly. - Perf - Slowed the rate of terrain generation. Causes the terrain to look low-res for slightly longer than before, but alleviates the frame rate lagging when moving the camera around. - Fixed a pretty egregious memory leak related to terrain generation.
0.9.0.1 (6/27/2024) - Headers added to inspector UI. - Various UI tweaks. - Some recipes tweaked. - Demolition units moved to the extraction action menu. - String tweaks. - Bug fix - Fixed loan payments being too cheap on easier difficulties. - Bug fix - Fixed being able to clear AI orders of the conflux delivery copter. - Bug fix - Fixed storms running away from your factory. - Crash fix - Crash when using a scout zeppelin.
Update 0.9.0.0 is out. With Heating Dynamics, Weather Dynamics, Custom Landing Zones, and much more, this update is huge! It also makes some significant improvements to the Population Dynamics added in the previous update.
0.8.0.2 (3/20/2024) - AI Land Buying Behavior. Allied factions, such as the Conflux Market or Settlers, will now try not to buy land near enemy faction land. Similarly, enemy factions will try to not build their bases near allied factions. This avoids cases where the Conflux Market is too close to the Marauders, and will cause your trucks to get attacked anytime you deliver to or from the Conflux Market. This change will take place on new save files, older save files will be unaffected. - Starter Packs of Items now have a "Recommended" option for new players who aren't sure which option to choose. - "Take Trash" replaced with "Take Waste Products" deal, which allows you to take Waste Water and Carbon Dioxide from players in addition to Raw Garbage. - Balance - Most Augmentations are now far cheaper, show up in multiples at the Conflux Market, and show up in multiples when they are a mission bonus reward. - Pausing the game disables autosave. - Strings tweaked. - Bug fix - When taking a waste mission, trading post will fill up with the waste as long as the mission is active (overriding any existing deal). - Bug fix - Enemy AI wasn't ordering attacks in certain cases if targets were out of range. - Bug fix - Conflux Market's production structure lights were not on. - Crash fix - Fixed crash when deleting certain habitats.
0.8.0.1 (3/15/2024) - Increased worker range on habitats. - Increased automation filters on starting cargo vehicles (Light Transport has 4, Heavy Transport has 6 now). - Habitats now have an option for setting up automatic pick ups and deliveries for vehicles. - Population byproducts now show up in Filters UI. - Bug fix - Fixed ground texture not updated after being mined out. - Bug fix - Vehicles sometimes being unable to reach destinations near obstacles when pathing. - Bug fix - Vehicles stopping pathfinding in certain cases when you queue up scout orders. - Bug fix - Red Citadel Gun Rovers unable to go to ruins fixed. - Bug fix - Lights stay on for other faction habitats. - Bug fix - For cargo vehicles, can right-click on habitats to set dropoff and pickup spot. - Bug fix - Cargo vehicle not doing anything if there is no valid pickup spot, but they still have goods to dropoff.
Update 0.8.0.0 is out! The new Population Dynamics adds a new game mechanic, the largest such gameplay change since MegaFactory Titan has entered early access! Older saves will work with the new mechanics, however, you will need to rearrange and rework parts of your factory to do so.
Update 0.7.0.0 is here! The difficulty has been rebalanced to be generally easier, especially on 'Normal' difficulty. A number of quality of life changes have been added. New gameplay content has been added too.
0.6.0.6 (9/27/2023) - Bug fix - Getting stuck, caught in an infinite loop if certain missions expire. - Bug fix - Shift-click queued orders fixed. - Bug fix - Trucks sometimes refusing to deliver trash when ordered to complete a trash mission. - Bug fix - Trading posts and allied bases sometimes accepting raw garbage rather than giving it out. - Crash fix - Destroying your vehicle before you have a main base. - Crash fix - Crash when sending trucks on trash missions.
0.6.0.4 (9/24/2023) - Area for delivering units to a player's trading post has been expanded, clearing up possible traffic jams. - Pirate AI base interaction improved. - Bug fix - Cargo quadcopter picking up from mining vehicles were broken. - Bug fix - Allied AI trucks were not delivering at settlements, causing starvation, among other problems. - Bug fix - AI was not delivering their trash properly, causing trash contracts to not work. - Bug fix - Pickup filter sometimes incorrect with combat vehicles. - Bug fix - Allied vehicles getting stuck on your land. - Bug fix - Impassability not getting refreshed when land is purchased. - Bug fix - Allied units getting destroyed by land purchases sometimes. - Bug fix - Cargo speeder exhaust fx being offset improperly. - Bug fix - Enemy units always deselect when moving into unexplored terrain, not just when the game is unpaused. - Crash fix - Crash sometimes when using gun rovers. - Crash fix - Selling a vehicle to a faction when it is on your land.
0.6.0.2 (9/19/2023) - Fixed save files sometimes being corrupted when placing floors. Save files corrupted in this way (saved with 0.6.0.x and then wouldn't load) will now be loadable, but previously placed floors may be missing. - Bug fix - Miners sometimes blocking each other's paths. - Bug fix - Vehicles getting stuck sometimes when there are many other vehicles near the destination. - Bug fix - AI factions were not spawning when the "No Enemies" option was on. - Bug fix - Fixed redundant error messages. - Stats UI shows custom difficulty details in the tooltip.
Update 0.6.0.0 is here! It's one of the biggest updates to MegaFactory Titan. Core gameplay systems have changed, giving players a much greater choice in how they pursue the challenges. Additionally, a huge number of Quality of Life changes have gone into effect.
0.5.0.6 (6/8/2023) - Bug fix - Enemy warships not targeting players sometimes. - Bug fix - Artillery and other structure-attackers can now attack neutral structures and ruins. - Bug fix - Hidden Fortresses not being targetable by players. - Bug fix - Hidden Fortresses not being selectable. Other selection box collisions fixed. - Bug fix - Turret/vehicle attack orders not getting cleared. - Crash fix - Crash when clicking on certain quick actions. - Crash fix - Infinite range targeting crash.
0.5.0.5 (5/31/2023) - Bug fix - Unresearched items showing up in Actions Menu. - Bug fix - Wreckage not getting cleared when built upon. - Bug fix - Older save files with minor corruption with wreckage fixed. - Crash fix - Building tubes over wreckage. - Crash fix - Rare crash when removing an augmentation. - Crash fix - AI placing resizable types crashes. - Crash fix - Rare crash when AI rebuilds main base.
0.5.0.4 (5/24/2023) - Bug fix - Non-modal popups not absorbing escape key. - Bug fix - Vehicle Tracker shows delivery location actual names, rather than type names. - Bug fix - Technical not being buildable. - Bug fix - Air units not picking up from vehicles in strip mine terrain. - Crash fix - Rare crash when delivering resources. - Crash fix - Rare crash when deleting tubes sometimes. - Reduced runtime Vulkan VRAM usage significantly. This will reduce Vulkan out of memory crashes when running with the Vulkan API. - Improved load times.
0.5.0.2 (5/7/2023) - Top down view works now. - Removed some irrelevant loading screen tips. - Bug fix - Radar picking up shots/spacecraft. - Bug fix - Enemy orbital warships attack pattern targeting the wrong things and attacking too frequently fixed. - Crash fix - Crisis crash in certain save games. - Crash fix - Load/save game screen crashing if you have a bad mod. - Crash fix - Selecting enemy shots crash.
This is so far the largest gameplay update to MegaFactory Titan! Major gameplay systems have changed significantly. Overall, expect the game to be much more challenging. Note on older saves - They will work, but they will be missing some of the new features, and the old main missions will be gone. If you want to keep playing the old main missions track, you will need to play on the legacy-0.4.1.1 branch. Note on mods - Some of them will be broken, specifically any mods that added factions. Recommend you unsubscribe from those mods if you are getting startup crashes.
0.4.1.1 (3/13/2023) - Land vehicle pathfinding improvements. Land vehicles are better at squeezing past each other. - Certain notifications select the related unit when clicked on (like when your Garage makes a new unit). - Bug fix - You can relocate any building filled with resources, except turrets (and not across uncontrolled land). - Bug fix - T-Junctions disconnecting when deleting one branch of them. - Bug fix - Placing a stackable atop a non-stackable obliterating the old building. - Bug fix - Sometimes build requests were on invalid areas (or blocked by units). Now they recheck if valid every few seconds. - Crash fix - Crash on using a demolitioner vehicle on certain buildings, such as trophies. - Crash fix - Crash when selecting certain ruined buildings, such as power storages.
Major Update 0.4.1.0 has been released! It combines code from the 0.4.0.0 experimental branch with additional changes.
The following changes are only for the experimental branch. 0.4.0.4 (2/14/2023) - Tweaked white tubes to be a little less bright. - Bug fix - Sorting House rendering incorrectly. - Bug fix - Tubes not linking with Sorting House sometimes. - Bug fix - View overlays wrapping around after 100% back to 0%. - Crash fix - (Mac only) Startup crash with Vulkan dylib missing. - Crash fix - When placing two sorting houses next to each other. - Crash fix - Early game, getting a building mission from another faction. - Crash fix - When using the destroy area tool on a tube. - Crash fix - When placing maglev tubes in certain configurations. - Crash fix - When sometimes switching the view overlays. - Performance - Basic performance improvements for tubes. - Performance - Issue that occurred when a tube blockage happens fixed. - Performance - Issue with high amount of tube intersections. - Performance - Fixed Launchpad performance issue.
The next major update 0.4.0.3 is almost here! This is the largest update so far, so it is currently only in an experimental branch. Once it is stable, it will be released to everyone. Players who do not mind trying out a less stable version can try out the new update. There may be crashes and graphical glitches. Test at your own risk! To test: [olist]
Hello. The Steam Base Builder Fest takes place this week! MegaFactory Titan is participating in this. From Jan 23rd to Jan 30th, the game will be 20% off! Check it out! Some notes on future patches. The next major patch will feature a significant graphics performance overhaul, as well as some graphical improvements. It will also feature engine changes to better support modding. Immediate plans after that patch include Steam Workshop Support and Localization. Happy base building!
There is now a demo for MegaFactory Titan that you can try out for free! It includes the first part of the tech tree, and 2 of the 7 playable factions, and you can start as many new games as you'd like. Download it now from the Steam store page. If you do end up enjoying the demo, remember to wishlist or purchase MegaFactory Titan!
Update 0.3.1.0 is here! Several new features and quality of life changes are included.
Major Update 0.3.0.0 has been released!
0.2.0.4 (7/26/2022) - You can now mute all trade requests from a faction (or from all factions if you'd like). - AI now rushes to ask for new trade requests if you happen to run out of requests. - Your buildings show up as green in zoomed out view. Allied buildings show up as blue. - New Project UI changed to be a call button. New Project UI flashes yellow instead of red. - Call UI tweaked to be clearer. - Ledger has a dedicated UI button for better discoverability. - Vehicle/Structure Tracker and Quick Locator have a button for selecting an item without moving the camera. - Anything controlled by a trading faction now has a button to open dialogue with them, as well as open their store. - Trading posts can now been selected so you can see their contents (trash, purchases, etc). - Added button to close tutorial prematurely. - All buildings have zoom to button. - String tweaks. - Bug fix - Enemy buildings don't display what they're building. - Bug fix - Junctions can be filtered. - Bug fix - Grave messages getting cleared. - Crash fix - Junction entering a sorting house crash. - Crash fix - Complex multi-junctions crash. - Crash fix - Rare random crash from marauders moving about. - Performance - CPU perf improvements.
0.2.0.1 (7/20/2022) - Bug fix - Fixed money getting drained randomly. - Bug fix - Solved soft lock on main story mission deliveries not working. - Bug fix - Corrected research items getting stuck on last cycle. - Bug fix - Factions won't ask you to build them HQs anymore. - Bug fix - Endpoint storage buffers work with research labs. - Crash fix - Fixed crash when getting trash out of a trading post. - Crash fix - Fixed crash when upgrading tube wreckage to normal tubes. - Fixed crash logging issues.
Major Update 0.2.0.0 has been released! As mentioned before, it is no longer compatible with previous saves, so if you would like to keep playing your old saves, you will need to join the legacy branch. To join the legacy branch: [olist]
The next Major Update (0.2.0.0) is nearing completion! The changes are so expansive that it will no longer be compatible with older save files unfortunately. Once the update is released, if you have an older save file you want to keep playing, you will need to join the new Legacy Branch. This will keep your game on the older version (0.1.8.x). Here is how you join the legacy branch: [olist]
0.1.8.3 - All recipes are somewhat faster to produce. - Camera panning speed editable in options. - Land is free in sandbox mode. Land price can be adjusted for custom difficulties. - Game is brighter at night. - Save games are automatically grouped together based on which save game they are. - Autosaves and quicksaves are now separated per saved game. - Upgrader structures throw a warning if there is nothing adjacent to be upgraded. - Upgrader structures no longer request resources if they are turned off. - Smoother vehicle pitching up and down. - Removed 'open trading post' button from major project dialogue (redundant). - Pollution/sunlight view modes combined. - UI tweaks. - Bug fix - Caching buffers no longer accept tubes. - Bug fix - Caching buffers UI shows what they accept. - Bug fix - AI units on your land with no orders will move off your land. - Bug fix - Canceling taking trash now stops trash from appearing in that trading post. - Bug fix - AI trading post no longer fills up completely with trash, preventing player from delivering cargo to it. - Bug fix - Legacy saves with bug where AI had multiple trading posts now are removed on load. - Bug fix - If you disable a recipe, a producer will no longer use the resources for that recipe, even if it has enough resources to do so. - Bug fix - Fixed recipes never getting used because an earlier recipe has enough resources. - Bug fix - Producer UI will show you exactly which recipe is being worked on. - Bug fix - Overwriting save games shows a confirmation popup now. - Bug fix - Substation power usage UI broken out into individual structures that they are powering. - Bug fix - Tubes don't attempt to auto-join with structures if they are joining an intersection.
Update 0.1.8.0 is here! Several new features and quality of life changes are included. Note - This will alter older save files, and you may initially encounter traffic jams on tubes using the old Maglev system. See the Floodfill Tubes section for more info.
0.1.7.1 (4/23/2022) - Tubes, when destroyed, leave behind contiguous rubble, and each section can be rebuilt with a single button click, as long as you can afford it or have enough stored tubes. - Tube wreckage can be bulk rebuilt using the Upgrade Tube feature. - Infolinks overhauled to be list-friendly, heavier on text, and no longer requires mousing over tooltips. Infolinks home page split into easy to browse categories. More info about each faction in infolinks, including all possible ways you can interact with them. - Automated trucks auto-collect trophies if they have a location to drop trophies off at. - Recipe tweaked - Nuclear Warhead. - Tech Tree UI tweaked. - Split out demolition units from combat units. - Upgrading tubes creates dust effect. - Many strings fixed/tweaked, especially infolinks messages. - Changed model for Reactive Armor. - Fog at night brightened. - Bug fix - Deleting tubes in an area redirection issues fixed. - Bug fix - Tube end cap visual errors fixed. - Bug fix - Pirates sometimes appearing in Sandbox mode fixed. Will also remove them from previous save files in Sandbox mode.
Update 0.1.7.0 is here! Several new features and many quality of life changes are included.
0.1.6.5 (3/24/2022) - Game continues rendering and ticking even if window loses focus. - Buy Land button only shows up where the mouse hovers. Much cleaner UI, and no longer a performance problem. - Buy Land button informs of the current land's owner if applicable. - Quartz can now be directly converted into Land Reclamation (adds an easy resource sink for quartz). - Pirate units have a spawn cap now. - Bug fix - Minimap and resource view fog-of-war color different from default color. - Bug fix - Multiple unit spawnings no longer spawn on top of each other. - Bug fix - Building tubes into corners works again. - Bug fix - Sorting House interactions with Overflow Destination corrected. - Bug fix - Large Sorting House can be upgraded same as regular Sorting House. - Bug fix - Bad strings fixed. - Performance - Vastly improved performance of factories with thousands of colliding resources in-flight in tubes. - Performance - Sprawling tube setup render performance improved. - Performance - Pirate vehicle perf improved some. - Performance - Building placement time reduced in late game.
0.1.6.2 (3/17/2022) - Fullscreen no longer minimizes when moving to a secondary monitor. - New option to disable edge scrolling in preferences. - Infolinks shows fuel power density and powerplant burn time. - Power UI now shows a new pie chart, to separate power requested and power consumed (identical if you have enough, different if you are underpowered). - Liquid propellant power density increased. - Substations now default to having lower power priority than everything else (still can be overrided as high priority though). - Bug fix - Camera controls and edge scrolling sensitivity fixed on certain configurations. - Bug fix - Corrected maglev routing in rare cases where there are hundreds of resources blocked at a junction. - Bug fix - Some invalid strings corrected. - Bug fix - View overlays corrected, especially underground view. - Bug fix - Powerline connection ui shows up in all cases. - Bug fix - Recipes no longer wrap when too long. - Performance - Buy land mode render speed improved. No longer renders far off ui. - Performance - Resource floaters render speed improved.
Update 0.1.6.1 has dropped! Several new features and numerous small quality of life changes are in this one.
0.1.5.14 (3/5/2022) - Unit AI - Cargo units no longer cause traffic jams each other when trying to go for the same storage at the same time. - Added ability to disable clouds in options. - Smallest font increased in size (helps with non-english languages). - Loc string fixes. - Bug fix - Air cargo units not always landing low enough to pick up cargo fixed. - Bug fix - Power line occasional connectivity issues. - Bug fix - Maglev tube occasional coloring issues. - Bug fix - Real Estate faction doesn't buy land in Sandbox Mode (counted as an enemy in this way). Requires a new save for this to take effect.
0.1.5.13 (2/27/2022) - Loc string fixes. - Crash fix - Powerlines placement crash. - Crash fix - Ignore corrupted ghosts saved with 0.1.5.11.
0.1.5.12 (2/27/2022) - Bug fix - Ghost structures on placement fixed. - Crash fix - Maglev placement fix. Note: Games saved with 0.1.5.11 may still have ghost structures or two structures atop each other. It is recommended to delete or relocate them so they are no longer an issue, otherwise they may still crash.
0.1.5.11 (2/26/2022) - Numerous localization strings fixes. - Crash fix - Structure deletion crash. - Crash fix - Powerline creation crash.
0.1.5.10 (2/25/2022) - Maglev tubes will now refuse to send goods from one warehouse to itself. - Bug fix - Trash taking UI having dead options and incorrect options fixed. Trash-related strings made clearer. - Bug fix - Disallowed continued selling of buildings to a mission if game is paused. - Bug fix - Alternate languages no longer reset after startup. Changing language resets ui. - Crash fix - Rare crash on tube deletion.
0.1.5.9 (2/23/2022) - Improved left click responsiveness. - Choose a project mission ui flashes red as a reminder. - Bug - Infinite slag reselling disallowed now. - Crash fix - Rare crash on opening a store.
MegaFactory Titan has entered Early Access! Buy it now from the Steam Store! Please leave feedback and bug reports on any of the following sites: Steam Forum Discord Official Reddit
0.1.5.8 (2/20/2022) - Clouds are disabled in wind, temperature, etc. views. - Updated some tooltips. - Infolinks - Bases have a pointer to parent faction. - Higher quality music files. - Version number shows up in credits and at bottom of screen. - Improved Linux support. - Multiplatform steam cloud support. - Bug - Disable disposing of missiles while they are in-flight. - Crash fix - Rare crash on load game.
0.1.5.7 (2/17/2022) - Automated cargo vehicles no longer automatically deliver to trading posts. - Alternate view modes (such as wind) have an overlay to better show where buildings are placeable or not. Helps at night when you can't see the terrain under the view mode. - Added tooltips explaining each deal in the Store UI as well as in the Call UI. - Some spelling mistakes corrected and messages tweaked. - Tweaked action menu icons. - Bug - Tribute payments can never be zero. - Bug - Added missing money icon to certain store purchases. - Bug - Locking camera to unit no longer has several frames of lag.
0.1.5.6 (2/15/2022) - Early AI trade requests tweaked to be more useful to players at game start. - Call UI has a zoom to button to locate who's speaking to you. - Friendly factions explore their main base for you upon landing. - Tutorial strings clarified. - New difficulty icons. - Support website added to crashlogs. - Bug - Loading screen and tech tree lines show up properly now on Windows/Linux. - Bug - Zoom to button now works even if paused. - Bug - Correct theme set as default now. - Bug - Can no longer zoom to items which are in unexplored areas. - Bug - Powerlines produce only a single tile of rubble now. - Crash fix - Replacing rubble. - Performance Improvements - When placing buildings.
MegaFactory Titan will be entering Early Access on February 23rd, 10:00 am PST!
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