Patch 1.0.7 - Patch notes
As it was pointed out in the Community Hub by players, it was often happening that Drones, either in Drone Waves or as smaller groups, moved so much to the side that the multiplier was lost. This is, of course, not the ideal behaviour - so this was fixed alongside with more fixes and some small balancing changes. There was also another important change! For many players it was frustrating to completely lose the multiplier - and in some circumstances it can happen pretty quickly. That caused the feeling that the run was already lost and worth nothing. To counter this, the multiplier will now decay instead of instantly reset. You will now have two seconds where the multiplier decays until it hits zero. Cheers Raffa
Features and Changes:
[ 2022-03-14 04:32:30 CET ] [ Original post ]
Hey everyone!
As it was pointed out in the Community Hub by players, it was often happening that Drones, either in Drone Waves or as smaller groups, moved so much to the side that the multiplier was lost. This is, of course, not the ideal behaviour - so this was fixed alongside with more fixes and some small balancing changes. There was also another important change! For many players it was frustrating to completely lose the multiplier - and in some circumstances it can happen pretty quickly. That caused the feeling that the run was already lost and worth nothing. To counter this, the multiplier will now decay instead of instantly reset. You will now have two seconds where the multiplier decays until it hits zero. Cheers Raffa
Patch 1.0.7 - Patch notes
Features and Changes:
- Added the Multiplier decay - The Multiplier will now degrade over two seconds.
- Pressing 'B' / 'Square' on the gamepad now skips the upgrade screen.
- The rumble setting in the options menu now works like intented.
- Meteroids now can't exit the play area anymore.
- Drones will not exit the play area and will also always spawn inside the play area.
- On Easy Mode, it will take longer before the first Drone or Meteroid waves appear.
- Performance was increased a bit overall.
- Ship Class Pulse Blaster: The main weapons "Penetration" upgrade will now deal bonus damage to Meteroids based on its level.
- Ship Class Spreadshot: The main weapons homing ability was removed.
- Ship Class Railgun: The main weapons charging is now more obvious and emits a distinctive sound when fully charged. The railgun will also deal bonus damage to Meteroids.
- Ship Class Railgun: The beam width was increased.
- Shielder Enemies will take longer to recharge their shield skill.
- Optimized the homing capabilities of Micro Missiles and Hunterswarm Missiles
- A Meteroid will take longer to destroy itself on ramming things.
- The players Convoy Freighters will be able to apply much more pushback the a Meteroid
- Fixed a bug where Meteroids rammed each other, sometimes resulting in Meteroids flying outside the play area.
- Fixed a bug where Convoy Freighters did not get their upgrades after the Boss fight.
- Fixed a bug where Drone Waves were over before all drone groups were taken down.
- Fixed a bug where the Railguns ship was sometimes not hitting correctly.
Beat Invaders
Raffaele Picca
Raffaele Picca
2022
Casual Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(167 reviews)
https://store.steampowered.com/app/1863080 
Beat Invaders - Linux [184.03 M]
Beat Invaders is a space-themed shoot-em-up with a musical twist! A convoy of space freighters needs to ship their cargo - the hottest music tracks in town - to the beat-hungry interstellar clubs scattered across the galaxy. However, their path is blocked by swarms of music-hating hordes! It’s your job to protect those freighters at all costs, and help the universe to dance the night away once more!
Your delivery isn’t all that’s musical, too - so are the enemies! Gameplay is set to an expansive EDM soundtrack, and your opponents’ movements and firing rates are dictated by each song’s beat and tempo. With each round, the music gets faster and more complex, and so do the horde’s capabilities! Can you keep up with the beat and avoid defeat?
Features:
Your delivery isn’t all that’s musical, too - so are the enemies! Gameplay is set to an expansive EDM soundtrack, and your opponents’ movements and firing rates are dictated by each song’s beat and tempo. With each round, the music gets faster and more complex, and so do the horde’s capabilities! Can you keep up with the beat and avoid defeat?
Features:
- Retro Space Invaders style gameplay for that arcade nostalgia, but with slick modern graphics and gorgeous background visualisers
- Atmospheric electronic and vocal soundtrack with 21 tracks that sets the pace of your adversaries, making each round unique to its song
- Upgrade your ship’s attack and defence systems between enemy waves
- Boss battle! The chief music-hater makes his appearance, and it ain’t pretty!
- High score challenge! Compare your scores to other Beat Invaders players across the world, and try to beat their records!
- Full mouse, keyboard and controller support
MINIMAL SETUP
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2.6 GHz Dual Core or similar
- Graphics: GeForce 700 series or similar
- Storage: 120 MB available space
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2.6 GHz Dual Core or similar
- Graphics: GeForce 900 series or similar
- Storage: 120 MB available space
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