Hi guys, I've been thinking about it and decided to update the very first map in Vetrex.
What exactly did I decide to do? I decided to turn the swampy jungle into a snowy one!
On the eve of the new year, I decided to refresh the map a little. I hope you enjoy it :)
There is also a big discount on the game - 66%, have time to buy!
Thank you for your attention, I hug you all lunar2019piginablanket
Hi, it's time to release an update.
List of changes:
Fixed:
A bug with the boxes has been fixed, which is why they did not break at low graphics settings. Thank you for your attention, I hug everyone lunar2019piginablanket
Good evening, guys.
I hasten to inform you that the support and release of new updates on systems such as Linux and Mac OS is no longer expected. This is due to the difficulty of testing, debugging and releasing to these operating systems. Moreover, for most of you, nothing will happen, since 97.76% of the people who added my game to the wish list own the Windows operating system. Thank you all for your attention, I hug you all lunar2019piginablanket
Hi, I'm releasing a small patch.
List of changes:
Fixed:
- Fixed a bug that caused the game to not start after connecting to the player in multiplayer.
Hi, I'm releasing a small patch.
List of changes:
Fixed:
- Fixed a bug that prevented the title and/or nickname from being displayed in the multiplayer menu.
Greetings to all the kids, today I close the protracted early access of my game and announce its full release ! Yes, a huge amount of time has passed since the beginning of early access and even since the last update, but I'll tell you everything now. I have fulfilled the most important goal for myself in relation to this game. I achieved such a great result and made my game of awesome quality. I'm proud of myself. For you guys, this is the first part. For me, she is already the fifth. Everything started for me back in 2015. I was still 13 years old at the time. That's when this idea was born in my young head. Below are screenshots from all parts. It can be seen that even the idea of the map has been preserved lunar2019crylaughingpig
Vetrex 1:
Vetrex 2:
Vetrex 3:
Vetrex 4:
Vetrex 5:
I even tried to post the fourth part on Steam Greenlight once, but it didn't get the green light and I made a refund for Greenlight bejoyful It was a little background. What is it at the moment? At the moment, the development is completed, you can safely play the game and have fun. At the expense of multiplayer. I chose an unsuccessful engine in which it was possible to implement multiplayer and an unsuccessful plugin for this. It seems like you can play it, but I don't advise anyone who wants to - try it. I'll leave him. I most likely do not observe its further development, it is more likely that I will take up the development of a new part. It is completely playable. And I think it has no place in early access. There is also such news. Unfortunately, some files from my PC were lost. Now there is not even that handwritten font that I madelunar2019madpig. Yes, everything that is written in the game is written by my hand lunar2019grinningpig Thanks to those who supported and were always in touch. Have a nice day!lunar2019wavingpig
Hi guys! The summer sale on Steam has begun. Of course I'm a little late, but I think it's okay :) I put a discount of -50 on my game% Thanks to all those who will buy it! Good luck in the game :)
Hi guys, I want to notify you that there are some problems in the operation of the online game mode . The problem is not on my side, as I initially thought, but on the other (third). At the moment, I cannot influence the course of solving this problem in any way, but I still wanted to notify you. If you really want to play with a friend, you can do it via Remote Play Together. Thank you for your attention, I hug everyone bejoyful
Hi guys! The summer sale on Steam started today. I put a discount of -33% on my game Thanks to all those who will buy it! Good luck in the game :)
I'm releasing a small update for my demo version
Upgrade from version 5.0.19b - to version 5.0.22
Hi, I haven't released updates for quite a while, but, big BUT! Now I'm releasing a very large update, which I've been poring over for days and nights :) Guys, I want to show you a full video clip with gameplay on 5 maps: [previewyoutube=IZVspFDDmc8;full][/previewyoutube]
List of changes:
Added:
- Added text on the HUD showing the number of rounds won by the players. Also, the HUD now displays an image of the weapon that you have with you. + a white gradient with a blur effect has been added to the HUD.
- Added the sound of the pulse rifle reloading.
- Added the glow effect of the energy ball.
- Added a new energy ball explosion effect. (I love Half-Life^^)
- 3 new parameters have been added to the settings menu. Now you can change the music volume (if somehow you don't like listening to my tracks at full volume :)), turn on/off the vibration on the gamepads (sometimes in shooters it helps in shooting accuracy) and change the background in the menu (for example, the background may be from the swampy jungle or Hellheim).
- Added sounds of touching the fragments of barrels and boxes.
- Added 3 new maps: "Shadow Wrapper", "Nothingness" and "Acid Chamber". Their key features: Shadow wrap: You are in a cave with a flashlight, where everything is shrouded in darkness. Nothingness: The place is like a wasteland, there is nothing, just fog and symmetry. Acid chamber: Who spilled this green liquid? And what if you throw this big box on his head?
Changed:
- Now, if you have picked up the deceleration ability, your energy ball released from the pulse rifle will not slow down.
- Now, in Deathmatch mode, there will be an infinity symbol on the timer.
- Now the energy ball pushes the player away.
- The volume mechanics have been changed, previously the volume slider inaccurately displayed the current volume.
- The mechanics of falling damage have been changed, now if you land on a box, you will not be damaged.
Fixed:
- Fixed a bug that caused the timer sound to keep ticking even if it was stopped.
- A bug has been fixed that caused damage to the player when a pulse rifle was fired.
- Fixed a bug that made it difficult to destroy boxes or glass with your body at the time of time dilation.
- Fixed a bug with layers. The water, when the barrel was destroyed, was spawned in the wrong place.
- Fixed a bug with throwing the blue player's weapon. If it was not thrown on the "numpad -" button, then click the "return" button in the control settings.
- Fixed a bug that prevented the sound of a weapon falling to the ground from being played.
Hi, I'm releasing a small patch. I've started having difficult times, so updates won't come out as often as before. I'll let you know when everything is fine.
List of changes:
Changed:
- Changed the mechanics of throwing grenades. Now you can throw grenades in any direction that you set with the sight (with the mouse online or with the gamepad in the locale).
Fixed:
- Fixed a bug that made it possible to shoot through walls with an energy ball if you stand very close to it.
- Fixed a bug due to which, when the energy ball came into contact with the surface, the contact effect was sometimes created with an offset.
- Fixed a bug due to which there was a chance that after entering the menu, the sound of the environment from the previous location was playing.
Hi, I'm releasing a quick patch that fixes the errors of the previous version.
List of changes:
Changed:
- The pause mechanics have been changed. Previously, if one of the players pressed the ready button, the game did not give the opportunity to pause until the match starts. Now you can pause whenever you want.
- The method of laser overlay in the menu has been changed. Now the laser looks neat due to the fact that it does not overlap with itself, while creating very contrasting parts of itself.
- Changed the mechanics of volume. Previously, the sound was not turned down in the boot menu and splash screen, even if you turned it down in the game settings. Now it is decreasing.
- Now in the "Big Picture" mode, you will not be able to change the full-screen mode setting, it will always have the value "Enabled"
- The unearned title is now in black and white.
- The appearance of the in-game notification of the release of a new version of the game has been changed and localization into other languages has been made.
Fixed:
- Fixed a bug when the game tried to open one of the achievements, regardless of whether it was received or not, the yellow player made a jump.
- Fixed a bug that made it difficult to scroll through the list of weapons on the gamepad in the Arsenal menu.
- Fixed a bug that accidentally triggered the readiness script when the player paused the game.
- Fixed a bug that caused bullet holes to not appear on the "Control" button in the settings menu if you hold the Enter button.
- Fixed a bug that caused the online mode to be out of sync with pistols at the beginning of the match.
- Fixed a bug that caused the player's rank to be displayed behind the white line on which it is located in online mode (a bug with layers).
Hi, it's time to release an update. I haven't done this for a long time, as I was sick and recovering.
List of changes:
Added:
- Added the arsenal menu. In it you can see the characteristics of each weapon (damage, recoil, spread, rate of fire, armor piercing).
- Added the ability to scroll through the game mode in the selection of cards with the mouse (previously, with the mouse, you could scroll only to the right).
- Now in online mode you can see how much experience is left to gain to reach the next rank.
Changed:
- The volume of the sound of the sleeves has been changed, now they depend on the force with which they hit this or that object.
- The online rating system has been updated. Now the amount of "experience" you get depends on what your opponent's rating was, if his rating was higher than yours, then you will get more "experience"
- The music for the intro has been changed.
- The arrangement of the track that plays in the main menu has been changed.
- Changed the rarity of spawn weapons.
Fixed:
- Fixed a bug with the control button in the settings menu, because of it, bullet holes on the button did not appear synchronously with the shots (too often).
Hi, I'm releasing a quick patch that optimizes the previous version.
List of changes:
[olist]
Hi, and here's a major update formed, I don't know how I got to it.
List of changes :
[olist]
Hi, I'm releasing a quick patch that optimizes the previous version.
List of changes :
[olist]
Hi, I'm releasing a small patch, mostly with sound changes.
List of changes :
[olist]
Hi, it's time to make an update bigger than the usual patches.
List of changes :
[olist]
Hi, I'm releasing a small patch that adds several achievements.
List of changes :
[olist]
Hi, I'm releasing a small patch that fixes some problems and adds a few achievements.
List of changes :
[olist]
Greetings to everyone, I hasten to inform you that my game is already available in early access and you can play it right now. Also, in honor of the release, there is a weekly discount on the game of -20% Thanks to those who support me! Wait for updates, now I will inform you about them here BEjoyful BEjoyful BEjoyful
Greetings to all the guyz, today I am ready to announce the release date of the game in early access. The game will be released in 7 days, i.e. on April 1, 2022. I want to note right away that so far only one card is available and this is not the limit, I just have priorities set for fixing bugs and delivering optimization, so as soon as the game stops eating CPU resources or at least does it less than now, then I will immediately start developing new maps. I would also like to note the fact that initially my game was developed without multiplayer over the network and I have to learn from scratch how to do everything correctly and without bugs online, I'm trying hard to do it, but you can already play it now, but there are a lot of bugs, so far I advise you to play through Remote Play Together. Thank you for your support, I am waiting for your feedbacklunar2019piginablanket
Vetrex
EweRDay
EweRDay
Coming soon
Indie MMO Multiplayer EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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https://www.radiometricdatingvn.com
https://store.steampowered.com/app/1900230 
Welcome to the Vetrex universe!
Vetrex is a game for two, in which you will compete with your friend for the winning place using different types of weapons, throwing grenades and throwing red exploding barrels on the enemy's head!The game has 9 types of weapons, 5 types of ammunition, 2 game modes, so far 1 map and lots of fun!
Weapon:
Pistol, silenced pistol, magnum, shotgun, minigun, sniper rifle, submachine gun, assault rifle, grenade launcher.
Ammunition:
Grenades, red barrels, first aid kit, shurikens, bulletproof vest.
Mechanics:
The game also has shuriken mechanics. If they are available, the player has a random probability in the line of sight of the enemy (holding a sniper rifle - 100%) to release a shuriken at the enemy during a shot from a weapon, while the shuriken takes half the damage from the weapon that you have in your hand. That is, if you fired with a sniper rifle, and the damage from it is 91, the shuriken will take damage 91/2 = 46.Use the barrels as a shelter, coming close to them, you can shoot through them, and if your opponent shoots at you, the barrel will take half the damage on itself.
Also don't forget that you can throw grenades at different distances depending on how long you hold it in your hands. You can also discard them with your body.
Modes:
Competitive - the game lasts a maximum of 30 rounds, the winner is the one who reaches 16 wins , or draw 15 and 15 . The player's rebirth after death occurs after 3 seconds, that is, there is a chance of a draw in the round if the opponent also dies at this time. Also in this mode there is a timer for 1.5 minutes , after this time the player with the least amount of health dies (armor does not count). If everyone's health is the same, then both players die.Deathmatch - the game lasts a maximum of 61 rounds, the winner is the one who has superiority over the opponent by 8 wins , or the one who first reaches 31 wins. The player's rebirth after death occurs almost instantly, but there is still a chance that both players will die at the same time. In this mode the spawn frequency of weapons, ammunition, boxes and barrels has been increased . In this mode, the game is more dynamic, so you won't get bored, fun is guaranteed to you)
Other:
The game has many tactical variations of fighting against the player, you can either run ahead and destroy everything in your path, or quietly wait with a sniper rifle.Play to the bitter end, using all the game mechanics only in your favor. Throw red exploding barrels at the enemy, hoping that the player will explode from them. Running away, being unarmed from the enemy, put these barrels right in front of the enemy's nose so that he makes a mistake by accidentally blowing up on them.
Make fake traps with grenades. If everything goes against you, throw grenades to your death and watch the player who will be torn apart by your grenades)
All this and much more is waiting for you in my game! Join the Vetrex community and support a single developer in creating their own game :)
- OS: SteamOS 2.0 Brewmaster Update 2.83
- Processor: Intel or AMDMemory: 1 GB RAMStorage: 500 MB available space
- Memory: 1 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- OS: SteamOS 2.0 Brewmaster Update 2.195
- Processor: Intel or AMDMemory: 2 GB RAMStorage: 500 MB available space
- Memory: 2 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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