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Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files/public/solarwar-designdoc.pdf This contains a peek at a few ideas that did not make it into the game, more details on some that did, as well as yet unpublished background on lore elements of the world. Mostly, I hope this might be helpful as a starting point for anyone who wants to build their own game, but it might also be of interest to anyone who just wants to look at how a game like this is made before programming comes into play. If there is enough interest in this kind of thing, I might also publish some balancing spreadsheets I used in the design stage.
Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files/public/solarwar-designdoc.pdf This contains a peek at a few ideas that did not make it into the game, more details on some that did, as well as yet unpublished background on lore elements of the world. Mostly, I hope this might be helpful as a starting point for anyone who wants to build their own game, but it might also be of interest to anyone who just wants to look at how a game like this is made before programming comes into play. If there is enough interest in this kind of thing, I might also publish some balancing spreadsheets I used in the design stage.
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