




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Bug fixes and improvements
- Improved visiblity of merchant and pickup icons
- Fixed characters with no cart/bike breaking racing stages
- Fixed Sealed/Unsealed status not saving after leaving Collection Screen
- Fixed not being able to scroll fully in options with a controller
- Fixed getting Candyboxes in chests even when they have been Sealed
- Fixed Flames Of Misspell and Ashes of Muspell not working with Heart Of Fire
- Fixed spellsomething/spellwhatever/spellwhichever not unlocking their weapons
- Fixed options in Adventures resetting after returning to base game or exiting a stage
- Fixed Crystal Cries causing savefile size bloat
- Fixed Heart of Fire gives Tri-Bracelet a Twilight Requiem effect without Twilight Requiem
- Fixed Hide Pickups not changing to Show Pickups in Adventure Mode
- Fixed La Borra/Santa Water not always spawning damaging zones
- Fixed page selection buttons not working with mouse on recap page
- Fixed Quick Start only showing the first 5 stages
- Fixed Fixed weapon evolution achievements
- Fixed various issues relating to skin unlocks on new characters
- Fix for certain achievements triggering even if the required character check failed
- Various general localisation and text updates/fixes
- Improved resume and quit button navigation
- Fixed rare issue where guarded pickups could re-spawn guards
- Updated credits
- Fixed Xbox failing to enter stage on first boot with no save
- Fixed Adventures splash screens aspect ratio on Nintendo Switch
Ode to Castlevania
- Fixed typo in unlock code for Charlotte & Jonathan
- Fixed Chaos in portrait mode (mobile)
- Fixed being unable to purchase weapon from merchant if it is used by a Familiar
- Fixed Intermittent flashing light on OTC stage when Flashing VFX are disabled
- Fixed Dario unlock not working with weapon selectors
- Fixed game breaking when using the Iron Ball weapon with negative projectile speed
- Fixed Ebony and Crimson Stones not being able to be Sealed
- Fixed Nduja Fritta Tanto breaks Dmitri's cloning skill
- Fixed Master Librarian spawning outside of the map in Hectic Highway
- Fixed Twilight Requiem not working with Jet Black Whip
- Fixed Dragon Water Whip and its evolution not being affected by Jail of Crystal arcana
- Fixed Limit Break level ups not accurately displaying current weapon level when both base and evolved Fulger are equipped
- Fixed Dominus Anger description
- Fixed Master Librarian spawning when Trouser wasn't spawning
- Fixed duo characters can get duplicate passive weapons From Arma Dio
Other than our 2024 end of year wrap up that we ended up posting in mid January, poncles been pretty quiet so far in 2025. But that doesnt mean weve not been busy! Theres lots of Vampire Survivors content on the way, including a free chunky update next month! Heres a little update on what we have planned over the next few weeks:
Yes, hello, welcome to yet another yearly and vaguely formulaic recap of all the wonderful things that have happened around Vampire Survivors in the past year!
Plus, of course, information and teases for what we have planned for 2025.
Sorry we didn't share this earlier, Nintendo added a 2 onto something and we were busy watching the video on loop.
Our dreams have come true and Castlevania is now officially part of Vampire Survivors. Thank you so much to KONAMI, the team at poncle, our partners, and all the fans for making this a reality at last! And remember: it's big. IT'S BIG. [previewyoutube=RnzmiDonN2E;full][/previewyoutube] https://store.steampowered.com/app/3210350/Vampire_Survivors_Ode_to_Castlevania/
Vampire Survivors: Ode to Castlevania is our third collab DLC, and our second made in collaboration with with the KONAMI team! Vampire Survivors would have been a very different game hadn't it been influenced by Castlevania in the first place, so this is straight up the definition of a dream coming true. This is not a standard DLC pack. This is a celebration of this historical game series, an incredible, full-circle moment in which we have invested all the energy we could muster, and then some! As usual a huge thanks to all the fans for making this possible, and please try not to binge it when it releases: it's big. IT'S BIG. What heroes from Castlevania will be able to resist the urge to join the Vampire Survivors in their hopeless search for a vampire? [spoiler]None.[/spoiler] ------
After the cryptic nonsense from yesterday, it's time for some proper patch notes! It's been a while since we added a new major feature, so we tried not to spoil the contents of this patch immediately. Hope it worked to keep the contents a bit of a surprise direyes
Operation Guns
Vampire Survivors: Operation Guns is our second collab DLC, made in collaboration with the KONAMI's Contra team, and is now available on all platforms! https://store.steampowered.com/app/2887680 Content: - 1 large stage and 1 bonus stage - 11 new characters - 22 new weapons between base versions and evolutions - 6 new music tracks - 13 music tracks directly from the Contra series and 6 brand new covers - A new 6-chapters Adventure [previewyoutube=D1XEXZevEbI;full][/previewyoutube] How to start the DLC After installing the DLC, the new stage "Neo Galuga" will appear at the bottom of the Stage Selection screen. Play the stage to start the new chain of unlocks. Alternatively, go to Adventures and play the chapters of Operation Guns to have a strongly guns-themed experience using almost exclusively the new characters and weapons from the Contra series! There is no DLC when I start the game Please make sure you're on game version 1.10, as older versions won't detect the content pack. Fully closing and reopening Steam to trigger an update should do the trick! Patch 1.10 We had a free content update last week that, among other things, also adds the Seal III power-up! You can read all about it, and about other VS news in general, here: https://store.steampowered.com/news/app/1794680/view/4104540932629694732 Will the main game still receive free updates? Yep, just like 1.10 mentioned above. 22 new weapons and evolutions?! My level-up pool! We have added one more Seal power-up in the latest content patch, so don't worry, you'll still be able to easily manipulate the level-up pool. Why only $2.49? As usual we've been receiving kind comments about pricing and giving us more money, some intended just as a compliment, some actually serious. Collab DLCs have a much higher production cost for us, but that doesn't mean their price should skyrocket. You've already given us the luxury to keep working on Vampire Survivors even just for fun (hence the constant free updates), it just seems fair to try keep the cost of major expansions as contained as possible and border-line risky. We'd need something very big to justify a higher price point. And then if we accidentally inflate our own production costs because we decide to add 12 characters for fun instead of the usual 8... well that's our problem innit More DLC FAQS While most of the contents of the DLCs are straightforward, being a collab there are some differences. For example, there are no Steam achievements and the 6 music covers won't be available in the Soundtrack on Steam, so please read the FAQs here for more info: https://poncle.games/operation-guns _ Thank you all once again for your continued support and I hope you'll have fun with the hyper-realistic gun fights of Operation Guns!
Today we are announcing Vampire Survivors: Operation Guns, our second collab DLC, made in collaboration with the KONAMI's Contra team!
You might have noticed a couple of very obscure hints in Vampire Survivors about how much we admire and remember fondly playing all the iconic game series sparked by KONAMI over the years, which is why when we got the opportunity to work with their Contra team we took it immediately!
It's been surreal and a lot of fun to retrieve old memories of playing Contra with randos at the arcade, or with friends on a home console, and reinterpret them in a Vampire Survivors sauce. In fact we got a bit carried away and added more content to the DLC pack than initially planned, trying to pick & mix some of the old and some of the new, some of the obvious and some of the unexpected.
This was yet another dream come true for many in our team, so thank you all for your continued support and making this a reality!
Will the agents of the Contra Force resist the urge to join the Vampire Survivors in their doomed search for a vampire? [spoiler]No.[/spoiler]
And we're at the start of 2024!
It's been once again a wild ride, and once again we have to thank all of you for your comments, quotes, messages, fan art, reviews, and, naturally, relentelessy keeping up with your 100% (sorry!)
As always, we are incredibly thankful for the community that has built up around Vampire Survivors.
We're doing another huge post like last year to talk about everything that happened and also have a look at what's to come in the future. There's a lot to cover, so we hope you enjoy!
The Vampire Survivors are desperate to find the vampire, but are running out of places where to look. Only one option remains, the last frontier: be the bullet hell... in space!
We shoot them to the moon, but landed just slightly off target... Oh well, since we're here we might as well investigate this [strike]carefully crafted knockoff[/strike] mysterious purple world of Polus Replica and stock up on friends, weapons, and floor chicken as usual. You never know when or where you might get lucky and stumble upon a vampire, so better keep those EYES open anyway!
[previewyoutube=1WMUJ_YMPlY;full][/previewyoutube]
Vampire Survivors: Emergency Meeting is our first collab DLC, made possible by the wonderful Among Us developers, Innersloth! We took elements of Among Us that most fans of the game will recognise and freely re-interpreted them in a Vampire Survivors spin, for some outrageous, ridiculous, and hopefully fun, combinations of characters and weapons.
Common daily questions at poncle HQ are among the lines of "How would I survive 30' in the videogame Vampire Survivors if I only had an ID Card to defend myself?" and it was pure bliss to be able to give an answer to those important questions. Huge thanks to the folks at Innersloth for making all of this possible!
Vampire Survivors: Emergency Meeting contains:
It's been another crazy year here at poncle working on Vampire Survivors, and as usual it's thanks to you all if we can keep doing that while also having fun!
This year isn't over yet anyway, we still have update 1.8 to release, together with a (very little) extra bit of content that isn't even available in the public beta version yet.
If you think we've done enough, it would be great to get a nomination for "Labor of Love" in the Steam Awards please!
If you think we should do more instead, no problem, hopefully in 2024 we'll get there! I'm going to share our Chaos Roadmap just below, to tease how much more we're planning to add in the future
When it comes to planning new content, I'm not a fan of big, perfect, highly detailed roadmaps, as it's often straight up impossible to foresee all problems that might occur during development ([spoiler]did you happen to hear about a huge software company trying to screw over game developers recently?[/spoiler])
Even internally, we use a big list of stuff we know we want to do, but we don't put that in order or on a timeline. So here's our Chaos Roadmap, a highly cryptic list of all future updates that are getting cooked behind the scenes:
Wondering what the heck MAZERELLA is? Sorry, my lips are sealed.
Wondering which one will be next? Me too haha
Thank you all once again, and hope to see you in here again soon for the Adventures update!
- Luca
Ready for the October patch? It's snow themed.
Today is a big day for our game as we are finally fulfilling half the game title: there are still no Vampires but at least there are SurvivorS now. We are adding a local co-op mode today! Make sure to restart Steam to force the update on the main game and DLC packs! Vampire Survivors is also launching on Nintendo Switch today and the Steam version is fully moving to a new engine! vsgarlic
- Deprecated old engine, it won't be updated anymore. All main branches are now on the new engine. The old engine is only available on a private beta branch accessible using the password PhaserVersion. It will not be updated anymore.
We are currently super busy finishing the co-op update (coming 17th August!) but weve got a whole bunch of smaller Vampire Survivors updates we wanted to share with you, including Steam Community Items (out today), more info about the local co-op mode (including the first gameplay video), and some info about fully switching to our new engine. Also, our first ever community event will be taking place in London next month, where attendees can try the co-op mode before launch. Lets dive in!
Today is a very special day in Vampire Survivors history, as we can finally confirm that one of the most requested community features is coming to the game: We are adding Vampires! Just kidding. But we are adding a couch co-op mode for up to 4 players!
You might have seen that we announced the new patch v1.5 in the PC Gaming Show yesterday (SURPRISE!) and it's out now (not a surprise but hope you will enjoy it)! Expect overwhelming chaos in the beginning even more than usual! The new patch comes with the new Astral Stair level, featuring flying paintings, the new GoldFinger pick-up (destroy a lot of enemies fast and win prizes!), a gameshow-like spinning wheel that triggers random events, half-a new character, a new game mode, relics, achievements and more. Here is a short overview of the patch content and below you can find the Full Spoiler section if you want to see everything that is in v1.5.
A never heard before tale of a warrior, a mage, and a thief venturing into a forest. Tides of the Foscari will be the second DLC expansion for Vampire Survivors, introducing another huge stage as well as a slate of new characters, monsters and weapons to play with. And of course, secrets may be lurking in the shadowed canopies of the deep forest But as always we can neither confirm nor deny the presence of vampires. Nestled deep within a continent-sized forest is Foscari Academy, a school where the elite of the world train their children for careers as powerful wizards, indefatigable generals, and expert spies. The Academy is divided into three houses, a premise hitherto untouched in all of fantasy fiction. Three students, one from each house, brave the journey into a forest stuffed with mythological creatures, all to have a jolly adventure, with absolutely nothing interrupting the whimsy. This is all mind-blowingly original stuff, we know, but it only gets better folks. Vampire Survivors: Tides of the Foscari will contain:
We're at the start of 2023!
It's certainly been a wild ride, and we have to thank all of you for your comments, quotes, messages, fan art, Steam reviews, and, naturally, attempting to find the supernatural at all given opportunities. We've watched you 100% the game (multiple times, sorry!), create wonderful monster-slaying builds, get us into the Steam Awards, and generally have a slaying good time.
As always, we are incredibly thankful for the community that has built up around Vampire Survivors.
We thought we'd do a longer post here and cover a bunch of topics we'd like to talk about, from the base game all the way through to the future. There's a lot to cover, so we hope you enjoy!
Fangs to our incredible community
Step into the light, Survivor.
Prepare to enter a new chapter in the Vampire Survivors story, as youre thrust into the world of Moonveil in Vampire Survivors: Legacy of the Moonspell.
The Moonspell clan has fallen, overrun by vicious oni and yokai that have torn through the lands like teeth through skin. In a haven of the living dead, the Survivors have caught wind that a vampire may be in these lands, and with the sun forever set there's never a better time to begin the hunt.
The oni and yokai arent the only thing that can be vicious however, as a group of new Survivors enters the fray armed to the (pointy?) teeth with new weapons and new evolutions to cut this evil down.
Vampire Survivors: Legacy Of The Moonspell contains:
Were coming to the end of a crazy year here at Vampire Survivors HQ. A huge thank you once again to all the players who turned this little weekend project into an insane success. We owe it all to you, for real. Today the annual Steam Awards nominations opened up the floor for fans to put their favourite games into the running. We think it would be really funny if we were named in one of the categories with our silly game. If you enjoyed Vampire Survivors and want to help out, please vote for us in the Best Game on the Go category (especially if you enjoyed the game on Steam Deck or your laptop). And if you happen to absolutely LOVE us on your desktop and havent taken us on an adventure with you, please consider nominating us in the Game of the Year category. Please note that each player can only nominate us in one category. If youre not sure which to pick, please go for Best Game on the Go as we think thats where weve got the best shot! Thank you so much. Keep on Vampire Surviving!
1.0.105 - fix for black screen in event stage
1.0.106 - fix for item descriptions on multiple lines, text update
1.0.107 - fix for the extra screen in the inverse library appearing too often
1.0.108 - lowered volume of Side B music tracks
1.0.109 - tentative fix for black screen in new event stage (please try to swap to your main graphic card if it still happens) , text update, Mirror/Trumpet achievement fix on starting up the game
1.0.110 - Steam data migration process updated
1.0.111 - fix for BGM selection getting locked when entering special menus, fix for Drowner not appearing in the bestiary, hidden some unlocks until they're actually obtainable
1.0.112
- Tweaked Twitch events
- Twitch level up countdown timer starts when the first messsage is received
- Fixed stage modifiers to work with the new system
- Fixed bounding box of a couple of characters
- Improved loading times of the pause menu (still WIP)
- Fixed double egg removal in final stage
1.0.113
- fixed fonts for Chinese, Japanese, and Korean languages
- fixed controller input in Stage Selection
- removed Orologions from certain boss fights
- fix for game crashing with certain modded or corrupted saves
- added Sketamari in Bestiary
- tentative fix to Golden Eggs memory leak
1.0.114
- added some silly spell codes including [spoiler]spoopyseason[/spoiler] : [spoiler]activates alternative skins for Mortaccio, Yatta Cavallo, Bianca Ramba, O'Sole Meeo, and their starting weapons until the game is rebooted.[/spoiler]
[spoiler]
[/spoiler]
[previewyoutube=aS7JqyHdQQA;full][/previewyoutube]
We're almost there! One last small update before v1.0 release day, with the new skin for Concetta Caciotta!
We have changed the Save Data system several times during development: VS seems to be very portable so people have been playing it on multiple devices, which is a situation that my initial naive approach to save data wasn't ready to handle.
If you want to be ready for v1.0, I'd suggest to launch the game right now, as it will already take care of migrating your save data to the latest version. If there are problems, please use Lucy's guide to save data recovery: https://steamcommunity.com/sharedfiles/filedetails/?id=2847140637
If that's not enough, please drop us an email at support@poncle.net and we'll do our best.
I know the importance of preserving save data: my 100 hours Pokemon Blue save file has been overwritten by a friend 24 years ago. As you can see, I'm totally over it.
Yes, yes, there's another music track as usual, Side B of the Boss Rash!
[previewyoutube=HZZoljFtWr8;full][/previewyoutube]
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana
Day 10: new sound option Blast Processing
Day 11: new weapon Greatest Jubilee
Day 12: new skin Poppea Pecorina
We have a small update today with a new skin for Poppea Pecorina! Simple and clean!
In v1.0 the early game of the Dairy Plant will be more forgiving, as the difficulty got ramped up mostly to follow up on the community's requests back then, but ultimately it ended up being too much for most players. With all the options to add optional difficulty in v1.0, there is no need to have an overly stern Dairy Plant anymore.
Also here's the Side B theme for the Dairy Plant:
[previewyoutube=T6x9lrEvr-w;full][/previewyoutube]
Tomorrow we'll have another small announcement, I'll keep the changelog for v1.0 to be entirely revelaed for the 20th!
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana
Day 10: new sound option Blast Processing
Day 11: new weapon Greatest Jubilee
You know those pretty fireworks that pop when you open a coffin? Well, as per industry standard, we have entered a contract with the military and have now weaponised said fireworks, please enjoy!
(we have not entered a contract with the military)
New weapon Greatest Jubilee: has a chance to create light sources (brazier, candelabras etc.) when firing. Scales with all usual stats, but works best with Luck.
[previewyoutube=jaGXPyroWNI;full][/previewyoutube]
To unlock it all you have to do is go for one of the new achievements of v1.0, "See the final fireworks."
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana
Day 10: new sound option Blast Processing
Rolling out a change to the save data location/system to avoid surprises on launch day for v1.0 - Disabled Steam AUTO-Cloud. Steam Cloud is now implemented in-game. This is to avoid synchronization issues that were showing the wrong save file the first time the latest version was booted up. The Save Data path has now been finalised and it's in the default Steam userdata folder. When booting up the game in the new version for the first time, you'll see a line of text letting you know that the save data is being migrated. The old backup systems are still in place in case anything goes wrong. - Little QOL: 5 items treasure chests become skippable if you've played the game too much
"What if we do Side B, but for sound effects?"
And so the accurately named Blast Processing option was implemented.
There's no need to unlock it, from the get go you'll be able to toggle the option to get access to a few different sounds and jingles when playing the game! I won't spoil all of them, here's a few examples:
[previewyoutube=7L6crFZVGxA;full][/previewyoutube]
[spoiler]*doot not included[/spoiler]
Tomorrow we'll have a look at a new weapon
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana
[SPOILERS]
We have a small update for Day 9, a new skin for Giovanna Grana!
Figured out how cats work yet? It's one of the big misteries of life.
We're also publishing on YT the Side B theme for The Bone Zone for a perfect little Halloween package:
[previewyoutube=hpv3k2mSoyM;full][/previewyoutube]
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack]
Day 8: new relic Gracia's Mirror
[SPOILERS]
You've heard of the "Side B" music tracks, you've seen weird upside-down images and lines of text in the YT videos, and VS is lacking a proper reference to one of the p c ever to appear in a videogame, so you must have seen this one coming, right?
The new relic Gracia's Mirror will allow you to play Inverse Mode, where the stages are upside down!
It's not only a visual novelty though, as it also boosts Gold gains and Enemy Health by 200%
On top of that, enemies also grow stronger over time, making this a proper hard mode. This makes a place like the Inverted Bone Zone an absolute nightmare
To make up for the huge spike in difficulty, the merchant will have an expanded inventory and will be happy to sell you additional Skips, Banishes, Rerolls, and an extra ARCANA. Buying it will increase the maximum amount of Arcanas you can carry by one.
Since the merchant respawns at every cycle if you're playing Endless, mixing it with Inverse means that you can get an extra arcana per cycle, with no limits! (Well, 22 is the limit...)
If you find the stage inversion weary on the eyes, but want to keep the gameplay changes, there's an option to disable the visual inversion.
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
The Vampire Survivors Original Soundtrack is now available on Steam!
It currently contains 25 music tracks from the game and 8 jingles, including the Treasure Opening ones,
for a total of 33 MP3 files, at 320kpbp, from Daniele Zandara, Filippo Vicarelli, and William Davies.
[strike]If [/strike] When we'll add new music to VS, we'll also add it to this OST.
For starters, 3 more tracks will be added once the game is fully released on October 20th
Lossless version will also be added.
https://store.steampowered.com/app/2169090/Vampire_Survivors_Soundtrack
There is also a Game + Soundtrack bundle available with a 15% discount:
https://store.steampowered.com/bundle/28346/Vampire_Survivors_Soundtrack_Bundle/
Fancy another preview? Here's the Side B theme for the Mad Forest stage:
[previewyoutube=dxx6fvhf5Pc;full][/previewyoutube]
What's happening owoo?
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
[SPOILERS]
Day 6 reveal is another perfect vampire-hunting track, Moongolow Side B, from Filippo Vicarelli! Speaking of vampires, found any yet?
[previewyoutube=A1uuzHH6tMw;full][/previewyoutube]
A bit of trivia about Moon-go-low: during development, I had decided to scrap the "typical water stage" in favor of focusing on some special events, but by then Daniele had already been working on the theme for the water stage. Once he delivered, I found that theme so enthralling and inspiring that I just decided to bring back the stage and make it part of the sequence of special events, because when those synths in the second half kick in is just like stepping into another plane of existence.
Like the new tracks but getting tired of all the posts about music? Don't worry, we'll spice things up soon, that's just because we've been building up to tomorrow's reveal
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
[SPOILERS]
Today we're going to have a quick look at some UI and QOL improvemenets, starting from the Character Selection screen, where you'll finally be able to see what stages you have completed for each character:
The list is there only if you need an excuse to play more, if you find it annoying you'll also get the option to disable it altogether and forget it ever existed:
As you can see the Options menu now supports pagination, because we're expecting plenty of new options going forward. We'll reveal a couple of new ones in the following days
In the Stage Selection screen now you can easily see where you can find new relics. Finding all of them will be very important for unlocking the new content of v1.0!
Once you unlock the Magic Banger, you'll also get the option to lock your music selection, so that it will persist between runs:
On top of these there are some other minor tweaks, like explaining that you keep gold and unlocks when quitting, or that you can skip Treasure animations, including 5 item ones.
Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
[SPOILERS]
We have a small update for Day 4, a new seconday skin for [strike]B[/strike]- Pugnala! For Pugnala Provola!
Why secondary though? That's because all the new sprites have been made to replace the generic ones from an asset pack, but a few characters, like Christine, Pugnala, or Concetta, had always been drawn from scratch instead, so there is no real need to substitute them.
All the old skins were static sprites that got tweaked and animated by Twiranux and can always be selected in game after unlocking the Mindbender, while all the new skins are from Glauber Kotaki
Since a lot of fans have been asking for it, we're also publishing the new Boss Rash theme by Daniele Zandara!
[previewyoutube=NRlvBEDpW7o;full][/previewyoutube]
On a totally unrelated note, on the 28th of October Bayo 3 will come out out so I'll finally have an excuse to take my first holiday of 2022
Anyway since VS will be on v1.0 on the 20th, I won't really have any work to do after that day, right? Right?
Previous days:
Day 1: new relic, Seventh Trumpet
Day 2: new skin, Mask of the Red Death
Day 3: new Side B music Libro Inferno
On Day 3 we're bringing back something from the past!
If you have been following the development of VS since the early days, then you probably know that the Inlaid Library used to have a different background music.
That track was a major inspiration for the development of the Library (eg. exploding enemies wouldn't exist without it) but we had to remove it when Music Selection was introduced in the game, with the promise that it will be back one day.
Since then, expert midi tamer FIlippo Vicarelli has produced a new arrangement of the track exclusively for VS, but on top of that he's also been producing "Side B" music tracks for all the main stages!
There will be at least 12 new music tracks in v1.0, not only from Filippo but also from the incredible Daniele Zandara who already gave us an insane amount of bangers so far!
The new tracks will be released on the YT channel as usual:
[previewyoutube=8Ks03M-dQgk;full][/previewyoutube]
I really like videogame music. There will be a lot more about it in the future, not necessarily bound to the advent calendar
Previous days:
Day 1: new relic, Seventh Trumpet
Day 2: new skin, Mask of the Red Death
[SPOILERS]
We have a small update for Day 2, the new default skin for Mask of The Red Death! Courtesy of the incredible Glauber Kotaki, who's been working with us on new sprites since the lovely Giant Enemy Crab
The old skin will still be selectable if you have unlocked the Mindbender. Also, this won't affect the aspect of the enemy Reaper.
[previewyoutube=Hd0euW2dt4g;full][/previewyoutube]
Previous days:
Day 1: new relic, Seventh Trumpet
- 1 new achievement: Reach Level 99 with Poe. - the last Arcana: XXI - Blood Astronomia - 1 new "weapon" : this is more like a minor gameplay feature - 1 new SECRET [previewyoutube=cnE7CIJwfVY;full][/previewyoutube]
Hello everyone, as many of you already know, patch 0.11.0 was the last major one before we started to wrap up all the content for v1.0
This means that for the next few weeks we'll be getting small updates with tweaks, bug fixes, and minor bits of content to complete the roadmap, We'll soon announce the release date for v1.0, but in the meantime here's what's in this new small patch!
Tweaks/Bugfixes:
- Unlockable option to choose a the Random character (check SECRETS menu).
- Option to skip the weapon selection from Candybox.
- Option to stop moving backgrounds (Moongolow, Cappella Magna).
- Option to cash-in immediately all remaining Revives when completing a stage.
- Added a few new sprites.
- New secondary skin for Christine.
- There's now a low, Luck-based chance that green coin bags from Treasure Chests could be substituted by a Candybox, if it has been unlocked.
- Fixed movement input resetting when leveling up/opening a treasure chest.
- Fixed a few errors around controllers (please know/remember that we won't be able to fix all controller issues until we complete the port to the new engine).
- Fixed birds firing timer at high cooldown.
- Fixed Gorgeous Moon breaking when firing too often due to Limit Break.
- Fixed Queen Sigma unlocking without having to exit and re-enter a run.
- Fixed NO FUTURE bouncing exlposions damage being considered retaliatory.
Tweaks
- Added an on-screen keyboard in the new menu for gamepad and Steam Deck users
- Increased grace time between key presses to cast spells
- Fixed new theme of The Bone Zone not looping properly
- Slightly reduced movement speed of the Sketamari
- Added more spells, but they're SECRETS
Roadmap at 0.10.109
Bugfixes - Having only Pentagram when limit breaking shouldn't display a blank menu anymore - Limit broken Gorgeous Moon is now affected by amount - Prevented Pentagram and Gorgeous Moon to flash too quickly when leveled up rapidly - Made it easeir to see the relic at the end of Stage 5 - Fixed some typos in Limit Breaks - Defeating the reaper before 31:00 counts as surviving 31 minutes Steam Deck save issues Thanks to everyone who's reporting details together with the new error popup, we're still unable to break the save system on our unit despite meddling with it in any possible way, but we should be able to get more help this week
To access the recovery menu, go to Options from the main screen and click Data Recovery.
A few options will show up if the files required for the recovery are on your machine:
Load Last Run : loads the backup made at the end of your last run (synced with Steam Cloud)
Show Local Backups: shows a (possibly very long) list of backups that are stored exclusively on your machine. Click one of the entries to restore the backup from that version/date/time
Load Old System Data: useful to Mac/Linux users only, this should recover the data saved by the old system that got discontinued since Sunday the 8th of May.
Using this on Windows or for other reasons might yield unexpected results, as the old save system was highly fragmented and prone to data corruption.
- Hotfix for character moving automatically when using certain controllers
- Restored analog movement speed when using analog sticks - Lowered volume of Celestial Dusting - Updated localisation
[ 6034 ]
[ 1532 ]
[ 1903 ]