Total War: WARHAMMER III 4.0 Developer Update #4: AI & Kislev Improvements
[hr][/hr] Greetings! Welcome back to the last developer update for 4.0 before it drops on the 31st of August. Last time we looked at some of the changes coming to Grand Cathay in Update 4.0, and today were going to take a quick look at Kislev and some upcoming AI changes! Remember, in between these updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel! Lets jump in... [hr][/hr]
[hr][/hr] Now for something that influences the game as a whole. In our first update we touched upon new changes to the difficulty of the AI, of which there are more awaiting you in Update 4.0. This week, however, we'll discuss some of the sweeping changes coming to the AI in WARHAMMER III, in our continued efforts to make them more engaging to play against, while decreasing their bias against the player, making them more effective in the right places, and increasing their likelihood of making honest mistakes that can be capitalised upon. The full extent of this will be covered in the Update 4.0 patch notes, but until then, here's a sneak peek.
The AI often deals in diplomacy against those that are out of its range, which can make them ineffective as they create deals that they cannot benefit from, or make threats against those that dont threaten them. The distance at which the AI engages in diplomacy has been halved, which should reduce this issue considerably. The overall distance scaling, as in, which targets the AI focuses on as a whole, has also been increased to make them prioritise nearer foes. Speaking of those warmongering AIs, they will now be less likely to declare war when they themselves are in a bad situation, which should reduce the overall number of feeble war declarations. Next, the player is often considered to be the main threat to the AI in any campaign and why wouldnt you be, youre a master of strategy but this has led to a lot of bias against the player as a result. To combat this, the AI will now take longer to identify who the main threat is, meaning they wont target the player so soon, assuming the player is excelling on the campaign map. AIs will also suffer a greater negative impact based on how many wars theyre in, further cutting down on unnecessary bloodshed. Plus, the AI is receiving general improvements to make them more potent, they will now have faith in their own garrisons more to prevent retreats (garrisons are also being buffed in 4.0), and they are more willing to defend their final settlement until their dying breath, meaning they wont try to escape and require you to chase them around just to finish them off. [hr][/hr]
[hr][/hr] In our internal play tests, we noticed that it was difficult for Kislev to take the fight to Chaos. When playing as Kislev, attacks from Chaos were frequent enough, but the Chaotic climate was enough to discourage the player from going into the Chaos Wastes at all. And, because Shadows of Change contains an update to Kislev, it made sense to update the feature now.
Weve added a new commandment to Katarin, Kostaltyn and Boris Ursus that is only available in the Chaos Wastes (i.e., all settlements that have the Chaotic climate.) The commandment nullifies the climate penalties, but comes with a Devotion cost whilst it is active. As a result of this, we also made Devotion able to go into the negatives, so if left unchecked, it can be harder to restore after the fact. This gives the player a reason to take the fight to Chaos, but comes with a risk, where they must keep fighting Chaos to earn Devotion to counteract the costs. [hr][/hr]
[hr][/hr] We were very pleased with both the implementation of the new sticky tooltip system in WARHAMMER III, as well as the responses it prompted. So, were continuing to iterate upon it.
In Update 4.0, were adding the option to make Sticky Tooltips follow your mouse like standard tooltips do, which will be achieved by disabling the default 'Pin to element' checkbox in the Game Settings. Plus, it will be possible for players to set-up a bind that instantly sticks a tooltip when pressed. Finally, you can now turn off the stick delay entirely by unchecking 'Auto Stick' in Game Settings. The only way you will be able to stick tooltips to inspect them in this mode will be to use the 'Stick Tooltip' shortcut. Were doing this so that you can have even more control over your UI in WARHAMMER III, and to avoid any potential frustration when Tooltips dont act as you expect them to, as they serve as a very useful tool for new, returning, and veteran players alike. [hr][/hr] Another update arriving in 4.0 will be a rework to many of the base Innate Traits present in WARHAMMER III that lag behind the other races in the game, including Grand Cathay, Kislev, Tzeentch, Nurgle, and others. The full details will be available when the 4.0 Patch Notes arrive in a few days. And that wraps up this weeks developer update! Update 4.0 is just around the corner, with Shadows of Change dropping alongside it, and we cant wait for you to get your hands on it. Let us know how youre feeling about these over on our social channels below, and well see you on the battlefield! The Total War Team
[ 2023-08-24 14:00:28 CET ] [ Original post ]
[hr][/hr]
TOTAL WAR: WARHAMMER III
4.0 DEV UPDATE #4: AI & KISLEV IMPROVEMENTS
[hr][/hr] Greetings! Welcome back to the last developer update for 4.0 before it drops on the 31st of August. Last time we looked at some of the changes coming to Grand Cathay in Update 4.0, and today were going to take a quick look at Kislev and some upcoming AI changes! Remember, in between these updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel! Lets jump in... [hr][/hr]
AI CHANGES & IMPROVEMENTS
[hr][/hr] Now for something that influences the game as a whole. In our first update we touched upon new changes to the difficulty of the AI, of which there are more awaiting you in Update 4.0. This week, however, we'll discuss some of the sweeping changes coming to the AI in WARHAMMER III, in our continued efforts to make them more engaging to play against, while decreasing their bias against the player, making them more effective in the right places, and increasing their likelihood of making honest mistakes that can be capitalised upon. The full extent of this will be covered in the Update 4.0 patch notes, but until then, here's a sneak peek.
What are we doing?
The AI often deals in diplomacy against those that are out of its range, which can make them ineffective as they create deals that they cannot benefit from, or make threats against those that dont threaten them. The distance at which the AI engages in diplomacy has been halved, which should reduce this issue considerably. The overall distance scaling, as in, which targets the AI focuses on as a whole, has also been increased to make them prioritise nearer foes. Speaking of those warmongering AIs, they will now be less likely to declare war when they themselves are in a bad situation, which should reduce the overall number of feeble war declarations. Next, the player is often considered to be the main threat to the AI in any campaign and why wouldnt you be, youre a master of strategy but this has led to a lot of bias against the player as a result. To combat this, the AI will now take longer to identify who the main threat is, meaning they wont target the player so soon, assuming the player is excelling on the campaign map. AIs will also suffer a greater negative impact based on how many wars theyre in, further cutting down on unnecessary bloodshed. Plus, the AI is receiving general improvements to make them more potent, they will now have faith in their own garrisons more to prevent retreats (garrisons are also being buffed in 4.0), and they are more willing to defend their final settlement until their dying breath, meaning they wont try to escape and require you to chase them around just to finish them off. [hr][/hr]
KISLEV - DEVOTION
[hr][/hr] In our internal play tests, we noticed that it was difficult for Kislev to take the fight to Chaos. When playing as Kislev, attacks from Chaos were frequent enough, but the Chaotic climate was enough to discourage the player from going into the Chaos Wastes at all. And, because Shadows of Change contains an update to Kislev, it made sense to update the feature now.
What are we doing?
Weve added a new commandment to Katarin, Kostaltyn and Boris Ursus that is only available in the Chaos Wastes (i.e., all settlements that have the Chaotic climate.) The commandment nullifies the climate penalties, but comes with a Devotion cost whilst it is active. As a result of this, we also made Devotion able to go into the negatives, so if left unchecked, it can be harder to restore after the fact. This gives the player a reason to take the fight to Chaos, but comes with a risk, where they must keep fighting Chaos to earn Devotion to counteract the costs. [hr][/hr]
TOOLTIP IMPROVEMENTS
[hr][/hr] We were very pleased with both the implementation of the new sticky tooltip system in WARHAMMER III, as well as the responses it prompted. So, were continuing to iterate upon it.
What are we doing?
In Update 4.0, were adding the option to make Sticky Tooltips follow your mouse like standard tooltips do, which will be achieved by disabling the default 'Pin to element' checkbox in the Game Settings. Plus, it will be possible for players to set-up a bind that instantly sticks a tooltip when pressed. Finally, you can now turn off the stick delay entirely by unchecking 'Auto Stick' in Game Settings. The only way you will be able to stick tooltips to inspect them in this mode will be to use the 'Stick Tooltip' shortcut. Were doing this so that you can have even more control over your UI in WARHAMMER III, and to avoid any potential frustration when Tooltips dont act as you expect them to, as they serve as a very useful tool for new, returning, and veteran players alike. [hr][/hr] Another update arriving in 4.0 will be a rework to many of the base Innate Traits present in WARHAMMER III that lag behind the other races in the game, including Grand Cathay, Kislev, Tzeentch, Nurgle, and others. The full details will be available when the 4.0 Patch Notes arrive in a few days. And that wraps up this weeks developer update! Update 4.0 is just around the corner, with Shadows of Change dropping alongside it, and we cant wait for you to get your hands on it. Let us know how youre feeling about these over on our social channels below, and well see you on the battlefield! The Total War Team
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Total War: WARHAMMER III
CREATIVE ASSEMBLY
SEGA
2022-02-16
Strategy Singleplayer Multiplayer Coop
GameBillet
21.34 /
€
Game News Posts 146
🎹🖱️Keyboard + Mouse
Mixed
(76398 reviews)
https://warhammer3.totalwar.com/
https://store.steampowered.com/app/1142710 
Linux - App (1142711) [421.13 M]Linux Data (1142712) [110.7 G]Linux - English (1142713) [2 ]Linux - Brazilian (1142714) [2 ]Linux - Czech (1142715) [2 ]Linux - German (1142716) [2 ]Linux - Spanish (1142717) [2 ]Linux - French (1142718) [2 ]Linux - Italian (1142719) [2 ]Linux - Korean (1143180) [2 ]Linux - Polish (1143181) [2 ]Linux - Russian (1143182) [2 ]Linux - Turkish (1143183) [2 ]Linux - Simplified Chinese (1143184) [2 ]Linux - Traditional Chinese (1143185) [2 ]Linux - Dandelion DLC (1374300) [78.39 M]
Buy now to get the Ogre Kingdoms Race Pack for free! Enjoy two new Legendary Lords, new Lords and Heroes, and 20+ units!
The last roar of a dying god ruptures the boundary between worlds, opening a portal to the Realm of Chaos. From this maelstrom, the four Ruinous Powers – Khorne, Nurgle, Tzeentch and Slaanesh – emerge, spreading darkness and despair.
The stern warriors of Kislev and the vast empire of Grand Cathay stand at the threshold, as a vengeful Daemon Prince vows to destroy those who corrupted him. The coming conflict will engulf all. Will you conquer your daemons? Or command them?
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Play as 10 Legendary Lords! Will you side with the Chaos Gods and take one of their Daemonic Champions, play as an ancient transforming Dragon from Grand Cathay, defend the frozen nation of Kislev with the Ice Queen or play the ultimate villain as the Daemon Prince?
Customise the Daemon Prince to your own unique design with a huge suite of body parts and powers, creating billions of potential combinations to suit your own playstyle.
Multiplayer is now bigger than ever. With the vast 8-player Realm of Chaos multiplayer campaign, the intense 1 v 1 Domination mode, the story-driven multiplayer campaigns built around Kislev and Grand Cathay and ranked & custom battles, there’s no shortage of ways to cause chaos with friends.
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