Small Soldiers, As many of you are aware, we are a team of just five indie developers. Were working very hard to deliver each Major Update and are extremely proud of how well development is coming along. Hypercharge launched over 7 months ago, and since then weve already launched multiple Major Updates and Hot Fixes, all based on player feedback. As of now, we have received over 1,100 reviews with an overall score of 90% Very Positive. With your continued effort in helping us develop the game, were convinced we will continue to succeed. It truly is a team effort. We dont see you as numbers; we see you as actual people with great ideas. Its because of you that Hypercharge is continuously reaching its full potential. From the bottom of our hearts, thank you! Finally, heres some content to enjoy! [quote]
Development Recap
Bots & Single-player Improvements [url=https://steamcommunity.com/games/523660/announcements/detail/4599817768892542621]Survial Game mode & Community Concerns
[/quote]
[quote]After a high amount of requests, weve redesigned how the scope works. It now acts as a traditional Sniper Scope, and we have to say, its so much fun! Were looking into adding more scope variants, too.[/quote]
[quote]Again, after many requests, we implemented a third-person camera mode with 360 predictive jumping, meaning your Hypercharge figure can really strike an action pose in style.[/quote]
[quote]Weve also tweaked the overall flow of movement/animations. This includes vaulting, reloading, turning, and surface based leaning which have all been polished to perfection. Traversing should feel smoother![/quote]
[quote]Weve made it so you can easily switch between your preferred camera angle with a touch of a button. This adds a new dynamic to the gameplay.[/quote]
[quote]Sneak peek of the new UI. Currently, its not the easiest to navigate, which can often lead to a frustrating experience. Every aspect will change, and were sure itll be very user friendly.[/quote] Well, I hope you enjoyed Dev Blog #3. If you have any questions about the game, please let us know on the Steam forums or Discord. Please note: All content above is WIP. We cant promise that every single feature will make it into each Major Update. This announcement is a development blog aimed to shed light on what we are working on, and hope to add in the future. Have a pleasant rest of your day. - Joe - Digital Cybercherries.
HYPERCHARGE: Unboxed
Digital Cybercherries
Digital Cybercherries
2020-04-27
Indie Strategy Casual Adventure Singleplayer Multiplayer Coop
Game News Posts 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3609 reviews)
http://www.hypercharge.digitalcybercherries.com/
https://store.steampowered.com/app/523660 
HCU Linux Content [13.29 G]
Key Features
- Full Split-Screen support, including Online/Local.
- Online Co-op (up to four players) and Single-Player. Difficulty scales based on number of players.
- Wave-based Shooter with Defense Building Mechanics.
- Classic PvP combat. (up to eight players)
PLAY SINGLE-PLAYER OR CO-OP WITH YOUR FRIENDS
Prepare for battle in first and third-person modes and explore ultra-realistic environments for weapons and resources in 4-player co-op!
DEFEAT BOSSES TRIPLE YOUR SIZE
Just try to cover your squads back, otherwise... a plastic T. Rex will chomp on it!
FIGHT WAVES OF CLASSICS TOYS
Battle evil hordes of classic toys that'll have you reminiscing of the good old days.
UNLOCK ACTION FIGURES
Earn unlocks the old school way, in-game with hard work! No Pay-to-Win nonsense.
Social Links
Twitter: http://twitter.com/HYPERCHARGEGAME
Discord: https://discord.gg/hyperchargeunboxed
TikTok: https://tiktok.com/@hypercharge_unboxed
- Processor: Intel i5-4460Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750
- Storage: 13 GB available space
- Processor: Intel i7-4770Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 15 GB available space
[ 5946 ]
[ 4248 ]