Patch 2.2.0 - Patch Notes
Now it is possible to leave a run and continue it later from the last successful wave.
Another feature that is especially helpful when multiple people play on one machine are the Profiles (Save Slots). You can now select from three Profiles that will track progress individually.
I also know that some game mechanics were never really explained very well - for example the Enemy Links. To help with that I added a series of small in-game tutorials, highlighting and explaining the different core mechanics. If you are a Veteran, you can of course disable the tutorials in the game options.
The games performance was improved. This will be especially noticable on the Steam Deck and in scenes with a lot of enemies. This should also help a bit with the battery drain on the Steam Deck
Before this patch, the Railgun class felt a bit on the weak side. Especially the game design around the Attack Boost was a bit weird. Fire Rate was an upgrade that really only helped for Attack Boost while Charge Level did not help a lot there. This left players at a decision on upgrades that always felt a bit meh.
The rework did the following:
[ 2022-11-01 18:16:35 CET ] [ Original post ]
Hey everyone!
With this patch some new features made it into the game.
I knew for quite a while that some runs can really take some time. And there is nothing worse then having to cancel a run just because of running out of time to play.
In-run saving
Now it is possible to leave a run and continue it later from the last successful wave.
Profiles (Save Slots)
Another feature that is especially helpful when multiple people play on one machine are the Profiles (Save Slots). You can now select from three Profiles that will track progress individually.
Tutorials
I also know that some game mechanics were never really explained very well - for example the Enemy Links. To help with that I added a series of small in-game tutorials, highlighting and explaining the different core mechanics. If you are a Veteran, you can of course disable the tutorials in the game options.
Performance Boost
The games performance was improved. This will be especially noticable on the Steam Deck and in scenes with a lot of enemies. This should also help a bit with the battery drain on the Steam Deck
Railgun Class rework
Before this patch, the Railgun class felt a bit on the weak side. Especially the game design around the Attack Boost was a bit weird. Fire Rate was an upgrade that really only helped for Attack Boost while Charge Level did not help a lot there. This left players at a decision on upgrades that always felt a bit meh.
The rework did the following:
- When having an Attack Boost, the charge rate is doubled and the shots are automatically released when fully charged.
- Fire Rate was removed from the Upgrade Pool.
- A new Upgrade was added to the Pool: Discharge (The first hit of the railgun explodes, dealing 30% of the charged damage. - Upgrades increase the explosion size.)
- This Upgrade will also help with horizontal clear speed.
Smaller Changes
- Hyperbeam can now be chained (using a Hyperbeam while a Hyperbeam is active will restart it.)
- Spreadshot Class: Spread Upgrade now also increases Damage.
- A bug was fixed where sometimes it was not possible to use a Repair Bot even though it should have been.
- Smaller bug fixes.
Beat Invaders
Raffaele Picca
Raffaele Picca
2022
Casual Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(167 reviews)
https://store.steampowered.com/app/1863080 
Beat Invaders - Linux [184.03 M]
Beat Invaders is a space-themed shoot-em-up with a musical twist! A convoy of space freighters needs to ship their cargo - the hottest music tracks in town - to the beat-hungry interstellar clubs scattered across the galaxy. However, their path is blocked by swarms of music-hating hordes! It’s your job to protect those freighters at all costs, and help the universe to dance the night away once more!
Your delivery isn’t all that’s musical, too - so are the enemies! Gameplay is set to an expansive EDM soundtrack, and your opponents’ movements and firing rates are dictated by each song’s beat and tempo. With each round, the music gets faster and more complex, and so do the horde’s capabilities! Can you keep up with the beat and avoid defeat?
Features:
Your delivery isn’t all that’s musical, too - so are the enemies! Gameplay is set to an expansive EDM soundtrack, and your opponents’ movements and firing rates are dictated by each song’s beat and tempo. With each round, the music gets faster and more complex, and so do the horde’s capabilities! Can you keep up with the beat and avoid defeat?
Features:
- Retro Space Invaders style gameplay for that arcade nostalgia, but with slick modern graphics and gorgeous background visualisers
- Atmospheric electronic and vocal soundtrack with 21 tracks that sets the pace of your adversaries, making each round unique to its song
- Upgrade your ship’s attack and defence systems between enemy waves
- Boss battle! The chief music-hater makes his appearance, and it ain’t pretty!
- High score challenge! Compare your scores to other Beat Invaders players across the world, and try to beat their records!
- Full mouse, keyboard and controller support
MINIMAL SETUP
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2.6 GHz Dual Core or similar
- Graphics: GeForce 700 series or similar
- Storage: 120 MB available space
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2.6 GHz Dual Core or similar
- Graphics: GeForce 900 series or similar
- Storage: 120 MB available space
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