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Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files/public/solarwar-designdoc.pdf This contains a peek at a few ideas that did not make it into the game, more details on some that did, as well as yet unpublished background on lore elements of the world. Mostly, I hope this might be helpful as a starting point for anyone who wants to build their own game, but it might also be of interest to anyone who just wants to look at how a game like this is made before programming comes into play. If there is enough interest in this kind of thing, I might also publish some balancing spreadsheets I used in the design stage.
Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files/public/solarwar-designdoc.pdf This contains a peek at a few ideas that did not make it into the game, more details on some that did, as well as yet unpublished background on lore elements of the world. Mostly, I hope this might be helpful as a starting point for anyone who wants to build their own game, but it might also be of interest to anyone who just wants to look at how a game like this is made before programming comes into play. If there is enough interest in this kind of thing, I might also publish some balancing spreadsheets I used in the design stage.
Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into this. Bugfixes
Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into this. Bugfixes
Bugfixes
Bugfixes
Enhancements
Enhancements
Bugfixes
Bugfixes
Enhancements
Enhancements
Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of your attention to you, so you will no longer have to dig through so many dull ship status reports. Enhancements
Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of your attention to you, so you will no longer have to dig through so many dull ship status reports. Enhancements
They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.
They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.
Enhancements
Enhancements
This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! Enhancements
This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! Enhancements
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