Patch 1.11: The Darkasso
- 9 new EXTRA achievements - 1 new challenge stage - 1 new relic - 2 new special character skins - 5 new Arcanas - Just like the original 22 Arcanas, the new ones introduced in this patch are to be considered experimental and subject to change. Please post your feedback and comments on the effects of the new 5 cards so that we can keep improving them over time and also influence the design of the future ones. [previewyoutube=ZY-SoV-A39s;full][/previewyoutube] [previewyoutube=eFH-HPCXk8w;full][/previewyoutube]
- [spoiler]Go to the "Secrets" menu and type "forbiddenbox" in the text field to unlock the new stage.[/spoiler] - [spoiler]Reach the bottom of the new stage to unlock the new relic.[/spoiler] - [spoiler]Go to the "Unlocks" menu to see unlock instructions for the new arcanas.[/spoiler] - [spoiler]Complete the available base game Adventures to unlock character skins.[/spoiler]
New Arcana cards There are currently 5 unlockable Darkanas in the game. You can access Darkanas by pressing the new button on the usual Randomazzo screen. The only difference between Arcanas and Darkanas is their theme, functionally they are exactly the same. Due to the increased amount of arcana cards, once you have 23 or more cards, every draft will come with a free Reroll and will allow you to pick between 6 cards instead of 4. New special skins This is a new game mechanic that allow characters to have special skins that alter them not only visually, but also in terms of stats and weapons. There are currently 2 special skins and they are both rewards for completing the current 2 base game Adventures once. If you have already completed the 2 base game Adventures, just open the Adventure menu to receive the unlocks. These two unlocks requries quite a bit of effort, so if that's not your thing please remember that the Secrets-Cast Spell menu (and some googling) are there to help you ;) New special skin for Imelda Belpaese: [spoiler]Unblinded Imelda[/spoiler] [spoiler]She starts with a level 5 Empty Tome and gets the following bonuses: +40% projectile Speed, +40% MoveSpeed, -10% Cooldown. Complete "World of Light and Dark" Adventure once to unlock.[/spoiler] New special skin for Poe Ratcho: [spoiler]Retired Poe Ratcho[/spoiler] [spoiler]He starts with a level 5 Pummarola and gets the following bonuses: +30 MaxHealth, 5hp/s Recovery. Complete "A Garlic Paradise" Adventure once to unlock.[/spoiler] New stage: [spoiler]Room 1665[/spoiler] [spoiler]Unlocked by casting the spells "forbiddenbox" in the Secrets menu. A serious challenge stage that strips you of the power of most relics. Enemies grow stronger as you do. You need to defeat around 100 enemies to clear a room and proceed to the next one. Standard light sources are rare, but they are also rewarded after clearing every room.[/spoiler] Relic: [spoiler]Darkasso[/spoiler] [spoiler]Allows to activate Darkanas. It comes with Darkana VI - Moonlight Bolero. Unlocked by reaching the bottom of Room 1665.[/spoiler] Darkana: [spoiler]VI - Moonlight Bolero[/spoiler] [spoiler]Unlocked by default when obtaining the Darkasso. It spawns an additional stage boss every minute. These bosses might carry special treasure chests, including Arcana Treasure chests that will let you get extra arcanas even if you have reached the standard limit. There are also Black Treasure chests, that have a chance to hold a new passive weapon that you aren't already carrying.[/spoiler] Darkana: [spoiler]I - Sapphire Mist[/spoiler] [spoiler]Unlocked by finishing a run when Space Dude has a cooldown bonus of -85%. Every time any equipped weapon fires, it has a Luck-based chance to activate again. This affects is augmented on certain weapons, that will activate 2-3 times instead of just once.[/spoiler] Darkana: [spoiler]X - Hail From The Future[/spoiler] [spoiler]Unlocked by triggering a Weird Souls Purifier with Santa Ladonna. Every time you level up, a Luck-and-Level-based amount of pickups appears on the stage. The possible pickups include Gold Fingers, Gilded Clovers, Candyboxes, and Arma Dios among others.[/spoiler] Darkana: [spoiler]XII - Crystal Cries[/spoiler] [spoiler]Unlocked by triggering a Starry Heavens with She-Moon Eeta. When the character's health drops below 20%, an Orologion is triggered. This ability recharges when reaching full Health. Defeating frozen enemies generates Crystallized Souls, that when picked up restore a bit of Health and provide little bonuses to Growth, MaxHealth, and Recovery.[/spoiler] Darkana: [spoiler]XXI - Wandering the Jet Black[/spoiler] [spoiler]Unlocked by reaching 665 MaxHealth with Bat Robbert. Losing Health generates exploding projectiles. The amount of Health recovered during the run contributes to the damage inflicted by the explosions. Magnet affects the area and damage of the explosions too.[/spoiler]
When is the game relasing on PlayStation? - August 29. We finally made it [previewyoutube=TUwx1QbtUsQ;full][/previewyoutube] Does the PlayStation version include the Darkasso patch? - Yes, it will launch at version 1.11 Does the PlayStation version have a Platinum Trophy? - Yes. There are in fact 2 PlayStation versions, one for PS4 and one for PS5, and they have separate trophy lists, with a Platinum Trophy each (you receive both the PS4 and PS5 versions, regardless of which one you buy). All of the achievements available on other platforms will have their trophy counterpart, but due to technical limitations you'll need less trophies than you'd expect to obtain the Platinum. Every new content update patch will come with a new Trophy Group, just like other platform achievements. Collab DLCs will not have Trophies for the usual reasons. Cross-save beta - Cross save is available on the beta branches on Steam, Android, and iOS too. We have tested cross-save on all other platforms and it's working fine, but we still have to submit the feature for approval to all of those platforms to be able to fully release it. - FAQ here: https://poncle.games/account-help Other projects - Online co-op for Vampire Survivors: the technical work is going well, still too early for more details! - VS-EXPERIMENTS: we have put one on hold, subtituted another one, two are still ongoing, and finally we have greenlit 2 of them! We'll probably have to wait 2025 to reveal more info. Where are we on the Extra-content roadmap? Right here:
If this makes you think we pick future updates by throwing a dart at the roadmap, you're.. ehm... partially correct Other than new content, we are also working on some QOL improvements for the next patch, namely seeing Arcana effects on the pause menu, a new music selection menu, and a MEGA SEAL. 1.11.0 Bugfixes and improvements - Obtaining the Yellow Sign also allows to see if a treasure chest has the potential to contain an evolution (Silver Chests) - Carrllo projectiles won't be destroyed anymore when they hit the top or bottom edge of the screen - GoldFingers are now pulled into Mad Groove, unless spawned directly on the map (e.g. Astral Stair ones are ignored) - Fix for negative coin values (added correction on save data load) - Fixed dodgy price formatting on powerups - Fix for controller navigation on long lists on the recap page - Fix for displaying over 5 arcanas in pause page - Fix inversion of trigger zones in stages with visual inversion not allowed - Fixed bestiary text overflow - Fix for Pentagram scaring the rising water but not the Drowner - Various fixes to Arcana selection and draft screens - Various fixes to cursor navigation when playing co-op - Stacking multiples of the same added weapons in recap screen (eg candy box) - [Moonspell] Nightsword and Muramasa deal bonus damage depending on Greed - [Foscari] Fixed collision shape and stats scaling of SpellStream - [Foscari] Fixed Insatiable by making magnet values match original intended JS version - [Emergency Meeting] Fixed mini-crewmates not being available in Adventures - [Operation Guns] Fixed Inverse stage modifiers being non-standard - [Operation Guns] Fixed issue with infinite Weapon Power-Up on level up in rare cases
[ 2024-08-16 13:01:44 CET ] [ Original post ]
After the cryptic nonsense from yesterday, it's time for some proper patch notes! It's been a while since we added a new major feature, so we tried not to spoil the contents of this patch immediately. Hope it worked to keep the contents a bit of a surprise direyes
New Content:
- 9 new EXTRA achievements - 1 new challenge stage - 1 new relic - 2 new special character skins - 5 new Arcanas - Just like the original 22 Arcanas, the new ones introduced in this patch are to be considered experimental and subject to change. Please post your feedback and comments on the effects of the new 5 cards so that we can keep improving them over time and also influence the design of the future ones. [previewyoutube=ZY-SoV-A39s;full][/previewyoutube] [previewyoutube=eFH-HPCXk8w;full][/previewyoutube]
There isn't a real "quick walkthrough" this time, most of the unlocks require very specific conditions:
- [spoiler]Go to the "Secrets" menu and type "forbiddenbox" in the text field to unlock the new stage.[/spoiler] - [spoiler]Reach the bottom of the new stage to unlock the new relic.[/spoiler] - [spoiler]Go to the "Unlocks" menu to see unlock instructions for the new arcanas.[/spoiler] - [spoiler]Complete the available base game Adventures to unlock character skins.[/spoiler]
Full spoilers:
New Arcana cards There are currently 5 unlockable Darkanas in the game. You can access Darkanas by pressing the new button on the usual Randomazzo screen. The only difference between Arcanas and Darkanas is their theme, functionally they are exactly the same. Due to the increased amount of arcana cards, once you have 23 or more cards, every draft will come with a free Reroll and will allow you to pick between 6 cards instead of 4. New special skins This is a new game mechanic that allow characters to have special skins that alter them not only visually, but also in terms of stats and weapons. There are currently 2 special skins and they are both rewards for completing the current 2 base game Adventures once. If you have already completed the 2 base game Adventures, just open the Adventure menu to receive the unlocks. These two unlocks requries quite a bit of effort, so if that's not your thing please remember that the Secrets-Cast Spell menu (and some googling) are there to help you ;) New special skin for Imelda Belpaese: [spoiler]Unblinded Imelda[/spoiler] [spoiler]She starts with a level 5 Empty Tome and gets the following bonuses: +40% projectile Speed, +40% MoveSpeed, -10% Cooldown. Complete "World of Light and Dark" Adventure once to unlock.[/spoiler] New special skin for Poe Ratcho: [spoiler]Retired Poe Ratcho[/spoiler] [spoiler]He starts with a level 5 Pummarola and gets the following bonuses: +30 MaxHealth, 5hp/s Recovery. Complete "A Garlic Paradise" Adventure once to unlock.[/spoiler] New stage: [spoiler]Room 1665[/spoiler] [spoiler]Unlocked by casting the spells "forbiddenbox" in the Secrets menu. A serious challenge stage that strips you of the power of most relics. Enemies grow stronger as you do. You need to defeat around 100 enemies to clear a room and proceed to the next one. Standard light sources are rare, but they are also rewarded after clearing every room.[/spoiler] Relic: [spoiler]Darkasso[/spoiler] [spoiler]Allows to activate Darkanas. It comes with Darkana VI - Moonlight Bolero. Unlocked by reaching the bottom of Room 1665.[/spoiler] Darkana: [spoiler]VI - Moonlight Bolero[/spoiler] [spoiler]Unlocked by default when obtaining the Darkasso. It spawns an additional stage boss every minute. These bosses might carry special treasure chests, including Arcana Treasure chests that will let you get extra arcanas even if you have reached the standard limit. There are also Black Treasure chests, that have a chance to hold a new passive weapon that you aren't already carrying.[/spoiler] Darkana: [spoiler]I - Sapphire Mist[/spoiler] [spoiler]Unlocked by finishing a run when Space Dude has a cooldown bonus of -85%. Every time any equipped weapon fires, it has a Luck-based chance to activate again. This affects is augmented on certain weapons, that will activate 2-3 times instead of just once.[/spoiler] Darkana: [spoiler]X - Hail From The Future[/spoiler] [spoiler]Unlocked by triggering a Weird Souls Purifier with Santa Ladonna. Every time you level up, a Luck-and-Level-based amount of pickups appears on the stage. The possible pickups include Gold Fingers, Gilded Clovers, Candyboxes, and Arma Dios among others.[/spoiler] Darkana: [spoiler]XII - Crystal Cries[/spoiler] [spoiler]Unlocked by triggering a Starry Heavens with She-Moon Eeta. When the character's health drops below 20%, an Orologion is triggered. This ability recharges when reaching full Health. Defeating frozen enemies generates Crystallized Souls, that when picked up restore a bit of Health and provide little bonuses to Growth, MaxHealth, and Recovery.[/spoiler] Darkana: [spoiler]XXI - Wandering the Jet Black[/spoiler] [spoiler]Unlocked by reaching 665 MaxHealth with Bat Robbert. Losing Health generates exploding projectiles. The amount of Health recovered during the run contributes to the damage inflicted by the explosions. Magnet affects the area and damage of the explosions too.[/spoiler]
General FAQs
When is the game relasing on PlayStation? - August 29. We finally made it [previewyoutube=TUwx1QbtUsQ;full][/previewyoutube] Does the PlayStation version include the Darkasso patch? - Yes, it will launch at version 1.11 Does the PlayStation version have a Platinum Trophy? - Yes. There are in fact 2 PlayStation versions, one for PS4 and one for PS5, and they have separate trophy lists, with a Platinum Trophy each (you receive both the PS4 and PS5 versions, regardless of which one you buy). All of the achievements available on other platforms will have their trophy counterpart, but due to technical limitations you'll need less trophies than you'd expect to obtain the Platinum. Every new content update patch will come with a new Trophy Group, just like other platform achievements. Collab DLCs will not have Trophies for the usual reasons. Cross-save beta - Cross save is available on the beta branches on Steam, Android, and iOS too. We have tested cross-save on all other platforms and it's working fine, but we still have to submit the feature for approval to all of those platforms to be able to fully release it. - FAQ here: https://poncle.games/account-help Other projects - Online co-op for Vampire Survivors: the technical work is going well, still too early for more details! - VS-EXPERIMENTS: we have put one on hold, subtituted another one, two are still ongoing, and finally we have greenlit 2 of them! We'll probably have to wait 2025 to reveal more info. Where are we on the Extra-content roadmap? Right here:
If this makes you think we pick future updates by throwing a dart at the roadmap, you're.. ehm... partially correct Other than new content, we are also working on some QOL improvements for the next patch, namely seeing Arcana effects on the pause menu, a new music selection menu, and a MEGA SEAL. 1.11.0 Bugfixes and improvements - Obtaining the Yellow Sign also allows to see if a treasure chest has the potential to contain an evolution (Silver Chests) - Carrllo projectiles won't be destroyed anymore when they hit the top or bottom edge of the screen - GoldFingers are now pulled into Mad Groove, unless spawned directly on the map (e.g. Astral Stair ones are ignored) - Fix for negative coin values (added correction on save data load) - Fixed dodgy price formatting on powerups - Fix for controller navigation on long lists on the recap page - Fix for displaying over 5 arcanas in pause page - Fix inversion of trigger zones in stages with visual inversion not allowed - Fixed bestiary text overflow - Fix for Pentagram scaring the rising water but not the Drowner - Various fixes to Arcana selection and draft screens - Various fixes to cursor navigation when playing co-op - Stacking multiples of the same added weapons in recap screen (eg candy box) - [Moonspell] Nightsword and Muramasa deal bonus damage depending on Greed - [Foscari] Fixed collision shape and stats scaling of SpellStream - [Foscari] Fixed Insatiable by making magnet values match original intended JS version - [Emergency Meeting] Fixed mini-crewmates not being available in Adventures - [Operation Guns] Fixed Inverse stage modifiers being non-standard - [Operation Guns] Fixed issue with infinite Weapon Power-Up on level up in rare cases
Vampire Survivors
poncle
poncle
2021-12-17
Indie Casual RPG Singleplayer EA
Game News Posts 82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(224437 reviews)
https://store.steampowered.com/app/1794680 
Vampire Survivors Linux [298.35 M]Vampire Survivors Content [204.39 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
Content in the early access version
- 11 characters
- 27 weapons and 15 power-ups
- 11 pickups
- 43 achievements
- 2 stages + a challenge stage
- Supports mouse, keyboard, controller, and touch screen.
Starting Tips
- Take your time to grab gems and items, they won't disappear.
- Get two or three offensive weapons at first, but focus on leveling them up one at a time.
- Armor and Luck are good starting power-ups to spend money on.
- Refund power-ups often, it's free, and try new upgrade paths.
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