Name | Total War: WARHAMMER III | ||
Developer | CREATIVE ASSEMBLY | ||
Publisher | SEGA | ||
Tags | |||
Release | 2022-02-16 | ||
GameBillet | 51.19 / € | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Linux - App (1142711) [421.13 M] Linux Data (1142712) [110.7 G] Linux - English (1142713) [2 ] Linux - Brazilian (1142714) [2 ] Linux - Czech (1142715) [2 ] Linux - German (1142716) [2 ] Linux - Spanish (1142717) [2 ] Linux - French (1142718) [2 ] Linux - Italian (1142719) [2 ] Linux - Korean (1143180) [2 ] Linux - Polish (1143181) [2 ] Linux - Russian (1143182) [2 ] Linux - Turkish (1143183) [2 ] Linux - Simplified Chinese (1143184) [2 ] Linux - Traditional Chinese (1143185) [2 ] Linux - Dandelion DLC (1374300) [78.39 M] |
Note: Soft-locks are when the game continues to run, but you find yourself unable to continue your turn for unexpected reasons. Whilst were here, we wanted to let you know that we are also aware of some further instability issues that have popped up since Update 5.0 dropped this week, to let you know that were working on these issues as priority, and that we hope to have an update on some further fixes for you next week. One key crash that were currently aware of which has a loose workaround for it:
We are otherwise aware of random occurrences of Malakais campaign becoming soft-locked at infrequent intervals, and understand that reloading to a prior turn and progressing as normal is sometimes successful bypassing that softlock. Were again looking to address this issue, as well as any other key instability issues as soon as we can next week. If you encounter any new issues with the game since Update 5.0, or want to stay up to date with the very latest information, do join us over on the official forums, where new issues are being tracked in our dedicated bugs sub-forum. WHATS NEXT Thanks for all of your feedback surrounding the Age of Reckoning system since Update 5.0 and the launch of Thrones of Decay. This has been really helpful to all of us across the teams this week as weve looked at some possible adjustments that wed like to bring into the game as soon as were able. Some of these fixes have already been lined up for a future update, and whilst were working away on them, here's a sneak peek at what we have in mind: [h3]What issues are we looking to address in later updates?[/h3]
[h3]What are we looking to do to address these issues?[/h3]
The overall goal is that players shouldn't hit the maximum reward every time, but we don't want that to become a stressful experience for players who just don't want to receive debuffs, so we'll continue to test and monitor the changes over the following patches to ensure we hit that sweet spot. [h3]When do we expect these changes to arrive?[/h3] Our top priority has and always will be to resolve any instability issues that were made aware, like those mentioned at the top of this post. Once fixes for these have been rolled out, our next goal will be focused around bringing further updates and improvements, including the Age of Reckoning tweaks detailed above out to you in a future update as soon as were able. We wont rush this out as we want to make sure we get them right and everything is working as it should, so we cant give a specific timeframe on this, but well likely return to you next week with more information on upcoming updates. Thanks for checking in with us otherwise, enjoy the weekend! Its a public holiday here in the UK on Monday, so well look to check in with any new information on Tuesday. The Total War Team [hr][/hr][hr][/hr] IMPORTANT[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr] MOD WARNING[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, drop by our official social channels. |
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"Inventive, quirky... doomed." |
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"Mysterious, powerful... and a bit creepy." |
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"Tanky, disgusting, inevitable." |
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Once again, thank you for your continued input and feedback on Patch 4.2.0, Hotfix 4.2.1, 4.2.2, and the game as a whole. Please keep sharing your insights with us on our official forums, and we'll see you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. [hr][/hr][hr][/hr] IMPORTANT[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr] MOD WARNING[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. |
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Recently we learned that one of the random names generated from the High Elf pool had connotations that could be tied to an abominable character from 20th Century history. Upon learning this, our teams have taken immediate action to return to WARHAMMER II so that we can release an update removing the name. As the name is also accessible within WARHAMMER III, we've similarly directed our team to make the very same update here as well. We apologise that the name has been present in the game for this long, and are grateful to those who brought it to our attention so that we could take action. Once again, thank you for your continued input and feedback on Patch 4.2.0, Hotfix 4.2.1, and the game as a whole. Please keep sharing your insights with us on our official forums, and we'll see you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. |
That's all for now! Thank you for your continued input and feedback on Patch 4.2.0 as we continue to implement these new updates. As always, if you come across any new bugs or issues after updating to 4.2.1, please take the time to report them over in our official forums. We'll see you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. |
Make yourself comfortable, grab a cup of tea and dive into the full patch notes: [h3] Update 4.2 Release Notes[/h3] [previewyoutube=KJ_NXAkzXWY;full][/previewyoutube] The Total War Team [hr][/hr][hr][/hr] IMPORTANT[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr] MOD WARNING[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, drop by our official social channels. |
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Potential Further Content
*Subject to the IP, theming of the DLC, and where applicable Thank you again for your invaluable feedback since the release of Shadows of Change, and in particular the thoughts on improving the rosters and having parity across the races with the content we are adding as a part of them. As mentioned above; each race will now have a Legendary Lord, Legendary Hero, Lord, Hero, 5 units and 3 Regiments of Renown. This, we hope, will allow you to lead thematic armies that are better connected to the Legendary Lords in the DLC, add both lower tier troops and big centrepiece monsters and start to fill some of the gaps and needs of the races in the game that you have asked for. Where possible, with Further Content we will also be adding thematic lores of magic, mounts for new and existing characters to make use of, and making some much-requested FREELC where it makes sense (Cough, cough, Katarins Sled). I hope that everything Ive mentioned above looks much more in line with your own expectations for the DLC, as we move to significantly bridge the gap to our past products like Chaos Dwarfs in what we will offer moving forwards, starting with Shadows of Change. Now onto the exciting stuff youve all come to see! It's too much for us to fit into a Steam post, so head over to the full blog post below to find out more about the Celestial Lion (pictured above) and the other new content coming to Grand Cathay, as well as the latest news on when you can expect this content to arrive. [h3]Read the full blog here[/h3] Chat to you all next week! Rich Aldridge (Game Director) & the Total War Team For the latest news and announcements, drop by our official social channels. |
Thank you once again for your input and patience as we continue to implement these new updates, and please keep sharing your insights with us over in the CA Community. If you experience any new bugs or issues after updating, please report them in our dedicated support forum HERE. See you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. |
Thanks again for your ongoing input as we implement these new updates. Learning about your experiences with Total War: WARHAMMER III continues to help us improve the game. If you experience any new bugs or issues after updating, please report them HERE. See you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. |
Thank you all once again for your continued feedback and bug reports. Please do keep letting us know about your experience with Total War: WARHAMMER III so we can keep improving it! If you experience any new bugs or issues after updating, please report them HERE. See you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. |
Go, Greasus Lightning... Additionally, there were two changes implemented in Patch 4.1 that did not appear in the patch notes. These have now been added, and are as follows:
Thank you for your ongoing feedback and engagement. We value your input and are committed to making continuous improvements. Keep sharing your experiences and thoughts on these latest changes. Your insights are crucial as we work together to enhance the game. If you experience any new bugs or issues after updating, please report them HERE! See you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. |
Check out the full 4.1 patch notes here! As always, if you run into any bugs or issues after updating to 4.1, please report them over in our dedicated bug reporting forum. See you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. |
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Once again, your feedback helps make these changes possible, so please keep it coming. If you experience any new bugs or issues after updating to 4.0.6, please report them over on our support forums. Thanks for your ongoing support and patience! The Total War Team |
As always, your feedback helps make these changes a reality, so please keep it coming! If you continue to experience any bugs or issues after updating to 4.0.5, please report them over on our support forums. Thanks for your ongoing support and patience! The Total War Team |
Please continue to talk to us about your experience in Total War: WARHAMMER III, positive and negative, so we can continue pushing the game to where we all want it to be. If you continue to experience any bugs or issues after updating to 4.0.4, please report them over on our support forums. Thanks for your ongoing support and patience! The Total War Team |
These speed of these updates is helped massively by your detailed reports and feedback, so thank you! Each time you tell us about your game experiences - both the good and the bad - is an opportunity for us to learn. You can continue to report and bugs or issues since 4.0 and its subsequent hotfixes on our support forums, where our diligent QA team will be listening and logging. Thanks for your ongoing support and patience! The Total War Team |
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We're still listening to your reports and feedback, so please continue to report any bugs or issues since updating to 4.0, 4.0.1 or 4.0.2 in here in the Steam Discussions or over on our official support forums where our diligent QA team will continue to investigate new reports. Thanks for your ongoing support and patience! The Total War Team |
Please do keep talking to us about your experiences with Update 4.0! If you come across any other bugs or issues please report them in our Update 4.0 / Shadows of Change Bug Report Megathread where our awesome QA team will be listening and logging. On Monday we'll be working through your reports and feedback from the weekend, and aim to give you an update on Tuesday with any additional issues that we are investigating. The Total War Team |
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Get yourself a cup of tea, make yourself comfortable, and dive into the full patch notes: [h3] Update 4.0 Release Notes[/h3] [previewyoutube=Y6k8j9brkP8;full][/previewyoutube] And there you have it! "'Ang on there, gov'nor," you might be saying, especially if you're a ravishing cockney lady or gent. "Why have we got the Patch Notes today if the patch itself ain't out 'til tomorra?" To which our reply would likely be "well spotted!", with a tip of the hat. We're aiming to bring you the Patch Notes a day ahead of the release of every update from now on, as it's something that lots of you have asked for. And it makes sense, because it's nice to know what's coming before it's depositing itself on your hard drive. Update 4.1 is already cooking nicely and we'll have plenty to show you when that rolls around in due course. In the meantime, prepare to jump into Update 4.0, play around with the new difficulty settings and AI behaviours, earn some achievements and cause a great deal of mischief in Shadows of Change. From everyone on the Total War team, thank you for all your support - not only in the build-up to this release, but over the many years we've been on this journey together. We know it can be a rocky road sometimes, but it's having you with us that makes it all worthwhile. As the throne we write this from starts to feel mighty rickety... decayed, perhaps... we'll wrap things up and see you on the battlefield! The Total War Team [hr][/hr][hr][/hr] IMPORTANT[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr] MOD WARNING[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, don't forget to visit our official social channels. |
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Were also addIng a couple of new actions, too:
To account for this, weve removed two actions that were not working as intended, or rarely seeing play:
[h3]Where are we at?[/h3] These changes are in game and are currently being playtested. Feedback so far has been positive! [hr][/hr][h2]WINDS OF MAGIC MANIPULATION[/h2][hr][/hr] During internal play tests, we felt that when changing the Winds of Magic strength in a province, it wasnt clear what benefits this was actually providing to the player, and as Tzeentch is getting a big boost in Shadows of Change, now is the perfect time to address it. [h3]What are we doing?[/h3] When changing the strength of the Winds of Magic in a province, the effects that become active are now clearly shown. This could, for example, be a building effect that increases in potency. Weve also made it clearer how much the player can change the strength level. For example, after decreasing one area, another area can be increased, and this has now been made much clearer. [h3]Where are we at?[/h3] These changes are in game and have been playtested to positive responses. [hr][/hr] And thats all for this week! Were keeping these short and snappy, so keep your eyes peeled for the next update in the near future. Let us know how youre feeling about these over on our social channels below, and well see you on the battlefield! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
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Make yourself a fresh cup of tea of coffee, get comfortable, and have a read through the full patch notes here (it's pretty big... you've been warned!): [h3] Update 3.1 Full Release Notes[/h3] [previewyoutube=V7VpGc1JDmU;full][/previewyoutube] Barring any hotfixes, the next update after this will be Update 4.0 in (checks the Roadmap) 'the summer'. So, not long! In the meantime, hit us with your thoughts and feelings over on our official channels: DISCUSS: Total War: WARHAMMER III on Steam We'll see you on the battlefield! The Total War Team [hr][/hr][hr][/hr] IMPORTANT[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr] MOD WARNING[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. |
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Greetings Total War fans!
Look for Update 3.1 in the final week of May, including more details and news as we get closer to the end of the month! [hr][/hr][h2]UPDATE 4.0[/h2][hr][/hr] Following the release of Update 3.1, the team is all-in on the summer release! Update 4.0 will not only be accompanied by our fourth DLCSHADOWS OF CHANGEbut will include a bunch of new additions to the game:
We dive into more details on these changes in the weeks leading up to 4.0, so stay tuned for more information, preview videos, and a first look at SHADOWS OF CHANGE later this summer. [hr][/hr][h2]UPDATE 5.0[/h2][hr][/hr] The final release of the year ushers in another major update and the next DLCTHRONES OF DECAYto expand the WARHAMMER III battlefield:
Were nowhere near close enough to dig into the intricate details of whats on the way in 5.0, but the important thing is that its on the way! And that give you plenty of time to not only speculate on what three Lords will be appearing this winter, but what changes youd like to see to the three races in the spotlight. [hr][/hr][h2]UPDATE 6.0[/h2][hr][/hr] And finally, to round out the 12-month calendar, we can also confirm that Update 6.0 will drop in the spring of 2024: another opportunity to expand three of the games races, introduce new Legendary Lords, a new Legendary Hero, and game improvements galore with the major release. [hr][/hr][h2]LOOKING FURTHER AHEAD[/h2][hr][/hr] Theres plenty more in the works that we havent even begun to touch onongoing performance, optimization, gameplay and mechanics improvements, the ideas we already have churning for our 2024 releases, and moreand we cant wait to share more details as we get closer to each game update. And with all this in mind, your feedback continues to be key to the growth of the game, as well as what gets included in every single future release. Were building a game for you, so absolutely do keep the conversation flowing (in a respectful and constructive manner). As for right now, wed love to hear what questions are still lingering in your head following todays reveal, as well be looking for the most pressing questions that pop up to answer:
So, well be back with more news, information, and answers soon, and well see you on the battlefield! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
Please do keep talking to us about the games performance post-patch, and of your ongoing Update 3.0 experiences. Well be back with Update 3.1 arriving later this month. [hr][/hr][hr][/hr] IMPORTANT[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr] MOD WARNING[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, don't forget to visit our official social channels. |
Get yourself a cup of tea, make yourself comfortable, and dive into the full patch notes: [h3] Update 3.0 Release Notes[/h3] Chaos Dwarfs are out now! Make sure to check the latest video: [previewyoutube=Wnk10iRXpkA;full][/previewyoutube] See you on the battlefield! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
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Well, fancy seeing you here!
Have fun, go wild, and become the Lord of Change. [h2]DO I NEED TO PURCHASE FORGE OF THE CHAOS DWARFS TO PLAY MIRROR OF MADNESS?[/h2] No. While they are launching at the same time, Forge of the Chaos Dwarfs and Mirror of Madness are separate pieces of content. Mirror of Madness is completely free to all owners of WARHAMMER III, regardless of any previous Total War: WARHAMMER titles or DLC they have purchased. [h2]DO I NEED AN INTEL 13th-GEN PROCESSOR TO PLAY MIRROR OF MADNESS?[/h2] No. Mirror of Madness in and of itself makes no difference to WARHAMMER III's performance. However, should you crank up The Infinite Portal's more intensive settings (such as entity scale or unit size) you may begin to notice some performance drop-off, depending on the power of your PC. The Infinite Portal can be best seen as... an experiment. It's a fresh, isolated environment with the chance... should you so choose... to push your PCs hardware to the limit. The Trials of Fate will also maintain a similar performance to the main game, though players who survive for a long time may find that the sheer number of units on screen at once in later waves may stretch their system resources. Should you notice a drop in frames, you can opt to lower some settings. [h2]UP NEXT[/h2] And thats Mirror of Madness! For a full breakdown of this latest addition to WARHAMMER III, check out our Mirror of Madness Showcase on the Total War YouTube channel! Otherwise, when the time comes please do hop in, try it out yourself and share some of your mightiest screenshots with us on our socials! Dont forget, Forge of the Chaos Dwarfs, Mirror of Madness and Update 3.0 all arrive at the same time on April 13th, andyou can still pick Forge of the Chaos Dwarfs up for 10% less if you purchase it before April 20th. We'll be back next week, should we survive, with the absolutely gargantuan monster of an article that is the Update 3.0 Patch Notes. Seriously... there's so much. It's so big. So many words. More like UPDATE THREE POINT WHOA amirite? |
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For a complete look at everything arriving with 2.4.0, check out the full patch notes through the link: [h3] Read the Full Update 2.4.0 Release Notes...[/h3] DON'T FORGET... We're always keeping a close eye on your feedback, so please keep it coming! Everything you tell us helps us best decide where to focus our efforts for the next update, so let us know your thoughts and feelings about Update 2.4, Immortal Empires andWARHAMMER III via our official channels: [h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4] Welcome to Immortal Empires! We look forward to hearing about your coming victories! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
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[h3] Read the full patch notes here:[/h3] https://www.totalwar.com/blog/tww3-update-230/ |
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For a complete look at everything crammed into 2.2, check out the full patch notes through the link: [h3] Read the Full Update 2.3.0 Release Notes...[/h3] UP NEXT... War never ends and we're always keeping close eye on your feedback - so please keep it coming. Everything you tell us helps us best decide where to focus our efforts for the next update, so let us know your thoughts and feelings about Update 2.3 andWARHAMMER III via our official channels: [h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4] Update 2.3 is currently expected to beWARHAMMER III'sfinal update of 2022, unless of course any issues should arise requiring a more immediate fix. We'll talk a little bit more about the game's roadmap as we head into 2023 (including 2.4, 3.0 and other assorted chaotic happenings) in a State of the Game post coming next month. As always, we look forward to facing you in battle! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
[h3] You can read STATE OF THE GAME here[/h3] See you on the battlefield! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
We are, as always, keeping a close eye on our official channels for other issues that may crop up post-2.2, so please keep the feedback coming. Well see you on the battlefield. |
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And that's just a small taste of what we've got for you! For a complete look at everything crammed into 2.2, check out the full patch notes through the link: [h3] Read the Full Update 2.2.0 Release Notes...[/h3] UP NEXT... The work never stops!Update 2.3 rapidly approaches and is currently due to land in November. Until then, were as always very keen to hear everything youve got to say about WARHAMMER III, Immortal Empires and 2.2.0, so please do reach out to us through all the normal channels. Your feedback helps the game be as good as it can possibly be! [h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4] This is going to beWARHAMMER III's final patch of 2022 before we ramp back up again in the first quarter of 2023.Update 2.3 is expected to focus on bug fixes and balance changes that weren't quite ready for this release, as well as fixes to any issues that may bubble up over the next few weeks.As a result, it is expected to be lighter on content than 2.2. As always, we look forward to facing you in battle! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
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END TURN CRASH: FIX INCOMING Were aware of an 'end turn crash' issue impacting some players. Until a permanent fix arrives in Update 2.2, weve opened two Steam Beta branches which will allow you to roll back and play on an earlier build:
We apologize for the inconvenience this causes and will have it fixed up as soon as possible! UP NEXT: UPDATE 2.2 Update 2.2 is currently targeting October 18 as its release date! This major update includes a wide variety of changes and fixes to several outstanding issues impacting playersin addition to new features based on ongoing player feedbackas you all dive into Total War: WARHAMMER III and Immortal Empires:
Much more is on the way, so watch for the full release notes coming your way on October 18. |
The "Rollback" branch has also been added as an opt-in beta branch on Steam. This will allow users to manually revert back to the Update 2.0 build if they choose to do so. There are a few important considerations when opting-in to the branch:
Update: Hotfix 2.1.1 is now available on Microsoft Store. Thank you for your patience; we'll see you on the battlefield! |
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Plus, you can also expect another build to drop this week that will fix the critical issue of those pesky immortal elven units! But for now, check below for a full run down of everything 2.1.0 has to offer. [h3] Read the Full Update 2.1.0 Release Notes...[/h3] UP NEXT... Were really keen to hear everything youve got to say about Immortal Empires and 2.1.0 as we prepare for a major batch of tweaks and improvements coming with Update 2.2 this October. Please reach out to us through all the normal channels to help us ensure 2.2 is the best it possibly can be. [h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4] As a taster, we can confirm that 2.2 will tweak the starting positions for Teclis, Skrag, Kairos, and Alith Anar, as well as address activation problems with Spirit of the Jungle AI factions, and lots more besides. As always, we look forward to facing you in battle! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
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Two new DLC packs are also available to enhance your experience with new Lords, new Campaigns, new unit rosters, and new visual effects for the game: https://store.steampowered.com/app/1824060/Total_War_WARHAMMER_III__Champions_of_Chaos/ https://store.steampowered.com/app/1374300/ You can check out all ~18,000 words of the 2.0 release notes on the official Total War blog: [h3] Read the Full Update 2.0.0 Release Notes...[/h3] UP NEXT... This release represents a huge step forward forTotal War: WARHAMMER III, and we will be working alongside the community to determine the areas where it can continue to evolve and grow in the months and years to come. We want to understand your impressions on things like the balance between factions, trends youre spotting across the campaigns you play, or anything that just rubs you the wrong way. Our official channels are open to (healthy) discussion, debate, and (yes, even) criticism, so take the time to play with the changes, organize your thoughts, and then work with others to build consensus around what you'd like to see evolve in the game. To that end, there are a few key places where well be looking for your commentary and reports: [h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4] While there will be room for Hotfixes in the event of any critical issues, the first planned release is UPDATE 2.1, which is already scheduled to arrive two weeks (September 6). Note that this WILL NOT include any fixes or responses to any immediate reports we receive; rather, it includes several critical changes and fixes based on early access feedback that we want to implement sooner than later. Due to testing and release timelines, they unfortunately could not be included in Update 2.0; nonetheless, you can look for them in their own build soon. Come early October, you can look forward to UPDATE 2.2: the first planned release to include adjustments based on your feedback and reports. Were less certain what this build will includesince it will be based on your experiences in this first monthbut well be watching closely to see where the most impactful tweaks can be made for the most people. We do know we'll be adding some startpos adjustments for a few Legendary Lords such as Teclis, Skrag, Kairos and Alith Anar based on initial feedback. HAVE FUN! We hope you enjoy Immortal Empires, the Champions of Chaos, Blood for the Blood God, and everything Update 2.0 has to offer! Remember to let us know if you encounter any issues and to follow our social channels (below) for the latest about Total War: WARHAMMER III. See you on the battlefield! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
Hello Total War: WARHAMMER community! Today were revealing the final Legendary Lord joining the Champions of Chaos Lords packValkia the Bloodycoming to Total War: WARHAMMER III on August 23rd.
[h3]LORD EFFECTS[/h3]
PRE-ORDER NOW! Azazel, Festus, Vilitch, and Valkia join the battlefield in the Champions of Chaos DLC, coming alongside the release of Immortal Empires on August 23rd. Pre-orders are available now on all stores nowand youll even score a 10% discount if you pick them up before August 30th! https://store.steampowered.com/app/1824060/Total_War_Warhammer_III__Champions_of_Chaos/ UP NEXT Well be sharing an even more in-depth look at Valkia in a Lets Play video coming TOMORROW, so look for that over on the official Total War YouTube channel. Then, keep your eyes on our social channels for more news about Immortal Empires and the Champions of Chaos, both coming this August 23rd! |
Hello Total War: WARHAMMER community! Today were revealing the third Legendary Lord joining the Champions of Chaos Lords packVilitch the Curselingcoming to Total War: WARHAMMER III on August 23rd.
[h3]LORD EFFECTS[/h3]
UP NEXT Well be sharing an even more in-depth look at Vilitch in a Lets Play video coming TOMORROW, so look for that over on the official Total War YouTube channel. Then, prepare yourself for more news about the final Legendary Lord joining the Champions of Chaos next week! |
On top of these special conditions, a Dark Authority system restricts which units you can include in any given army. God-specific units wont simply follow anyone... For example, if you want Nurgle followers or Daemons in your army, youll need a Nurgle lord or hero in the army to keep them in line; otherwise theyll suffer from increased upkeep and reduced replenishment. And if you try and put Khorne units in an army with Slaanesh characters or (Gods forbid) a wizard, youll need to make sure theres a proper Khornate character present to balance things out. We really want to sell the idea that these Warbands are perilous coalitions of rivals, forcing you (the player) to think carefully about how you organize your armies. [h3]WHATS SPECIAL ABOUT THE NEW DLC LORDS?[/h3] Comparatively, the four new DLC Lords are almost akin to a sub-race within the Warriors: Lords who are more closely aligned to their specific God, and thus limited in their access to the full suite of Marked units in lieu of their patron Gods specific units alongside the Undivided. To accommodate this sacrifice, they instead gain a variety of specialist advantages:
Theres also a ton of other variations weve made where appropriate; for example, vassals belonging to the DLC lords will take on certain attributes from their masters: spreading their favoured corruption and gaining thematic bonuses in battle. Theyve even got unique ways to keep their troops in line; Festus, as an example, can get more Nurgle Authority by bestowing his armies with plagues, making it easier for him to put Nurgle troops in Undivided-led forces. All in all, weve tried to make these four Champions feel different from the rest of the Warriors of Chaos. Our dialogue engineers have even gone so far as to ensure that units in these characters armies use different voice lines when led by one of the characters; youll hear Marauders and Warriors and Chosen in Azazels army shouting about their allegiancenot just to Slaanesh, but to Azazel himself! On top of all that, they also participate in a brand-new Campaign set on the Realms of Chaos map, which offers a dramatic narrative following the main games Ursun storyline. Its a nifty, alternate take on the Rifts system: one with more control in the leadup to a truly epic finale. [h3]WHAT ABOUT CONFEDERATION?[/h3] Initially, the team were aiming for Archaon (at minimum) to be able to confederate all the Warriors of Chaos. However, there were some significant technical and balance issues that we were unable to resolve in the time we had to implement the rest of their feature overhauls. Given the technical issues, we were concerned that launching with confederation enabled could jeopardize the core experience of the Warriors of Chaos; as such, we chose to disable the option for the initial release of Immortal Empires. With that said, we know that this is important to you, and will be looking to enable some form of confederation for the Warriors in a post-release patch. We'll talk more about how we'll aim to accomplish that feat in the future! COMING SOON! We hope this offers clarity into our design process and helps you understand where our four newest Legendary Lords are landing in the WARHAMMER III roster! As mentioned before, theres still room for adjustments and changes, so we look forward to hearing what you think when you get your hands on them this August. Check back next week for another look at an upcoming Champion, as well as more details about Immortal Empires! |
Hello Total War: WARHAMMER community! Today were revealing the second Legendary Lord joining the Champions of Chaos Lords packFestus the Leechlordcoming to Total War: WARHAMMER III on August 23rd.
[h3]LORD EFFECTS[/h3]
UP NEXT Well be sharing an even more in-depth look at Festus in a Lets Play video coming TOMORROW, so look for that over on the official Total War YouTube channel. Then, keep your eyes peeled for more news about the third Legendary Lord joining the Champions of Chaos next week! |
As for individual Lords, weve already highlighted some of the changes coming to the undead power coupleVlad and Isabella Von Carsteinin our Dedicated Factions blog, but dont worry: Mannfred and the Necromancer Lords will have their time in the Mannfred Von Carstein has moved to the Southlands where he seeks the unholy Books of Nagash. As the most magically gifted of the Vampire Lords, he has also received increased magic reserves, and his Master of the Black Arts ability now boosts his spell mastery by 25%. To complement his new starting position in The Haunted Forest, Helman Ghorst now starts the campaign mounted on his Corpse Cart, and can acquire skills that enhance his aura abilitiesgranting powerful faction-wide buffs to Zombies. If you want to drown the world in rotting flesh while watching from the back of your sweet ride, hes the Legendary Lord for you! Not to be outdone by this young upstart, Kemmler has also upped his game. His best bud, Krell, will now be a permanent summon by default, while Kemmlers skill tree serves to super-charge Krells combat stats. LIZARDMEN We know that Lizardmen and update together might generate some excitement, so well get the bad news out of the way first: the Geomantic Web is still pretty much the sameother than a few adjustments to reward you for fulfilling the Great Plan. We fully recognize that its ripe for a more substantial update and hope to find an opportunity to do so in the future. With that said, theres still a load of other changes coming for our scaly friends Well start with the humble Skinks! As has long been requested, Tehenhauin now unlocks Regiments of Renown units by levelling up, and will be able to use his sacrificial pyramid to generate extra Blessed Spawning units. His chameleonic comrade, Oxyotl, will be receiving new missions to hunt down and eliminate the new Daemonic enemies who recently arrived on the Immortal Empires map, and his mission durations will now scale with campaign difficulty, making it much harder to thwart Chaos if you choose to player at harder levels. The stalwart Saurus will also benefit from changes that help them take on the Daemonic hordes in battle! Their innate Primal Instincts ability kicks in earlier: granting them greater bonuses and no longer triggering their Rampage. Both Saurus characters also get revamped lord and faction effects to account for this in addition to helping them develop their own play styles. Kroqgar will focus on creating a coterie of elite Saurus characterswith major buffs for Old-Bloods and Scar-Veteranswhile Gorrok will enjoy new effects that lean into his defensive nature; while his unique rite no longer makes Saurus Unbreakable, it now grants them Barrier as well as immunity to hostile weapon effects like poisona perfect boon for taking on a certain pestilential rodent! As the premier magic-wielders of the setting, the Slannincluding Lord Kroakare getting skill tree tweaks to fit the new magic system in WARHAMMER III while gaining access to powerful effects like Barrier and increases to their Winds of Magic capacity. On top of that, Mazdamundi will also receive a whopping +50% range increase to all his spellsbefitting for a frog of such continent-shifting power. Finally, Nakai will enjoy a variety of balance changes: including tech tree updates to boost his economy, as well as new and improved benefits upon constructing Temples to the Old Ones. Hell also benefit from some of the fundamental improvements to diplomacy that were introduced in WARHAMMER IIInotably improving how the AI interacts with vassal factions. DARK ELVES Next, lets turn to the Druchii, whoin addition to being in a prime position to benefit from the new Sea Laneshave seen big changes to their slaves mechanic. Previously, this was a feature that resulted in insane late-game economic performance with relatively little interaction from the player. As such, in WARHAMMER III, slaves are now considered a faction-level resource rather than something you stow in a province. Slaves can now be spent at numerous buildings to generate income, or invested in three powerful Slave Diktats to benefit a specific province. For a long while, the Druchii have had acomplicated relationship with Chaos, so the influx of Daemonic factions has led to a few notable changes. Morathi now gets unique interactions with Slaanesh corruption and can even recruit Daemonettes, while Malus Possession ability now allows for more frequent use of Tzarkan and interacts differently with the new corruption types. Last of all, Rakarth can now capture and tame a host of new beasts: including Sabretusks and Feral Bears. (Rakarth even got an in-depth spotlight in our recent Q&A with the development team!) NORSCA Lets talk cold, angry, and primed to raid! Norsca had a somewhat tumultuous entry into the series with their unique ability to construct outposts instead of regular settlements. Built on the foundation of the climate-locked occupations of WARHAMMER I, this design did not make a graceful transition into WARHAMMER II; where it was originally designed to grant them unparalleled flexibility, it instead became their greatest weakness. So, if you take one thing home when youre done raiding these shores, its the fact that Norsca is now a regular occupation factionwith access to their complete building tree anywhere in the world. While that is the big one, there are additional smaller changes coming to freshen up the race: [h3]DEVOTION TO THE GODS[/h3] [h3]COMMANDMENTS[/h3] [h3]RESOURCES[/h3] [h3]CAPITAL TARGETS[/h3] To tie us off, lets head off the question on everyones minds: no, this is not the Norsca rework. These changes are about freeing Norsca from the shackles of their outposts and giving them a taste of the fresh new powers of the Dark Gods in WARHAMMER III. Like the rest of Immortal Empires, this is just the beginning: the foundation upon which to build and make future tweaks to the different factions. COMING SOON! Thats it for now! Check back soon for more updates and Immortal Empires news and be sure to join us on August 23rd to see all the changes for yourself! |
SPOTLIGHT: AZAZEL (THE ECSTATIC LEGIONS) While well be introducing you to each of the four new Champions of Chaos over the next few weeks, were going to get started right away by spotlighting the first Legendary Lord: Azazel, Prince of Damnation! A prince amongst Daemons, Azazel has been the bane of humanity since time immemorialhis constant acts of devotion and debauchery assuring his high standing in the eyes of Slaanesh. All who know of him dread to face him in battle, for the cost of losing means not only the death of the body, but all the horrific certainty of the souls eternal damnation. Azazel is the Swiss Army Knife of Slaaneshcapable of inflicting hellish causalities in all aspects of battle. In close combat, he has access to the Temptator ability: granting a temporary ward save and reflecting any damage upon those who dare attack him. In a support role, he can call upon a range of spells from the Lore of Slaanesh: such as Phantasmagoria and Lash of Slaanesh. Plus, he can fly, which grants him a looming position from which to control the flow and tempo of the battlefield. [h3]FACTION EFFECTS[/h3]
THE CHAMPIONS CAMPAIGN [h3]A PROLOGUE[/h3] In the ancient city of Zanbaijin, the servants of the Chaos Gods have clashed for millennia. The souls of those who fall in these vicious conflicts are sealed within the Altar of Battle itself, which stands at the heart of The Fallen City. Ursun's roar has shaken the world and the Altars seal has become fragile. The correct ritual will have the power to shatter it completely: leaving the myriad warrior-souls of bygone eras ripe for the claiming. However, Zanbaijin is not an easy place to reacheven for a Champion of Chaos... Your Champion must forge their path to Zanbaijin by forcing open the still-healing scars in the world created by Ursun's roar. Only then will you be able to find the Altar of Battle and claim the souls for your patron god. Will you take up the mantle of a Champion of Chaos? Then slay your enemies, collect their souls, make your way to the ancient city of Zanbaijin, and perform the ritual. When the Altar of Souls is within your grasp, you will change the balance of power between the Chaos Gods forever! [h3]CAMPAIGN MECHANICS[/h3]
THE CHAMPIONS ROSTER Also coming with the Champions of Chaos Lords Pack is a new unit lineup! These new/unique units will be available to the Warriors of Chaos and relevant Chaos God factions in both the Campaign and custom Battles, while a smaller contingent will also be available to the Daemon Prince during his Campaign. In custom Battles, the four Champions themselves will join in: fighting alongside the Warriors of Chaos and their patron Gods forces. [h3]NEW & UNIQUE UNITS[/h3] Here is a quick look at the units joining the roster (not including a large number of units already available in WARHAMMER III): MARKED LORDS
CHAOS WARSHRINE
MARKED HEROES
MARKED UNITS
Regiments of Renown (Champions Edition) In addition to the above forces, four new Regiments of Renown units will be joining the game: each of which aligns to a different Chaos God. [h3]KNIGHTS OF THE BRAZEN THRONE (Skullcrushers of Khorne)[/h3]Alignment: KHORNE [h3]BILIOUS THUNDERGUFF (Chaos Giant)[/h3]Alignment: NURGLE [h3]THE SIBILANT SLAUGHTERCADE (Chaos Chariots)[/h3]Alignment: SLAANESH [h3]THE SEVERED CLAW (Aspiring Champions)[/h3]Alignment: TZEENTCH OLD WORLD UPDATE: WARRIORS OF CHAOS Finally, an Old World Update for the Warriors of Chaos will be free to all owners of the Chaos Warriors Race Packoriginally released alongside Total War: WARHAMMER in 2015. This update significantly overhauls how the race plays: gifting them with the brand-new gameplay mechanics available to the Champions of Chaos, above (Chaos Gifts, Dark Fortresses, Warbands, Path to Glory). https://store.steampowered.com/app/404010/Total_War_WARHAMMER__Chaos_Warriors/ A separate Marked Chaos Warriors (free DLC) will also be available for download, further expanding the ranks of your Northern kin. Those units include three Warriors of Chaos variants:
Watch for all of this when Immortal Empires drops on August 23! UP NEXT Over the next three weeks, well introduce you to the remaining three Champions joining the Chaos ranks! Look for their reveals alongside their exclusive trailers, in addition to tips and tricks on how to get started with the new Warriors! |
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DISCUSS: Total War: WARHAMMER III on Steam That's it for now! Keep your eye on our socials for more about Immortal Empires and Update 2.0 coming this August. See you on the battlefield! The Total War Team [hr][/hr][hr][/hr] HOTFIX 1.3.1[hr][/hr][hr][/hr] Reverted the following change:
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Welcome back, Total War: WARHAMMER fans, to another instalment of the Immortal Empires blog series. This week, were taking a closer look at the changes coming to some of the Legendary Lords in Total War: WARHAMMER III: particularly those who previously shared their factions with other Lords in WARHAMMER I and II, but will now enjoy a force of their own on the Immortal Empires battlefield.
We look forward to sharing more about Belakor when he joins the Immortal Empires battlefield, so keep an eye out for more information as August approaches! DEDICATED FACTIONS If youre a veteran of Mortal Empires, you likely know that a few of the iconic Legendary Lords at your disposal currently share factions and starting positions with other Lords, so were taking the opportunity to give several of them a role of their own: Volkmar the Grim The Cult of Sigmar: Embarking on a pilgrimage of zealousness by abandoning the petty squabbles of the Elector Counts in favor of sealing away the abominable Books of Nagash, Volkmar now resides in the lower Southlands. Unlike the Tomb Kings and Mannfred Von Carstein, its not the books themselves that offer individual effects; rather, the act of sealing books away increases his Zeal, strengthening the boons and power granted to Volkmar. Grombrindal The Ancestral Throng: Known for his hatred of the sadistic Dark Elves following Malekiths instigation of the War of the Beards, Grombrindal moved to Naggaroth. There, he stages his armies to enact revenge upon the Witch King. Helman Ghorst Caravan of Blue Roses: Ever clinging to the hope of discovering necromancies that could bring his brothers back to life, Helman Ghorst has moved eastwards in order to be closer to the coveted Nagashizzar fortress. Vlad and Isabella Von Carstein Sylvania: Unlike the other Legendary Lords, this power couple will be staying together in undead matrimony, but will be playable within the same campaign. If you choose Vlad as your Legendary Lord, Isabella will be automatically unlocked as a hero and vice versa. Sigvald The Magnificent The Decadent Host: Armed with his disturbing yet angelic beauty, Prince Sigvald is now a force unto himself within the Warriors of Chaos. He reclines in pleasure in the Northwestern Chaos Wastes, and has been bestowed with some tantalizing new features such as the ability to Seduce units, use Seductive Influence, and has access to Slaaneshs daemonic breed. Kholek Suneater Heralds of the Tempest: The ancient Dragon Ogre now resides north of the Mountains of Mourn, keen to seek out a monolithic settlement for his own dark designs. UP NEXT! Next week, well be answering the questions you asked last month in a special interview with the developers; you wont want to miss it! Well also be sharing details about another bit of content coming with Immortal Empires next week, so check back for more as we continue our march to August! |
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You can read through the full list of changes below, and then take the time to jump in and try them out in the latest build: [h3] Read the Full Update 1.3 Release Notes...[/h3] UP NEXT... The team is already hard at work on Update 2.0, which will bring a load of new features, DLC, and (of course) the debut of the highly anticipated Immortal Empires game mode. We have a load of new information coming your way in the weeks to come, so stay tuned and keep the hype rolling! HAVE FUN! We hope you enjoy Update 1.3! Remember to let us know if you encounter any issues and to follow our social channels (below) for more information and news about Total War: WARHAMMER III. See you on the battlefield! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
To provide context for WARHAMMER IIIs starting positions, we should also include the locations of the games poster daemons. Thats right: the hellspawn of the Chaos Gods will all enjoy new starting positions in Immortal Empires:
...JOINED BY FAMILIAR FACES Thats all the starting positions well be unveiling today, but well be revealing the starting locations of all 86 Legendary Lords on our social channels over the coming weeks. While some of these will have relatively minor (but exciting) changes like The Empire, others will see several factions jumping to entirely new pastures: UP NEXT! Next week, were offering an inside look at Belakor and the other new dedicated factions coming to Immortal Empires! Watch for more news (including the rest of the starting positions) on our social channels, and well see you on the battlefield this August! |
Several tweaks are also coming to Tzeentchs realm, specifically:
[h3]AI USE OF CHANGING OF THE WAYS[/h3] The AIs use of Changing of the Ways (Tzeentch) has been a notable pain point since the launch of the game. As such, two key changes are being made:
[h3]CATHAYAN FORMATION ATTACK[/h3] As promised earlier in the year, adjustments have been made to improve Cathays Formation Attack ability: both by adding additional melee defence and by updating the entity behaviour so that soldiers will more actively seek out engagements. [h3]KURGAN SPAWN RATES[/h3] Several changes are being made to prevent Kurgan Warband armies from spawning continuouslyoffering vigilant Cathayan players a chance to enjoy some well-earned moments of peace. [h3]MIAO YING NOW HAS EYE OF THE STORM[/h3] A much-requested fix, Miao Ying will now be able to access her Eye of the Storm ability when in dragon form, as intended! [h3]UNIT RESPONSIVENESS[/h3] Several changes have been made to improve unit responsiveness in the game: from how units navigate settlement entrances and react to retreat orders, as well as how large units and heroes interact via synced animations. [h3]AI FOCUS ON THE BACK LINE[/h3] An issue where AI armies would focus (almost exclusively) on backline units is being addressed to encourage more meaningful tactics on the battlefield. This should also address an issue during Siege Battles which would compel the AI to scale walls and march through defending units to enter the city. [h3]AI USING ABILITIES WHEN THEY SHOULD NOT[/h3] There are a handful of instances where the AI would utilize abilities where the player could not; that is not intended, so were ensuring that abilities are limited in the same way as they are for the player. [h3]PLAGUE ATTRITION[/h3] Plagues have been noted as exceptionally difficult to deal with, so were making some adjustments to the duration and strength of attrition effects. [h3]LAND & DOMINATION BATTLES ARE NOW IN RANKED[/h3] Matchmaking will now allow for both Land and Domination battles in ranked: more variety to test your skills! MOVED FROM 1.3 While there is plenty more fixes and features coming with 1.3 (all of which will be captured in the release notes) theres one project noted previously which has been bumped from the release. As with any project, we will continue to work on developing, testing, and implementing it as soon and safely as possible: [h3]INCREASING THE FREQUENCY OF FIELD BATTLES (CAMPAIGN)[/h3] We still want to ensure that there is a healthy mix of land, siege, and minor settlement battles as you play through the campaignparticularly based on player feedback about the number of siege and settlement battles. This will be fixed in a future update, and well let you know when we have an updated timeline as to when it will be ready. COMING JUNE 30! Finally, its time to address the big question: when can you expect Update 1.3? We promised that it would be kicking off Q3, and we are going to do just that: releasing it next Thursday, June 30th to usher in the new quarter! Dont worry: we still have plenty of news about Immortal Empires even as we prepare and release 1.3. We hope you enjoy these latest additions to Total War: WARHAMMER III as you wait, and well see you next week as we share more about both Immortal Empires and Update 1.3! |
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As you can see, on top of the enormous collection of content, there are plenty of new features and improvements on the way, including a new lease on life for many of the older Legendary Lords! (We'll be talking about each of these points in the weeks to come, so watch out for more deep dives into them in the future.) WHY WE'RE CALLING IT A "BETA" When Immortal Empires arrives this August, you'll notice that it initially appears with a BETA tag until such time as we feel it no longer applies. When we first mentioned this earlier this year, we noted some of the concerns being raised within the community about the decision: Will Immortal Empires be "finished" when it launches? These are all fair questions in the absence of the proper context, so we want to take a moment to explain why we made this choice and what you can expect from Immortal Empires when it actually arrives later this year. To begin, we need to talk a little about how Immortal Empires is built... In order to create the game mode, the development team had to collect and combine the content, features, mechanics, systems, and code from three different codebases into a single mega-campaign. Now, taking big chunks of content, data, and code from one game and porting them into another is always a challengespeaking from experience in this regardand takes a significant amount of time and tailoring to get all the pieces to play nice with each other and work properly. Even after the technical implementations are done, there are still bugs to find and fix, as well as a significant amount of playtesting to ensure that (as an example) one race isnt ridiculously under- or over-powered or that each races unique features and mechanics are working as intended. In short: Immortal Empires isnt just a "port" of content from one game to another; its a mountain of phenomenally change-sensitive, technical work. Here are a few examples of what's still being done as we speak:
These are just a few of the more visible items that we have to contend with, and there are many, MANY more that could be a blog (or, frankly, a novel) of their own. Were determined to get Immortal Empires into your hands, but we want to be realistic: it wont be the "final," finished product on day onejust as Mortal Empires wasnt at its launch in WARHAMMER II. Ultimately, this entire three-game project wont truly be complete for years to come, which is why we're initially launching it under the banner of a "BETA." Its worth noting that it WON'T be an opt-in beta; well add it right into the main game for WARHAMMER III, which means it won't divide the player-base across separate versions of the game or harm the multiplayer experience if you want to dive into the new mode. IMMORTAL EMPIRES: DAY 1 So, what will Immortal Empires be like come August? At present, our aim is for the mode to be fully "content-complete" in terms of the available Races, factions, Legendary Lords, units, and geography, as well as all the extra features and improvements noted in the "What's New" section, above. Youll be able to start a full sandbox campaign to play and conquer however you wish, use any Legendary Lord accessible (based on your game ownership) from any of the three games, or experiment with the older Legendary Lords benefiting from their revamp (especially Ghorst, *ho ho*). Given the sheer scale of the project, there are bound to be some visual and technical bugs, and well be providing a known issues list when Immortal Empires does go live. Nevertheless, we're confident that game mode will be massive, packed with content, functional, and fun on day one! THE EVOLUTION OF IMMORTAL EMPIRES The moment the Immortal Empires beta goes live, its life truly begins! In the years to come, we'll continue honing and improving it, adding new features and improving existing ones, and introducing new content to help it grow over time. Throughout this process, we'll want to hear from you about what you like and (yes) what you don't! We want to understand your impressions on things like the balance between factions, trends youre spotting across the campaigns you play, or anything that just rubs you the wrong way. Well set up dedicated feedback channels for you to provide your thoughts and will also be keeping a keen eye on the popular community hangouts like the Total War subreddit. Major patches will still arrive alongside new content packs as they did in WARHAMMER II, but well also be releasing interim patches between the content packs, as well. When we start seeing trends around certain topics and features in Immortal Empires, well bring those items to the forefront of the queue and react to your feedback as quickly and efficiently as we're able. With all that in mind: when the Immortal Empires beta goes live, the best approach is to consider this "Phase 1." Itll be the most enormous and varied strategic sandbox weve ever createdwith all the content you expect and moreand we know it'll only get better over time. More to come, so stay tuned for more about Immortal Empires and all the cool stuff coming toTotal War: WARHAMMER III! |
Did you catch the Immortal Empires teaser during SKULLS? We have LOTS to talk about for the Immortal Empires betaavailable to owners of all three Total War: WARHAMMER titlesand we'll be kicking off a series of info posts starting June 14th! Join us then for more! |
The Sale is on now until June 8th. Enjoy up to 75% off the Total War: WARHAMMER franchise! |
DISCUSS: Total War: WARHAMMER III on Steam That's it for now! We'll talk more about what's on the way in Update 1.3 next month, and will let you know when to expect it as we get closer to the date! See you on the battlefield! The Total War Team [hr][/hr][hr][/hr] HOTFIX 1.2[hr][/hr][hr][/hr]
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You can find the full list of changes here: [h3] Read the Full Update 1.2 Release Notes...[/h3] A REMINDER ABOUT MODS With an ever-growing number of *AMAZING* mods being created for WARHAMMER III, an important thing to remember with any new game build is that the custom mods youre running may stop working (at first) if they rely on any of the systems we've changed. If you encounter issues following the update, it is recommended that you verify the integrity of the files and temporarily disable your mods until any compatibility issues can be resolved. If, after that, your issues continue, then our support team is on call to offer guidance, work with you one-on-one, and get you in and playing! UP NEXT... Next up is Update 1.3, which will continue the game's growth with new fixes and features already in the works as well as additional changes based on the feedback we receive following today's release of 1.2. We'll provide more insight into the issues being fixed and updates on the way as we learn more over the next month, and will work to keep you updated as the list grows with new action items pulled from right here on the forum. And as we work on the next release, development continues on the massive project due later this year: Immortal Empires. We know you want to know more about what's on the way, and we plan to talk about *everything* in the months leading up to its arrival. There's a ton to cover: including what it is, what's different, when you can get your hands on it, and a bunch of other cool details that we can't wait to share... You'll hear more about Immortal Empires (and other content on the way) soon, but you can also read up on the first details in our recent look at what lies ahead for WARHAMMER III. HAVE FUN! We hope you enjoy Update 1.2! Remember to let us know if you encounter any issues, to check out the build overviews provided by some of our amazing streamers and YouTube creators, and to follow our social channels (below) for more information about everything to come. Well see you on the battlefield! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
Total War: WARHAMMER III invades macOS tomorrow! |
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You can find the full list of changes here: [h3] Read the Full Update 1.1 Release Notes...[/h3] As an important reminder: this is only the FIRST update for Total War: WARHAMMER III. There are still many, many years set aside to continue the growth and evolution of the game: including new features (Blood Pack, Immortal Empires, Even if you dont see something included in todays build, know that there are a variety of fixes, investigations, and projects still being worked on so they can be included in the game. Many of these are inspired by your discussions in the community, so continue to hold those discussions! We will keep working with you to paint a picture of what youd like to see in Total War: WARHAMMER III and continue building a game that we can all enjoy! We hope you enjoy Update 1.1.0, and well see you on the battlefield! The Total War Team For the latest news and announcements, don't forget to visit our official social channels. |
Please note that while you are playing on the beta branch, CROSSPLAY WITH THE WINDOWS STORE, EPIC, AND NON-BETA STEAM USERS WILL BE UNAVIALABLE. This is because you will be playing on a unique version of the game, which is incompatible with any other versions currently available. [h2]OPTING-IN TO THE STEAM BETA[/h2] Heres how to opt-in and download the special Steam Beta branch: Note that you can opt-out of the beta at any time by following the same steps while setting the beta branch to None. This will automatically remove the beta files and return you to the public, live build of the game (currently 1.0.2). [h2]KNOWN ISSUES[/h2] There are a few known issues you may encounter by opting-in to the wh3_public_test branch:
[h2]REPORTING ISSUES[/h2] While weve run our own tests on the build, theres always room for new problems to arise whenever its introduced to a new hardware/software environment. If you encounter any graphics or display issues related to this particular beta buildmeaning NEW issues caused specifically by this betaplease take the time to reply in the discussion thread, here: [BETA FEEDBACK] WH3 Public Test: ALT + Tab Crash Fix Discussion We will be monitoring this thread for both positive (the fix works) and negative (something went wrong) feedback about the build, so feel free to post about your experience on the forum so we can react in time for Update 1.1![h2]NEED HELP?[/h2] Finally, if you are experiencing a technical issue or a new issue launching the game, there are several resources for you to explore to work around the issues:
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These changes are intended to make the Souls race less urgent and give you the chance to approach the battlefield in different ways. We will, of course, continue to adjust the mechanics in the future, but look forward to seeing how these changes impact your experience as you jump in after 1.1. [h3]SUPPLY LINES[/h3] A prevalent issue reported by the community: a fix to address the bug where the upkeep cost of the Supply Lines mechanic would fail to update after disbanding your armies will be included in Update 1.1. [h3]INFANTRY RESPONSIVENESS[/h3] Another noteworthy topic is how infantry units turn and respond on the battlefield. While changes have been made that should improve the rate of responsiveness to (roughly) match that in Total War: WARHAMMER II, we still have work to continue improving the AI behavior in combat. Well have more news about this in future updates that well share with you later! [h3]FACTION BALANCE[/h3] As mentioned previously, the team will be making various tweaks to the different factions based on your feedback and the win rates of the different factions. There is a fine balance to walk between how strong a faction is perceived vs. how they perform on the battlefield, but we hope to learn from both as we buff or reduce a faction or specific unit(s). For perspective, heres a look at the win rates in ranked matchmaking and the multiplayer Domination mode: Here are some quick notes from the balance team as to how theyve chosen the initial balance tweaks of the different factions in 1.1:
What do you think? Well share exact details once weve locked them in for 1.1 and look forward to hearing what you think once you get your hands on them next month. [h3]BUG FIXES[/h3] With every build, we will be looking to fix, test, and package as many bug fixes into the build as possibleagain, working towards that strong baseline for Total War: WARHAMMER III. Update 1.1 certainly gives us the opportunity to tackle some of the key issues youve helped us identify; if all goes according to plan (i.e. everything passes testing and is confirmed to not have any side effects) heres a taste of some of the key fixes coming your way:
This is by no means a complete list: there are plenty of behind-the-scenes fixes and other fixes that require testing confirmation before were comfortable committing to their inclusion in the update. Well share the full list in Update 1.1, and encourage you to continue consolidating the bugs and other issues you find into threads here on the forum, or contacting our support team if youre experiencing technical issues. But waittheres more! While the Assembly Kit is still in the works as we prioritize our fixes to the core game, we are excited to share that well be aiming to release the mod manager and enable Workshop support alongside Update 1.1. We plan to continue expanding the toolset and options at your disposal in the months and years to come, but we hope this will kick-start the modding efforts of the community as we continue to work on official updates to the game. Beyond 1.1 What comes after Update 1.1? Well, this is only the beginning As weve mentioned throughout our posts, the goal at this very moment is to iron out the technical wrinkles, improve the stability and performance of the game, and adjust the balance and gameplay based on ongoing commentary from the community. This is all with the very specific goal of establishing a strong baseline for Total War: WARHAMMER III: one that supports the ongoing growth of the game with new content, new factions, and new modes for you all to explore. Like WARHAMMER II, our plan is to eventually pair large content drops with regular game updates: bug fixes, balance changes, and the sort. However, we are also looking to raise our game above WARHAMMER II by introducing major patch updates between our key DLC releases: allowing us to address bugs, balance concerns, and other adjustments on a quicker cadence than previous games. All of this is aimed at establishing a more reliable cadence of releases once weve established a strong foundation for the game and its future. Looking Ahead to the WARHAMMER III Roadmap We know that many of you are eager for a long-term roadmap of whats coming down the line, which very much includes many devs here at Creative Assembly who are excited to share our plans. We read you all loud and clear. Were in the process of pulling together a look at the year ahead that we hope to share you after the release of Update 1.1. Things are in flux at the moment as we rebalance the work on WARHAMMER III with future projects; so, once things settle and cement a bit, well be sharing more about the year ahead and a general what and when things will be coming to the game. Well let you know when we have that ready to go! Closing Out *Whew* Thanks for making it through this wall of information! We hope these posts are helpful for those of you looking to understand what were working on and working towards with the game. Well keep the information flowing and will continue adjusting how and when we communicate based on your reactions, feedback, and expectations! And again: thank you all for your ongoing support and passion to see WARHAMMER III reach its FULL potential! Theres certainly room to grow, but were confident well get there: with your feedback serving as guidance, and with all we have planned to expand and grow the Total War: WARHAMMER universe. Thanks to all of you who continue to be a part of the conversation, offer feedback with the quality of the game at heart, and help others who are having trouble playing the game. You are the core of this community, and we will continue to be your biggest fans as we work to improve your game! |
Whether youre experiencing issues or enjoying the game at its fullest, you are welcome to join us on our official channels where you can join the conversation with the rest of the community: DISCUSS: Total War: WARHAMMER III on Steam Finally: thank you for being a part of this journey, which is only just beginning... We have plenty more in store as we prepare both the fixes and brand-new additions to the game, and genuinely appreciate your patience, your passion for Total War and WARHAMMER III, and for your honest critiques as we build on the strong foundation established by the WARHAMMER series over the past six years. We share your excitement and eagerness to see Total War: WARHAMMER III grow, expand, and set a new standard for the series, and cant wait to join you all on the battlefield that lies ahead. Keep making your voices heard, and well be back here soon with more details of what lies ahead for the WARHAMMER team. See you in the Chaos Realms! The Total War Team [hr][/hr][hr][/hr] PATCH 1.0.2[hr][/hr][hr][/hr] [h2]GAME[/h2] [hr][/hr]
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[hr][/hr][hr][/hr] NEED HELP?[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. |
Good day, everyone! Following up with another quick note about the upcoming build schedule.
Following Patch 1.0.2, well talk a bit more about Update 1.1: the first major gameplay update for Total War: WARHAMMER III. This is aiming to include several bug fixes, balance tweaks, gameplay changes, and mechanical improvements to a variety of areas in the game. Here are just a few of the areas that will see improvements in 1.1:
Many of these changes are based on feedback from the communitywith many more of your comments, critiques, and ideas being worked into our future updates. Following 1.1, we'll provide a longer-term look at what's coming in the future. Its clear that *MANY* players are waiting to hear more about the Blood Pack, Immortal Empires, and other new content coming to the game, and were excited to share more about those projects once weve established a strong baseline for WARHAMMER III More information next week! Watch for it here and on our other official social channels. The Total War Team |
Good day, commanders! Its been about a week since we updated you about the teams current work plan, so we wanted to drop back in here with some inside insight into where were at as we continue to prioritize and package fixes for our next patch. Note that this is far from the *comprehensive* roadmap many of you are looking for right now, but dont worry: that will come later on as were able to shift our focus from establishing a strong baseline to adding future content to the game. Rather, we want to highlight our focus on the games foundation (right now), talk about some of the worst issues impacting certain players (and what they can do while theyre waiting), and when you can expect changes to the game in the near (and near-ish) future!
The list may look short, but introduces numerous fixes for complex issues in the underlying code of the game. This is a scary business, since making a change to one area of codeto the systems that make the game run or ensure that other code runs properlycan have a ripple effect into those other systems and mechanics. Think of it like trying to remove a single stick from the middle of a pile of sticks without moving them Its often difficult, if not impossible. With that in mind, our teams are testing the build thoroughly for any unforeseen impacts of the changes. The goal? To release a stable build for the game next weekcurrently targeting March 10but with the foreknowledge that we may hold it until March 17 to ensure that it doesnt introduce any worse problems into the game than what were aiming to fix. We will keep you informed of the timeline as things solidify, and encourage you to check out our ongoing list of known issues and workarounds if youre experiencing any of them right now. Game Crashes and Stability Ensuring youre able to play the game is our foremost focus, and we are continuing to work towards implementing fixes for the worst of the game crashes youve either brought to our attention on the forum orwith massive thanks to those who have done sosent along with diagnostic files to our support team! Crashes can emerge due to a range of factors: including conflicts within the games code to issues with the hardware or software programs of the players computer. This is why we recommend running through (at minimum) these basic troubleshooting steps if youre encountering issues: And, of course, if none of those solutions work, we want to hear from you to see what we can learn about the problem! There may be a factor weve not considered, and contacting us may not only result in a solution for you, but for others experiencing the issue, as well! Gameplay Issues Beyond the initial issues were working to solve, weve also been keeping track of all your commentary about the gameplay, balance, siege battles, the journey into the Chaos Realms, how auto-battles are resolved, and all the other aspects of the game you love, maybe-less-than-love, or would like to see updated/altered in the future. Weve been reading, listening, and taking notesparticularly those of you who have taken the time to explain the problem, how it impacts your play, and including constructive ideas where we can improve that experience. These posts are illuminating as we look to understand and improve improving a system in the game. So, to all of you: THANK YOU for setting a high bar; your contributions havent gone unnoticed To the point at hand: for all the gameplay concerns and feedback youve been providing, weve been pulling together lists and planning out the first big gameplay balance and bug-fix patch scheduled for early next month. Itll take time to come up with the full list of what will show up in the release, but well let you know more exact details as we get closer; stay tuned! On the subject of Denuvo... Another divisive topic of discussion weve noticed is in regards to Denuvo. While the team is *extensively* testing the product to determine its full impact on the game, there are a few misconceptions that have been presented as evidence that we would like to clear up:
With all of that in mind, we would ask that you be patient as we seek out answers in the matter. Calling for its removal and derailing otherwise constructive discussion threads is both disruptive and rarely adds any new or helpful information to the conversation at hand. As such, well be treating any off-topic comments about the technology as spam (per the Steam posting guidelines)issuing warnings as we work to provide a space for our players to have healthy, constructive, and (of course) critical discussions about the game. There are plenty of threads where you can continue to discuss the topic, but wielding it as a weapon of disruption is something we will be working to discourage. Patch Downloads on Steam Finally, weve also heard your feedback about the last update on Steam, which was only a few gigabytes but required a full and lengthy unpack of all the game files. In an effort to improve this experience, weve kicked off an investigation with the hope of preventing this issue from affecting future builds. The good news is that this only impacts the unpacking of the game, which means that youre not having to download any additional information beyond the initial patch. So, be patient, let it run, and well see what we can do to make things better in the future! Wrapping Up! We know that the first weeks after a games release can be bumpy, and we are continuing to listen, report, and represent your voice over here at Creative Assembly. Well be here on the forum to answer your questions, solve problems, and share information as we learn more, and appreciate everyone helping to communicate and build this community that will last for years to come! More to come! For now, well see you on the battlefield! The Total War Team |
Todays release contains the first handful of fixes we were able to safely package into an update across all our platforms, and is targeted at early reports of multiplayer and performance issues in the game. We are already working on another package of fixes coming your way soon and will announce more about that when we have a timeline we can share. As always, your feedback about the issues youre experiencing and the efficacy of these fixes are essential to our process, so dont forget to join us on our social channels to share your experience: DISCUSS: Total War: WARHAMMER III on Steam Thanks again for being a part of this journey; we look forward to all the changes still to come, and will be sharing more about the next steps in the near future! The Total War Team [hr][/hr] PATCH 1.0.1[hr][/hr]
[hr][/hr] IMPORTANT[hr][/hr] If you experience issues after downloading the update, please take a moment to verify the integrity of the game files to ensure there were no issues when downloading. You can find information on how to do so in this article. For any other technical issues, please feel free to reach out to our support team for assistance. |
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It's almost here! Total War: WARHAMMER III releases this Thursday, February 17th, and we want to be sure you're ready to step up and command your armies the moment they arrive! To that end, we've created this helpful map to give you an idea of when the game arrives in a time zone near you: |
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In case you missed it, we're sharing our recent Soul Grinder spotlight with everyone along for the ride up to the launch of Total War: WARHAMMER III. In this spotlight, we're introducing the SOUL GRINDER: a horrifying Daemon Engine you can unleash upon the battlefield to crush and consume your enemies! |
In Total War: WARHAMMER III, multiplayer is bigger than ever: with more players and more modes available than any previous entry in the Total War series. Three unique campaigns are available to explore by up to eight players:
Each campaign was designed with multiplayer in mind, and aim to provide a more focused campaign that can be completed in a shorter amount of time. For an in-depth look at the campaigns and new multiplayer features coming to Total War: WARHAMMER III, check out our special preview here: [previewyoutube=cFGT5MKWofE;full][/previewyoutube] Here's the tl;dr list of features you can look forward to as you join the battlefield:
We can't wait to join you on the battlefield, and hope you enjoy all the excitement, treachery, and triumph of Total War: WARHAMMER III! [hr][/hr] For the latest news and announcements, don't forget to visit our social channels. You can also join the ongoing conversation over on the official Total War Discord server! [h3]:Scroll: Discuss :easternromanempire: Twitter :thronescommander: Facebook :TheyWhoControlTheSpice: Instagram :Trophies: Discord[/h3] |
Meet The Daemon Princea Legendary Lord risen in the name of Chaos Undividedin our recent cinematic trailer: |