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Name

 Total War: WARHAMMER III 

 

Developer

 CREATIVE ASSEMBLY 

 

Publisher

 SEGA 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2022-02-16 

 

GameBillet

 25.62 /

 

 

Steam

News

 121 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

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Steam store

 https://store.steampowered.com/app/1142710 

 
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Developer Diary: A Preview of Update 1.3



Gday Total War: WARHAMMER III fans! We hope youve been enjoying the first few weeks of Immortal Empires news coming your way! That said, theres PLENTY more to come before August, including the NEXT actual release coming to WARHAMMER III: UPDATE 1.3which is what well be talking about today!

UPDATE 1.3 PREVIEW
Compared to its predecessors, Update 1.3 is going to be smaller than what Update 1.1 or 1.2 introduced to the game. As most of our development resources (and QA time) are focused on getting Immortal Empires (and the rest of Update 2.0) prepped and ready for its debut, 1.3 is aimed at addressing a variety of outstanding issues, player-reported frustrations, and other areas that will help lay the foundation for the release of the major update coming this August.

Heres a *brief* (and far from complete) look at some of the key featuresmany of which are based on player feedbackcoming to 1.3:

[h3]REGIMENTS OF RENOWN II[/h3]
Seven new Regiments of Renown units are joining the roster in our second official unit pack. Like the first, units will be joining each of the games core races to provide new, elite variants for any army you field.

(Well take a closer look at each when 1.3 arrives. In the meantime, we welcome your guesses as to what units youd like to see in the coming release.)

[h3]CHARACTER TRAIT & SKILL TREE REWORKS[/h3]
A popular topic since the launch of WARHAMMER III: the traits received upon defeating Legendary Lords will be seeing some adjustments to feel more rewarding when you stomp a big baddie.

Several skill trees will also be seeing updates. This should not only improve the efficacy of your Lords and Legendary Lords, but will help factions who have historically struggled with replenishing their armies. Well share the specific changes in the 1.3 release notes, so watch for them then!

[h3]REALM OF CHAOS[/h3]
As we continue to tweak the Realm of Chaos campaign, several new changes are being implemented to address some of the more frustrating aspects identified by players:


  • When an AI teleports to the Forge of Souls, players will now be prompted to teleport and confront them (if they are in a position to do so). This should counteract the need to proactively camp the Forge of Souls until the AI appears.
  • The final encounter with Belakor has been adjusted to be less time-consuming and punishing.

Several tweaks are also coming to Tzeentchs realm, specifically:

  • Sigils will now be revealed when the player enters/exits a teleport locus.
  • Action points used to move and position your armies will no longer be lost by interacting with a point of interest.
  • The AI now must teleport eight times before accessing the final area.

[h3]AI USE OF CHANGING OF THE WAYS[/h3]
The AIs use of Changing of the Ways (Tzeentch) has been a notable pain point since the launch of the game. As such, two key changes are being made:

  • Minor Tzeentch factions will no longer be able to use Changing of the Ways.
  • The cooldown is being increased to prevent it from being abused by AI factions.

[h3]CATHAYAN FORMATION ATTACK[/h3]
As promised earlier in the year, adjustments have been made to improve Cathays Formation Attack ability: both by adding additional melee defence and by updating the entity behaviour so that soldiers will more actively seek out engagements.

[h3]KURGAN SPAWN RATES[/h3]
Several changes are being made to prevent Kurgan Warband armies from spawning continuouslyoffering vigilant Cathayan players a chance to enjoy some well-earned moments of peace.

[h3]MIAO YING NOW HAS EYE OF THE STORM[/h3]
A much-requested fix, Miao Ying will now be able to access her Eye of the Storm ability when in dragon form, as intended!

[h3]UNIT RESPONSIVENESS[/h3]
Several changes have been made to improve unit responsiveness in the game: from how units navigate settlement entrances and react to retreat orders, as well as how large units and heroes interact via synced animations.

[h3]AI FOCUS ON THE BACK LINE[/h3]
An issue where AI armies would focus (almost exclusively) on backline units is being addressed to encourage more meaningful tactics on the battlefield. This should also address an issue during Siege Battles which would compel the AI to scale walls and march through defending units to enter the city.

[h3]AI USING ABILITIES WHEN THEY SHOULD NOT[/h3]
There are a handful of instances where the AI would utilize abilities where the player could not; that is not intended, so were ensuring that abilities are limited in the same way as they are for the player.

[h3]PLAGUE ATTRITION[/h3]
Plagues have been noted as exceptionally difficult to deal with, so were making some adjustments to the duration and strength of attrition effects.

[h3]LAND & DOMINATION BATTLES ARE NOW IN RANKED[/h3]
Matchmaking will now allow for both Land and Domination battles in ranked: more variety to test your skills!

MOVED FROM 1.3
While there is plenty more fixes and features coming with 1.3 (all of which will be captured in the release notes) theres one project noted previously which has been bumped from the release. As with any project, we will continue to work on developing, testing, and implementing it as soon and safely as possible:

[h3]INCREASING THE FREQUENCY OF FIELD BATTLES (CAMPAIGN)[/h3]
We still want to ensure that there is a healthy mix of land, siege, and minor settlement battles as you play through the campaignparticularly based on player feedback about the number of siege and settlement battles. This will be fixed in a future update, and well let you know when we have an updated timeline as to when it will be ready.


COMING JUNE 30!
Finally, its time to address the big question: when can you expect Update 1.3?

We promised that it would be kicking off Q3, and we are going to do just that: releasing it next Thursday, June 30th to usher in the new quarter!

Dont worry: we still have plenty of news about Immortal Empires even as we prepare and release 1.3. We hope you enjoy these latest additions to Total War: WARHAMMER III as you wait, and well see you next week as we share more about both Immortal Empires and Update 1.3!


[ 2022-06-23 14:00:40 CET ] [ Original post ]