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Total War: WARHAMMER III - Hotfix 4.0.3
[ 2023-09-19 09:59:52 CET ] [ Original post ]
Greetings!
Thanks to your valuable feedback, we've just rolled out an additional hotfix that addresses the following:
- Fixed an issue where Oxyotl's Visions of the Old Ones missions would target armies belonging to the Changeling while they were hidden.
- Fixed an issue that was causing an incorrect modifier to be used in Charge Bonus calculations for the AI on difficulties above Easy.
- Fixed an issue where Aekold Helbrass would not spawn with his magic items when controlled by non-Tzeentch factions.
- Fixed Nakai not being able to construct allied outpost buildings.
- Fixed the mount models of the Bretonnian Wardens of Montfort Regiment of Renown.
- Fixed visual issues with the Bretonnian Foot Squire shields.
- Fixed missing textures with the Bretonnian Knight's weapons, Knights Errant and Questing Knights.
- Fixed an issue preventing Vlad von Carstein from hitting multiple entities with certain melee attacks due to missing splash attack meta data. This solution also resolves similar issues for other related but different units.
- Fixed some Scheme objectives not updating their counter until reloading a save.
- Fixed a crash when spending a Skill Point on a Mount skill that would automatically unlock (all mount skills now just have one level.)
- Fixed Dark Elf technologies that increase Hero recruit rank not applying when Heroes were recruited from a Black Ark.
- Fixed the Haichai and Black Pit settlements preventing certain buildings from being constructed in them.
- Fixed an issue when using the Invocation of Dazh wherein if the player constructed multiple buildings at the same time, they would only receive one supporter rather than one per building.
- Fixed an LUA error that could occur when completing the Changeling's Grand Scheme in the Empire in the Realms of Chaos campaign, which would cause the Elector Counts to not go to war with each other.
- Fixed a soft lock that could occur during the Witch's Hut panel scripted tour when jumping to the technology panel.
- Clarified text around Nakai's settlement occupation options. When he gifts a settlement, he does in fact sack the settlement as well. The tooltips have been adjusted to make this clearer, as has the effect in his technology 'Sequence of Plunder'.
- The Magic Wards of Climate Change commandment for Kislev is now available in any province that contains at least one region that has a Chaotic climate. The effects have also been fixed for Boris Ursus, countering the unsuitable climate penalties rather than the uninhabitable penalties.
- Added missing Skaven technologies 'Freaks off the Leash' and 'Brood Breeders'.
- Fixed Skaven technologies 'Monstrous Abominations' and 'Unfathomable Horrors' not applying to Mutant Rat Ogre units.
- Increased the distance at which Yuan Bo (in dragon form) changes from regular speed to his full charge speed. This was done to help him keep up with faster units which are running away from him, e.g. if Yuan Bo is trying to catch a missile cavalry unit, the increased charge speed will trigger from further away.
- Fixed the Changeling building 'Reality Wound' not spawning a hostile army and destroying itself on completion when in an allied settlement.
- The Changeling's Grand Scheme in the Empire now causes all Elector Counts to declare war on all other Elector Counts (not just Reikland), even if they're allied. They are also prevented from making peace or confederating each other if controlled by the AI.
- The Changeling now gains the forms of Legendary Heroes he recruits during the campaign.
- The Changeling no longer gets the form of Ariel for free when defeating the Sisters of Twilight in battle.
- The Changeling now gains the forms of Legendary characters in factions he vassalises or confederates.
[ 2023-09-19 09:59:52 CET ] [ Original post ]
Total War: WARHAMMER III
CREATIVE ASSEMBLY
Developer
SEGA
Publisher
2022-02-16
Release
GameBillet:
21.10 €
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Buy now to get the Ogre Kingdoms Race Pack for free! Enjoy two new Legendary Lords, new Lords and Heroes, and 20+ units!
The last roar of a dying god ruptures the boundary between worlds, opening a portal to the Realm of Chaos. From this maelstrom, the four Ruinous Powers – Khorne, Nurgle, Tzeentch and Slaanesh – emerge, spreading darkness and despair.
The stern warriors of Kislev and the vast empire of Grand Cathay stand at the threshold, as a vengeful Daemon Prince vows to destroy those who corrupted him. The coming conflict will engulf all. Will you conquer your daemons? Or command them?
With seven unique races and hundreds of units under your command, raise an army and dominate in epic real-time battles across a world of breathtaking scale and spectacle.
In the most ambitious and groundbreaking Total War title to date, dive into a captivating narrative that will take you to the mind-bending Realm of Chaos and back again. Forge your empire in a strategy sandbox that ensures no two campaigns are ever the same.
Play as 10 Legendary Lords! Will you side with the Chaos Gods and take one of their Daemonic Champions, play as an ancient transforming Dragon from Grand Cathay, defend the frozen nation of Kislev with the Ice Queen or play the ultimate villain as the Daemon Prince?
Customise the Daemon Prince to your own unique design with a huge suite of body parts and powers, creating billions of potential combinations to suit your own playstyle.
Multiplayer is now bigger than ever. With the vast 8-player Realm of Chaos multiplayer campaign, the intense 1 v 1 Domination mode, the story-driven multiplayer campaigns built around Kislev and Grand Cathay and ranked & custom battles, there’s no shortage of ways to cause chaos with friends.
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