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Patch 0.2.10 and news
- 3 new achievements. Check their description to see what they unlock. - 2 new characters, Dommario and Suor Clerici. - 1 new special, challenge stage that is just like the classic Mad Forest, but has no new enemies nor layout. Comes with a minor new feature that will expand with every new future stage. Enter/exit a run if you've already satisfied the requirements to unlock it. - rework of the Mad Forest layout in preparation of a future feature - new "streamer friendly" soundtrack for the Inlaid Library stage - option to play the old sountrack by disabling "Streamer Safe Music" from the Options menu (affects the Library Stage only for now) - new animations for mudmen, mummies, ghost witches, and Library bosses
[previewyoutube=mGABLSOMtok;full][/previewyoutube] - Bugfix/workaround: the game shouldn't crash anymore on triggering texture errors when "pausing while leveling up" or similar situation - Tweak: minor increase to the chance that killing an enemy with Soul Eater will spawn a little heart - Tweak: minor increase to Pentagram's base chance to not delete items - Tweak: "Refund Powerup" buttons is at the top of the PowerUp Selection screen. Use it often to try new upgrade paths! - Tweak: reduced volume of the infamous "Treasure Found" sound - Added epilepsy warning on launching the game - Made it easier to do certain inputs on the main screen
Other than the obvious new evolutions and missing base characters, in February we'll be getting Stage 3, that will also unlock a new minor game mechanic, that will in turn give the ability to recruit new, special characters.
We couldn't get the translations on time for this patch, so we'll be releasing a new patch during the week, as soon as we get them and after doing QA. New languages will be Korean, Chinese, Japanese, German, French, and Spanish. More languages will be added in February, including Italian, even if I personally really thinky is a bit redundante
We couldn't wrap up with QOL improvements in January, so things like key rebinding, chicken/money bag lock, smooth out input after leveling up etc. will be added over the next few patches
They're currently being QAd, so please expect them to drop sometime soon!
Yes
The mobile version of the game launched as a test in a couple of regions in May 2021, and it ran terribly, so development switched back to PC. We're running a parallel project to move the game to an engine that will allow for a good mobile version. While waiting for the new mobile version, I suggest to try Magic Survival on Android, the game that inspired the original prototype of Vampire Survivors and that was also made by a solo dev.
Old news but have to be repeated unfortunately, as there are still rendering issues on certain hardware, regardless of how powerful it is, that don't let some people play the Steam version. While the best bet is to wait for the new version made in a different engine, we're still experimenting with newer version of Electron/Chromium to see if they have better compatibility. Other issues about save files getting held hostage by game processes not halting completely are being addressed and will probably get fixed by writing a custom save/load system.
A huge thank you once again to the incredible community: between discord bots, fan sites, community leaderboards, and 45k concurrent players, this keeps going way, way beyond expectations and I think that the best way to express my thanks is to keep delivering on the Early Access promises
[ 2022-01-30 18:47:05 CET ] [ Original post ]
New Content:
- 3 new achievements. Check their description to see what they unlock. - 2 new characters, Dommario and Suor Clerici. - 1 new special, challenge stage that is just like the classic Mad Forest, but has no new enemies nor layout. Comes with a minor new feature that will expand with every new future stage. Enter/exit a run if you've already satisfied the requirements to unlock it. - rework of the Mad Forest layout in preparation of a future feature - new "streamer friendly" soundtrack for the Inlaid Library stage - option to play the old sountrack by disabling "Streamer Safe Music" from the Options menu (affects the Library Stage only for now) - new animations for mudmen, mummies, ghost witches, and Library bosses
[previewyoutube=mGABLSOMtok;full][/previewyoutube] - Bugfix/workaround: the game shouldn't crash anymore on triggering texture errors when "pausing while leveling up" or similar situation - Tweak: minor increase to the chance that killing an enemy with Soul Eater will spawn a little heart - Tweak: minor increase to Pentagram's base chance to not delete items - Tweak: "Refund Powerup" buttons is at the top of the PowerUp Selection screen. Use it often to try new upgrade paths! - Tweak: reduced volume of the infamous "Treasure Found" sound - Added epilepsy warning on launching the game - Made it easier to do certain inputs on the main screen
What's next
Other than the obvious new evolutions and missing base characters, in February we'll be getting Stage 3, that will also unlock a new minor game mechanic, that will in turn give the ability to recruit new, special characters.
Localisation
We couldn't get the translations on time for this patch, so we'll be releasing a new patch during the week, as soon as we get them and after doing QA. New languages will be Korean, Chinese, Japanese, German, French, and Spanish. More languages will be added in February, including Italian, even if I personally really thinky is a bit redundante
QOL improvements
We couldn't wrap up with QOL improvements in January, so things like key rebinding, chicken/money bag lock, smooth out input after leveling up etc. will be added over the next few patches
Mac and Linux builds
They're currently being QAd, so please expect them to drop sometime soon!
Steam Deck
Yes
Mobile version
The mobile version of the game launched as a test in a couple of regions in May 2021, and it ran terribly, so development switched back to PC. We're running a parallel project to move the game to an engine that will allow for a good mobile version. While waiting for the new mobile version, I suggest to try Magic Survival on Android, the game that inspired the original prototype of Vampire Survivors and that was also made by a solo dev.
Engine issues
Old news but have to be repeated unfortunately, as there are still rendering issues on certain hardware, regardless of how powerful it is, that don't let some people play the Steam version. While the best bet is to wait for the new version made in a different engine, we're still experimenting with newer version of Electron/Chromium to see if they have better compatibility. Other issues about save files getting held hostage by game processes not halting completely are being addressed and will probably get fixed by writing a custom save/load system.
Community
A huge thank you once again to the incredible community: between discord bots, fan sites, community leaderboards, and 45k concurrent players, this keeps going way, way beyond expectations and I think that the best way to express my thanks is to keep delivering on the Early Access promises
[ 2022-01-30 18:47:05 CET ] [ Original post ]
Vampire Survivors
poncle
Developer
poncle
Publisher
2021-12-17
Release
Game News Posts:
82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(230887 reviews)
Public Linux Depots:
- Vampire Survivors Linux [298.35 M]
- Vampire Survivors Content [204.39 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
Content in the early access version
- 11 characters
- 27 weapons and 15 power-ups
- 11 pickups
- 43 achievements
- 2 stages + a challenge stage
- Supports mouse, keyboard, controller, and touch screen.
Starting Tips
- Take your time to grab gems and items, they won't disappear.
- Get two or three offensive weapons at first, but focus on leveling them up one at a time.
- Armor and Luck are good starting power-ups to spend money on.
- Refund power-ups often, it's free, and try new upgrade paths.
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