Name | Vampire Survivors | ||
Developer | poncle | ||
Publisher | poncle | ||
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Release | 2021-12-17 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Vampire Survivors Linux [298.35 M] Vampire Survivors Content [204.39 M] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
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Today we are announcing Vampire Survivors: Operation Guns, our second collab DLC, made in collaboration with the KONAMI's Contra team!
Releasing May 9th - $2.49 / 2.49 / 1.99 You can wishlist Vampire Survivors: Operation Guns now by clicking the link below. https://store.steampowered.com/app/2887680 And check out the Contra franchise page for even more Contra goodness: https://store.steampowered.com/franchise/contra [previewyoutube=JL-73l_hCMg;full][/previewyoutube] What gameplay to expect from the DLC As usual the DLC will add a new stage in Stage Selection, from where you'll be able to start the chain of unlocks to get the new characters and weapons. Most characters will offer cross-stats benefits for players who like min-maxing, and will be able to find special pickups typical of the Contra series, like Grenades or RapidFires. Most weapons will have a damage output slightly lower than usual to try paying a little homage to the historically high difficulty of the Contra series, but also there will be a lot Arcana interactions to customise the difficulty to your liking. In the same spirit, there are several weapons that require some aiming or that follow the typical arcade 8-angle constraints when firing. While we like to joke about the concept of just adding a ton of guns, actually there will also be melee weapons and most of the new projectiles are rather unusual. Finally, yes, the silly racing-stage seen in the trailer is real and will be playable! PlayStation We're finally in a position to make an unsurprising announcement about Vampire Survivors coming to PlayStation, in a time interval vaguely defined as Summer 2024! We're doing the ports ourselves just like the others, so we took our sweet time to get here, but in this way we can keep the low price and the parity of content, so it's better in the long term. We're doing a port for PS4 and another for PS5. We can't make any promises yet, but hopefully we'll have cross-save publicly available by then too. [previewyoutube=4gOBMLXgjVw;full][/previewyoutube] FAQs Will the main game still receive free updates? Yes, we're doing free content updates as usual. In fact there will be one happening around the end of the month! (it will be available on the public-beta branch on Steam in minutes ) 22 new weapons and evolutions?! My level-up pool! We're adding one more Seal power-up in the next free content patch, so don't worry, you'll still be able to easily manipulate the level-up pool. More DLC FAQS While most of the contents of the DLCs are straightforward, being a collab there are some differences. For example, there are no Steam achievements and the 6 music covers won't be available in the Soundtrack on Steam, so please read the FAQs here for more info: https://poncle.games/operation-guns |
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And we're at the start of 2024! |
v1.8.206 Tweaks
[h2]Out now[/h2] [previewyoutube=77H7LzPqF9E;full][/previewyoutube] https://store.steampowered.com/app/2690330/Vampire_Survivors_Emergency_Meeting/ FAQs Main FAQs: https://poncle.games/emergency-meeting.html How to start the DLC? The new stage will appear right away at the bottom of the Stage Selection menu. You'll see 20 new entries in the Unlocks menu to guide you through the rest of the content. Otherwise, if you've played the Dairy Plant at least once, you'll also be able to play the "Emergency Meeting" Adventure from the adventures menu. Will the main game keep receiving free updates and content? Yes, DLCs will always be purely extra content in terms of Stages, Monsters, Weapons, Characters etc. Items, Power-ups, game mechanics and more will continue to be added to the base game, so if you don't pick up the DLC you don't have to fear missing out. We'll keep having free updates like the recent Whiteout for example, including new base-game Adventures. The vast majority of planned updates for 2023 will be free. Does the DLC have achievements? No, there are no platform-level achievements for Vampire Survivors: Emergency Meeting. There are in-game achievements to unlock (in the Unlocks menu as usual), but no Xbox/Steam achievements. More info on this here: https://poncle.games/emergency-meeting.html Will you only do collabs going forward? No, we're indeed talking to a few people to make other collabs happen, but we also have our own content updates in the works, as usual. Hope you have fun with the DLC, and if not, please send us some feedback, thank you! |
The Vampire Survivors are desperate to find the vampire, but are running out of places where to look. Only one option remains, the last frontier: be the bullet hell... in space!
DLC FAQS While most of the contents of the DLCs are straightforward, being a collab there are some differences. For example, there are no Steam achievements, so please read the FAQs here for more info: https://poncle.games/emergency-meeting.html Update 07/12 We've recieved some queries about whether Adventures are available from the start of the game. Here's how you can enable them:
https://store.steampowered.com/app/2690330/Vampire_Survivors_Emergency_Meeting/ (Nintendo Switch and mobile versions are coming soon, so stay tuned to our Discord for more info) Adventures?! The patch is available right now and contains:
FAQs: https://poncle.games/adventures-faq Aside from providing deep lore , their main goal is actually to give you an excuse to play VS when you feel like it, but have already unlocked everything the game has to offer. Or maybe because you want to have the feeling of starting fresh, with a different set of weapons, without actually remaining behind with the progression of the base game. Or maybe because you just got a new DLC and would like to do a full-immersion experience in it, as a standalone piece, rather than a part of the main game. Because of all these reasons, please keep sharing your feedback in the Discord, so we can make tweaks and see how to evolve the feature going forward! Please know that there are no platform (Steam, Xbox, etc.) achievements for Adventures, but you can unlock base game content from them as normal (eg. if an Adventure sends you to Astral Stair, you can loot the relics in there and unlock them ahead of the standard game progression) Things that unlock new game mechanics, like Relics, Arcanas, unlocked Power-Ups, and pickups count, carry over to Adventures. We have 2+1 adventures for now: - Two are unlocked by collecitng the Atlas Gate relic mentioned above. - Then there's the Legacy of the Moonspell adventure that gets unlocked if you have the relative DLC. DLC Adventures becomes accessible only after visiting the Dairy Plant once. For more information and details on Adventures, for example on how and why to Ascend an adventure after completing it, please refer to the FAQ: https://poncle.games/adventures-faq Atlas Gate Achievement We didn't add a Steam achievement just for the Atlas Gate, your 100% is safe for the rest of 2023! Our future free content patch -that is still top secret- will add a handful of achievements instead, and we'll bundle the Atlas Gate platform-achievement with those. v1.8.200 Tweaks and fixes - Locked characters can now be previewed in Character Selection (Secret characters aren't shown until the Forbidden Scrolls relic is found) - Added filters to the Collection page. You can now see easily what you need to unlock Queen Sigma for example. - Tweaked Whiteout bosses' HP pool - Fixed Whiteout treasure chests not containing evos - Fixed Celestial Voulge not being available in Super Candybox II Turbo - Reduced self-harm from Muramasa - Fixed Millionaire's projectiles not being affected by the direction faced by the player |
It's been another crazy year here at poncle working on Vampire Survivors, and as usual it's thanks to you all if we can keep doing that while also having fun! |
Ready for the October patch? |
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Today is a big day for our game as we are finally fulfilling half the game title: there are still no Vampires but at least there are SurvivorS now. We are adding a local co-op mode today! |
Deprecated old engine, it won't be updated anymore. All main branches are now on the new engine.
Local Co-op Features:
Bug fixes, improvements, corrections: [previewyoutube=z7HCGKzwRjs;full][/previewyoutube] Before showing the gargantuan list, I'd just like to say a huge thank you to all the players who have helped reporting difference between the old and new engine, our own littla QA team who spent countless hours for testing everything across more than a dozen of platform and devices, and our developers who didn't shy to go through the 7 layers of hell to make all the changes
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Credits screen:
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Today is a very special day in Vampire Survivors history, as we can finally confirm that one of the most requested community features is coming to the game: We are adding Vampires! Just kidding. |
You might have seen that we announced the new patch v1.5 in the PC Gaming Show yesterday (SURPRISE!) and it's out now (not a surprise but hope you will enjoy it)! |
New Patch Content
List of bugfixes are at the end of the post! As mentioned in the latest news post, we are also working on a slightly bigger v1.5 patch and will have updates on that for you soon. We're aiming for mid-June. Video from soundtrack orchestra recording As many of you who have been following Vampire Survivors from the beginning know, the soundtrack has always been a super important part of the game (yes, even more important than the story ). During Early Access I would often receive a track from our main composers and musicians, Daniele and Filippo, and use it to get myself in the right mindset while building new parts of VS. The game wouldnt be what it is today without its music. That's why it's especially cool that we could work with a full, fancy, proper orchestra to record the soundtrack for Tides of the Foscari. Today, we released a video from the recording, and we hope you enjoy it! [previewyoutube=Edgq3obsp7Q;full][/previewyoutube] If an orchestra is not your style, the infamous kazoo tracks are available in the OST on Steam and on our Youtube channel! We're working to put everything on Spotify and streaming services in general, unfortunately it's taking forever as we're still juggling a thousand different things. The orchestra recording is by the Budapest Scoring Orchestra (they also worked on films like Parasite and Get Out and games like Injustice 2). The recordings took place over six hours of recording sessions with a total of 76 musicians, and the largest session involved a 56-piece orchestra. It was honestly pretty moving and impressive to see melodies from our little game performed like that. A huge thanks to all of you for allowing us to go nuts by hiring an orchestra, but also allow us to indulge in having some fun with some silly kazoo tracks at the same time! We have also been asked a few times if there is a way to get the soundtrack for the DLCs, and yes, there is: we actually expand the "Vampire Survivors soundtrack" on Steam every time we add new music tracks to the game for free. So, if you own the soundtrack, you should always have all the new tracks too. That's all from us today. Now everyone can get back to playing Zelda! -Luca . . . You can find the artists here: Daniele Zandara (Composer) Stefano Sacchi (Orchestrator & Conductor) Camilla D'Onofrio (Solo Violin) . . . main game tweaks:
new-engine tweaks:
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Small patch coming in May |
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A never heard before tale of a warrior, a mage, and a thief venturing into a forest.
April 13th - $1.99 / 1.99 / 1.59 https://store.steampowered.com/app/2313550 <- store link [previewyoutube=2iZVpnu5Dmc;full][/previewyoutube] FAQ Price? Vampire Survivors: Tides of the Foscari will cost $1.99 / 1.99 / 1.59 When? April 13th on Steam and, if everything goes well, all other platforms. Will the main game still receive free updates? Yes! The DLC will launch with a small patch that will also bump the version of the game to 1.4 This will be a very small patch that will simply add a new, in-game only unlock for a second batch of the Seal power up. We had to slow down more than expected on standard content patches due to all the changes required to bring the new engine on PC, but we have new content planned to release over the next few weeks of course! In the meantime, the new engine is now available in private beta, and we'll be able to swap completely over only until we've ironed out all the differences with the base version of the game. You can read more about the new engine, and also enter the beta, on the Discord or here: ( https://steamcommunity.com/app/1794680/discussions/3/5769714637082190371/ ) My 100% Save file... Sadly as with all of our DLC releases, Vampire Survivors: Tides of the Foscari will reduce your overall 100% completion again. We're still looking in to a way to stop this from happening on Steam, and we apologize for any inconvenience this may cause. It's unlikely we'll find a solution soon, but we're working on something, rather complicated and for the longer term, that should sort out this issue among other things. Only 1 stage? Yes, but just like for the Legacy of the Moonspell DLC, the stage is once again a huge one that offers different biomes to explore! Will the music tracks from the DLC be added to the Soundtrack? Yes, all the new tracks will be added to the Soundtrack a few days after launch of the DLC. A KAZOO? There won't be kazoos in the real soundtrack, we were just too close to April 1st to not be silly with the trailer :) |
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We're at the start of 2023! |
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Step into the light, Survivor.
December 15th - $1.99 / 1.99 / 1.59 You can wishlist Vampire Survivors: Legacy Of The Moonspell now by clicking the link below. https://store.steampowered.com/app/2230760/Vampire_Survivors_Legacy_of_the_Moonspell/ FAQS Will the main game still receive free updates? Yes! The reason we're adding DLC's is so that we can theme them around certain settings, as you'll discover in Legacy of the Moonspell. It allows us to explore new settings and create some cohesion between the base game and the DLC's. DLC's will always be purely extra content in terms of Stages, Monsters, Weapons, Characters etc. Items, Power-ups, game mechanics and more will continue to be added to the base game, so if you don't pick up the DLC you don't have to fear missing out. Does the DLC have achievements? What about my 100%! Yes! Legacy of the Moonspell comes with a set of achievements. This does however mean that your 100% achievements will be reduced again (we're sorry). At the current time, Steam counts all achievements for DLC's in to the base game 100% unlock, but we're looking at any way to change this so if you don't own the DLC, your 100% unlock will remain. Only 1 Stage? Yes! Mt. Moonspell is 25 times bigger than other maps in Vampire Survivors, and that's a whole lot of map to explore! We wanted to add more exploration, reasons to head in every direction, and give you more ways to discover your new favorite XP spots, monster farms and places to hang out for 20 to 30 minutes. Give me secrets This one's a yes, and a no. There are no secrets in Legacy of the Moonspell for now, as we don't want to cut people out of the secrets discovery. There are only so many secrets we can put into the base game though, so going forward we might add some unique secrets to the DLC, but it will be very dependant on community feedback! |
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Were coming to the end of a crazy year here at Vampire Survivors HQ. A huge thank you once again to all the players who turned this little weekend project into an insane success. We owe it all to you, for real. |
1.0.105 - fix for black screen in event stage |
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Rolling out a change to the save data location/system to avoid surprises on launch day for v1.0 |
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1 new achievement: Reach Level 99 with Poe. |
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To access the recovery menu, go to Options from the main screen and click Data Recovery. |
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Hotfix for character moving automatically when using certain controllers |
Restored analog movement speed when using analog sticks |
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[h3]This is going to be akin to a blog post, so here's right away a TLDR:
That is about 70% content completion for the new roadmap to 1.0, but it doesn't even include the content that two new major game mechanics will bring to the game. The first one, Arcanas, will arrive in April and will unlock a whole new level of viable builds and power creep. Instead of the Story mode mentioned in the Early Access notes, we'll be implementing a new major gameplay mechanic, but which one is yet to be decided, with some kind of Endless mode being the main candidate. This doesn't necessarily mean that Story mode is gone forever, but the deep lore of Vampire Survivors requires a solid grasp of theoretical physics to be fully appreciated, so maybe environmental storytelling and subtle hints are the way to go. Please don't take anything from this last paragraph seriously. [h2]New engine, performance issues, and promised features pushed back[/h2] When I first launched Vampire Survivors, all I wanted was to have a little game that would allow me to have fun making new game content in my spare time. Thanks to your incredible support and a once-in-a-lifetime surge of luck, the game turned out to be an incredible success instead. Getting help from some friends to try fix all the issues deriving from such a huge player base got very soon unsustainable, so I've also started a parallel project to port VS to an industry-standard game engine with the help of trusted freelancers. The port to the new engine is going smoothly and the game is already fully playable, lacking mostly in polish and content, but we also ran benchmarks that show a tenfold increase in performance (and so in framerate). The port going well is the reason why a few features promised back in January haven't been developed on the current version yet, like key-remapping, increase responsiveness when switching screens, localised text that fits the available space etc... It's just more time effective to implement those things directly in the new engine, and the same goes for worrying about game performance and hardware compatibility. While there could be a lot of stuff getting drawn on screen in VS, the real bottleneck are the physics calculations that are stuck on using only a single CPU core, which is why not even having powerful modern hardware guarantees a smooth gameplay. That list of hardware includes the Steam Deck unfortunately, with the game's performance dipping to an embarassing slideshow near the end of a run, while other graphics-intensive games run at a buttery 60fps. The new engine will ensure VS runs like butter too. We're aiming to release the version on the new engine in the summer. The executable will be completely different, but Savedata will be moved over of course. [h2]Mobile version and other games[/h2] Vampire Survivors originally released on Android, in just a couple of test markets, and it ran terribly. It was so bad in fact that I'd just decided to stop developing it and move it to PC instead. With the new engine, the game is perfectly playable even on mobile, so hopefully we should see a proper version hitting the stores soon! In the meantime, if you want to play on the go there is the Steam Deck option of course, but I'd also recommend once again to play Magic Survival on Android, which is the game that inspired the original prototype of Vampire Survivors. I doubt I'd have started developing VS if I hadn't played something as good as Magic Survival, as other mobile games in the same genre tend be the usual Ads & Microtransaction machines with a bit of gameplay attached. Speaking of other games, there's another one I'd like to mention and that is Serenade of Chaos, an actual roguelike, for which the original asset pack used by Vampire Survivors was commissioned for. Here are some words from the developer, Slashie : [quote=Slashie] CastlevaniaRL is a completely traditional, turn-based roguelike that was originally created for the very first 7DRL challenge back in 2005. A lot of things were planned but this version only managed to have a "survival" mode in which you had to stay at the entrance of the castle, fighting round after round of enemies, getting upgrades for your whip and your mystic weapons. After some months of development, many things were added including different character classes and a full story mode, but the game remained using a traditional, character-based display. I was then contacted by the artist who would later be known as Oryx; he was looking for interesting roguelike projects to support with graphics and he created an awesome tileset for it. Amidst some more popular "xRLs" like DoomRL, CastlevaniaRL never became popular, probably due to being super difficult and somewhat hard to get into; Oryx then decided to release the tileset as his higher-res "Gothic" tileset and some other variants, available with a non-exclusive license on his website. Also, somewhere down its development, I added back the "survival mode" to it, just for nostalgia about its original roots. The game was recently added to itch.io for easier access and preservation, although it hasn't seen any update in ages. I also made this vid some time ago: https://youtu.be/Fe3lGEqw99k [/quote] When developing VS I wanted to focus exclusively on gameplay and having fun, which is why I'd let the available sprites or just about the first thing that comes to mind to influence any aspect of the game. With playing games being my main hobby, that "first thing that comes to mind" very often turned into a reference to some other game I love, either consciously or not. For example I've realised only recently that the no-nonsense approach of "mash a button to start playing immediately" of the main menu came from playing One Step From Eden a few months before starting to develop VS. Or that there's a cheat code that gives you exactly 2800 gold coins because that's the same amount you get by cheating in Kagero Deception 2. The list of influences goes on and on, but I'm pretty sure it's safe to say that without Magic Survival and Serenade of Chaos there wouldn't be a Vampire Survivors today, so please check them out! Thank you once again to the awesome community, see you on the update thread for patch 0.3.2 in a couple of days! [h2]A quick message from Slothie, our community manager[/h2] Want to see what's going on behind the scenes? We have launched a Public Issue Tracker on Trello so you can see the progress of the most common bugs and suggestions currently being worked on by the team. https://trello.com/b/jWAoN59o/vampire-survivors-public-issue-tracker These issues have been brought to us by the brilliant members of our Discord server, so join the community to chat to other survivors and let us know your thoughts to help improve the game. We are loving hanging out with you all on the Vampire Survivors Twitter and other socials! Come find us for updates, polls, memes and all the good stuff. Find the links to all our social media accounts here: https://linktr.ee/vampiresurvivors |
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[previewyoutube=MIaIoi1f1jw;full][/previewyoutube] - Additional fixes and diagnostics for people stuck on a blank screen when starting the game - Tweak: doubled Hollow Heart and Pummarola bonuses - Tweak: default Axe passes through 1 more enemy - Tweak: changed layout of pause menu and availability of the Quit button - Tweak: Steam achievements synched automatically when launching the game - Tweak: Reroll base cost reduced to 5k - Bugfix: Empty Tome now affects cooldowns immediately - Bugfix: keyboard input opening/closing menus too quickly - Bugfix: a late-game issue that would occasionally spawn too many enemies off-screen [h3]The Deep Lore of Vampire Survivors[/h3] While we wait for an in-game bestiary, I just wanted to make everyone aware that this is not bacteria nor a desktop fan, but it is, allegedly, a "Lion Head": [h3]Curse PowerUp[/h3] The new Curse PowerUp is for experienced players and will most likely be tweaked quite a bit compared to the others as new patches keep coming. If you buy it by accident, please remember that you can refund your PowerUps at anytime, for free. What's next Next week we'll be moving up to patch 0.3.0, containing a new game mechanic and a new Stage, complete with new layout and enemies. [h3]Localisation[/h3] There's work in progress for languages that require a lot of space and for using better fonts, but an estimate for such improvements would be after the next patch. Thank you to everyone who wants to contirbute to fan translations, still have a lot of emails to go through so sorry if I still haven't managed to reply to everyone! [h3]Linux version[/h3] Still in the process of making tentative native builds, especially with the Steam Deck being just around the corner, but for now Proton is still the best way to play the game, even on Deck. Community Thank you everyone for your continued support, we're at 20k active users in Discord! |
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New content in patch 0.2.9 |
The new patch is being rolled out and contains: |
Version 0.2.7 is available now and contains: |
Version 0.2.6b is available now and contains:
Tweaks:
What's next This month's focus is still QOL features, with Cloud Saves and volume sliders just around the corner, and a new character that will be dropped asap without waiting for the regular weekly patch. Community A huge thank you to SplatterCat for putting the spotlight on my little pet project! A shoutout to Wanderbots too for opening the first floodgate, but also Pobre Gamer and MysteryRomanticGames for uploading some gameplay so early! The feedback from the community has been incredible, thanks to everyone for all the positive comments, suggestions, and kind words! Going forward I might not be able to answer every message or forum thread, but please know that I'm reading and evaluating everything, from the Garlic controversy to that 1 in 1000 technical issue. I'll try to stick to the usual schedule, but I suspect it's not going to be that easy. It's fine, sleep and spare time are overrated anyway :) Santa Water Correct. |
Version 0.2.5 is available now and contains:
Tweaks and fixes:
What's next The next patch will focus on QOL features, like Cloud Saves, stats display, faster treasures etc. but we'll still get a few minor content drops |
Patch 0.2.4 |