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v1.0 Release Date & Information


What to expect from v1.0


v1.0 will mark the completion of the main content for the game! The v1.0 update will land on 20th October. Since the Roadmap has been completed with patch 0.11.3, all the content that will be added in v1.0 is a surprise and should hopefully offer a little something for everyone. What I can reveal already is that there will also be minor tweaks in balancing items to try make them more useful, with Santa Water/La Borra being the only one candidate for a slight nerf, as they tend to surpass almost everything else by an order of magnitude with little to no effort. There will be a handful of new achievements, and a couple of the existing achievements will receive different unlock conditions (you won't have to get them again, they'll stay unlocked if you've already got them). This is because during EA the Moongolow/Cappella incident had to be split over different patches, breaking the natural Stage progression. That will be reviewed and streamlined like for the other achievements. Save Data will of course be left intact. We had to go through several iterations in the past months to make sure things work between PC, Mac, and Steam Deck, but, if anything goes wrong, please always remember that there's a Data Recovery system in the Options menu! The game will still run in Electron, so aside from the new content there won't be much else particularly relevant (more on this, and on the new engine, in the paragraphs below).

New official languages coming


With 1.0 the game will officially support the following languages: English, French, Italian, German, Spanish, Polish, Portuguese, Turkish, Russian, Simplified Chinese, Korean, and Japanese! You'll still be able to use custom language patches of course, but we won't be able to use fan-translations once the game is in 1.0. A huge thank you to everyone who contributed to the Public localisation sheet, and while some of your lines might be gone, your names will stay in the credits and in our hearts of course

New engine port


The port to a new engine is still ongoing and we're aiming to release it by the end of the year. We're at the last pass at optimization and polish (plus adding the final bits of content that still have to be seen on the current version too). Once it's out, Save Data will carry over. The goal of the new engine is to have the exact same game, with increased performance and compatibility for more machines, and like most new things in VS it will remain optional. So if you're happy with the current Electron version, nobody will force you to move to the new one :) The major problems that the new engine will fix are: - Work on machines that get the webGL not supported error, get a white screen of death, get a black screen with a sad face, or have the game installed on a non-standard path. - Fix input issues or the game straight up crashing when multiple controllers are attached to the machine. - Remapping input. - Cloud Save conflicts due to non-useful files. - Use more than 1 CPU core :) Let those FPS fly high - Native support for Linux What the new engine won't fix because it's a feature: - Passing through walls

Post v1.0 support


While the game might be content complete, Vampire Survivors doesn't end here and a lot more surprises are in the works. A LOT. We're working on the new engine and will have the usual tweaks/bug fixes of course, but also in the past months there have been a few unscheduled, niche gameplay additions to VS, like Golden Eggs and Limit Breaks, that are used so much that they need some QOL improvements. On top of this, there will be no public-beta for v1.0, so player feedback will be even more important than usual after release!

More info on v1.0


We need plenty of time and focus to wrap up the content for v1.0, but starting from the 7th October we will also be posting little teasers and spoilers about it on the usual socials and Discord. We'll start exactly 14 days before release, by revealing something new every day. Sometimes just a little detail, sometimes something slightly bigger :)


[ 2022-09-29 15:20:14 CET ] [ Original post ]

Vampire Survivors
poncle Developer
poncle Publisher
2021-12-17 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (233140 reviews)
Public Linux Depots:
  • Vampire Survivors Linux [298.35 M]
  • Vampire Survivors Content [204.39 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.


Content in the early access version

  • 11 characters
  • 27 weapons and 15 power-ups
  • 11 pickups
  • 43 achievements
  • 2 stages + a challenge stage
  • Supports mouse, keyboard, controller, and touch screen.

Starting Tips

  • Take your time to grab gems and items, they won't disappear.
  • Get two or three offensive weapons at first, but focus on leveling them up one at a time.
  • Armor and Luck are good starting power-ups to spend money on.
  • Refund power-ups often, it's free, and try new upgrade paths.

GAMEBILLET

[ 6079 ]

16.99$ (15%)
8.27$ (17%)
20.72$ (17%)
17.79$ (11%)
26.09$ (13%)
13.79$ (8%)
10.79$ (10%)
13.19$ (12%)
17.79$ (11%)
4.97$ (17%)
33.59$ (16%)
7.62$ (15%)
16.79$ (16%)
20.74$ (17%)
17.79$ (11%)
33.17$ (17%)
16.39$ (18%)
4.24$ (-42%)
5.51$ (8%)
3.42$ (77%)
16.99$ (15%)
20.99$ (16%)
22.24$ (11%)
25.19$ (16%)
52.74$ (12%)
12.74$ (49%)
5.71$ (62%)
8.46$ (15%)
34.13$ (15%)
12.59$ (16%)
GAMERSGATE

[ 1468 ]

1.88$ (81%)
1.8$ (70%)
12.74$ (15%)
1.5$ (85%)
1.5$ (85%)
14.4$ (64%)
0.45$ (85%)
0.85$ (79%)
3.83$ (62%)
7.65$ (74%)
5.31$ (79%)
3.4$ (83%)
0.85$ (83%)
1.8$ (91%)
11.24$ (63%)
6.53$ (74%)
14.88$ (70%)
2.25$ (85%)
17.99$ (10%)
8.93$ (74%)
19.13$ (62%)
12.0$ (60%)
1.28$ (91%)
1.6$ (80%)
1.35$ (89%)
8.5$ (83%)
0.9$ (92%)
1.88$ (81%)
8.25$ (67%)
7.49$ (63%)

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