Total War: WARHAMMER III Developer Update #1
[hr][/hr] Greetings! Today weve got a swift developer update for you all, where we take a stripped back look at what were working on for Total War: WARHAMMER III so youre all kept in the loop as we approach Shadows of Change and beyond. We plan to drop a few of these posts, so keep an eye out for more of these in the future as these are just a selection of the improvements we're making. In between these dev updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel! So, lets dive straight in with the changes coming to Immortal Empires, straight from the developers. [hr][/hr]
[hr][/hr] Weve heard your cries for Immortal Empires achievements, and were super excited to reveal that they're finally coming! We completely agree that theyre a great way to track progress, as well as encouraging players to tackle different races they may have otherwise overlooked.
Each playable race from Total War: WARHAMMER I and II (and Chaos Dwarfs!) are receiving two achievements one for completing the Immortal Empires campaign, and one for completing the campaign on Very Hard or Legendary. The achievements will pop [strike]once you have met your Long Victory conditions[/strike] once you hit the records screen after achieving ultimate victory or domination. (Small change there during development!)
We are currently testing these achievements on our end to make sure they work smoothly, and we are also selecting artwork for the Microsoft store as they use a different sized images rather than achievement icons like on Steam and Epic. Here's a little peek at the icons!
[hr][/hr]
[hr][/hr] We felt that the first few turns of the Immortal Empires campaigns felt a little bit... barebones. Players are dropped in without much context and can often be a little directionless. With the removal of flybys, there also was a lack of narrative to each campaign.
Campaigns now start with missions, guiding you to attack the starting enemy army, capture the enemy settlement, etc. Currently, they are mostly shared across all factions, but over time, we can make them more bespoke, adding in narrative and even specific tutorials for unique faction features where necessary.
These are ready for all Immortal Empires campaigns! Over time we can expand this feature, so please keep us posted on what youd like us to consider when making campaigns more friendly to newcomers. [hr][/hr]
[hr][/hr] Weve received a lot of feedback about how the Battle AI can be seen as cheating on higher difficulty levels, as they get a lot of bonuses to specific stats. The difficulty options are quite rigid, and we know that some players want a harder challenge from the AI without them simply receiving bonuses to specific stats that make them hard to counter. We are always looking to make improvements to the Battle AI, whether thats fixing bugs or extending it, and this is another step on that journey.
We are adding an additional slider to the Battle Difficulty settings to control the bonuses that the AI receives to specific stats, separating this from the chosen difficulty. This will be available both in campaign and custom battles. This gives the player a much finer degree of control over the AI that they fight against, and allows for a more customizable, nuanced experience, should the player choose to do so.
This change is ready to roll and fully functional! [hr][/hr]
[hr][/hr] We know you love landmark buildings, weve seen a lot of discussion around them in the community. Weve also noticed that Immortal Empires has plenty of room for additions! Updating three races in Shadows of Change allowed us to look at the campaign on a broad basis, so it was a good time to add some more!
Were adding several new landmark buildings across the campaign map.
They are ready to roll! We are just fine tuning some effects based on playtesting feedback. Find some sneak peeks below...
And thats all for this post keep your eyes peeled for the next one! Our goal is to keep these quick and to the point, so let us know how youre feeling about these over on our social channels below, and well see you on the battlefield! The Total War Team
[ 2023-07-21 12:59:12 CET ] [ Original post ]
[hr][/hr]
TOTAL WAR: WARHAMMER III
DEV UPDATE #1
[hr][/hr] Greetings! Today weve got a swift developer update for you all, where we take a stripped back look at what were working on for Total War: WARHAMMER III so youre all kept in the loop as we approach Shadows of Change and beyond. We plan to drop a few of these posts, so keep an eye out for more of these in the future as these are just a selection of the improvements we're making. In between these dev updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel! So, lets dive straight in with the changes coming to Immortal Empires, straight from the developers. [hr][/hr]
IMMORTAL EMPIRES ACHIEVEMENTS
[hr][/hr] Weve heard your cries for Immortal Empires achievements, and were super excited to reveal that they're finally coming! We completely agree that theyre a great way to track progress, as well as encouraging players to tackle different races they may have otherwise overlooked.
What are we doing?
Each playable race from Total War: WARHAMMER I and II (and Chaos Dwarfs!) are receiving two achievements one for completing the Immortal Empires campaign, and one for completing the campaign on Very Hard or Legendary. The achievements will pop [strike]once you have met your Long Victory conditions[/strike] once you hit the records screen after achieving ultimate victory or domination. (Small change there during development!)
Where are we at?
We are currently testing these achievements on our end to make sure they work smoothly, and we are also selecting artwork for the Microsoft store as they use a different sized images rather than achievement icons like on Steam and Epic. Here's a little peek at the icons!
[hr][/hr]
IMMORTAL EMPIRES TUTORIALISATION
[hr][/hr] We felt that the first few turns of the Immortal Empires campaigns felt a little bit... barebones. Players are dropped in without much context and can often be a little directionless. With the removal of flybys, there also was a lack of narrative to each campaign.
What are we doing?
Campaigns now start with missions, guiding you to attack the starting enemy army, capture the enemy settlement, etc. Currently, they are mostly shared across all factions, but over time, we can make them more bespoke, adding in narrative and even specific tutorials for unique faction features where necessary.
Where are we at?
These are ready for all Immortal Empires campaigns! Over time we can expand this feature, so please keep us posted on what youd like us to consider when making campaigns more friendly to newcomers. [hr][/hr]
BATTLE DIFFICULTY SETTINGS
[hr][/hr] Weve received a lot of feedback about how the Battle AI can be seen as cheating on higher difficulty levels, as they get a lot of bonuses to specific stats. The difficulty options are quite rigid, and we know that some players want a harder challenge from the AI without them simply receiving bonuses to specific stats that make them hard to counter. We are always looking to make improvements to the Battle AI, whether thats fixing bugs or extending it, and this is another step on that journey.
What are we doing?
We are adding an additional slider to the Battle Difficulty settings to control the bonuses that the AI receives to specific stats, separating this from the chosen difficulty. This will be available both in campaign and custom battles. This gives the player a much finer degree of control over the AI that they fight against, and allows for a more customizable, nuanced experience, should the player choose to do so.
Where are we at?
This change is ready to roll and fully functional! [hr][/hr]
LANDMARK BUILDINGS
[hr][/hr] We know you love landmark buildings, weve seen a lot of discussion around them in the community. Weve also noticed that Immortal Empires has plenty of room for additions! Updating three races in Shadows of Change allowed us to look at the campaign on a broad basis, so it was a good time to add some more!
What are we doing?
Were adding several new landmark buildings across the campaign map.
Where are we at?
They are ready to roll! We are just fine tuning some effects based on playtesting feedback. Find some sneak peeks below...
And thats all for this post keep your eyes peeled for the next one! Our goal is to keep these quick and to the point, so let us know how youre feeling about these over on our social channels below, and well see you on the battlefield! The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam Discussions Twitter Facebook Instagram Discord
Total War: WARHAMMER III
CREATIVE ASSEMBLY
SEGA
2022-02-16
Strategy Singleplayer Multiplayer Coop
GameBillet
21.34 /
€
Game News Posts 146
🎹🖱️Keyboard + Mouse
Mixed
(76398 reviews)
https://warhammer3.totalwar.com/
https://store.steampowered.com/app/1142710 
Linux - App (1142711) [421.13 M]Linux Data (1142712) [110.7 G]Linux - English (1142713) [2 ]Linux - Brazilian (1142714) [2 ]Linux - Czech (1142715) [2 ]Linux - German (1142716) [2 ]Linux - Spanish (1142717) [2 ]Linux - French (1142718) [2 ]Linux - Italian (1142719) [2 ]Linux - Korean (1143180) [2 ]Linux - Polish (1143181) [2 ]Linux - Russian (1143182) [2 ]Linux - Turkish (1143183) [2 ]Linux - Simplified Chinese (1143184) [2 ]Linux - Traditional Chinese (1143185) [2 ]Linux - Dandelion DLC (1374300) [78.39 M]
Buy now to get the Ogre Kingdoms Race Pack for free! Enjoy two new Legendary Lords, new Lords and Heroes, and 20+ units!
The last roar of a dying god ruptures the boundary between worlds, opening a portal to the Realm of Chaos. From this maelstrom, the four Ruinous Powers – Khorne, Nurgle, Tzeentch and Slaanesh – emerge, spreading darkness and despair.
The stern warriors of Kislev and the vast empire of Grand Cathay stand at the threshold, as a vengeful Daemon Prince vows to destroy those who corrupted him. The coming conflict will engulf all. Will you conquer your daemons? Or command them?
With seven unique races and hundreds of units under your command, raise an army and dominate in epic real-time battles across a world of breathtaking scale and spectacle.
In the most ambitious and groundbreaking Total War title to date, dive into a captivating narrative that will take you to the mind-bending Realm of Chaos and back again. Forge your empire in a strategy sandbox that ensures no two campaigns are ever the same.
Play as 10 Legendary Lords! Will you side with the Chaos Gods and take one of their Daemonic Champions, play as an ancient transforming Dragon from Grand Cathay, defend the frozen nation of Kislev with the Ice Queen or play the ultimate villain as the Daemon Prince?
Customise the Daemon Prince to your own unique design with a huge suite of body parts and powers, creating billions of potential combinations to suit your own playstyle.
Multiplayer is now bigger than ever. With the vast 8-player Realm of Chaos multiplayer campaign, the intense 1 v 1 Domination mode, the story-driven multiplayer campaigns built around Kislev and Grand Cathay and ranked & custom battles, there’s no shortage of ways to cause chaos with friends.
RECOMMENDED SETUP
- Processor: 6th Generation Intel Core i5 Processor or AMD equivalentMemory: 8 GB RAMStorage: 200 MB available space
- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB