Good day, commanders! Its been about a week since we updated you about the teams current work plan, so we wanted to drop back in here with some inside insight into where were at as we continue to prioritize and package fixes for our next patch. Note that this is far from the *comprehensive* roadmap many of you are looking for right now, but dont worry: that will come later on as were able to shift our focus from establishing a strong baseline to adding future content to the game. Rather, we want to highlight our focus on the games foundation (right now), talk about some of the worst issues impacting certain players (and what they can do while theyre waiting), and when you can expect changes to the game in the near (and near-ish) future!
Patch 1.0.2 Timeline
First off, the big question: when can we expect the next update? The team is working hard on our next small patch, which is targeting fixes at the most disruptive issues reported since the games release:
- ALT+Tab Stability: Accounting for a majority of our crash reports, the ALT+Tab crash is the primary issue under investigation. While we have a fix in testing, the complexity of the issue requires a substantial amount of review to ensure it doesnt break anything else in the game. So, while we very much hope to include it in the next build, the results of our testing will determine whether it is safe to do so or whether it is held until the next-next update.
- Unintended V-Sync Lock: Some users have noted that in certain circumstances, their game framerate will be capped at a low number regardless of their hardware capabilities. Were working on a fix to make V-Sync behave if you want to flex on the game.
- Further Alderlake Improvements: Windows 11 and Windows 10 users should no longer see performance stuttering related to their 12th generation Intel processors.
- Battle Desyncs: Some players have desyncs during multiplayer battles. Thats bad, so were working to fix that up.
- Issues when the game is installed to a path using non-ASCII/non-English characters: In this scenario, the game would crash upon booting. Players encountering this issue will now receive a warning message so the game can be moved to a supported location only using English characters.
With that in mind, our teams are testing the build thoroughly for any unforeseen impacts of the changes. The goal? To release a stable build for the game next weekcurrently targeting March 10but with the foreknowledge that we may hold it until March 17 to ensure that it doesnt introduce any worse problems into the game than what were aiming to fix. We will keep you informed of the timeline as things solidify, and encourage you to check out our ongoing list of known issues and workarounds if youre experiencing any of them right now.
Game Crashes and Stability
Ensuring youre able to play the game is our foremost focus, and we are continuing to work towards implementing fixes for the worst of the game crashes youve either brought to our attention on the forum orwith massive thanks to those who have done sosent along with diagnostic files to our support team! Crashes can emerge due to a range of factors: including conflicts within the games code to issues with the hardware or software programs of the players computer. This is why we recommend running through (at minimum) these basic troubleshooting steps if youre encountering issues: [olist]
Gameplay Issues
Beyond the initial issues were working to solve, weve also been keeping track of all your commentary about the gameplay, balance, siege battles, the journey into the Chaos Realms, how auto-battles are resolved, and all the other aspects of the game you love, maybe-less-than-love, or would like to see updated/altered in the future. Weve been reading, listening, and taking notesparticularly those of you who have taken the time to explain the problem, how it impacts your play, and including constructive ideas where we can improve that experience. These posts are illuminating as we look to understand and improve improving a system in the game. So, to all of you: THANK YOU for setting a high bar; your contributions havent gone unnoticed To the point at hand: for all the gameplay concerns and feedback youve been providing, weve been pulling together lists and planning out the first big gameplay balance and bug-fix patch scheduled for early next month. Itll take time to come up with the full list of what will show up in the release, but well let you know more exact details as we get closer; stay tuned!
On the subject of Denuvo...
Another divisive topic of discussion weve noticed is in regards to Denuvo. While the team is *extensively* testing the product to determine its full impact on the game, there are a few misconceptions that have been presented as evidence that we would like to clear up:
- Denuvo was included in press and content creator review builds. Why their performance was impacted post-launch is something we are actively working to understand, but the program was not purposefully omitted and then later added for the sake of the reviews.
- Denuvo has been a part of previous Total War titles. This does not absolve it of any potential issues it is causing (which, as mentioned, we will continue to work to determine), but it is also not a new technology to the series. If it is causing problems now, there may be some other factor at the heart of the problem that you/we can explore together.
- The impact of Denuvo on performance is not yet conclusive. Many players have presented evidence both ways, and there are likely to be many factors that weigh into the conversation. When we are confident in our results, we will make a call at that time.
Patch Downloads on Steam
Finally, weve also heard your feedback about the last update on Steam, which was only a few gigabytes but required a full and lengthy unpack of all the game files. In an effort to improve this experience, weve kicked off an investigation with the hope of preventing this issue from affecting future builds. The good news is that this only impacts the unpacking of the game, which means that youre not having to download any additional information beyond the initial patch. So, be patient, let it run, and well see what we can do to make things better in the future!
Wrapping Up!
We know that the first weeks after a games release can be bumpy, and we are continuing to listen, report, and represent your voice over here at Creative Assembly. Well be here on the forum to answer your questions, solve problems, and share information as we learn more, and appreciate everyone helping to communicate and build this community that will last for years to come! More to come! For now, well see you on the battlefield! The Total War Team
[ 2022-03-03 14:08:57 CET ] [ Original post ]
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- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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