It's Steam Awards season, and if there's one thing that undisputable about Final Vendetta, it's that its Soundtrack kicks ass! If you liked the games pumping tunes by Featurecast and Utah Saints we'd be mega grateful if you could take a couple of seconds to nominate the game for the Best Soundtrack Category in this year's Steam Awards! Also, to kick off awards season, Final Vendetta has also entered the Steam Autumn Sale, with 25% off! If you've not been able to play yet, why not jump in for the first time? We've got a Gameplay Overview Feature and Accolades Trailer to give you more information on the game if this is your first time here and you want a bit more info. [previewyoutube=zaeW2vgrLsM;full][/previewyoutube]
Hi everyone, Just a small update this time: Hitboxes now added to training for those purists looking to hone their techniques! You can now take twice as many knockdowns for each rank, so achieving an "S" rank should be a touch easier The stage select cheat has now been moved to the options menu and now no longer prevents you from unlocking achievements Dropped weapons now have a 50% chance of not breaking and disappearing upon being dropped / discarded Added an extra cricket bat to the Docks and Manor areas Enemies now get given more velocity when knocked down, which should look and feel better Fixed a minor issue with exploding barrels (ie. stand on the barrel then have someone hit it) The knife wielding enemies at the start of the Manor interior now appear later so that they won't ambush player two during the area intro Achievements now unlockable on "casual" difficulty, where applicable Improved Claire's ability to perform mid-air combos Prevented spamming of Claire's running knee attack Fixed Claire double voice sample issue (applied to other players too) Tried allowing Claire to break out of her fireball animation early, but this created an exploit, so we've now reverted back to how it was previously Fixed Van not appearing in training issue Thank you for the continued support and feedback - we still have a few things to sort out but we hope that you're enjoying the updates so far! Cheers, Bitmap Bureau @BitmapBureau https://www.facebook.com/BitmapBureau
Hi everyone, Thank you for the very positive response to the first update - we've been reading your comments and working on more refinements as well as fixing a couple of major issues, so here's what's change in the last day or two: Fixed Steam boot up black screen issue Fixed Steam Deck start up issue Fixed high score table crash after playing versus and viewing the high score table Fixed potential hang with casual mode continue prompt appearing over stage intro / outro text Players can now instantly recover by hitting "jump" just as they hit the ground after being knocked down Rankings are now more lenient - you can get knocked down twice as many times, and a best chain of 200 or more will increase your rank by one Fixed Duke's X + RB + run infinite combo exploit The "Complete ultra" achievement was unlocking when playing on hard - now fixed Fixed enemy idle to active animation issue Claire can now cancel out of her fireball state 6 animation frames earlier Crane shadow now visible which might help a little with avoiding it Slight tweaks to Big Frank's impact boxes Thanks for all of the feedback, and we'll be continuing to refine the game over the coming weeks! The Bitmap Bureau team https://twitter.com/BitmapBureau https://www.facebook.com/BitmapBureau
Hey everyone! First of all, thank you for the amazing response to Final Vendetta - weve seen so much love for the game everywhere which has been really encouraging for our small team! Naturally theres been a few bug reports, requests, and some comments about the difficulty in particular. Were very much old-school gamers ourselves so our games tend to be on the more difficult side - we want our games to be accessible to everyone though so weve added a CASUAL difficulty setting to cater for those people. You can read about all of the changes below: "CASUAL" difficulty setting added, allowing you to continue at will. Please use this feature at your own discretion though, as you will of course be able to credit spam your way through the whole game. Recommended for newcomers to the genre or those of you wanting a more relaxed playthrough. Fixed crash when dying immediately before a boss fight - sorry we didn't spot this in testing! Nerfed Duke's flaming punch / dash and Miller's tornado punch / dash exploits Fixed The Gentleman's grab loop - he should now only grab if you're constantly blocking Removed several of the player weapon anim wind-up frames for snappier attacks Training is now unlocked by default - you can face any of the enemies / bosses that appear on up to and including the highest level you've reached Your super bar will now deplete by 25% if you use any of the alt-specials (eg. Claire's fireball) Stunlocks now massively reduced - groups of enemies will now knock you to the floor instead of stunning you repeatedly, giving you to time to dash out of the recover anim or use your super Enemies are less aggressive on the easier setting Rolling barrels removed from the easy difficulty setting in the elevator and manor levels, and now come with a brief warning on the harder settings Extra lives are now awarded at one million, two million and three million points, but not on Ultra difficulty Enemies can no longer hit you during the knock-down state New actions assigned to the triggers and bumpers - left trigger is dash / dodge, right trigger is block, left bumper is back attack / heavy attack and right bumper is your alt-special attack Fixed Steam Deck issue, so the game should work fine now Karen and Liu's lunging uppercut has a less harsh hit box now More starting lives for easy difficulty Enemies must now be closer vertically to hit you "How to play" now viewable from the main menu You can now block and immediately change facing direction and enter the block state upon recovery and being hit Some minor visual glitches fixed We felt like these additions and changes would be enough for the first patch but there will of course be more to come, particularly with regards to gameplay refinements. With so many changes however, its quite possible that some have had an unforeseen knock-on effect - weve tested these changes all week and hopefully everything will be ok, but if you spot anything broken then let us know and well do our best to fix it right away. Anyway, thank you for the amazing support and we hope you continue to enjoy playing Final Vendetta! And if youre interested in following us on social media then you can find us here: https://twitter.com/BitmapBureau https://www.facebook.com/BitmapBureau All the best, The Bitmap Bureau team
Final Vendetta
Bitmap Bureau
Numskull Games
May 2022
Singleplayer Multiplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
Very Positive
(223 reviews)
https://numskullgames.com/
https://store.steampowered.com/app/1891090 
Dust Content [372.19 M]
Story
The notorious “Syndic8” gang are slowly taking control of the capital and have kidnapped Claire Sparks’ younger sister. Unfortunately for them, Claire will do whatever it takes to get her back and crush anyone who stands in her way! She teams up with her two friends (and housemates) - retired pro-wrestler Miller T. Williams and Duke Sancho, the streetwise bare-knuckle fighter. Together they must battle and brawl their way through the mean streets of London in a risky mission to reunite Claire with her sister.
Characters
Claire Sparks, a student and martial arts expert, who has become unwillingly embroiled in the rescue of her sister. Duke Sancho is a quick-witted, bare-knuckle fighter from London, earning his nickname after a brawl in the Duke of Wellington pub. Not forgetting the towering figure of Miller T. Williams; a Canadian ex-pro wrestler, controversially removed from competitions for use of excessive force. Together the three friends must battle their way through the streets of London on a dangerous journey to bring back Claire’s sister!
Gameplay
The gameplay mechanics are sure to go down well with fans of the genre, giving players a vast array of moves and the ability to block, run, dodge, strike downed opponents, and even perform juggle combos! Each character has a unique feel and move set that the player will have to master.
Final Vendetta has a thumping soundtrack featuring brand new and exclusive tracks from Utah Saints, Featurecast and Krafty Kuts! The UK is known for its dance music scene and this electrifying soundtrack compliments all the action Final Vendetta has to offer in tremendous style.
Key Features
- Hardcore fighting action that pulls no punches.
- Stunningly animated pixel art.
- A thumping dance/techno soundtrack featuring exclusive tracks from Utah Saints and Featurecast.
- 1 or 2 player co-op.
- 3 playable characters with varying fighting styles.
- 6 areas to battle your way through.
- Classic beat-‘em-up gameplay with fresh mechanics.
- 4 exciting game modes – Arcade, Survival, Versus & Boss Rush.
- 3 difficulty settings.
- Several unlockables.
- Dozens of moves and combos to master.
- An array of succulent street food to sample.
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Core i5 (x64 architecture with SSE2 instruction set support)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 400 MB available space
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