Hey everyone! First of all, thank you for the amazing response to Final Vendetta - weve seen so much love for the game everywhere which has been really encouraging for our small team! Naturally theres been a few bug reports, requests, and some comments about the difficulty in particular. Were very much old-school gamers ourselves so our games tend to be on the more difficult side - we want our games to be accessible to everyone though so weve added a CASUAL difficulty setting to cater for those people. You can read about all of the changes below: "CASUAL" difficulty setting added, allowing you to continue at will. Please use this feature at your own discretion though, as you will of course be able to credit spam your way through the whole game. Recommended for newcomers to the genre or those of you wanting a more relaxed playthrough. Fixed crash when dying immediately before a boss fight - sorry we didn't spot this in testing! Nerfed Duke's flaming punch / dash and Miller's tornado punch / dash exploits Fixed The Gentleman's grab loop - he should now only grab if you're constantly blocking Removed several of the player weapon anim wind-up frames for snappier attacks Training is now unlocked by default - you can face any of the enemies / bosses that appear on up to and including the highest level you've reached Your super bar will now deplete by 25% if you use any of the alt-specials (eg. Claire's fireball) Stunlocks now massively reduced - groups of enemies will now knock you to the floor instead of stunning you repeatedly, giving you to time to dash out of the recover anim or use your super Enemies are less aggressive on the easier setting Rolling barrels removed from the easy difficulty setting in the elevator and manor levels, and now come with a brief warning on the harder settings Extra lives are now awarded at one million, two million and three million points, but not on Ultra difficulty Enemies can no longer hit you during the knock-down state New actions assigned to the triggers and bumpers - left trigger is dash / dodge, right trigger is block, left bumper is back attack / heavy attack and right bumper is your alt-special attack Fixed Steam Deck issue, so the game should work fine now Karen and Liu's lunging uppercut has a less harsh hit box now More starting lives for easy difficulty Enemies must now be closer vertically to hit you "How to play" now viewable from the main menu You can now block and immediately change facing direction and enter the block state upon recovery and being hit Some minor visual glitches fixed We felt like these additions and changes would be enough for the first patch but there will of course be more to come, particularly with regards to gameplay refinements. With so many changes however, its quite possible that some have had an unforeseen knock-on effect - weve tested these changes all week and hopefully everything will be ok, but if you spot anything broken then let us know and well do our best to fix it right away. Anyway, thank you for the amazing support and we hope you continue to enjoy playing Final Vendetta! And if youre interested in following us on social media then you can find us here: https://twitter.com/BitmapBureau https://www.facebook.com/BitmapBureau All the best, The Bitmap Bureau team
[ 2022-06-24 21:56:27 CET ] [ Original post ]
- Dust Content [372.19 M]
Story
The notorious “Syndic8” gang are slowly taking control of the capital and have kidnapped Claire Sparks’ younger sister. Unfortunately for them, Claire will do whatever it takes to get her back and crush anyone who stands in her way! She teams up with her two friends (and housemates) - retired pro-wrestler Miller T. Williams and Duke Sancho, the streetwise bare-knuckle fighter. Together they must battle and brawl their way through the mean streets of London in a risky mission to reunite Claire with her sister.
Characters
Claire Sparks, a student and martial arts expert, who has become unwillingly embroiled in the rescue of her sister. Duke Sancho is a quick-witted, bare-knuckle fighter from London, earning his nickname after a brawl in the Duke of Wellington pub. Not forgetting the towering figure of Miller T. Williams; a Canadian ex-pro wrestler, controversially removed from competitions for use of excessive force. Together the three friends must battle their way through the streets of London on a dangerous journey to bring back Claire’s sister!
Gameplay
The gameplay mechanics are sure to go down well with fans of the genre, giving players a vast array of moves and the ability to block, run, dodge, strike downed opponents, and even perform juggle combos! Each character has a unique feel and move set that the player will have to master.
Final Vendetta has a thumping soundtrack featuring brand new and exclusive tracks from Utah Saints, Featurecast and Krafty Kuts! The UK is known for its dance music scene and this electrifying soundtrack compliments all the action Final Vendetta has to offer in tremendous style.
Key Features
- Hardcore fighting action that pulls no punches.
- Stunningly animated pixel art.
- A thumping dance/techno soundtrack featuring exclusive tracks from Utah Saints and Featurecast.
- 1 or 2 player co-op.
- 3 playable characters with varying fighting styles.
- 6 areas to battle your way through.
- Classic beat-‘em-up gameplay with fresh mechanics.
- 4 exciting game modes – Arcade, Survival, Versus & Boss Rush.
- 3 difficulty settings.
- Several unlockables.
- Dozens of moves and combos to master.
- An array of succulent street food to sample.
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Core i5 (x64 architecture with SSE2 instruction set support)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 400 MB available space
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