Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.

There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.

Content in the early access version
- 11 characters
- 27 weapons and 15 power-ups
- 11 pickups
- 43 achievements
- 2 stages + a challenge stage
- Supports mouse, keyboard, controller, and touch screen.
Starting Tips
- Take your time to grab gems and items, they won't disappear.
- Get two or three offensive weapons at first, but focus on leveling them up one at a time.
- Armor and Luck are good starting power-ups to spend money on.
- Refund power-ups often, it's free, and try new upgrade paths.
Patch 0.2.4: Tweaks and minor content update
- Content: added Bloody Tear, evolution for the Whip
- Content: added Heaven Sword, evolution for the Cross
- Graphics: added idle animations for bats
- Tweak: added a brief moment of invulnerability after picking up a treasure
- Tweak: difficulty spikes adjustments
- Tweak: added feedback on getting hit by enemies
- Tweak: reduced Lightning Ring cooldown
- Tweak: Spacebar can be used just like Enter to interact with the UI
- Tweak: Pause menu can be opened by pressing Esc
- Bugfix: Lightning Ring achievement now properly checks for a total of 5000 enemies killed rather than 5000 per run
Bloody Tear
Heaven Sword
[h1]What's next
[/h1]
Patch 0.2.5 is already in the works and it will contain some framework changes, so that levels could be a bit more complex. Here's a glimpse of the next stage!
Patch 0.2.4
This patch is available now and contains some new content and several tweaks requested by players:- Content: added Bloody Tear, evolution for the Whip
- Content: added Heaven Sword, evolution for the Cross
- Graphics: added idle animations for bats
- Tweak: added a brief moment of invulnerability after picking up a treasure
- Tweak: difficulty spikes adjustments
- Tweak: added feedback on getting hit by enemies
- Tweak: reduced Lightning Ring cooldown
- Tweak: Spacebar can be used just like Enter to interact with the UI
- Tweak: Pause menu can be opened by pressing Esc
- Bugfix: Lightning Ring achievement now properly checks for a total of 5000 enemies killed rather than 5000 per run
Bloody Tear

Heaven Sword

[h1]What's next
[/h1]
Patch 0.2.5 is already in the works and it will contain some framework changes, so that levels could be a bit more complex. Here's a glimpse of the next stage!

[ 2021-12-25 00:33:33 CET ] [Original Post]
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