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Total War: WARHAMMER III - Hotfix 4.1.1


Greetings! We're rolling out a new hotfix to address some issues that emerged following our recent update. Here's a summary of what's been addressed:

  • Adjusted the Bloodwrack Medusa's targeting. Previously the Medusa had the option to fire their projectile in two ways, an extremely fast straight line and a fallback for blocked line of sight by firing a very slow, high arc. In this hotfix we've limited the medusa to just the straight line shots, similar to how gunpowder weapons work. This should more reliably avoid friendly fire incidents caused by the high arc shot being dragged through allies due to the homing of the projectile. This also improves the consistency of the unit's projectiles, which will no longer greatly vary in velocity depending on battlefield conditions.
  • Fixed a critical issue where Lord spellcasters utilising Tzeentch magic were incorrectly assigned the Changeling's versions of those spells. This error prevented them from using certain spells such as Blue Flames of Tzeentch in campaign battles. Lord spellcasters now correctly have access to unique spell versions, including the Blue Flames of Tzeentch, ensuring full spellcasting capabilities in your campaigns.
  • Fixed a "slight" miscalculation where Greasus was zipping around the battlefield faster than a Skaven on a warpstone rush. His speed has been adjusted from a lightning-fast 400 to a more dignified trot of 40. Greasus has agreed to slow down and stop outrunning even the swiftest cavalry, and although he promises to give others a fighting chance to keep up in the future, we'll be keeping a close eye on him.
Go, Greasus Lightning...
Additionally, there were two changes implemented in Patch 4.1 that did not appear in the patch notes. These have now been added, and are as follows:
  • The Provincial Harmony system now grants escalating penalties depending on how far from harmony the province is. These mirror the bonuses granted when a particular side is strong, with slightly less punitive penalties in the first tier of disharmony.
  • Replaced the effect that increases the amount of Winds of Magic gained passively with the effect that increases the army's Winds of Magic power reserve capacity across the campaign game.
Thank you for your ongoing feedback and engagement. We value your input and are committed to making continuous improvements. Keep sharing your experiences and thoughts on these latest changes. Your insights are crucial as we work together to enhance the game. If you experience any new bugs or issues after updating, please report them HERE! See you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. Steam Discussions Twitter Facebook Instagram Discord


[ 2023-11-23 11:00:36 CET ] [ Original post ]

Total War: WARHAMMER III
CREATIVE ASSEMBLY Developer
SEGA Publisher
2022-02-16 Release
GameBillet: 21.10 €
Game News Posts: 164
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Mostly Positive (78063 reviews)
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  • Linux - Dandelion DLC (1374300) [78.39 M]

Buy now to get the Ogre Kingdoms Race Pack for free! Enjoy two new Legendary Lords, new Lords and Heroes, and 20+ units!



The last roar of a dying god ruptures the boundary between worlds, opening a portal to the Realm of Chaos. From this maelstrom, the four Ruinous Powers – Khorne, Nurgle, Tzeentch and Slaanesh – emerge, spreading darkness and despair.

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Play as 10 Legendary Lords! Will you side with the Chaos Gods and take one of their Daemonic Champions, play as an ancient transforming Dragon from Grand Cathay, defend the frozen nation of Kislev with the Ice Queen or play the ultimate villain as the Daemon Prince?


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RECOMMENDED SETUP
  • Processor: 6th Generation Intel Core i5 Processor or AMD equivalentMemory: 8 GB RAMStorage: 200 MB available space
  • Memory: 8 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space
GAMEBILLET

[ 6138 ]

14.93$ (17%)
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33.17$ (17%)
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[ 3335 ]

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28.0$ (60%)
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3.3$ (78%)
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7.5$ (75%)

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