Hey everyone! it has been quite a while over two years already! While Beat Invaders is a finished project for me, and I continue to work on my new game, Engraving, it is still a project that I love dearly. There were a couple of bugs that bugged me (pun intended) and some things that just broke down with services that I used that were taken offline (Dailies/Weeklies). Originally, I planned to fix those bugs and release a minor patch. But then I had way too much fun! So, this months development time was poured completely into Beat Invaders. If you find new bugs, I would love to hear about them via the in-game Feedback tool or on the Beat Invaders Discord server. I really hope you will enjoy playing the new version of Beat Invaders as much as I did making it!
Beat Invaders 3.0 - Patch Notes
Highlights
- Season 3 started: Leaderboards are fresh and clean - I will post the top scores of the last season in the upcoming days.
- Hyper Lone Wolf game-mode was added: This was requested a couple of times by the community.
- Added slight Vertical Movement: General gameplay change - Delivery HQ installed the Convoy Control Protocol into every Ship. This will allow the Ship to gain a bit of vertical movement, which Convoy Freighters will react to. Talented pilots can use this to employ new defensive or offensive tactics.
- Route Effect System: Whenever you jump to a new System, you can alter your run by adding Route Effects. These stackable, optional effects will make the game a bit more challenging while offering bigger rewards!
- Steam Community Items: Trading Cards, Badges, Backgrounds, and more!
- German language: I finished my work on the translation integration and added German as a second language. If you want to play Beat Invaders in your language, reach out on the Discord and help me with the translation!
- Missions menu: In this new menu, you get an overview of your Achievements - and maybe a good idea of what to do on your next run!
- 7 new Achievements!
- Three new Meta Upgrades: You can now equip up to three Hacks, repair your Freighters, and store up to three Specials - very common community requests.
- 5 new in-game Ship Upgrades!
Improvements
- Improved appearance of Upgrade Icons. Added Rarity labels and made Rare upgrades easier to recognize.
- Damage Numbers: With more damage influence from different Route Effects, this helps to get more information about the damage you deal! You can enable it via the options.
- Added Attract mode: This starts the game automatically in demo mode after idling in the main menu; you can enable it via the options.
- Added a Shield display over the health UI when your ship is protected by the Shield provided by Defensive Refactoring.
- Added a template to the Feedback Reporting tools bug section.
- Added Option for low Screenshake; previously, you could only enable or disable it.
- Added Option to confine mouse to the game window.
- Improved Hack Selection screen: Selected Hacks are now easier to recognize, and the layout was rearranged for consistency between screens.
- Improved Options Menu: Restructured to make it easier to navigate and look less cluttered.
- Reworked Dash charge UI element to make it easier to read.
- Clicking/Selecting a profile in the profile selection screen now directly changes to this profile.
- Added Icons to profiles to make it easier to recognize which is active.
Balance
- Increased enemy life with increasing wave count.
- Boss: The Hammer now shoots additional projectiles.
- Meta Upgrade cost becomes more expensive with increasing levels of the upgrade.
- Increased the maximum amount of Dash charges that you can get via in-game Upgrades (3 > 4).
- Added level up options to Evasive Attack (launch 1 additional missile per level, up to 4 in total).
- Immensely buffed damage of Ultrashield shards (400% + bonus based on absorption + wave count bonus).
Bugfixes
- Fixed double inputs with external controller on Steam Deck.
- Fixed broken Daily and Weekly leaderboards, making the achievements available again!
- Fixed bug where additional Upgrade Levels were awarded after loading a game with the Cutting Edge upgrade equipped.
- Fixed typo in Repair Bot description.
- Fixed a bug where "Meta Upgrades" button glow did not update after changing profiles.
- Fixed a bug where "Meta Upgrades" were not sorted correctly.
- Fixed letters in the Upgrade screen appearing in incorrect colors.
[ 2024-10-25 09:55:20 CET ] [ Original post ]
🎮 Full Controller Support
- Beat Invaders - Linux [184.03 M]
Your delivery isn’t all that’s musical, too - so are the enemies! Gameplay is set to an expansive EDM soundtrack, and your opponents’ movements and firing rates are dictated by each song’s beat and tempo. With each round, the music gets faster and more complex, and so do the horde’s capabilities! Can you keep up with the beat and avoid defeat?
Features:
- Retro Space Invaders style gameplay for that arcade nostalgia, but with slick modern graphics and gorgeous background visualisers
- Atmospheric electronic and vocal soundtrack with 21 tracks that sets the pace of your adversaries, making each round unique to its song
- Upgrade your ship’s attack and defence systems between enemy waves
- Boss battle! The chief music-hater makes his appearance, and it ain’t pretty!
- High score challenge! Compare your scores to other Beat Invaders players across the world, and try to beat their records!
- Full mouse, keyboard and controller support
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2.6 GHz Dual Core or similar
- Graphics: GeForce 700 series or similar
- Storage: 120 MB available space
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2.6 GHz Dual Core or similar
- Graphics: GeForce 900 series or similar
- Storage: 120 MB available space
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