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Total War: WARHAMMER III - Hotfix 4.1.2


Greetings! We're back with more fixes in hotfix 4.1.2, addressing some issues that arose in the wake of Patch 4.1. Let's dig in!

  • Medusa Missile Refactor; we weren't completely happy with the Medusa's performance following 4.1.1, so we've taken another crack at tightening up the play experience of the unit with the following changes:
    • Added a new missile animation where she rears up instead of leaning down to fire.
    • Reduced the collision radius of Medusa projectiles from 0.75 to 0.2 (shockwave size remains the same.)
    • Added penetration to the projectile (up to 3 small entities.)
    Medusa's new attack animation in action:
  • Main Menu backgrounds now have the appropriate corresponding music.
  • Fixed the Vault of Nagash landmark building in the Black Pyramid of Nagash settlement not being available to the Vampire Coast.
  • Sarthorael the Ever-Watcher now uses the Lore of Metal in campaign.
  • Fixed Sarthorael the Ever-Watcher having the combat stats of a regular Lord of Change instead of an Exalted Lord of Change.
  • The achievements Man the Wall (capture all three Great Bastion gates), Celestial City Secured (capture Wei-Jin) and Reclaim Your Place (capture all three major Kislev cities) will now unlock in Immortal Empires as well as Realm of Chaos.
  • The Blood Brute Behemoth (Ghorgon) unit is now correctly tied to a rank requirement for the Daemon Prince faction.
  • Fixed an issue where the Lileath's Blessing stance icon was showing a very large tooltip on the pre-battle screen.
  • Fixed an issue where the Lileath, the Maiden technology had no useable effects for Drycha. Effects that are not valid for a faction are now hidden (as they were in WARHAMMER II) - which hides the Spellsinger capacity effect, and an additional effect that increases the minimum Winds of Magic power reserves an army can have has been added to the technology.
  • Fixed an issue where the number of available rites for Malekith and Morathi were being displayed as double the intended amount on the end turn dial.
  • Fixed an issue where magic items were being dropped in every battle, rather than with a random chance.
  • Dwarf Quarrellers no longer wield both their Melee and Missile weapon at the same time when performing certain animations in close combat.
  • Fixed an issue where dilemmas offering confederation with certain Bretonnia factions would be missing text explaining which faction would be confederated.
  • Fixed the Hammer into Anvil skill applying its effects twice to certain Warriors of Chaos units.
  • Fixed Repanse de Lyonesse not having the correct technologies in the Chivalry section of her technology tree (as she had in WARHAMMER II) and fixed a graphical glitch at the beginning of her technology tree that was meant to show a group around the Heraldry section.
  • Fixed a rare script breakage when the Upgrade Settlement Building mission was completed by upgrading an Ogre camp building.
  • Fixed a rare soft lock during the Formless Horror tutorial when skipping back and forth between sections.
  • Fixed Warriors of Chaos being able to construct Altar buildings in the Wei-Jin settlement in the Realm of Chaos campaign.
  • The technology Ferocious Plans now takes 1 turn to research for Clan Moulder, to bring them in line with the other Skaven factions.
  • Beastmen will no longer receive events that affect recruitment costs, as they grant no benefit to them.
  • Fixed Ogre Camps not increasing income from landmark Port buildings.
  • Task arrows for hidden allied AI armies are now also hidden.
  • Players will no longer receive multiple battle notifications for the same event, one after another. Building attacked messages should now stay visible until they are no longer relevant.
  • Fixed an instance where Ogre contracts would fail to be issued.
  • The Slave Pens building will now correctly reduce the cost of Diktats in the local province.
  • When using Slave Diktats, they will now be listed under "Diktats" rather than "Rites" in the Slaves tooltip breakdown.
  • Diktats now show the correct icons and descriptions in the province info panel when used.
  • Added a preview for the effects granted from certain dilemmas.
  • Fixed an issue where Flame Cannons would not fire if they had a rune applied to them pre-battle.
  • Fixed soft locks during the character rank up/skills tutorial when opening the objectives panel or when attacking an enemy.
  • The Lore of Hashut passive, Killing Fire, now applies its full damage as intended instead of only a single tick.
  • Fixed the Canopic Jars icon not displaying correctly in the Mortuary Cult panel.
  • Oxyotl's defeat trait will now correctly appear in the character details panel.
  • Yuan Bo's unique skill Celestial Administration will now also increase Dragon-Blooded Shugengan's recruit rank when replacing.
  • N'Kari will now start the campaign with the Harvester of Souls passive ability.
  • Boris Ursus's unique skill, Grand Builder, now correctly reduces the construction time of religious buildings.
  • Vilitch will now gain bonuses for high Winds of Magic if an army has more than 100 reserves.
  • Fixed the icon used by Snikch's From the Shadows skill/ability.
  • The Vampire Coast technology, Lord Two Toes Adley, is now correctly labelled as a Deep caster in the unit info panel.
  • Fixed the trait gained by being present in Vampiric corruption not applying replenishment to the entire army.
  • Fixed skills in magic lines for the Light Archmage and the Tzeentch Daemon Prince not requiring the correct amount of skills in the previous group.
  • Fixed male Cathay units not playing vocalisations when charging.
  • Fixed Thorek's defeat trait not increasing magic item drop chance.
  • Fixed the Bray Shaman Heroes not having the Many Limbed Fiend skills.
  • Fixed the Fire Mage on Sun Dragon missing the additional 10 missile resistance.
  • The Shadow Liche Priest on Skeletal Horse is now correctly labelled as a Shadow caster in the unit info panel.
  • Summoned Ancestral Warriors now have the Strider attribute.
  • Fixed the 8th Book of Nagash not further reducing construction costs via the Foster Terror commandment.
  • AI Tomb King factions can now recruit the Casket of Souls after performing the rite.
  • Handmaidens of the Everqueen now start with the Quicksilver Shot passive ability in campaign.
Thank you all once again for your continued feedback and bug reports. Please do keep letting us know about your experience with Total War: WARHAMMER III so we can keep improving it! If you experience any new bugs or issues after updating, please report them HERE. See you on the battlefield! The Total War Team For the latest news and announcements, drop by our official social channels. Steam Discussions Twitter Facebook Instagram Discord


[ 2023-11-30 11:00:18 CET ] [ Original post ]



Total War: WARHAMMER III
CREATIVE ASSEMBLY
  • Developer

  • SEGA
  • Publisher

  • 2022-02-16
  • Release

  • Strategy Singleplayer Multiplayer Coop
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     21.34 /

     

     
    Game News Posts 146  
    🎹🖱️Keyboard + Mouse
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    The last roar of a dying god ruptures the boundary between worlds, opening a portal to the Realm of Chaos. From this maelstrom, the four Ruinous Powers – Khorne, Nurgle, Tzeentch and Slaanesh – emerge, spreading darkness and despair.

    The stern warriors of Kislev and the vast empire of Grand Cathay stand at the threshold, as a vengeful Daemon Prince vows to destroy those who corrupted him. The coming conflict will engulf all. Will you conquer your daemons? Or command them?

    With seven unique races and hundreds of units under your command, raise an army and dominate in epic real-time battles across a world of breathtaking scale and spectacle.


    In the most ambitious and groundbreaking Total War title to date, dive into a captivating narrative that will take you to the mind-bending Realm of Chaos and back again. Forge your empire in a strategy sandbox that ensures no two campaigns are ever the same.


    Play as 10 Legendary Lords! Will you side with the Chaos Gods and take one of their Daemonic Champions, play as an ancient transforming Dragon from Grand Cathay, defend the frozen nation of Kislev with the Ice Queen or play the ultimate villain as the Daemon Prince?


    Customise the Daemon Prince to your own unique design with a huge suite of body parts and powers, creating billions of potential combinations to suit your own playstyle.


    Multiplayer is now bigger than ever. With the vast 8-player Realm of Chaos multiplayer campaign, the intense 1 v 1 Domination mode, the story-driven multiplayer campaigns built around Kislev and Grand Cathay and ranked & custom battles, there’s no shortage of ways to cause chaos with friends.
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    • Memory: 8 GB RAMStorage: 200 MB available space
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