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Developer Diary: A Preview of Update 1.3


Gday Total War: WARHAMMER III fans! We hope youve been enjoying the first few weeks of Immortal Empires news coming your way! That said, theres PLENTY more to come before August, including the NEXT actual release coming to WARHAMMER III: UPDATE 1.3which is what well be talking about today!

UPDATE 1.3 PREVIEW


Compared to its predecessors, Update 1.3 is going to be smaller than what Update 1.1 or 1.2 introduced to the game. As most of our development resources (and QA time) are focused on getting Immortal Empires (and the rest of Update 2.0) prepped and ready for its debut, 1.3 is aimed at addressing a variety of outstanding issues, player-reported frustrations, and other areas that will help lay the foundation for the release of the major update coming this August. Heres a *brief* (and far from complete) look at some of the key featuresmany of which are based on player feedbackcoming to 1.3:

REGIMENTS OF RENOWN II


Seven new Regiments of Renown units are joining the roster in our second official unit pack. Like the first, units will be joining each of the games core races to provide new, elite variants for any army you field. (Well take a closer look at each when 1.3 arrives. In the meantime, we welcome your guesses as to what units youd like to see in the coming release.)

CHARACTER TRAIT & SKILL TREE REWORKS


A popular topic since the launch of WARHAMMER III: the traits received upon defeating Legendary Lords will be seeing some adjustments to feel more rewarding when you stomp a big baddie. Several skill trees will also be seeing updates. This should not only improve the efficacy of your Lords and Legendary Lords, but will help factions who have historically struggled with replenishing their armies. Well share the specific changes in the 1.3 release notes, so watch for them then!

REALM OF CHAOS


As we continue to tweak the Realm of Chaos campaign, several new changes are being implemented to address some of the more frustrating aspects identified by players:
  • When an AI teleports to the Forge of Souls, players will now be prompted to teleport and confront them (if they are in a position to do so). This should counteract the need to proactively camp the Forge of Souls until the AI appears.
  • The final encounter with Belakor has been adjusted to be less time-consuming and punishing.
Several tweaks are also coming to Tzeentchs realm, specifically:
  • Sigils will now be revealed when the player enters/exits a teleport locus.
  • Action points used to move and position your armies will no longer be lost by interacting with a point of interest.
  • The AI now must teleport eight times before accessing the final area.

AI USE OF CHANGING OF THE WAYS


The AIs use of Changing of the Ways (Tzeentch) has been a notable pain point since the launch of the game. As such, two key changes are being made:
  • Minor Tzeentch factions will no longer be able to use Changing of the Ways.
  • The cooldown is being increased to prevent it from being abused by AI factions.

CATHAYAN FORMATION ATTACK


As promised earlier in the year, adjustments have been made to improve Cathays Formation Attack ability: both by adding additional melee defence and by updating the entity behaviour so that soldiers will more actively seek out engagements.

KURGAN SPAWN RATES


Several changes are being made to prevent Kurgan Warband armies from spawning continuouslyoffering vigilant Cathayan players a chance to enjoy some well-earned moments of peace.

MIAO YING NOW HAS EYE OF THE STORM


A much-requested fix, Miao Ying will now be able to access her Eye of the Storm ability when in dragon form, as intended!

UNIT RESPONSIVENESS


Several changes have been made to improve unit responsiveness in the game: from how units navigate settlement entrances and react to retreat orders, as well as how large units and heroes interact via synced animations.

AI FOCUS ON THE BACK LINE


An issue where AI armies would focus (almost exclusively) on backline units is being addressed to encourage more meaningful tactics on the battlefield. This should also address an issue during Siege Battles which would compel the AI to scale walls and march through defending units to enter the city.

AI USING ABILITIES WHEN THEY SHOULD NOT


There are a handful of instances where the AI would utilize abilities where the player could not; that is not intended, so were ensuring that abilities are limited in the same way as they are for the player.

PLAGUE ATTRITION


Plagues have been noted as exceptionally difficult to deal with, so were making some adjustments to the duration and strength of attrition effects.

LAND & DOMINATION BATTLES ARE NOW IN RANKED


Matchmaking will now allow for both Land and Domination battles in ranked: more variety to test your skills!

MOVED FROM 1.3


While there is plenty more fixes and features coming with 1.3 (all of which will be captured in the release notes) theres one project noted previously which has been bumped from the release. As with any project, we will continue to work on developing, testing, and implementing it as soon and safely as possible:

INCREASING THE FREQUENCY OF FIELD BATTLES (CAMPAIGN)


We still want to ensure that there is a healthy mix of land, siege, and minor settlement battles as you play through the campaignparticularly based on player feedback about the number of siege and settlement battles. This will be fixed in a future update, and well let you know when we have an updated timeline as to when it will be ready.

COMING JUNE 30!


Finally, its time to address the big question: when can you expect Update 1.3? We promised that it would be kicking off Q3, and we are going to do just that: releasing it next Thursday, June 30th to usher in the new quarter! Dont worry: we still have plenty of news about Immortal Empires even as we prepare and release 1.3. We hope you enjoy these latest additions to Total War: WARHAMMER III as you wait, and well see you next week as we share more about both Immortal Empires and Update 1.3!


[ 2022-06-23 12:00:40 CET ] [ Original post ]

Total War: WARHAMMER III
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Buy now to get the Ogre Kingdoms Race Pack for free! Enjoy two new Legendary Lords, new Lords and Heroes, and 20+ units!



The last roar of a dying god ruptures the boundary between worlds, opening a portal to the Realm of Chaos. From this maelstrom, the four Ruinous Powers – Khorne, Nurgle, Tzeentch and Slaanesh – emerge, spreading darkness and despair.

The stern warriors of Kislev and the vast empire of Grand Cathay stand at the threshold, as a vengeful Daemon Prince vows to destroy those who corrupted him. The coming conflict will engulf all. Will you conquer your daemons? Or command them?

With seven unique races and hundreds of units under your command, raise an army and dominate in epic real-time battles across a world of breathtaking scale and spectacle.


In the most ambitious and groundbreaking Total War title to date, dive into a captivating narrative that will take you to the mind-bending Realm of Chaos and back again. Forge your empire in a strategy sandbox that ensures no two campaigns are ever the same.


Play as 10 Legendary Lords! Will you side with the Chaos Gods and take one of their Daemonic Champions, play as an ancient transforming Dragon from Grand Cathay, defend the frozen nation of Kislev with the Ice Queen or play the ultimate villain as the Daemon Prince?


Customise the Daemon Prince to your own unique design with a huge suite of body parts and powers, creating billions of potential combinations to suit your own playstyle.


Multiplayer is now bigger than ever. With the vast 8-player Realm of Chaos multiplayer campaign, the intense 1 v 1 Domination mode, the story-driven multiplayer campaigns built around Kislev and Grand Cathay and ranked & custom battles, there’s no shortage of ways to cause chaos with friends.

RECOMMENDED SETUP
  • Processor: 6th Generation Intel Core i5 Processor or AMD equivalentMemory: 8 GB RAMStorage: 200 MB available space
  • Memory: 8 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space
GAMEBILLET

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