Hey folks,
Our QA teams are currently hard at work doing their final testing for Hotfix 6.0.2, and its our aim to publish this update this Friday, 20th December, so that we can get these changes out to you before we power down for the Holidays. This hotfix brings with it a number of adjustments following on from last week's Update 6.0, including fixes to Ogre Camp and Vampire Count stances, some improvements to one of Golgfags victory conditions and much more, as well as fixes for those known issues originally detailed in our message last week.
Whilst were completing all our own final checks, if youre a Steam user weve given you the opportunity to download this hotfix right now as an opt-in Beta branch, allowing you to take an early look at what were changing, and press on with your campaigns. Instructions on how to do this can be found at the bottom of this post.
If all goes well, well release this Hotfix to all players on Friday, and anyone who opts into the Beta will be able to continue with any campaign progress they make in the meantime. If we need to change up our plans, well be loud across all our community channels with revised timing for the update.
Lets dive straight into whats included!
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Hotfix 6.0.2 Release Notes
HIGHLIGHTS
- Fixed a bug where, if the Ogre Camp ranks up, its stance reverts to Raiding stance.
- Fixed a bug where, if an Ogre Camp recruits units from within itself, it drops out of Encamp stance and switches to Raiding stance.
- Fixed an issue where Vampire Counts were missing the ambush stance.
- Added Lightning Strike to Skarsnik's 'Ready & Waitin'' skill.
- Slightly adjusted Golgfag's victory conditions gifts to clients now count as occupied settlements (see the dev note in the Victory Conditions section below).
PERFORMANCE
- Fixed a soft lock that occurred after Valkia retreated from the Spear of Slaupnir battle mission.
CAMPAIGN
GENERAL/GAMEPLAY
- Added a camp limit check for Ogre camps.
- Decreased the amount of Treasury and Meat gained from Golgfag's Contracts to align with the intended design.
- Fixed an issue where Arbaal could receive the defeat dilemma after losing a Lightning Strike battle as a reinforcing army (i.e., not actively participating in the battle).
- Increased the amount of Planz gained from battles as Gorbad (1 2).
- Fixed an issue where Arbaal could sometimes receive more than eight Challenges of Khorne simultaneously.
- Fixed an issue where advice about a Chaos God becoming ascendant in the Great Game would play for factions without Unholy Manifestations.
- Fixed an issue where Blood Host armies that were reinforcing would not have their attrition immunity timers updated after winning a battle.
- Fixed a bug where the 'Travel to Client' teleport for Golgfag was unavailable when any lord or settlement from the player faction was involved in a siege (either on attack or defence).
STANCES
- Fixed a bug where the High Elves' Alith Anar's Stalking stance did not display the correct icon.
- Fixed a bug where Vampire Coast Lords were unable to enter Dig stance to uncover treasure.
- Fixed an issue where Vampire Counts were missing the ambush stance.
- Fixed a bug where, if the Ogre Camp ranks up, its stance reverts to Raiding stance.
- Fixed a bug where, if an Ogre Camp recruits units from within itself, it drops out of Encamp stance and switches to Raiding stance.
- Fixed an issue where loaned armies had no available stances.
TECHNOLOGY TREE
- Fixed an issue where the Khorne technology 'Giant Slayer' was not applying to Khorngor units.
- Fixed the Khorne technology 'Rage Within' it no longer incorrectly targets non-infantry units.
ABILITIES/ATTRIBUTES/TRAITS
- Fixed several issues where abilities and attributes were not functioning for the following Golgfag banners: Bomb Lobber, Bone Muncha, Feral, and Slayer.
- Fixed an issue where Scyla Anfingrimm would not have his innate trait when playing as Daemons of Chaos.
SKILL TREE
- Added Lightning Strike to Skarsnik's 'Ready & Waitin'' skill.
RECRUITMENT
- Fixed an issue where Slaughtermasters and Butchers were not receiving Skrag's recruit rank bonus when recruited from Camps.
- Reduced Mangler Squig recruitment time from 2 turns to 1.
VICTORY CONDITIONS
- Slightly adjusted Golgfag's victory conditions gifts to clients now count as occupied settlements. Dev Note: Golgfag relies on gifting settlements rather than occupying, sacking, or razing, so we now count gifted settlements towards that total.
UI/UX
- Fixed a bug where the Ogre Camps scripted tour text said 'sent' instead of 'send'.
BATTLE
GENERAL/GAMEPLAY
- Fixed an issue where fighting in the new regions added to southern Cathay could result in a blank battle map.
- Fixed an issue preventing the Pit of Shades from targeting the ground correctly.
- Fixed a bug where certain units, including Oxyotl and Gyrobombers, could turn and fire multiple volleys at once.
- The Unstoppable Choppas ability now does +50% weapon strength up from 25%.
MODELS/ANIMATIONS
- Fixed a bug where Arbaal on Fleshound bent too far forward during a rider defend animation.
- Fixed an issue in Skulltaker's quest battle where the enemy Dwarf Runelord's model appeared corrupted.
UI/UX
- Fixed an issue with the artillery manual aiming mode using ALT + Right-click.
POST-BATTLE
- Increased the Meat cap from post-battle captives from 62 to 250.
- Fixed an issue where, at times, the number of Mangler Squigs that survived a battle differed from the number of units alive in the post-battle.
How to download the Beta branch
If youre a Steam user and would like to get a preview of this hotfix today, you can opt-in to the Beta branch right now. Heres how to do it: [olist]
IMPORTANT
[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr]
MOD WARNING
[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
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[ 2024-12-18 11:01:21 CET ] [ Original post ]
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