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0.9.3.5 (3/5/2025) - Added a tooltip to the filter button which mentions exactly which filters are in use. - In the filters UI, current filters are added to the top of the list / buttons, so you can disable them easily. - Many alerts have short advice blurbs added to the tooltips on those alerts. - Added more alerts to mining vehicles if you don't have a proper mining setup. - Added alerts to producers which don't have what they need to start operating. - In a new game, your inventory stockpile widgets start by showing your necessities and fuel. - Altered start game camera. - More tooltips for new players. - Tweaks to starting bonus package timing. - Tutorials tweaked. - In new games, players start with a tiny mountain of basalt in addition to their water ice. - In new games, you don't start with extra rovers or building breakers, instead they come a little bit later as a bonus package. - Building Breakers moved to World section of Action Menu. Electrolyzer moved to Producers menu. - Every faction intro message has the option to locate their trading post or open their store if possible. - Large producers are very slightly faster than their small counterparts. - Tweaked some technologies. - Tweaks to some of the faction starting loadouts. Most starting items pushed into later game bonus packages. - Infolinks mentions how many of a structure/good you have stored. - Idle Scout message only shows up after the first day. - Tweaked and rebalanced a lot of the early game events. - Factions greet you a little earlier. - Unsolicited missions don't start until the loan grace period is done. - Initial loan payments grace period ends earlier. - Thunder is louder. - Real Estate faction shows up sooner, and is greedier about buying land. - Real Estate price gouging is worse now. - Allied factions are no longer willing to sell land to you. - Changed most faction greeting messages. - Bug fix - Fixed Real Estate faction not buying when they should've been. - Bug fix - Fixed being unable to buy land from the Real Estate faction. - Bug fix - Fixed structures not being removed after you buy off land from another faction. - Bug fix - Incorrect infolinks recipes. - Bug fix - Fixed plural localized strings. - Bug fix - Fixed vehicles behaving oddly when on a bridge and dropping off resources. - Bug fix - Fixed incorrect heights of resources on tube tunnels. - Bug fix - Fixed infolinks not appearing while in a call. - Bug fix - Players properly start with their correct permits now. - Bug fix - Fixed strange normals on walls and tube models. - Bug fix - Fixed vehicles sometimes getting randomly stuck near structures. - Bug fix - Fixed exploit of selling a faction an unlimited supply of producer structures whilst the game is paused. - Bug fix - Fixed "Send all blocked goods to stash" button collecting goods from push maglevs. - Bug fix - Fixed too much steam coming out of the Cooling Tower. - Crash fix - Fixed sporadic crash relating to selecting pirates. - Crash fix - Crash when selecting certain ruins. - Perf - Improved performance of maglev loops. - Perf - Improved performance of complex maglev graphs. - Perf - Perf improvements to producers. - Perf - General performance improvements.
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