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Hotfix 6.0.5


Greetings folks, Hotfix 6.0.5 has just dropped for Total War: WARHAMMER III, bringing with it a suite of improvements and fixes. Here are some highlights:

  • Azhag now has access to his missing spells Spirit Leech and Aspect of the Dreadknight
  • AI with multiple reinforcements are now less idle in battle, attacking the player rather than waiting for all reinforcements to arrive
  • Camera movement is faster and more responsive on the Campaign map (particularly noticeable in late-game scenarios)
If you're currently opted-in to the Campaign AI Beta branch on Steam, these changes will arrive tomorrow (19/02) so that you can take advantage of the improvements alongside the Campaign AI changes included in the Beta. Now lets jump into the full list [hr][/hr]

PERFORMANCE


  • Fixed a rare VFX-related crash that occurred during battle.

CAMPAIGN


General/Gameplay


  • Fixed a bug where Nurgle factions did not receive Infection rewards when sacking or razing a settlement.
  • Fixed a bug where the Blood Pilgrimage mission was completed when recruiting any unit, instead of only the specified ones.

Skill Tree


  • Fixed a bug where Azhag didnt start with access to Spirit Leech and Aspect of the Dreadknight.

UI/UX


  • Enhanced performance when moving the camera on the campaign map, particularly noticeable in late-game scenarios when most of the shroud is uncovered. This improvement ensures smoother and more responsive camera movement, providing a better user experience.
  • Fixed a bug where the 'Undo assigned skill points' button remained clickable in the Character Details panel when switching to the Details tab.
  • Fixed a bug where the 'Collect income' checkbox in the UI was not displayed properly.
  • Stuttering when rapidly hovering over different unit cards in the Campaign and Battle UI should now be reduced.

BATTLE


General/Gameplay


  • Fixed a bug where, when repositioning ranged units in a different direction, they clumped together and got stuck.
  • Fixed an issue causing The Forbidden Fens vegetation VFX to appear red.

AI


  • Fixed a bug where the attacking AI remained stationary for too long during battles with multiple reinforcements, waiting for all of them to arrive instead of attacking the player.

Animations


  • Adjusted the maximum number of splash attack victims the Terracotta Sentinel can hit with its attacks.
  • Fixed a bug where the Terracotta Sentinels weapon visibly snaps while transitioning between animations.
  • Fixed an issue where Ushabti Great Bows would not show the proper equip/unequip animation when switching between turn and melee attack animations.
  • Bonebreaker and Terrorgeist mounts now use their matched combat animations against Cathayan units.

UI/UX


  • Fixed a bug in Skirmish mode where the AI stats modifier would reset as the player navigated away from the relevant menu.

MULTIPLAYER


  • Fixed a bug that occurred in a multiplayer game with Golgfag, where the Mercenary Contracts mechanic stops working after Save/Load.

AUDIO


  • Added missing audio to water features on the Greed Grove battle map and to some corruption pools on the campaign map.
  • Fixed an issue where the SFX of the floating pyramid during the Black Pyramid end-game scenario sounded low quality.
  • Fixed an issue with environmental audio on the Thundering Falls subterranean battle map.
  • Fixed an issue where the SFX for sinking ships would include human voices for non-human factions.
[hr][/hr] If you run into any new issues or bugs after updating to 6.0.5, please be sure to raise them over in our dedicated bug reporting sub-forum so our wonderful QA teams can investigate. See you on the battlefield! The Total War Team [hr][/hr][hr][/hr]

IMPORTANT


[hr][/hr][hr][/hr] If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. [hr][/hr][hr][/hr]

MOD WARNING


[hr][/hr][hr][/hr] Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, drop by our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky


[ 2025-02-18 11:04:35 CET ] [ Original post ]

Total War: WARHAMMER III
CREATIVE ASSEMBLY Developer
SEGA Publisher
2022-02-16 Release
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The last roar of a dying god ruptures the boundary between worlds, opening a portal to the Realm of Chaos. From this maelstrom, the four Ruinous Powers – Khorne, Nurgle, Tzeentch and Slaanesh – emerge, spreading darkness and despair.

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RECOMMENDED SETUP
  • Processor: 6th Generation Intel Core i5 Processor or AMD equivalentMemory: 8 GB RAMStorage: 200 MB available space
  • Memory: 8 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space
GAMEBILLET

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