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Hey folks,
Were back with Hotfix 6.1.2, bringing a host of fixes and tweaks to Total War: WARHAMMER III. This update includes various improvements and adjustments, with notable faction balance tweaks for Kislev following Patch 6.1.
With that, lets get into it.
Steve Coleman // Senior Community Manager // Orc Choreographer
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Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Greetings folks!
Hot on the heels of Patch 6.1, we're back in the recording studio to chat about patches, betas and what's next for WARHAMMER III!
[previewyoutube=avVyfLV6YXI;leftthumb][/previewyoutube]
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hi folks,
We've just rolled out Hotfix 6.1.1, which primarily addresses an issue that was causing a crash on some modded campaigns.
For the latest news and announcements, drop by our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey folks, Patch 6.1 has now arrived in Total War: WARHAMMER III! Highlights include:
For the latest news and announcements, drop by our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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The Steam Spring Sale is here! From now until 20th March grab up to 75% off a selection of Total War: WARHAMMER and historical titles!
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
https://store.steampowered.com/app/364360/Total_War_WARHAMMER
https://store.steampowered.com/app/1937780/Total_War_PHARAOH/
https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/
https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/
Whether you're a Total War veteran, a newcomer to the series, or simply want to complete your collection, this is the perfect opportunity to grab a deal!
Sale ends Thursday, March 20th @ 6PM GMT/11AM PT
The Total War Team
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Hey folks,
In today's blog I have Rado back with me to catchup with you all on how our recent Campaign AI Beta went, what weve learned, and what were already working on for the next edition of that Beta.
Before we get to that, a heads up that weve moved back our planned release of Patch 6.1 from mid-March to Tuesday, March 25. As always, we want to ensure that our updates are as solid as they can be, and as shared in our recent 6.1 Dev Blog, weve got plenty of big updates coming to Kislev and Tzeentch, plus new free units on the way, and want to make sure they get the full love and care they deserve before landing in-game!
On which note, William asked us to pass on his thanks to you all for the love shown to our placeholder art!
As a follow-up to the 6.1 preview blog, we wanted to let you know that we heard your feedback around Mother Ostankyas campaign starting position. The team have added a new option to her campaigns that allows you to return to Kislev if you wish to do so.
Well have more on that in the coming weeks, but for now, head to the full blog to get the latest from Rado on the Campaign AI beta:
READ THE FULL BLOG
Steve Coleman // Senior Community Manager
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Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey folks,
The time has come for us to talk more about whats coming to Total War: WARHAMMER III in Patch 6.1, and today we have one of our talented Designers here to shed some light on the changes and additions you can expect to see when it arrives in mid March.
Before we hand over the mic, wed like to say a huge thank you to everyone who has opted in to our Campaign AI Beta on Steam over the past few weeks. Weve had some great feedback that were already hard at work parsing through, and will be closing this current round of Beta testing this Friday 28th February at 11:00 GMT. The Beta feedback survey will remain open until Sunday 2nd March at 21:00 GMT, so if you havent already, please do take a few minutes to share your thoughts with us and have your voice heard to help shape the future of Campaign AI. Well be in touch in the near future with an update on our next steps, and hopefully set a date for the next Beta round.
With that said, its time to hand over to Will to talk more about whats coming with 6.1 in mid March.
Enjoy!
PATCH 6.1 DEV BLOG
The Total War Team
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Hey folks!
To celebrate Total War: WARHAMMER III turning 3 the other day, you can now grab a selection of Total War: WARHAMMER titles with up to 75% off until 27th Feb!
https://store.steampowered.com/app/364360/Total_War_WARHAMMER/
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
Sale ends Thursday 27th February @ 10AM PST / 6PM GMT
For the latest news and announcements, don't forget to visit our official social channels.
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Greetings folks,
Hotfix 6.0.5 has just dropped for Total War: WARHAMMER III, bringing with it a suite of improvements and fixes. Here are some highlights:
For the latest news and announcements, drop by our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Total War: WARHAMMER III is 3 years old today! Thank you to all of you who have been a part of this journey so far, whether you joined on day 1 or day 1095!
[previewyoutube=49FQJ0pOL_Q;full][/previewyoutube]
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey Folks,
At the tail end of last year, you saw us run a few of our Hotfixes out for Total War: WARHAMMER III via the Beta function on Steam. This was invaluable for our teams as we readied some necessary game updates during the rollout of Omens of Destruction, and helped us catch some last minute feedback from you and ensure our updates were on point. Whilst we havent needed to pull on that lever quite so much since we got back into the swing of things in 2025, it has encouraged us to think about even more ways that we can involve you in some of our more complex game changes, and work closer with you all to bring more improvements to the game.
To that end, tomorrow (February 13th) we will launch a new public Beta Branch for Total War: WARHAMMER III via Steam. This Beta will allow you to experience and provide feedback on the latest improvements to our Campaign AI, where your insights and experiences will help us refine and enhance the game. To understand what changes were making, youll read about all of the science from Principal Technical Designer Radoslav Borisov down below, and if you check back on this post tomorrow, youll find detailed instructions on how to access the Beta at the foot of this post.
Well run this Beta for around two weeks initially, bringing it to a close around February the 26th. Itll be running on a modified version of the live game that youre already playing today, so this Beta wont be used to test any additional upcoming changes to the wider game, and well be encouraging folks to start fresh Campaigns for this test in order to check best on how our changes are performing.
Tomorrow, well be opening a new sub-forum over on the Total War Forums to gather your feedback on the Campaign AI fixes and improvements that were looking to make, alongside a survey that will run throughout the Beta that will invite players to share their feedback directly with us. Well post that survey link in the news feed of the Beta version of the game itself, but if you check back tomorrow, well have updated our posts so that youll have direct access to it on your other devices, in case youre looking to complete it after spending more time with your thoughts.
At the conclusion of this first Beta at the end of February, well comb through all of your feedback, pour over the data our side, and come back to you to talk more about where well be looking to make improvements and to bring further changes. If all goes well, were planning a second round of testing with an updated Beta sometime later in the Spring. Please keep in mind that this is our goal, and to expect direct comms from us if this timeframe has to shift. Campaign AI improvement is a big, and complex topic, and our goal is to break it down into smaller pieces and address them with player feedback front of mind so we can deliver improvements that you want in a sustainable way.
To those who do look to get involved, thank you in advance for your participation in this Beta!
READ THE FULL BLOG HERE
The Total War Team
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Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Greetings folks!
As alluded to earlier in January, we're back with another hotfix for Total War: WARHAMMER III. Hotfix 6.0.4 introduces a plethora of fixes and tweaks to improve your gameplay experience. Here's a couple of highlights from this hotfix:
For the latest news and announcements, drop by our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey everyone,
We hope you all had a fantastic festive break and New Year celebration!
At the end of 2024 we rolled out Hotfix 6.0.3 as an opt-in Beta for you to try over the holiday period. We're pleased to announce that we've now rolled this hotfix out to all players, including one additional fix:
For the latest news and announcements, drop by our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Happy holidays from all of us in the Total War team! May 2025 bring many Decisive Victories!
The Total War Team
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Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey folks,
Before we say our goodbyes to 2024, we just want to say one more thing - Thank You
Here's a letter from the VP of Total War, and a look at your year across our games.
Read the blog here
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey everyone,
Weve been continuing to listen to your feedback since the release of Update 6.0 and its subsequent hotfixes, and have been working on a number of adjustments for Skulltaker to address some of your concerns.
Our aim is to release these as part of our first hotfix in the new year, currently scheduled for late January, but we wanted to give you the chance to get an early look at some of these changes so have added a new opt-in Beta for Steam users, allowing you to try them out over the Holidays along with some other fixes and adjustments that have already made it in.
Once were back in the new year well be cracking on with our work on this hotfix, getting some more fixes added in and completing our testing to ensure everything is working as intended.
For now, lets take a look at whats included in this Beta release.
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Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey folks,
Weve just rolled out Hotfix 6.0.2 for Total War: WARHAMMER III to all players, bringing with it a number of adjustments following on from last week's Update 6.0, including fixes to Ogre Camp and Vampire Counts stances, some improvements to one of Golgfags victory conditions and much more, as well as fixes for those known issues originally detailed in our message last week.
Note: If you previously opted in to the Beta version of this hotfix on Steam, your game will automatically switch to the full release version. You do not need to take any action. Players who were previously playing in the Beta will note that we have added two additional changes since we launched the Beta, which are marked in italics in the main post below. We want to thank everyone who downloaded this Beta and checked it out this week!
On top of the changes detailed in the release notes published earlier this week, we've also added Squig Herds and Black Orc Big Boss units to the core Orc & Goblins roster in all of our products which share this faction as a part of this Hotfix.
These units will be added free of charge to anyone who didn't already have them as part of that change, ensuring that you can use Gorbad's tactics 'Light 'Em Up!', 'Erd Mentality', and 'Lead da Charge!' for players running his Campaign.
Our design intent was always to allow for Gorbad to have lots of variety in the units at his disposal to make best use of his tactics. On being made aware of this oversight, we've taken action to put things right.
We will be reviewing the rest of the feature, and will be back again with further changes as part of us better testing our content for the future.
Please accept our apologies for only now spotting this issue!
With all that said, let's dive into the full list of what's included in this Hotfix.
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The Steam Winter Sale is now on until 2nd Jan. Grab up to 90% off Total War titles and DLCs. Go on, treat yourself, you deserve it!
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
https://store.steampowered.com/app/364360/Total_War_WARHAMMER/
Check out all the deals here
Sale ends Thursday 2nd January @ 11AM PT/6PM GMT
For the latest news and announcements, don't forget to visit our official social channels.
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey folks,
Our QA teams are currently hard at work doing their final testing for Hotfix 6.0.2, and its our aim to publish this update this Friday, 20th December, so that we can get these changes out to you before we power down for the Holidays. This hotfix brings with it a number of adjustments following on from last week's Update 6.0, including fixes to Ogre Camp and Vampire Count stances, some improvements to one of Golgfags victory conditions and much more, as well as fixes for those known issues originally detailed in our message last week.
Whilst were completing all our own final checks, if youre a Steam user weve given you the opportunity to download this hotfix right now as an opt-in Beta branch, allowing you to take an early look at what were changing, and press on with your campaigns. Instructions on how to do this can be found at the bottom of this post.
If all goes well, well release this Hotfix to all players on Friday, and anyone who opts into the Beta will be able to continue with any campaign progress they make in the meantime. If we need to change up our plans, well be loud across all our community channels with revised timing for the update.
Lets dive straight into whats included!
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Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Spruce up your desktop in time for Omens of Destruction with our latest wallpaper drop!
Head to the Rewards section of the CA Community to download now!
CA Community Rewards
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Hey everyone,
Weve adjusted our hotfixing plans slightly to prioritise the splash attack issues that have been present since the release of Update 6.0. We have just rolled out Hotfix 6.0.1, which addresses these issues:
For the latest news and announcements, drop by our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Four contenders, each staking their claim for the coveted title of 100th Legendary Lord.
Golgfag, Skulltaker, Gorbad, Arbaal. Who will come out on top? There's only one way to find out...
FIIIIIGHT!
[previewyoutube=8EqoO8e7PJE;full][/previewyoutube]
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Greetings folks,
The day is finally upon us! Golgfag, Skulltaker and Gorbad have joined the fray - Omens of Destruction has arrived in Total War: WARHAMMER III alongside Update 6.0!
https://store.steampowered.com/bundle/46584/Total_War_WARHAMMER_III__Omens_of_Destruction
https://store.steampowered.com/app/2574900/Total_War_WARHAMMER_III__Gorbad__Omens_of_Destruction/
https://store.steampowered.com/app/3130740/Total_War_WARHAMMER_III__Golgfag__Omens_of_Destruction/
https://store.steampowered.com/app/3130750/Total_War_WARHAMMER_III__Skulltaker__Omens_of_Destruction/
PLEASE NOTE: Although every effort will be made to get the bundle link up and running as close to 3PM GMT as possible, there may be a slight delay in the link being accessible. If you have trouble accessing the link at 3PM GMT please wait a moment and try again.
Check out the launch trailer now:
[previewyoutube=OD5lbyN-EG0;full][/previewyoutube]
If you haven't already, you can read the full release notes at the link below:
UPDATE 6.0 RELEASE NOTES
Whose campaign will you be jumping into first? We look forward to hearing about your exploits!
See you on the battlefield!
The Total War Team
[hr][/hr][hr][/hr]
For the latest news and announcements, drop by our official social channels.
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Cunning, Brutal, Unrelenting.
Outmanoeuvre your enemies with your brutally cunning plans and lead the ultimate WAAAGH! as Gorbad Ironclaw
[previewyoutube=HMrBhXDjamE;full][/previewyoutube]
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Greetings, Total War community!
This week da boyz are back in town as we discuss warrin, Warbosses and WAAAGHS! - please welcome Omens of Destructions final Legendary Lord, Gorbad Ironclaw. Packing a terrifying mix of strength and intelligence (for an orc), hes an Emperor slaying Warboss who burned Solland to the ground and is back to show the rest of the WARHAMMER world how to get invasions done propa.
As always, if you happen to have missed our previous blogs about Skulltaker, Golgfag or Arbaal, then just click on their respective names to check them out now!
We'll be back tomorrow with Gorbad's gameplay showcase which premieres at 3PM GMT, so remember to check back then to feast yer eyez on 'iz video!
[previewyoutube=HMrBhXDjamE;full][/previewyoutube]
Until then, let's dive in to Gorbad's introduction...
GORBAD IRONCLAW
The Total War Team
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Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Greetings, Total War community!
Welcome to our next instalment of the Omens of Destruction blog series.
Hes the ultimate Chaos Warrior, one of the most ferocious of Khornes mortal servants who has sent untold thousands of skulls to the Brass Citadel with the blade of his axe. Undefeated for millennia, the Destroyer of Khorne is coming to WARHAMMER III in a storm of fury and destruction.
Introducing....
ARBAAL THE UNDEFEATED
Now that you've been formally introduced, keep an eye on our community channels linked below for some extra little info about Arbaal, including his starting position and Lord select screen!
Next week we'll be getting ready to krump some heads with Gorbad, gits! Stay tuned.
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
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Loud, Boastful, In-charge.
Become the greatest Mercenary and shape the outcome of conflicts across the world as Golgfag Maneater
[previewyoutube=AUGNU2wx0zw;full][/previewyoutube]
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Greetings, Total War fans!
Were back for our second in-depth exploration of Total War: WARHAMMER III Omens of Destruction.
This week, the smell of battle, belching and barbequed man-flesh permeates the air as we welcome a significant reinforcement to the Ogre Kingdoms army, Golgfag Maneater, the notorious mercenary captain whose renown has inspired all other Ogre mercenaries to adopt the title of Maneaters, alongside his fearsome forces.
Read the full blog here!
Golgfag's gameplay showcase will premiere at 3PM GMT this Thursday 5th December, so be sure to check back then to feast your eyes on how this mean mercenary plays!
[previewyoutube=AUGNU2wx0zw;full][/previewyoutube]
Later this week we'll be back with our Free-LC blog featuring the Blood God's Destroyer, Arbaal the Undefeated, so until then, we'll see you on the battlefield!
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
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Hunter, Deliberate, Relentless.
Seek out and slay the most powerful heroes of the WARHAMMER world as Skulltaker
[previewyoutube=HSCGDfZnupk;full][/previewyoutube]
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social
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Ere, you lot!
The first of our Omens of Destruction Legendary Lord blogs is all about daemons, decapitation and hero-dueling as we cower before Khornes newest servant. Known as the slayer of kings, the blooded wanderer and Khornes champion, Skulltaker is a character as infamous as he is deadly given his fearsome reputation for defeating the strongest foes throughout the world and adding their skulls to his cloak in an act of eternal torment.
Read the full blog here!
Join us tomorrow for the premiere of our first gameplay showcase where you'll get to see Skulltaker in action!
[previewyoutube=HSCGDfZnupk;full][/previewyoutube]
Next week we'll be back with our next blog focused on Golgfag Maneater and the changes coming to Ogre Kingdoms, so keep an eye on our channels for more!
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
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Greetings Total War fans and music lovers!
Today we're giving away the Omens of Destruction trailer soundtrack for you to listen to whenever you like!
Claim it now in the Rewards section of the CA Community
https://community.totalwar.com/rewards
Enjoy!
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam Discussions X Facebook Instagram Discord
Oi gits!
It's the moment you've been waiting for! Omens of Destruction, a showdown of daemons, delinquents, and detestables, featuring Khorne, Ogre Kingdoms, and Orcs & Goblins arrives in Total War: WARHAMMER III on December 12!
Over thenext few weeks we'll be talking more about the Legendary Lords, battle units and campaign features in our blogs and gameplay showcases, as well as the awesome free content that you can look forward to with this upcoming DLC and game update.
Watch the trailer:
[previewyoutube=83chO9NuWAg;full][/previewyoutube]
Just like with Thrones of Decay, you'll have the choice of purchasing each faction's content individually, or the full Omens of Destruction package as a bundle.
Wishlist now:
Golgfag: https://store.steampowered.com/app/3130740/Total_War_WARHAMMER_III__Golgfag__Omens_of_Destruction
Skulltaker: https://store.steampowered.com/app/3130750/Total_War_WARHAMMER_III__Skulltaker__Omens_of_Destruction
Gorbad: https://store.steampowered.com/app/2574900/Total_War_WARHAMMER_III__Gorbad__Omens_of_Destruction
See you on the battlefield!
The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
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Greetings folks!
Thanks for your feedback in the wake of Patch 5.3's release. We've been keeping a close eye on your comments regarding Magic Items in particular, and today we've rolled out Hotfix 5.3.1 which includes, alongside a number of bug fixes, some rebalancing for some of these items. We'll continue to monitor your feedback regarding these, so do keep letting us know your thoughts once you've got your hands on the changes.
We expect our next release to be 6.0, and though our teams will of course be monitoring for any unexpected errors that require an additional hotfix, our heads are now down for the final stretch on the road to the release of Update 6.0 and the next DLC! In case you missed it, you can watch our latest dev chat video for some more details on what's coming.
Without further ado, let's look at today's changelog:
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Hey folks!
Back in June we put out our first "What's Next?" video, where you heard some of the WARHAMMER III development team to reveal the first details about our next DLC. You guys seemed to like it, so we went and did another one, and invited Mitch along to talk about our interim patches too. You also seemed to like this, so the question is; are you in the mood to hear even more about the next DLC and update 6.0?
No? Oh okay, fair enough, guess we'll sign off now then...
But wait... if you DID happen to be interested, then you'll be happy to know we have another video for you! This time we are joined once more by a familiar face, Senior Game Director Rich Aldridge, for an update on development, along with Designer Josh King and Project Audio Director Chris Goldsmith, to dive a little deeper into their respective disciplines and what they've been working on for this upcoming DLC and update 6.0. (We're even in a snazzy new studio!)
Come for the DLC news, stay for the gross sound effects and shouty voices...
[previewyoutube=jonQ2jNsVos;full][/previewyoutube]
We have a lot more goodness coming your way towards the end of the month, including the first official DLC trailer, some tasty blog content, and a deeper look at the new Legendary Lords in their respective gameplay showcases. We'll also have some giveaways kicking off over on Discord where you'll have multiple chances of winning codes for the DLC on launch!
If you want to keep up to date with all of this, then be sure to join the official Total War Discord server and follow our social channels linked at the bottom of this blog.
Until next time, we'll see you on the battlefield!
Steve Coleman (KingGobbo) // Senior Community Manager
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Greetings!
Patch 5.3.0 for Total War: WARHAMMER III is now live!
For the latest news and announcements, drop by our official social channels.
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Hello everyone, Mitch here, Design Director on Total War: Warhammer III, back with another dev blog - this time for patch 5.3!
Having now seen your reaction to patch 5.2 I can say its been really wonderful; it was inspiring to see all of your reactions to the new content, reworks and fixes and in particular your excitement for the future of the game. Speaking of the future, were already well underway with patch 5.3 and so Ill walk you through the changes and additions coming as part of our next patch, before that touching on the topic of game balance as well as taking the chance to acknowledge some of the feedback weve seen following 5.2 and our recent Dev Chat video where among other things we asked for more of your thoughts.
The Total War Team
Read full 5.3 Dev Blog here
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Greetings,
Today we're releasing Hotfix 5.2.7, which includes several bug fixes and adjustments to enhance your gameplay experience.
Check out the full details below:
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Hey folks,
We're releasing another hotfix today to address a couple of emergent issues:
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Greetings folks,
Today we're rolling out Hotfix 5.2.5, bringing with it a variety of bug fixes and tweaks to improve the gameplay experience.
Read on for the full details...
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Hey folks!
The SEGA Publisher Sale is now live on Steam! Grab up to 75% off a selection of Total War titles from now until 26th September!
TAKE ME TO THE DEALS!
https://store.steampowered.com/app/364360/Total_War_WARHAMMER/
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
The Total War Team
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Greetings folks,
We're back with a small but important update for Total War: WARHAMMER III. Today, we're rolling out Hotfix 5.2.4 to address a specific issue that has been affecting some of you during your Warriors of Chaos campaigns.
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Greetings folks!
Back in June I sat down with Rich, Sean and Victor from the WARHAMMER III development team to share some juicy new details on what's coming to the game in the next DLC, as well as our approach to interim patches coming between now and the next DLC's arrival. In case you've been living under an Ogre-sized rock these past couple of months, you can check it out right here.
Recently I hopped back on the sofa to chat with Rich and Sean, plus Design Director Mitch Heastie, to chat more about what's coming in 6.0 get some insight on what sort of content you can also expect to see in our future interim patches.
Allow your eyes to absorb it here:
[previewyoutube=LTHkI2GSVJw;full][/previewyoutube]
As with last time, this is a pretty new format for us, so please do share your thoughts with us along with any suggestions on what you'd like to see more of next time!
You can also head over to the official Discord server and the CA Community to share your hopes and dreams regarding future refreshes and reworks. Who knows, maybe Mitch will agree with you and make some magic happen!
We aim to be back with more news on our next major patch, 5.3, towards the end of October, so until then, we'll see you on the battlefield!
Steve // Senior Community Manager
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Greetings folks,
Weve just rolled out Hotfix 5.2.3 which brings a pretty hefty number of fixes and tweaks to the game.
Let's see what we've got today:
[hr][/hr]
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Greetings!
Patch 5.2.0 is here, bringing a wealth of new content to Total War: WARHAMMER III. This update is the first to include some little "refreshes" of legacy content, as detailed in Mitch's 5.2 dev blog we shared last week.
Patch 5.2 Dev Blog
This patch also includes a number of bug fixes and quality-of-life improvements, including a rework of the definitions for our rollback builds on Steam, which will make it easier to identify and select the version you need, should you need it.
Heres a glimpse of whats new:
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Hi everyone!
I'm Mitchell Heastie, Design Director on Total War: WARHAMMER III, and today I want to share with you some of the things I've been working on. This will be a developer diary that gives you a look into what is coming as part of Patch 5.2 and this time around I'll also talk a little bit wider than that about what to expect going forward for our updates and how you can help shape them.
First though a bit of backstory. When I think back to the very first DLC we ever made for the Total War: WARHAMMER trilogy, Call of the Beastmen, there was a moment where Rich and I discussed adding the moon cycle mechanic to the race. At the time this seemed like a tiny addition, and indeed it was compared to the kind of features we do now, but I always consider that moment monumental as for me it was the first instance of us pushing a boundary, trying to do something a little bit different that we hadn't done before, to add more than was originally planned, and we did it just because it was cool, we thought players would like it and we wanted the DLC to be as special as it could be.
I think it's that moment that set us on a path to try to do more for all new content, to keep pushing our own expectations for what new content for the game could be, to always be on the lookout for what special idea we could do next, and I really do believe it's that precedent that created a mindset for what got us here now with the absolutely insane scale of content we have. This way of working, to always be pushing, meant that over the years we tried a lot of new things, some that didn't work so well, others that were massive successes, but all the while our content was growing in scope and complexity, and we were learning.
This you will all know by now has had a few effects; I think our content got better over time, which is fantastic, but this improvement has meant that the content we created in the past grows more outdated as time progresses, either because it was made without the knowledge, lessons, or technology we now have. This is where your, and our, desire for the old content to be reworked or updated comes from - not failure, but progress and success. It's something we've been cognizant of for a long time, hence our many reworks and updates, and it's something we want to continue to do going forward.
I think it's a blessing to be able to have such a vivid view of how you as a designer, and as a team, have improved in your craft over the better part of a decade, but of course that does mean we have some work to do. Let's talk about that work.
The Total War Team
Read full 5.2 Dev Blog here
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Greetings folks,
We've just rolled out Hotfix 5.1.3, bringing with it a pretty hefty range of bug fixes and tweaks.
Read on for the full rundown of what's included:
[hr][/hr]
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Greetings all!
We've just rolled out Hotfix 5.1.2, addressing a number of issues identified in the wake of Patch 5.1.0 and Hotfix 5.1.1.
Here's what we've got today:
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Greeting folks,
Today we're rolling out Hotfix 5.1.1, addressing a number of issues that have come to light since the launch of Patch 5.1, as well as some additional balancing.
Here's what we've got for you today:
[hr][/hr]
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[hr][/hr][hr][/hr]
Sale ends Thursday 11th July @ 11AM PT/6PM BST
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Hey Folks,
As revealed only a few short weeks ago, our next DLC for Total War: WARHAMMER III brings Khorne, Ogre Kingdoms, and Orcs & Goblins to the centre stage.
Today were thrilled to be sharing more insight into what you can expect when this content releases at the end of 2024, the Legendary Lords that are set to lead each faction (alongside some sneak peeks at a couple of key units), and how were using this time between now and the launch of this DLC to cast our eyes back onto the core game experience and to ask ourselves, and you, what changes and experiences we can bring to that.
Watch the full conversation with Senior Community Manager Steve Coleman, Senior Game Director Rich Aldridge, alongside DLC Lead designer Sean Macdonald, and Associate Game Director Victor Dosev right here
[previewyoutube=fix3FvsmplA;full][/previewyoutube]
As talked about by Rich in this Development Update, our next DLC takes place entirely within Immortal Empires, and wont feature a new campaign for The Realm of Chaos. Well continue to support campaigns in The Realm of Chaos regardless in our updates and hotfixes, ensuring that the experience is always fun, balanced, and available to old and new players alike, but we wanted to make sure everyone understood our direction for the game moving forward.
Its also been a while since we talked to you so directly in this style of content, so please do share your thoughts and feedback on the format of videos like this too as wed love to hear from you, and love to keep showing up on your screens just like this in the future.
Well return in the late summer with another development update from the teams, letting you know how were getting on with our work and to lift the curtain some more on the work we have in progress.
Meanwhile, weve just launched Update 5.1 for all players, bringing best boi Karanak to the roster alongside a tonne of fixes, balance passes, and improvements to the game. In the coming weeks, were looking to release a Hotfix to help tidy up a few latent issues weve spotted since the Update went live, and well keep you updated on future our releases as we roll out each one.
Were otherwise especially keen to hear how youre feeling about todays news, so please do join us over on the Official Total War Discord, and the Total War Forums to share your feedback, and pose all-new questions for us to look at answering in the future.
See you on the battlefields,
Freeman // Head of Community
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Greetings everyone!
Patch 5.1 is live and Karanak is ready to join you on the battlefield! (Just don't forget the pats and treats)
Find out how to claim Karanak here:
How to claim Karanak FAQ
We've also made some amendments to yesterday's patch notes, with a couple of extra items and some tweaks to the abilities sections to make the changes clearer - for those who missed them yesterday, you can read the full list in our Patch Notes 5.1.0 blog post.
We'll be back soon with more news, so until then, we'll see you on the battlefield!
The Total War Team
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Greetings folks!
Patch 5.1 is finally upon us, arriving Tuesday 25th June, and with it comes the baddest good boy there ever was - Karanak, the three-headed Hound of Vengeance - as a FREE Legendendary Hero!
In anticipation of tomorrow's release, you can now check out the full list of changes coming in Patch 5.1.0 in our comprehensive Patch Notes.
Read Patch Notes 5.1.0
Following the release of Update 5.1 tomorrow (we're expecting to release this at 11AM BST, Tuesday 25th June), look forward to us returning to you this Wednesday with a look at What's Next in Total War: WARHAMMER III. We're excited to share with you all more news about our next Update, and to give some more detail around the additions we're making to Khorne, Ogres, and Greenskins.
Until then, we'll see you on the battlefield! (Karanak says woof woof woof)
The Total War Team
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Karanak picked up the scent! There's no more hiding...
Our latest free WARHAMMER III Legendary Hero slips his leash (leashes?) on June 25th!
Are you adding Karanak to your roster?
The Total War Team
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Hey everyone,
We've got a couple of quick fixes for you today in Hotfix 5.0.5, focused on Black Arks.
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UPDATE 04/06/24 @ 14:35 BST:
We're aware that the fix to Anvil of Doom melee attacks seems to have slipped through during the hotfix deployment, and are investigating. Thanks for your reports and patience while we look into it, and sorry for any confusion caused!
Greetings!
We've just rolled out Hotfix 5.0.4.
Here's what we've got today:
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Warhammer's Skulls event is back with its annual Steam sale!
Grab up to 75% off the Total War: WARHAMMER franchise and DLC until Friday, May 31st @ 10AM PST/6PM BST!
https://store.steampowered.com/app/364360/Total_War_WARHAMMER/
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
Check out all the deals here
The Total War Team
Sale ends Friday 31st May @ 10AM PST/6PM BST
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Who let the dogs out?
Karanak, the three-headed Hound of Vengeance, is coming soon to Total War: WARHAMMER III as a free Legendary Hero!
[previewyoutube=G2NDDhUp8kI;full][/previewyoutube]
The Total War Team
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Greetings!
We've just rolled out Hotfix 5.0.3, bringing with it the changes to Age of Reckoning which we mentioned in our past updates, alongside a plethora of tweaks and fixes!
Here's what we've got:
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Greetings!
We've just rolled out Hotfix 5.0.2 to tackle some more issues that arose since the launch of Update 5.0 and Thrones of Decay, including the instability issues mentioned last week.
Here's what we've got:
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Greetings folks,
Before we reach the weekend, we wanted to get a single line hotfix out to address a critical issue that we spotted earlier in the week for new players that are making their way through the Prologue. Hotfix 5.0.1 is now live for all users here on Steam, with other platforms following as soon as were able too.
For posterity, heres the single fix that were addressing in this update:
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Thrones of Decay has arrived, so it's time to get better acquainted with Epidemius!
Learn how to unlock your FREE Legendary Lord in our FAQ.
The Total War Team
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Greetings!
We're excited to announce that Thrones of Decay, the latest DLC for Total War: WARHAMMER III, is OUT NOW alongside Patch 5.0!
https://store.steampowered.com/bundle/39887/Total_War_WARHAMMER_III__Thrones_of_Decay/
Check out the launch trailer below:
[previewyoutube=N_Pnd9fZGLw;full][/previewyoutube]
If you haven't already, you can check out the full patch notes in our blog post below to see the full list of changes coming in Patch 5.0.
Patch Notes 5.0.0
It's been an absolute pleasure seeing your reactions to this new content as we've revealed it over the past few weeks, and can't wait to see how you get on playing as Tamurkhan, Elspeth and Malakai!
As always, we'll be listening out for your feedback after launch, so head over to the CA Community or the official Total War Discord server to share your thoughts.
If you run into any bugs or issues after updating, please report them in our dedicated bug reporting area of the CA Community.
Thanks once again for your ongoing support, and we'll see you on the battlefield!
The Total War Team
[hr][/hr][hr][/hr]
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"Inventive, quirky... doomed."
Sit back and watch the fireworks as we go hands-on with Malakai Makaisson in our final Thrones of Decay gameplay showcase!
[previewyoutube=STU2fFLXxgc;full][/previewyoutube]
The Total War Team
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Hello, Total War: WARHAMMER community! Welcome to the final instalment of the Thrones of Decay blog series. Much like Grandfather Nurgle, we come bearing gifts, but thankfully not ones of a pestilent nature. Instead, we have some exciting free content to dive into detail about, all of which youll get to experience for free when Patch 5.0 arrives alongside Thrones of Decays launch on April 30th.
But before we get to that; If youve been with us these past few weeks, youll no doubt know that our next DLC is shaping up to be a showdown of mohawks, maggots and machines as we welcome exciting new content to the rosters of the Empire, Dwarfs and Nurgle. Click on the links below in case you missed it to get a detailed look at the new paid content, as well as details on the free race updates.
https://store.steampowered.com/news/app/1142710/view/4169844395592747184
https://store.steampowered.com/news/app/1142710/view/7057778465253156581
https://store.steampowered.com/news/app/1142710/view/7057778465253376816
Learn more about free content in our blog:
[url=Check out our latest blog for the lowdown on the free content coming to Total War: WARHAMMER III when Patch 5.0 lands alongside Thrones of Decay on 30th April!
The Total War Team
Read the full blog here
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Greetings!
This week, were delving into the final Legendary Lord to arrive in Thrones of Decay, for doing otherwise would end up with each and every one of our names in the Dammaz Kron. The Dwarfs are taking grand engineering to the next level, and with the caliber of mighty machines this guy builds, you'd be wise not to find yourself in the Great Book of Grudges.
Introducing...
Malakai Makaisson!
The Total War Team
Read the full blog here
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"Mysterious, powerful... and a bit creepy."
It's time to get better acquainted with the Graveyard Rose in our Elspeth von Draken gameplay showcase. (Did we mention she wields a dragon laser?!)
[previewyoutube=qoR10nc2zcE;full][/previewyoutube]
The Total War Team
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Greetings!
Were back this week with our second deep dive into Thrones of Decay. Having royally infested ourselves with Nurgles blessing last time, we thought it appropriate to take a refreshing trip to the Gardens of Morr with the Empires latest Legendary Lord; Elspeth von Draken.
And though you may have heard some rumblings already, were delighted to confirm that Thrones of Decay will be releasing on the 30th of April.
You can check out the introduction to Thrones of Decay and Tamurkhan, The Maggot Lord here, as well as the Nurgle Showcase on the official Total War YouTube channel.
The Total War Team
Read the full blog here
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"Tanky, disgusting, inevitable."
Get a closer look (but not too close ) at Thrones of Decay's glorious Maggot Lord in our Tamurkhan gameplay showcase!
[previewyoutube=UK0hu8gYpho;full][/previewyoutube]
The Total War Team
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Greetings!
Decay is rolling through the known world of Warhammer, and 3 new Legendary Lords have emerged to push ingenuity and conflict into a new dawn, alongside a suite of new units, lords, heroes, campaign mechanics, and more!
Thrones of Decay, our latest paid expansion, will be arriving in Total War: WARHAMMER III alongside Update 5.0.
As promised, youll know exactly whats coming in Thrones of Decay before you see a Buy Now button, so let's unearth our latest arrivals; those of invention, of amethyst, and of pestilence.
Check out the announcement trailer below:
[previewyoutube=Mv4sOuRWIT0;full][/previewyoutube]
This week, were delving into the first Legendary Lord to arrive in Thrones of Decay. One of Nurgles greatest champions, the infested Master of Hosts and Bringer of Desolation, the Maggot Lord himself; Tamurkhan. As the stuff of lie and legend, tales of the savage commander trail back for millennia, so, its best we set the record straight and meet an infested warlord for the ages.
The Total War Team
Read the full blog here
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Greetings WARHAMMER III fans,
Get ready for a showdown of magic, maggots and mohawks. Thrones of Decay arrives later this Spring, starring:
Elspeth von Draken
Tamurkhan, the Maggot Lord
Malakai Makaisson
...and more!
Watch the trailer:
[previewyoutube=Mv4sOuRWIT0;full][/previewyoutube]
In case you missed it, with Thrones of Decay you'll have the choice between purchasing the full DLC bundle or each faction's content individually. You can read more about how this works here.
Wishlist now:
https://store.steampowered.com/bundle/39887/Total_War_WARHAMMER_III__Thrones_of_Decay
https://store.steampowered.com/app/2325832/Total_War_WARHAMMER_III__Elspeth__Thrones_of_Decay
https://store.steampowered.com/app/2891710/Total_War_WARHAMMER_III__Malakai__Thrones_of_Decay
https://store.steampowered.com/app/2891700/Total_War_WARHAMMER_III__Tamurkhan__Thrones_of_Decay
Be sure to check back tomorrow as we introduce you to the first of our new Legendary Lords (the Maggot Lord, to be precise) - Tamurkhan!
The Total War Team
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Greetings!
We're deploying a new hotfix, 4.2.3, to tackle some more bugs and fixes within Total War: WARHAMMER III.
Here's what we've got:
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[hr][/hr][hr][/hr]
Hi everyone,
With the full reveal of Thrones of Decay starting next week and continuing through April, I wanted to talk with you all about some pricing changes that were making for this DLC that we thought would be good to share ahead of our usual reveal business.
With Thrones of Decay, we'll be making a one-time change to the way in which we release our DLC, which will give you more choice in how you purchase your content.
As announced last year, Thrones of Decay welcomes all-new content for the Empire, Dwarfs and Nurgle, and were happy to reveal that each faction's new content will be available to purchase either as a complete bundle, or on an individual basis, i.e. if you only want to play as the Empire, you can buy this section of the DLC as a standalone purchase rather than having to buy everything, allowing you to pick and choose what you want to play.
You can read more details on how this will work in our blog right here:
Looking Ahead to WARHAMMER III: Thrones of Decay
Were looking forward to revealing this new DLC for you next week, and keen to listen in on what you have to say about today's news. Please do join us over on the Total War Discord, or the Total War Forums to share your thoughts - we always appreciate it when you do!
Thanks for reading, well be back early next week with more.
Adam Freeman
Head of Community Total War
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Greetings!
Today we're bringing you Hotfix 4.2.2 for Total War: WARHAMMER III, which tackles a few bugs, crashes, glitches, and more.
Here's what we've got:
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Greetings!
We've been delighted with the response to the Shadows of Change update released in 4.2.0 back in February, and we're jumping back in with a new hotfix to keep polishing things up.
Firstly, to correct an error from the 4.2 patch notes, we mistakenly listed Pavane of Slaanesh as losing access to Rampage, which is not the case. Instead, Rampage was removed from Hysterical Frenzy, and Pavane can continue to cause Rampage to their heart's content.
Now for the rest:
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Greetings!
The Shadows of Change are expanding
For those not in the know, with the release of Patch 4.2.0 tomorrow for Total War: WARHAMMER III, the Tzeentch, Cathay and Kislev content pack released back in August of last year will be receiving some additional content! This content will be free for all owners of Shadows of Change, whether past, present or future. Well go into whats arriving in WARHAMMER III during these patch notes, but if youd like a more detailed look at not only the new arrivals to the game, but how they were conjured up as well as some other intel, you can swing over to a trio of blog posts penned by WARHAMMER IIIs own Senior Game Director, Rich Aldridge:
Shadows of Change Update: Part 1 - Grand Cathay
Shadows of Change Update: Part 2 - Tzeentch
Shadows of Change Update: Part 3 - Kislev
Before we kick things off good and proper, here are some highlights from our latest offering:
Update 4.2 Release Notes
[previewyoutube=KJ_NXAkzXWY;full][/previewyoutube]
The Total War Team
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Greetings, Total War WARHAMMER III fans!
Join Radyg and his mysterious new companions as they share tales by the firelight of the Witch of Kislev and her harrowing legacy.
Our latest e-book "Things in the Wood" by David Guymer is available to download now from your Total War Access Dashboard: https://dashboard.totalwar.com
The Total War Team
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Hi everyone,
Before I get into all the details about what to expect with Kislev, I'm excited to confirm that Patch 4.2 will launch on Thursday, February 22.
As I alluded to in our last blog on Tzeentch, the team have been working hard to get this exciting new content into your hands and we can't wait to hear what you think. Next week, we're thrilled to say that Black Library author David Guymer is back with a brand new short story on the Witch of Kislev, and on Wednesday, we'll be publishing the full Patch Notes for Patch 4.2 so that you can get caught up on what to expect when this all new content drops for Shadows of Change.
Before we dive straight into things, if you haven't already, check out our [url https://totalwar.com/blog/wh3-soc-update-cathay]Grand Cathay and [url https://totalwar.com/blog/wh3-soc-update-tzeentch]Tzeentch blogs to see what else is coming to Shadows of Change in Patch 4.2.
Let's get to it!
Read the full blog here
So, now youve heard all about all the new additions, the team wanted to gather together the content in its entirety to show you just what the Shadows of Change offering looks like now in comparison to launch.
BEFORE:
AFTER:
Thats it for now, thank you for your ongoing support and feedback. The team and I are super excited for the future and will be talking to you more on whats next in the not too distant future for Total War: WARHAMMER III.
For Sigmar!
Rich Aldridge (Game Director) & the Total War: WARHAMMER Team
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Hi everyone,
Before I get into the details on the new additions for Tzeentch, I wanted to talk to you about the release date and where we are as of today. The team are still working flat out to finish things up and we found a few things at the start of this week that we need to address before handing things over to you.
I'm really pleased to say that the team is making great progress through these last few changes and we are still on track to release to you later this month, but the release won't be this week (which we had originally been trying really hard to hit). I'll be back later this week with more information on the extra characters and units coming to Kislev, as well as to update you further on the release plans.
Before we dive straight into things, if you haven't read the last blog entry which focused on Grand Cathay, you can do so here.
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Hi everyone,
Im Richard Aldridge, Game Director for Total War: WARHAMMER. Today I want to share some news with you on the new content that will be arriving soon for Shadows of Change with Patch 4.2 - free for existing owners, and bolstering the DLC for anyone picking it up post Patch 4.2.
Ill be covering what you can expect going forward from the Total War: WARHAMMER series, taking a peek behind the curtain as to how we go about planning, creating and making our DLCs, and having a close look at the new additions Grand Cathay will be receiving as a part of the 4.2 update.
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Greetings!
We hope you all had a wonderful holiday season, however long ago it may seem! Now we're firmly planted in 2024, we've rolled out another hotfix for Total War: WARHAMMER III. Let's take a look:
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Season's greetings!
We're back with hotfix 4.1.3 in tow, tackling some more issues on our radar. Let's take a look.
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Greetings!
We're back with more fixes in hotfix 4.1.2, addressing some issues that arose in the wake of Patch 4.1. Let's dig in!
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Greetings!
We're rolling out a new hotfix to address some issues that emerged following our recent update. Here's a summary of what's been addressed:
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Greetings!
After 3 new Legendary faction leaders arrived in Total War: WARHAMMER III with Update 4.0 and Shadows of Change, we've been hard at work to bring out a steady stream of fixes and adjustments in the build-up to Patch 4.1.
But what comes with Patch 4.1, you ask? Well, let's not faff about, and dive right into the patch notes with some juicy highlights:
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Greetings!
Earlier this week we released Hotfix 4.0.6 which targeted a number of fixes for WARHAMMER III, including an issue where Mother Ostankya's and her Hag Witches would "double-shoot" when standing still.
However, this fix for Mother Ostankya came with the unintended consequence of some visual glitching on her model, which we've addressed in this hotfix.
As a side note, this hotfix will still display as 4.0.6 in-game, but the build number itself has been updated to 23687.3129211. You can verify this update by checking the new build number to ensure you have the latest changes.
If you experience any new bugs or issues after updating, please report them HERE!
See you on the battlefield!
The Total War Team
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Greetings!
We're back with the following fixes:
Greetings!
We're back with hotfix 4.0.5, which brings with it a round of fixes targeting critical Battle AI bugs.
Greetings!
Thanks once again for all of your ongoing reports and feedback since the launch of 4.0 and its subsequent hotfixes. We've just rolled out hotfix 4.0.4 which addresses the following:
Greetings!
Thanks to your valuable feedback, we've just rolled out an additional hotfix that addresses the following:
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Greetings everyone!
Thanks once again for your ongoing bug reports and feedback after the launch of Shadows of Change, Update 4.0 and Hotfix 4.0.1.
We've just pushed out another hotfix to address some more issues that we've been investigating since the release last week.
Greetings everyone!
We hope you've all been enjoying diving into new campaigns and epic battles with the Changeling, Mother Ostankya and Yuan Bo!
We've just released a small hotfix to address a few problems that have arisen in the wake of Update 4.0.
These fixes are as follows:
Having left the Empire behind in search of his true purpose, Aekold Helbrass was mortally wounded by his mirror image, only to be reborn under Tzeentch as his Champion.
Unlock Free Legendary Hero today!
Find out more HERE!
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Update 4.0 arrives tomorrow (Aug 31st), bringing with it not just many improvements to Total War: WARHAMMER III but also a bunch of new content to sink your vortex-warped tentacles into.
Here are some of the highlights:
Update 4.0 Release Notes
[previewyoutube=Y6k8j9brkP8;full][/previewyoutube]
And there you have it!
"'Ang on there, gov'nor," you might be saying, especially if you're a ravishing cockney lady or gent. "Why have we got the Patch Notes today if the patch itself ain't out 'til tomorra?" To which our reply would likely be "well spotted!", with a tip of the hat.
We're aiming to bring you the Patch Notes a day ahead of the release of every update from now on, as it's something that lots of you have asked for. And it makes sense, because it's nice to know what's coming before it's depositing itself on your hard drive.
Update 4.1 is already cooking nicely and we'll have plenty to show you when that rolls around in due course. In the meantime, prepare to jump into Update 4.0, play around with the new difficulty settings and AI behaviours, earn some achievements and cause a great deal of mischief in Shadows of Change.
From everyone on the Total War team, thank you for all your support - not only in the build-up to this release, but over the many years we've been on this journey together. We know it can be a rocky road sometimes, but it's having you with us that makes it all worthwhile.
As the throne we write this from starts to feel mighty rickety... decayed, perhaps... we'll wrap things up and see you on the battlefield!
The Total War Team
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Greetings!
In our first Feature Focus we took a close look at the impact of Elevation in Total War. In this piece well be examining damage in similar detail, and its a hefty topic to say the least so much so, in fact, that were breaking it down into two parts.
In todays Part 1 we cover some of the fundamental aspects of damage in Total War, as a clear understanding of these is the key to ensuring that youre making the correct tactical decisions in battle.
Ready? Tool up!
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Sale ends Thursday, June 1st @ 9AM PT/5PM BST
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We hope you've checked the forecast, folks, because Update 3.1 is here to rain down a new suite of quality-of-life fixes, various tweaks and continued support for Total War: WARHAMMER III, as well as some new content to sink your teeth into.
We're delighted by the response to not only Update 3.0 and the Forge of the Chaos Dwarfs, but also roadmap of content for the next 12 months of WARHAMMER III! If you missed said roadmap, please do check it out. There's some exciting stuff coming to the game in '23, '24, and beyond...
However, in the here and now, if you're reading this it means Update 3.1 is real and living and ready to pour down your internet pipes. Here are the highlights:
Update 3.1 Full Release Notes
[previewyoutube=V7VpGc1JDmU;full][/previewyoutube]
Barring any hotfixes, the next update after this will be Update 4.0 in (checks the Roadmap) 'the summer'. So, not long!
In the meantime, hit us with your thoughts and feelings over on our official channels:
[quote] DISCUSS: Total War: WARHAMMER III on Steam
DISCUSS: Total War: WARHAMMER III on the official Forums
CHAT: The Total War Official Discord[/quote]
We'll see you on the battlefield!
The Total War Team
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Greetings!
Today were kicking off a series of blogs that are a little different to our norm in which we take a deep dive into some of the grittier aspects of Total War: WARHAMMER III, tearing into the real meat of the game and pulling apart its entrails for all to see.
The aim is to explore some of the often-overlooked areas of the game at a developer level, with the aim of squashing some of the mysteries surrounding the many, many systems found in WARHAMMER III.
Helping us get our head round things is Total War: WARHAMMER III designer William Hkestad.
We begin with a look at elevation. How much does having the high ground really change the course of battle?
Check out the blog here to find out: https://www.totalwar.com/blog/ff1-elevation/
The Total War Team
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Greetings Total War fans!
Today, were sharing our Spring Roadmap: a high-level overview of the major updates and key features coming to Total War: WARHAMMER III over the next 12 months.
Drum roll please...
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Hi everyone,
We've just released patch 3.0.1 which addresses various performance issues that have come to light since 3.0 launched, as well as some missing localisation strings we were made aware of. Thank you all for your patience and reports while we investigated!
The Total War Team
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Prepare yourselves, because this one's a bit of a monster.
Update 3.0 is here, and it is one of the densest updates we've ever released. There's so much to cover today that we'll keep the intro short so we can get into the real meat and/or potatoes of all this goodness. We hope you're hungry!
Here are some of the highlights of what's to come:
Update 3.0 Release Notes
Chaos Dwarfs are out now! Make sure to check the latest video:
[previewyoutube=Wnk10iRXpkA;full][/previewyoutube]
See you on the battlefield!
The Total War Team
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The forges are lit and the horns of battle sound once again.
In celebration of the upcoming Forge of the Chaos Dwarfs DLC, we have partnered with Intel to bring you the Total War: WARHAMMER III Spring Championship on April 12th-13th, a clash of some of the greatest and biggest names in the multiplayer community!
For the first time ever, we've partnered up with Intel for this Championship! Their support has allowed us to make the Spring Championship bigger and better than ever before - that means not only more prizes for the competitors but also new ways for you, the viewer, to win Forge of the Chaos Dwarfs Steam keys across both days.
Here's a peek at the competitors:
We'll share more news about that on the day itself, but a big thanks to Intel for everything they've done to help us make this Championship the most exciting we've ever held!
You can find out how to tune in and what to expect in our full blog post.
The Total War Team
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Well, fancy seeing you here!
We may have wrapped up our look at Forge of Chaos Dwarfs' third and final Legendary Lord last week, but we're back once again with yet more hot drops arriving alongside Update 3.0 on April 13th!
First teased in the autumn, the latest collaboration between Intel and Creative Assembly features two brand new game modes and is completely free for all Total War: WARHAMMER III owners.
Introducing... Mirror of Madness!
( Bilibili )
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Join us on Discord this Friday 31st March at 2PM for an exclusive AMA with Total War: WARHAMMER III Game Director Rich Aldridge and Lead Designer Sean Macdonald, where they'll be answering your burning questions about Forge of the Chaos Dwarfs!
https://discord.gg/totalwar
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Sale ends Tuesday, March 13th @ 10AM PT/6PM GMT
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[previewyoutube=ASLcFaaiNgM;full][/previewyoutube] Greetings! Total War: WARHAMMER III's first update of 2023 brings the usual bug fixes and visual improvements, but most crucially of all it delivers a huge change - the Great Bastion into Immortal Empires has been breached! Tomorrow (February 17th) marks a full year since Total War: WARHAMMER III was released. But being the impatient wee scamps we are, we just couldn't wait and have decided to kick off the celebrations today! But before we get stuck into Update 2.4.0, let's cast our minds back... Following the arrival of WARHAMMER III, the much-anticipated Immortal Empires launched on August 23rd and brought every race and Legendary Lord from the Total War: WARHAMMER series into one enormous campaign map to create the largest and most definitive Total War experience ever. Immortal Empires launched in Beta, and over the last six months weve pushed updates both big and small to continually develop the campaign. As of today, the Beta tag has gone, and the firm foundations put in place since release will pave the way for even greater things although that doesnt mean that work has stopped on bug fixing or improving the areas of the game that still need work. This is still just the beginning of Immortal Empires - there's so much more to come! Until today, players had to own WARHAMMER I, WARHAMMER II and WARHAMMER III to brave the challenge of Immortal Empires. Now, everyone who owns WARHAMMER III can dive right into the core Immortal Empires experience, regardless of the other titles. Plus, DLC can now be purchased separately for those that want to try out a new faction perhaps one that bested you on the battlefield? Opening up this epic campaign to all WARHAMMER III owners is something we are pleased to offer, and the games one year anniversary felt like the perfect time to do this for all to enjoy. Its a really exciting time and the perfect start to what is going to be a very exciting year. [previewyoutube=Qqhc3mK06r0;full][/previewyoutube] In the here and now, if you cast your eyes above you can catch our brand new Immortal Empires showcase! Incidentally, it might be worth your time sticking around until the end of the video for a sneak peak at... something. The impending arrival of a fiery Chaos on the world of WARHAMMER III may not be a huge shock, but fear not - it'll be here before you know it. Besides, the time for fear comes later... Here are some of the highlights from Update 2.4:
Read the Full Update 2.4.0 Release Notes...
[h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4] Bugs: Total War: WARHAMMER III Game Bug Reports (Steam)[/h4]
[h4] Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]
Welcome to Immortal Empires! We look forward to hearing about your coming victories!
The Total War Team
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Sale ends Tuesday, November 29th @ 10AM PT/6PM GMT
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[previewyoutube=9kdvZLRNNYE;full][/previewyoutube] Greetings! The WARHAMMER IIIrollercoaster continues this month with Update 2.3 which, while not as hulking aslast month'smahoosiveupdate,still offers a decent chunk of fixes, changes and improvements. Barring potential hotfixes, this is the last update we'll have for you in 2022. Before we get going, we wanted to mention theState of the Gamepost that dropped last month. We were delighted that many of you found it interesting, but are also aware that there are concerns and questions you have that weren't touched upon. Fear not, brave adventurer - although we can't always talk about everything we're working on, we are listening, and we have another State of the Game post planned before Christmas that will take a broad look at the topics you've been talking about. So, without further ado, here are some of 2.3's highlights:
Read the Full Update 2.3.0 Release Notes...
[h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4] Feedback: Immortal Empires Public Beta(Official Forum)[/h4]
[h4] Bugs: Total War: WARHAMMER III Game Bug Reports (Steam)[/h4]
[h4] Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]
Update 2.3 is currently expected to beWARHAMMER III'sfinal update of 2022, unless of course any issues should arise requiring a more immediate fix. We'll talk a little bit more about the game's roadmap as we head into 2023 (including 2.4, 3.0 and other assorted chaotic happenings) in a State of the Game post coming next month.
As always, we look forward to facing you in battle!
The Total War Team
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Greetings, Total War: WARHAMMER III fans! Welcome to State of the Game, which is our deep dive into all things Total War.
Join us as we talk to our developers about two topics that always seem to get you chatting:
You can read STATE OF THE GAME here
See you on the battlefield!
The Total War Team
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[previewyoutube=pQDafMXk_6A;full][/previewyoutube] Greetings, WARHAMMER fans! We hope you're sitting comfortably, because Update 2.2 is here and it is, in technical parlance, a 'whopper'! It's been a little over a month since our last big patch in the shape of Update 2.1, which served to fix some of the problems flagged up before our huge 2.0 release. But now we're ploughing full speed ahead into the feedback we received after the launch of 2.0 and Immortal Empires, and this chunky ol' update is the result! Here are some of the highlights:
Read the Full Update 2.2.0 Release Notes...
[h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4] Feedback: Immortal Empires Public Beta(Official Forum)[/h4]
[h4] Bugs: Total War: WARHAMMER III Game Bug Reports (Steam)[/h4]
[h4] Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]
This is going to beWARHAMMER III's final patch of 2022 before we ramp back up again in the first quarter of 2023.Update 2.3 is expected to focus on bug fixes and balance changes that weren't quite ready for this release, as well as fixes to any issues that may bubble up over the next few weeks.As a result, it is expected to be lighter on content than 2.2.
As always, we look forward to facing you in battle!
The Total War Team
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Players on macOS can now download our recent game builds, connect with their friends, and play with all the latest changes to WARHAMMER III: including Immortal Empires, the Champions of Chaos, Blood for the Blood God, and all the latest fixes and features!
You can catch up on everything that's changed since the last update in our recent release notes:
https://steamcommunity.com/games/1142710/announcements/detail/3371527460674810739 https://steamcommunity.com/games/1142710/announcements/detail/3356892105051014558 https://steamcommunity.com/games/1142710/announcements/detail/3294968168781792265 https://steamcommunity.com/games/1142710/announcements/detail/3293844171236027200
And if you've not picked up the game yet, you can add it (and DLC from the entire WARHAMMER trilogy) at a discount now during the SEGA Megamix sale:
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
Have a great conquest! steamthumbsup
SEGA is throwing an October celebration with the Megamix Sale! Now through October 13th, score up to 75% off the Total War: WARHAMMER franchise and their DLC add-ons! This is the perfect time to complete your WARHAMMER collection, unlock the full potential of the Immortal Empires roster, and kick off your conquest of the Warhammer world!
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
And on Total War: WARHAMMER III DLC
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
And on Total War: WARHAMMER II DLC
https://store.steampowered.com/app/364360/Total_War_WARHAMMER/
And on Total War: WARHAMMER DLC
Sale ends Thursday, October 13th @ 10AM PT/6PM BST
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[previewyoutube=qh-t7H7NkMk;full][/previewyoutube] The excitement never ends, WARHAMMER fans, and nor do the efforts of the Total War development team! Alongside some critical fixes, Update 2.1 introduces several additions that werent quite fully formed enough for inclusion in the mammoth 2.0 release. Plus, theres also lots of great improvements based on the feedback received thus far! Heres a quick look at some of the major changes:
Read the Full Update 2.1.0 Release Notes...
[h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4] Feedback: Immortal Empires Public Beta(Official Forum)[/h4]
[h4] Bugs: Total War: WARHAMMER III Game Bug Reports (Steam)[/h4]
[h4] Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]
As a taster, we can confirm that 2.2 will tweak the starting positions for Teclis, Skrag, Kairos, and Alith Anar, as well as address activation problems with Spirit of the Jungle AI factions, and lots more besides.
As always, we look forward to facing you in battle!
The Total War Team
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[previewyoutube=bG9N3xvTQl0;full][/previewyoutube] The much-anticipated Update 2.0 is here, and its a biggie... Actually, scratch thatitsHUMUNGOUS!On top of introducing the brand-newImmortal Empiresgame mode toWARHAMMERIII, it also rolls in a massive changelog of improvements to nearly every area of the gamefrom the campaigns and multiplayer settings to the UI and visuals of the game. With the arrival of theWARHAMMER I and IILegendary Lords and Factions, the bulk of them have also been lovingly re-engineered for their inclusion in Immortal Empires, as have a huge number of Battle maps also being introduced from the previous games. Here's just a small sampling of the big improvements coming with Update 2.0:
Read the Full Update 2.0.0 Release Notes...
[h4] Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4] Feedback: Immortal Empires Public Beta(Official Forum)[/h4]
[h4] Bugs: Total War: WARHAMMER III Game Bug Reports (Steam)[/h4]
[h4] Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]
While there will be room for Hotfixes in the event of any critical issues, the first planned release is UPDATE 2.1, which is already scheduled to arrive two weeks (September 6). Note that this WILL NOT include any fixes or responses to any immediate reports we receive; rather, it includes several critical changes and fixes based on early access feedback that we want to implement sooner than later. Due to testing and release timelines, they unfortunately could not be included in Update 2.0; nonetheless, you can look for them in their own build soon.
Come early October, you can look forward to UPDATE 2.2: the first planned release to include adjustments based on your feedback and reports. Were less certain what this build will includesince it will be based on your experiences in this first monthbut well be watching closely to see where the most impactful tweaks can be made for the most people. We do know we'll be adding some startpos adjustments for a few Legendary Lords such as Teclis, Skrag, Kairos and Alith Anar based on initial feedback.
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Welcome to the FAQ for the Immortal Empires release (Update 2.0.0) for Total War: WARHAMMER III. Here, youll find a hefty amount of information and answers to important questions regarding the release of the new game mode.
If you experience technical issues, we recommend that you verify the integrity of your files to ensure theyve all downloaded properly. If you continue to experience issues after that, our Support Team is always available to work with you one-on-one to figure out the problem.
[h4] Contact the SEGA Support Team[/h4]
For game issues, we recommend visiting one of our official spaces to post or contribute to a thread. We will be collecting reports and working fixes into our development schedule.
[h4] Bugs: Total War: WARHAMMER III Game Bug Reports (Steam)[/h4]
[h4] Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]
Thank you, as always, for your support; well see you on the battlefield!
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Hello Total War: WARHAMMER community! Today were revealing the final Legendary Lord joining the Champions of Chaos Lords packValkia the Bloodycoming to Total War: WARHAMMER III on August 23rd. Valkia the Bloody is the cruel and daemonic consort of Khorne: returned from the dead to further the work of her diabolic paramour. Once a fell queen of a great northern tribe, the Blood God reawakened her as a form more pleasing to himself. The followers of Khorne fight all the harder in her presence, for it is said His gaze always lingers around her. [previewyoutube=X0bvDMa3_NE;full][/previewyoutube]
Hello Total War: WARHAMMER community! Today were revealing the third Legendary Lord joining the Champions of Chaos Lords packVilitch the Curselingcoming to Total War: WARHAMMER III on August 23rd. The malformed sorcerer-twin known as Vilitch the Curseling is a living manifestation of Tzeentchs twisted delight in anarchy. The Great Sorcerer fused the frail runt with their warrior brother: granting Vilitch both baleful abilities and control of their autonomous siblings diabolic strength. Now, as they ruthlessly plot to further their own power, their enemies fear the disturbing creature known as the Twisted Twin! [previewyoutube=Y0emnNGcfCM;full][/previewyoutube]
Hello Total War: WARHAMMER fans! Over the past few weeks, months, and even YEARS, there's been a healthy debate within the community as to how we approach the implementation of certain races in the Total War: WARHAMMER games. Nowhere has that been more apparent than the split between the Warriors of Chaos, the Daemons of Chaos, and the Monogod races (Tzeentch, Slaanesh, Khorne, and Nurgle).
With that discussion rising to the forefront following the reveal of the Champions of Chaos, we wanted to take a moment to sit down with our design team and get their thoughts on the process behind it. So today, were here to provide you with a clear picture of what, why, and how weve split the Lords of Chaos, as well as the role it will play in our forthcoming DLC!
(You ready for a super deep dive? Lets go!)
Hello Total War: WARHAMMER community! Today were revealing the second Legendary Lord joining the Champions of Chaos Lords packFestus the Leechlordcoming to Total War: WARHAMMER III on August 23rd. Doctor Festus is a deranged devotee of Nurgle who pledged a lifetime of service to the Plague God in return for his forbidden knowledge. He goes to war with few intentions beyond furthering his revolting studies of sickness, ailments, and plagues... It is a far better fate to die on the battlefield than to be captured for the doctors experiments! [previewyoutube=gh49KKpbZxQ;full][/previewyoutube]
Welcome back, Total War: WARHAMMER fans, to another instalment of the Immortal Empires blog series. This week, were taking a closer look at some of the most significant race updates youll experience come this August, when the Immortal Empires BETA finally arrivesspecifically to the Vampire Counts, Lizardmen, Dark Elves, and Norsca.
Before we explore those juicy details, its important to recognize that importing races from Total War: WARHAMMER I and II into Immortal Empires is no simple task; its *far* more complex than a simple copy and paste from game to game. WARHAMMER III introduced significant updates to the seriesin the form of new mechanics, overhauled game systems, and a host of new foes to facemeaning that many races required substantial adaptations to survive in a fresh new world of war and politics. As such, while these updates wont be quite to the same scale as what youll see with the Warriors of Chaos, they will nonetheless evolve their play styles in important (and meaningful) ways.
Hello, Total War: WARHAMMER fans (or should we call you Champions of the WARHAMMER community?)! Today is a very exciting day, as it's not only time to unveil the Champions of Chaos Lords Pack for Total War: WARHAMMER III but announce that it will be releasing on August 23rd alongside Immortal Empires.
Fit for a champion, the games first Lords Pack welcomes not two, but FOUR, new Warriors of Chaos Legendary Lordseach of whom will be aligned with one of the four ruinous Chaos Gods. Embark on crusades of destruction with brand-new gameplay features, wreak havoc with a host of new battlefield units, and master the new narrative-driven campaign mechanics that will unearth the fabled path to Zanbaijin.
[previewyoutube=W5ea7Y6ACOo;full][/previewyoutube]
Good day, WARHAMMER III fans! Todays hotfix comes with a fix for a major issue highlighted by the community following our last game update: a performance problem which scales based on the number of mods being run in the game.
In a recent hotfix, it appears that we inadvertently removed some data that the game was continuing to search fora search that would end up being run more often as you added mods. While recent changes made this an issue for Steam users, todays fix should result in small performance gains during Battles on ALL PC platforms where Total War: WARHAMMER III is available!
As always, thanks to the individuals and communities who dug into the issue, provided the details that helped narrow down the problem, and brought it to our attention! Your persistence (and patience) will continue to lead to gains on the performance front, so keep the feedback coming!
See you on the battlefield!
The Total War Team
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Total War: WARHAMMER III Immortal Empires Q&A with Richard Aldridge and Mitchell Heastie
You asked; we answered! Total War's own Richard Aldridge and Mitchell Heastie sit down to tackle some of the top Immortal Empires questions asked by you, the community.
(Be sure to watch all the way to the end...!)
Hello everyone! Today's hotfix makes behind-the-scenes changes which, while minor, are necessary for us to make following Update 1.3. These should have no impact on your gameplay, cross-platform compatibility, or save games, and we apologize for the inconvenience of a surprise build!
If you do experience any issues, our support team is ready and available to help you work through any issues:
Contact the SEGA Support Team
See you on the battlefield!
The Total War Team
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In the recent Update 1.3 release, we implemented a change to improve ranged units' ability to fire on their enemies when a friendly squad is positioned between them and their targeteven if the ranged units seem to have a clear line of sight (LOS) on the enemy. The change involved treating two overlapping units as a single "combined" unit, which would allow the ranged soldiers to carry out their fire orders more reliably.
Unfortunately, the fix was a bit overzealous... Not only did it address the LOS issue, but it allowed ranged units to stack and fire in a way that largely negates the importance of positioning your troopsa critical mechanic to the depth of the gameplay in Battles.
We are backing out that change in today's hotfix, though we plan to revisit the original issue in the futureso watch for less extreme changes in a future update!
As always, the team is continuing to read through your feedback and take notes to help guide our development, so remember to visit one of our official discussion forums to talk about the changes you want to see:
[quote] DISCUSS: Total War: WARHAMMER III on Steam
DISCUSS: Total War: WARHAMMER III on the official Forums[/quote]
That's it for now! Keep your eye on our socials for more about Immortal Empires and Update 2.0 coming this August.
See you on the battlefield!
The Total War Team
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Welcome back, Total War: WARHAMMER fans, to another instalment of the Immortal Empires blog series. This week, were taking a closer look at the changes coming to some of the Legendary Lords in Total War: WARHAMMER III: particularly those who previously shared their factions with other Lords in WARHAMMER I and II, but will now enjoy a force of their own on the Immortal Empires battlefield. To kick things off, wed like to introduce you to the one and only BeLakor: a key character joining the WARHAMMER III line-up as a fully-playable Legendary Lord.
[previewyoutube=bpxOIXvuiGI;full][/previewyoutube] Happy release day WARHAMMER fans! Welcome to UPDATE 1.3! Like its predecessors, today's update focuses on fixes and features identified and prioritized by our players in these early months of Total War: WARHAMMER III. While the list of changes is shorter than 1.1 or 1.2, there are still a hefty number of important adjustments to key systems throughout the game, new features to continue expanding the tools in your arsenal, and critical updates as we lay the groundwork for the massive 2.0 update coming in August. If you're looking for the short list of the most important notes, here's the tl;dr summary of what's coming in 1.3:
Read the Full Update 1.3 Release Notes...
For the latest news and announcements, don't forget to visit our official social channels.
Steam Discussions Twitter Facebook Instagram Discord
Hello Total War: WARHAMMER fans! Welcome to the latest instalment of the Immortal Empires blog series. This week, well be focusing on start positions! More notably, well use this opportunity to kick off a gradual reveal over the coming weeks of where each of your favorite races will begin their conquest within the vast and unforgiving landscape of Immortal Empires.
Gday Total War: WARHAMMER III fans! We hope youve been enjoying the first few weeks of Immortal Empires news coming your way! That said, theres PLENTY more to come before August, including the NEXT actual release coming to WARHAMMER III: UPDATE 1.3which is what well be talking about today!
Hello, Total War: WARHAMMER fans. In last week's blog, we not only offered our first look at Immortal Empires, but noted that the new game mode represents the world-spanning vision that weve been driving towards since first beginning our work on the trilogy nearly a decade ago. Nowhere is that better represented than the campaign map: the massive battlefield where your armies will be fighting, raiding, sacking, and conquering in search of immortal glory.
This is the quintessential sandbox experience of the Total War: WARHAMMER campaign; and today, were excited to not only offer a sneak peek at the beta version of the map, but provide a first look at the new Sea Lanes feature being introduced along with Immortal Empires!
Immortal Empires is easily the most anticipated game mode coming to Total War: WARHAMMER III, and represents the world-encompassing vision weve been working towards since first partnering with Games Workshop nearly a decade ago. The combined battlefield brings everything we've built throughout the Total War: WARHAMMER series into WARHAMMER III: including the Races, factions, units, and Legendary Lords, all of which will find their home on a massive battlefield that spans the Warhammer world. In every respect, its the most ambitious projectand hands-down the most complicated oneweve ever attempted, and we're thrilled to begin sharing more about the game mode now and in the weeks to come.
For all of you looking to get your hands on immortal Empires, we're aiming to roll out the beta version of the game mode this August. Don't worry; we'll explain exactly what we mean by "beta" further below, but first, we want to spotlight some of what it'll be bringing to Total War: WARHAMMER III.
Did you catch the Immortal Empires teaser during SKULLS? We have LOTS to talk about for the Immortal Empires betaavailable to owners of all three Total War: WARHAMMER titlesand we'll be kicking off a series of info posts starting June 14th! Join us then for more! [previewyoutube=0HkK1ldsuVU;full][/previewyoutube]
The Sale is on now until June 8th. Enjoy up to 75% off the Total War: WARHAMMER franchise!
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
Sale ends Sunday, June 8th @ 6PM BST
For the latest news and announcements, don't forget to visit our official social channels.
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Hello everyone! Today's hotfix comes with a small adjustment for an issue that popped up following Update 1.2: a problem where the click-and-drag behavior was disrupting the ability to effectively position troops on the battlefield.
As always, the team is continuing to read through your feedback and take notes to help guide our development, so remember to visit one of our official discussion forums to talk about the changes you want to see:
[quote] DISCUSS: Total War: WARHAMMER III on Steam
DISCUSS: Total War: WARHAMMER III on the official Forums[/quote]
That's it for now! We'll talk more about what's on the way in Update 1.3 next month, and will let you know when to expect it as we get closer to the date!
See you on the battlefield!
The Total War Team
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[previewyoutube=CQPVgKZiFEs;full][/previewyoutube] Hello everyone! Today, we're excited to introduce Update 1.2.0 to Total War: WARHAMMER III! Today's build brings a variety of changes, fixes, additions, and even a handful of new featuresincluding our first free DLC packto the game! Here are some of the big highlights hot off the press:
Read the Full Update 1.2 Release Notes...
For the latest news and announcements, don't forget to visit our official social channels.
Steam Discussions Twitter Facebook Instagram Discord
Total War: WARHAMMER III invades macOS tomorrow! Command the denizens of Chaos or the defenders of the mortal world, in the trilogy's cataclysmic conclusion. Grab it now to jump straight into the action on release!
Good day, Total War: WARHAMMER III fans! We know that many of you have been eager to know more about what the future holds in store for the gameespecially as the team continues to evolve the foundational systems, address feedback from the community, and work towards major new projects: including the addition of new content, new game modes, and the highly-anticipated return of "Mortal Empires"known officially in WARHAMMER III as Immortal Empires.
So today, we're offering a look into what we have planned for the rest of 2022the first of many years of support planned for the game! As with any timeline, projects may shift in scope or timing; this is normal and expected, and we will work to update you on any changes in regular STATE OF THE GAME posts year-round. These will allow us to revisit what were working on, update you with any moment-to-moment changes to the content or schedule, and look further forward to future releases as they are prepared.
But for now, lets take a closer look at Total War: WARHAMMER III in 2022!
We appreciate all of you who supported us over the past six yearssince the first Total War: WARHAMMER releasedand to everyone just now joining us as we create our most expansive game to date. Thank you!
The Total War Team
Total War: WARHAMMER III 2022 Roadmap
For the latest news and announcements, don't forget to visit our official social channels.
Steam Discussions Twitter Facebook Instagram Discord
[previewyoutube=IODeKAX60Bk;full][/previewyoutube] We are excited to bring you Update 1.1.0: the first major game update to introduce a variety of gameplay, mechanics, crash and bug fixes, balance changes, and the triumphant return of two Domination battlefields to Total War: WARHAMMER III. As the first major release, weve packaged a ton of work into the build and highlighted all the changes weve made in the linked notes. For those of you who want an abbreviated version, here are the key features and fixes coming with todays build:
Read the Full Update 1.1 Release Notes...
As an important reminder: this is only the FIRST update for Total War: WARHAMMER III. There are still many, many years set aside to continue the growth and evolution of the game: including new features (Blood Pack, Immortal Empires, For the latest news and announcements, don't forget to visit our official social channels.
Steam Discussions Twitter Facebook Instagram Discord
Steam players who regularly encounter the ALT+Tab Crash in Total War: WARHAMMER III can now opt-in to a new Steam Beta branch and play with the fix were working to include in Update 1.1. By opting-in to the branch, you will automatically download a temporary, beta version of the game that includes a fix for this specific issue:
[BETA FEEDBACK] WH3 Public Test: ALT + Tab Crash Fix Discussion
We will be monitoring this thread for both positive (the fix works) and negative (something went wrong) feedback about the build, so feel free to post about your experience on the forum so we can react in time for Update 1.1!
Good day, commanders! We wanted to side-step for a moment and talk a little bit about our first major gameplay update coming early next month: Update 1.1. This is the first release to include a variety of fixes, gameplay balance changes, and adjustments to mechanics that have been at the heart of discussion in the public space. So today, were going to highlight some of these topics, provide some insight into our short-term plans over here at Creative Assembly, and look ahead to our long-term roadmap following the update.
Good day, commanders! Today were happy to introduce Patch 1.0.2, which brings fixes for several key performance, multiplayer, and installation issues to Total War: WARHAMMER III.
Our primary goal with this release is to raise the baseline for our community: assisting those who have been unable to play and implementing the first performance fixes for those of you experiencing framerate caps or issues running the game on certain high-end rigs. Both performance and stability will be a long-term and ongoing effort for the team, all of which begins with raising the bottom bar for those most impacted by technical obstacles or issues.
Following todays build, we will be working towards two major milestones to which you can look forward:
Good day, everyone! Following up with another quick note about the upcoming build schedule. Since announcing the 1.0.2 plan last week, we have more clarification to share with you:
Good day, commanders! Its been about a week since we updated you about the teams current work plan, so we wanted to drop back in here with some inside insight into where were at as we continue to prioritize and package fixes for our next patch. Note that this is far from the *comprehensive* roadmap many of you are looking for right now, but dont worry: that will come later on as were able to shift our focus from establishing a strong baseline to adding future content to the game. Rather, we want to highlight our focus on the games foundation (right now), talk about some of the worst issues impacting certain players (and what they can do while theyre waiting), and when you can expect changes to the game in the near (and near-ish) future!
Good day, everyone! With the first week of Total War: WARHAMMER III behind us, were continuing our work with the community to identify the most pressing issues as the team prepares, tests, and packages solutions in these upcoming builds. To catch up on our upcoming release plans, you can read our recent post on the topic here:
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[hr][/hr] IMPORTANT
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If you experience issues after downloading the update, please take a moment to verify the integrity of the game files to ensure there were no issues when downloading. You can find information on how to do so in this article.
For any other technical issues, please feel free to reach out to our support team for assistance.
Kugath is a tinkerer in his own way, endlessly fascinated by the inner workings of life itself and the intricate damage he can inflict on mortals. He has long preferred lurking on the outskirts of mortal kingdoms, where he can keep a closer eye on the effects of his contagions and pathogens. Thus we find him in the campaign, up to no good slap-bang in the middle of the map.
We sat down with Lead Writer, Andy Hall, to talk everything relevantin this case: the rot, the stench, the Nurglings, and much more.
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It's almost here! Total War: WARHAMMER III releases this Thursday, February 17th, and we want to be sure you're ready to step up and command your armies the moment they arrive! To that end, we've created this helpful map to give you an idea of when the game arrives in a time zone near you:
CONNECT WITH US!
For the latest news and announcements, don't forget to visit our social channels. You can also join the ongoing conversation over on the official Total War Discord server!
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To ensure you're ready to play on day one, we're excited to announce that anyone who has pre-purchased the game will be able to pre-download it starting February 15th on Steam, the Microsoft Store, and Game Pass.
Edit: adding in specific times when pre-load opens, for clarity.
Want to find out when its released in your area? Click here for a handy time zone conversion for cities all around the world.
[olist] Open your Steam client.
Find Total War: WARHAMMER III in your library.
Click the INSTALL button.[/olist]
Steam will begin the pre-load the game, which you can follow in the DOWNLOADS area.
If you encounter any problems starting the download, try fully exiting and restarting Steam to see if that helps. If you unable to begin the download after several hours, please contact Steam support for assistance.
CONNECT WITH US!
For the latest news and announcements, don't forget to visit our social channels. You can also join the ongoing conversation over on the official Total War Discord server!
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Its nearly time! With the arrival of Total War: WARHAMMER III to the big stage of battle in less than a week, the search for the greatest champions and commanders of the game has begun!
With Turin and ItalianSparticus overseeing the competition, fifty of the strongest WARHAMMMER III players joined the preliminary stages of the CHAOS CLASH tournament to vie for supremacy. Now, this coming Saturday, February 12th, our final 10 champions will battle it out in the games Domination Mode to see who emerges as the victor.
Join us this weekend on the official Total War and Xbox Twitch channel, on YouTube, or right here on the Steam Store page to catch every moment of the action:
The winner of the tournament will not only take home the crown and glory as WARHAMMER III's first esteemed champion, but will receive a brand-new, custom-built PC ready to take on the live battlefieldcourtesy of our friends at Novatech and Intel!
CHAOS CLASH TOURNAMENT FINALS
February 12 @ 18:00 GMT (13:00 ET, 19:00 CET)
Watch along at...
Excited yet? Come tune in to see the best players in the world take on the competition, command their armies, and master the battlefield!
We'll see you there!
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For the latest news and announcements, don't forget to visit our social channels. You can also join the ongoing conversation over on the official Total War Discord server!
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In case you missed it, we're sharing our recent Soul Grinder spotlight with everyone along for the ride up to the launch of Total War: WARHAMMER III. In this spotlight, we're introducing the SOUL GRINDER: a horrifying Daemon Engine you can unleash upon the battlefield to crush and consume your enemies!
[previewyoutube=g7eMzjY-kuE;full][/previewyoutube]
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For the latest news and announcements, don't forget to visit our social channels. You can also join the ongoing conversation over on the official Total War Discord server!
:Scroll: Discuss :easternromanempire: Twitter :thronescommander: Facebook :TheyWhoControlTheSpice: Instagram :Trophies: Discord
In Total War: WARHAMMER III, multiplayer is bigger than ever: with more players and more modes available than any previous entry in the Total War series. Three unique campaigns are available to explore by up to eight players:
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Meet The Daemon Princea Legendary Lord risen in the name of Chaos Undividedin our recent cinematic trailer:
[previewyoutube=Uebto73ZUFQ;full][/previewyoutube]
Then check out the customization options available to the Daemon Prince as you play and grow in power. Will you conquer your daemons...or become one?
[previewyoutube=ijPptriPR4o;full][/previewyoutube]
Finally, go hands-on with the Daemon Prince in this exclusive Let's Play with gameplay footage from Total War: WARHAMMER IIII!
[previewyoutube=CWiAFapYcCI;full][/previewyoutube]
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For the latest news and announcements, don't forget to visit our social channels. You can also join the ongoing conversation over on the official Total War Discord server!
:Scroll: Discuss :easternromanempire: Twitter :thronescommander: Facebook :TheyWhoControlTheSpice: Instagram :Trophies: Discord
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