There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.

Content in the early access version
- 11 characters
- 27 weapons and 15 power-ups
- 11 pickups
- 43 achievements
- 2 stages + a challenge stage
- Supports mouse, keyboard, controller, and touch screen.
Starting Tips
- Take your time to grab gems and items, they won't disappear.
- Get two or three offensive weapons at first, but focus on leveling them up one at a time.
- Armor and Luck are good starting power-ups to spend money on.
- Refund power-ups often, it's free, and try new upgrade paths.
https://youtu.be/JbDVqLlLarY\nAfter years of tiny teasers, we\'re finally announcing VAMPIRE CRAWLERS: the turbo wildcard from VAMPIRE SURVIVORS!\n\nAs a candidate for most stupid game name of the year the minute it got announced, VAMPIRE CRAWLERS has the goal to bring many of the elements of Vampire Survivors to an existing game genre: deckbuilding. Or was it dungeon crawling? Blobber maybe? Eh.\n\nPlay cards in a turbo turn-based combat,\nExplore dungeon maps to find treasures and customisations,\nAll dressed in a special Vampire Survivors sauce and some usual little rogue-lite elements.\n\nhttps://store.steampowered.com/app/3265700/Vampire_Crawlers_The_Turbo_Wildcard_from_Vampire_Survivors\n\nVAMPIRE CRAWLERS will arrive in 2026 and is the first of our concepts for VS spin-offs that we\'ve been making with other indie studios! It\'s a full game that we\'re nuts enough to aim to globally release on all platforms next year: please wish us luck!\n\nWe at poncle hope that you\'ll like VAMPIRE CRAWLERS just as much as we do: both making it and play testing it has been an absolute blast for both deckbuilding veterans and people who never played a card game before.\n\nSee you closer to the end of the year for our 2025 recap and a glance at future content for Vampire Survivors (and not only), but in the meantime please let us know what you think of VAMPIRE CRAWLERS so far and also if you have suggestions that can beat the full official title:\nVAMPIRE CRAWLERS: the turbo wildcard from VAMPIRE SURVIVORS!\n\n\n
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FAQs
\n[code]- How did this project start?\nShortly after the initial success of Vampire Survivors, I was already thinking of getting in touch with other indie studios to start working on spin-offs, so that I could focus on building my team to keep working on VS, while also getting some of my game concepts for existing genres to be developed. This means that it is something that has effectively been in the works for almost 4 years! I\'ve been calling this kind of projects \"experiments\" in the past Steam news.\n\n- Is this some sort of sequel to Vampire Survivors?\nThis is just a spin-off of Vampire Survivors, hopefully the first of a series of spin-offs! The idea is to take some of the accidental core pillars behind the development of VS and to apply them to existing genres. Im talking about accessibility, immediacy, affordability, replayability, lightheartedness, and tons of flashy stuff.\n\n- Why is this a \"Vampire Survivors\" game and not a new IP?\nVS is very well known, so I hope that this will help players understand immediately that this game has been made with the same core principles in mind, simply applied to a different game genre.\nAlso this helps massively getting out of the way one of the major blockers I always had when making games: defining story, settings, lore etc:\n\nWhen making VS, I managed to put all of that aside and let it all come out organically while developing the game, by taking inspiration just from a weapon icon, a music track (from the usual VS composers Daniele Zandara and Filippo Vicarelli, who are back, covering each others music tracks for Vampire Crawlers), or even wacky theories from the community! Now all that lore has a huge value, it allows me and the other devs to just focus on the gameplay aspects of the game, while at the same time allowing space for new ideas thanks to the open-endedness of VS.\n\n- Will you update Vampire Crawlers post-launch like Vampire Survivors?\nYes, we are already planning to keep supporting the game post-launch and we have a thousand ideas about what we could do! Vampire Crawlers is a whole game, with a beginning and an end, so we are going to wait and see what the players say and suggest before choosing what to do post-launch.\n\n- When is it releasing?\nWhen almost every other game is releasing: before GTA6 :)\nWe\'re aiming for early/mid 2026\n\n- So, is this a deckbuilder dungeon crawler?\nAs I\'m getting similar questions so I shall re-post. VC is not a deckbuild game. Could move subjectively but not a dungeon crawler game either. By incorporating with the concept of turbo(turning), it\'s totally brand new genre called action Turboturn game(Turbo Turn system).\n(YES, it\'s just a rogue-lite deckbuilder with a touch of dungeon crawling)\n\n- Is this a new game from Luca Galante?\nYes, hello, the game concepts for the VS spin-off are born from the same Italian-memes-ridden mind, then expertly developed, improved, and brought to life by the teams partner of poncle[/code][ 6375 ]
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