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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone! it has been quite a while over two years already! While Beat Invaders is a finished project for me, and I continue to work on my new game, Engraving, it is still a project that I love dearly. There were a couple of bugs that bugged me (pun intended) and some things that just broke down with services that I used that were taken offline (Dailies/Weeklies). Originally, I planned to fix those bugs and release a minor patch. But then I had way too much fun! So, this months development time was poured completely into Beat Invaders. If you find new bugs, I would love to hear about them via the in-game Feedback tool or on the Beat Invaders Discord server. I really hope you will enjoy playing the new version of Beat Invaders as much as I did making it!
It was quite some time since the last patch! I just read in the community forums that dailies/weeklies were broken. This was because I used an external service/api to supply that information to the game. I updated the game to work with a different service now - So dailies and weeklies are now available again! Another small bug that was reported in the community forums was that the screenshake setting is not saved properly - this should now work as intented! There are still known bugs about certain controllers and double inputs. This is unfortunately an engine issue and will be fixed in the next release of it. I will update the game and release another patch as soon as this happens. Hope you enjoy the game! Raffaele
Hey everyone!
I will be showing Beat Invaders on the Game Developer Conference 2023 as a part of the Godot showbooth.
I would love to see you there to chat!
As part of the preparations for the show, I also implemented a feature that was suggested on the Steam forums, a "Attract Mode".
Attract Mode starts after idling in the main menu for about 10 seconds (just the main menu, not upgrade screen or ship select etc.) and is of course an option that you can enable or disable in the game settings.
I also added a couple smaller, gameplay/visual updates!
The next patch will be coming after the GDC - so in about 2 weeks.
By the way:
Hey everyone! Patch 2.2.33 was just set live! Thanks to feedback on the Discord and a new way of testing, I found two more bugs in the game that decreased performance on longer runs.
Hey everyone! Patch 2.2.32 was just set live! Thanks to feedback on the Discord, I was made aware of some bugs that I fixed right away .
Hey everyone! 2.2.31 was just deployed. It has only minor changes.
Hey everyone! I just uploaded a new patch! 2.2.3 is mostly a bug fixing and balancing patch, but it also has some new things for you! Thanks again to Hugo from the community for a lot of feedback for this patch and the rest of the community for reporting bugs and problems.
Hey everyone! another patch is live and with this patch, there is finally a Demo waiting for you if you haven't yet played Beat Invaders! Another new "feature" is a new trailer - I finally took the opportunity to use some of the footage I collected during the recent patch development to refresh the old trailer. It didn't really do the game no justice anymore. So check it out and let me know what you think in the comments. Let's jump right into the changes!
Hey everyone! Thanks to Hugo from the Beat Invaders community I was informed about a bug that needed hotfixing. While I was at it, I also took another look into performance issues and optimized performance some more. Because the Spreadshot class had some massive performance issues on very high upgrade levels there was also changes to that ship class. Changes in 2.2.1
Hey everyone!
With this patch some new features made it into the game.
I knew for quite a while that some runs can really take some time. And there is nothing worse then having to cancel a run just because of running out of time to play.
I just deployed another quick patch, it fixes a visual bug that was introduced with the last patch. It also rebalances two things that I was looking into for quite a while. Bugfixes
Hey everyone, after seeing some new players play the game live, I noticed that the color of the Upgrade Tokens in game can be very misleading. I changed it to a blue color now and added an additional trail to make it look more like some "energy ball" that you can collect. I hope this change will help new players to not run away from Upgrade Tokens. Also, the upgrade menu between waves was slightly adjusted, pressing two times in the same direction to select an upgrade is no longer an option as it often lead to players choosing an upgrade without reading or even wanting to select the upgrade. Now it is mandatory to press the accept button to select an upgrade - A button prompt was added to the screen. The Upgrade screen was also increased in size to allow for a bigger font size - it was especially small on the Steam Deck. Apart from those changes, a bug was fixed on the Railgun Ship class when the main gun was charging while an Attack Boost was activated. I hope you enjoy the new changes and it's not too confusing for Veteran players! Good luck in your runs! Raffaele
Hey everyone, thanks to everyone that used the feedback feature of the game to send in suggestions and bug reports. It weren't many, but I finally found time to tackle them! Here are the most recent changes:
Hey everyone, first of all - sorry for the last days. There were two patches, especially 2.1.4 that were far from perfect and introduced some new bugs. But thanks to user using the new "Feedback" feature, I was able to quickly identify the bugs and patch them. One issue is fixed in this patch: The Drone groups were not "bouncing" off the screen edge anymore. One change is also done to the balancing: Drone groups will now also spawn on easy difficulty. I will try my best to improve the patch quality in the future!
This is a hotfix for a bug that was introduced with yesterdays 2.1.4 patch. The bug caused a crash-to-desktop for a lot of users. I hope you can now enjoy the game again!
After a couple of smaller hotfix patches, here is a patch that introduces a new features and fixes two problems that were reported.
Hello Everyone! it has been quite a while since the last patch - I am very sorry about that. This game is a solo developer hobby project of myself and my life has been a bit full lately. Thank you for your support and patience - This patch fixes a lot of bugs, most importantly for the highscore hunters out there: It's now possible to score higher than 2.1 billion. This also meant a migration of the leaderboards. You will probably not notice the change right away as the old scores have been migrated to the new leaderboards, but it could be that a couple of old scores are missing or that some new scores that happened between updating your game to 2.1.0 and the old version are not in the updated game. Sorry about that, but it was a breaking change and I tried to manage it in the best possible way. There are also a couple of new features and a looooot of balance changes! I hope you enjoy the update and have a lot of fun!
Hey everyone!
Todays patch has mostly bug fixes and a slight difficulty adjustment.
One thing that happened in this patch and is still "invisible" are preparations for localization.
The first language that will soon be added is German, my native language.
Hey everyone, sometimes, reality shifts away from a plan. And while you can just accept this and continue, in my case I want to react to these changes. A price increase on an already released game is rather unconventional - Beat Invaders is not an Early Access game where it is much more common to increase the price of the product with added content. And that Beat Invaders is not an Early Access title was, in hindsight, a mistake from my side. I noticed I didn't want to leave the game in the state it was originally released. It wasn't super buggy or boring, but it just felt incomplete to me. So - a lot of the problems have been tackled in 2.0 and I am sure I will continue to add new content to the game as the community and player base grows. But I am at the point where the price of the game does just not represent what a buyer is getting and this puts the game in a bad spot. I have been contacted over and over with opinions that the game is way too cheap. That it can also be received as a low-end product because of the low-end price. As a result of really thinking a lot about it and also talking about the topic with friends - the price of Beat Invaders will be increased. As a player that already bought the game, nothing will change for you - of course!
Hey everyone! There is one request that is brought up over and over: "Friendly fire is annoying" "The game would be better without the freighters" "It's impossible to protect the convoy" I want to give everyone a chance to enjoy the game, so I added a new Game Mode.
Hey everyone! It was reported that the new 2.0 was crashing on startup on Windows 11. This hotfix solves this problem! Another change that was really important but needs your attention: Cross Platform cloud saves should work now, so switching between your Steam Deck and PC should work. (You have to shut down the game on a platform to have the progress on the other!)
Hey everyone!
After a very intense and long playtest beta it's finally here: 2.0!
Originally I planned on calling this version 1.x, but the changes are so big and enormous that it is a new big version.
If you are interested why these big changes were neccessary, you can read this post that goes into the problems of 1.x in more detail.
Hey everyone! Today I want to share some of the new features and changes that will come to the 2.0 update that will come to Beat Invaders soon.
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