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Hotfix 5.2.1
Hi folks, Weve just rolled out hotfix 5.2.1 which addresses the following:
We'd also like to highlight several additional fixes that were implemented in version 5.2, but were previously not communicated within the original patch notes. Some of you may have already encountered these improvements, so hopefully this will help clear up any confusion. We apologise for the oversight and appreciate your understanding. PERFORMANCE
[hr][/hr][hr][/hr]
[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr]
[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
[ 2024-08-23 12:01:05 CET ] [ Original post ]
[hr][/hr]
Hotfix 5.2.1
Hi folks, Weve just rolled out hotfix 5.2.1 which addresses the following:
- Fixed a crash that occurred when hovering over specific settlement resource icons.
Patch 5.2 Additional Notes
We'd also like to highlight several additional fixes that were implemented in version 5.2, but were previously not communicated within the original patch notes. Some of you may have already encountered these improvements, so hopefully this will help clear up any confusion. We apologise for the oversight and appreciate your understanding. PERFORMANCE
- Fixed a softlock that occurred when declaring war while another player was watching a cinematic or flyby in multiplayer.
- Fixed a rare crash when reloading character models in the campaign.
- Fixed a bug where the Black Tower was not providing secondary effects when Elspeth was present in the region.
- Fixed a bug where bankruptcy attrition was not displayed on the army or unit cards affected by it.
- Fort Jakova is now facing the correct direction on the campaign map.
- Fixed the death animation for the Chaos Lord of Tzeentch on a Disc mount.
- Fixed a bug in the text for Cylostra's Emerging Terror ability, which incorrectly referred to the Mourngul Haunter hero instead of the Mourngul unit.
- Fixed a bug with the Red Duke's textures on the campaign map.
- The Bray-Shaman's Familiar follower can now be equipped by both Great Bray-Shamans and regular Bray-Shamans.
- Fixed a bug where Malagor appeared too zoomed out in the character details panel
- Fixed a bug where attacking a garrison that had only an army and no characters would prevent the battle panel from appearing.
- Fixed a bug where Durthu's spell skills were using the wrong colours.
- Changed the unit group of the RoR Doomseekers so the CAI correctly classifies them as melee units.
- Fixed a couple of instances where players could not interact with the pre-battle menu.
- Based on community feedback, Dwarf Warriors, Longbeards, and Giant Slayers no longer have their axes tinted by faction colour.
- Fixed an issue with the positioning of some body part assets for the Minotaurs of Khorne; they no longer have gaps in their necks.
- Fixed a bug where the unit cards of some units with shrapnel projectiles displayed the shrapnel range instead of their actual range.
- Fixed a bug with the Beastmen faction colours.
- War Wagons now use the correct textures for both regular and RoR versions.
- The Silver Bullets and Sigmar's Sons now have the correct coloured clothing.
- Fixed a bug where the Sarthorael the Everwatcher model was missing in battle.
- Fixed a bug where the Empire Knights had black colouring on their head and leg armor pieces, in contrast to the rest of their silver armor.
- Fixed an issue where the wrong battle map would load when fighting near mountains in Ulthuan.
- Fixed a bug where AI-controlled armies would not attack each other when the player was reinforcing one of them in battle.
- Improved the AI's use of high ground.
- Adjusted AI decision making when defending during an ambush battle to increase priority of fleeing the field.
- Increased the priority of vulnerable artillery pieces when the AI selects targets in battle.
- Fixed a bug where the root of the Orc Labourer's defense animation was misaligned.
- The Grace of Quai Yin (Celestial Dragon Crossbows) now display their crossbows while moving.
- Greenskin Trolls now hold their weapons correctly in walking and attack animations.
- Fixed a bug where the Hochland Long Rifles sword did not disappear when sheathed.
- Added crackle audio for the Chaos Lord of Tzeentch when mounted on a warhorse or chariot.
The Total War Team
[hr][/hr][hr][/hr]
IMPORTANT
[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr]
MOD WARNING
[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
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[ 2024-08-23 12:01:05 CET ] [ Original post ]
Total War: WARHAMMER III
CREATIVE ASSEMBLY
Developer
SEGA
Publisher
2022-02-16
Release
GameBillet:
21.10 €
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🎹🖱️Keyboard + Mouse
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- Linux - Dandelion DLC (1374300) [78.39 M]
Buy now to get the Ogre Kingdoms Race Pack for free! Enjoy two new Legendary Lords, new Lords and Heroes, and 20+ units!
The last roar of a dying god ruptures the boundary between worlds, opening a portal to the Realm of Chaos. From this maelstrom, the four Ruinous Powers – Khorne, Nurgle, Tzeentch and Slaanesh – emerge, spreading darkness and despair.
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