- Experience text-rich interactive events alongside strategic planning and real-time combat.
- Rely on your social skills as much as your battle prowess to see caravans safely to their destination.
- Serve the needs of the land's factions, aiding the Noble, Criminal, Religious, and Heathen.
- Select routes and explore the procedurally-generated map, seeking the clues to advance each questline.
- Relax in a self-paced narrative experience of over 85,000 words.
- Mod the narrative and add your own text events.
To Carry a Sword is free on Steam, now and forever (well, as long as the service lasts), and in marking the event we have a no-longer-secret surprise: the free soundtrack! Yes indeed, our musician has pulled the tunes out of the belly of FMOD and created standalone tracks for you all to enjoy, reminiscing about that time you hit a higher Fame level and wondered why the title music didn't sound the same anymore. You can download it as DLC; it should be visible using Steam's usual system for these things.
We Three Nouns has (/have) been grateful for the support, conversation, and feedback during development. It began as a capstone project at Rochester Institute of Technology and today is a living thing off in the wild. We are "signing off" now, each of us on this team having moved on to the next things in life. We hope you have enjoyed the journey.
https://store.steampowered.com/app/2937070/To_Carry_a_Sword_Soundtrack
We Three Nouns is (/are) pleased to announce that, as of this month, To Carry a Sword will become free for all. To mark the occasion, weve prepared a sparkly new update that addresses bugs and improves the experience, especially for those wanting to mod in new events.
Version 1.0.2 patch notes
- Movement speed has been adjusted in combat.
[list] - Enemy, player, and projectile movement speeds should now be less sensitive to processor speed.
- Crossbow bolts are faster, enough so that they cannot be outrun by the player even at maximised running speed.
[list]
We Three Nouns of video games are grateful to everyone who has taken an interest in To Carry a Sword: It's About the People Who Need You. Our student group has dispersed since the 2022 release of version 1.0.0, but we knew we wanted at least one more update in order to correct obvious bugs and do what future-proofing was possible. We direct anyone interested in contacting us to join our Discord, accessible from the store page; we would love to hear from you.
We Three Nouns is (/are) to broadcast on Steam upon the occasion of launch, February 14, 2022, starting at 1:00 pm Eastern! We have been streaming our development process off-site this whole while, but at last we can demonstrate the game for curious newcomers.
Members of the dev team will appear (by voice at least) as they come available, and we expect to broadcast for at least an hour within the demarcated time. For those who have never watched a broadcast on Steam before, it should be easy to find on our game's Steam page once live. We hope to see people there!
We Three Nouns is (/are) pleased to announce our arrival on this platform! Those who followed our playtests or our streams will be familiar with our history, but for those who did not, introductions are in order.
We are a group of now-former students of the graduate program in Game Design & Development at Rochester Institute of Technology. To Carry a Sword: It's About the People Who Need You began as our capstone experience in Fall of 2020, and took four of us in the program and one outside artist. Since then, we took what we created and continued it over the summer thanks to RIT's MAGIC Spell Studios, our publisher, and ultimately we brought in the talents of two more artists and an editor.
Playtesting was a constant in the program, but the public playtest began around August of 2021, and your feedback has been invaluable. Thank you to everyone who showed an interest and dropped us a word. At last, we feel the game is complete enough that it should deliver the experience we had envisioned when first we started more than a year ago. We can't wait for you all to enjoy it.
February 14th, 2022 is the date. Version 1.0.0 is near. We will see you then.
We Three Nouns is:
Richard S. Hetley Producer, designer, writer, programmer
Soahm Korgaokar Art director, programmer
Enan Munzar Composer, programmer
Elliot Privateer Programmer
TingYu Chang Artist
Alex Theodoreu Artist
Joseph Lu UI/UX designer
Paul Gresty Editor
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: 1.3 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 2 GB VRAM
- Storage: 600 MB available spaceAdditional Notes: glibc 2.33+. 64-bit
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