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Total War: WARHAMMER III - Hotfix 4.1.1
Additionally, there were two changes implemented in Patch 4.1 that did not appear in the patch notes. These have now been added, and are as follows:
[ 2023-11-23 11:00:36 CET ] [ Original post ]
Greetings!
We're rolling out a new hotfix to address some issues that emerged following our recent update. Here's a summary of what's been addressed:
- Adjusted the Bloodwrack Medusa's targeting. Previously the Medusa had the option to fire their projectile in two ways, an extremely fast straight line and a fallback for blocked line of sight by firing a very slow, high arc. In this hotfix we've limited the medusa to just the straight line shots, similar to how gunpowder weapons work. This should more reliably avoid friendly fire incidents caused by the high arc shot being dragged through allies due to the homing of the projectile. This also improves the consistency of the unit's projectiles, which will no longer greatly vary in velocity depending on battlefield conditions.
- Fixed a critical issue where Lord spellcasters utilising Tzeentch magic were incorrectly assigned the Changeling's versions of those spells. This error prevented them from using certain spells such as Blue Flames of Tzeentch in campaign battles. Lord spellcasters now correctly have access to unique spell versions, including the Blue Flames of Tzeentch, ensuring full spellcasting capabilities in your campaigns.
- Fixed a "slight" miscalculation where Greasus was zipping around the battlefield faster than a Skaven on a warpstone rush. His speed has been adjusted from a lightning-fast 400 to a more dignified trot of 40. Greasus has agreed to slow down and stop outrunning even the swiftest cavalry, and although he promises to give others a fighting chance to keep up in the future, we'll be keeping a close eye on him.
Additionally, there were two changes implemented in Patch 4.1 that did not appear in the patch notes. These have now been added, and are as follows:
- The Provincial Harmony system now grants escalating penalties depending on how far from harmony the province is. These mirror the bonuses granted when a particular side is strong, with slightly less punitive penalties in the first tier of disharmony.
- Replaced the effect that increases the amount of Winds of Magic gained passively with the effect that increases the army's Winds of Magic power reserve capacity across the campaign game.
For the latest news and announcements, drop by our official social channels.
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[ 2023-11-23 11:00:36 CET ] [ Original post ]
Total War: WARHAMMER III
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