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Road to v1.0: Day 1
Starting today we will be posting little teasers and spoilers about new content for v1.0 on Steam, the usual social channels, and Discord. We'll reveal something new every day. Sometimes just a little detail, sometimes something slightly bigger :)
Let's start the reveals with something big: a new relic, Seventh Trumpet ! A few people had already noticed there was something about it hidden in the old roadmap graphics, but what does it do? [spoiler]It allows you to doot at The Reaper and send it away /j.[/spoiler] It enables the Endless stage modifier, effectively allowing you to play any stage for as long as you want, without having to worry about The Reaper. The enemy waves will start over from the first one, but enemies will also grow stronger and more resistant with each cycle. Luckily, enemies aren't the only thing that will re-appear with each cycle, but the merchant too. What, it doesn't really help you say? Well... let's talk about that again in a few days :) [previewyoutube=wQaXt4c5sjY;full][/previewyoutube]
[ 2022-10-07 15:01:37 CET ] [ Original post ]
[SPOILERS]
Welcome to day 1 of our "advent calendar" for version 1.0 of the game!
Starting today we will be posting little teasers and spoilers about new content for v1.0 on Steam, the usual social channels, and Discord. We'll reveal something new every day. Sometimes just a little detail, sometimes something slightly bigger :)
Let's start the reveals with something big: a new relic, Seventh Trumpet ! A few people had already noticed there was something about it hidden in the old roadmap graphics, but what does it do? [spoiler]It allows you to doot at The Reaper and send it away /j.[/spoiler] It enables the Endless stage modifier, effectively allowing you to play any stage for as long as you want, without having to worry about The Reaper. The enemy waves will start over from the first one, but enemies will also grow stronger and more resistant with each cycle. Luckily, enemies aren't the only thing that will re-appear with each cycle, but the merchant too. What, it doesn't really help you say? Well... let's talk about that again in a few days :) [previewyoutube=wQaXt4c5sjY;full][/previewyoutube]
[ 2022-10-07 15:01:37 CET ] [ Original post ]
Vampire Survivors
poncle
Developer
poncle
Publisher
2021-12-17
Release
Game News Posts:
82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(230887 reviews)
Public Linux Depots:
- Vampire Survivors Linux [298.35 M]
- Vampire Survivors Content [204.39 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
Content in the early access version
- 11 characters
- 27 weapons and 15 power-ups
- 11 pickups
- 43 achievements
- 2 stages + a challenge stage
- Supports mouse, keyboard, controller, and touch screen.
Starting Tips
- Take your time to grab gems and items, they won't disappear.
- Get two or three offensive weapons at first, but focus on leveling them up one at a time.
- Armor and Luck are good starting power-ups to spend money on.
- Refund power-ups often, it's free, and try new upgrade paths.
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