▶
Xenomare early access released!
All features planned for the first version are included:
There are still some minor bugs and small things I want to improve, then - based on your feedback - I will evaluate in which direction the game will grow: improved gameplay, local multiplayer or a story mode. Have fun playing Xenomare :-) P.S.: Here is me having a go at the first map, "DSV Ladyhawke"... https://youtu.be/7_895JyTqVk
[ 2021-08-29 23:29:51 CET ] [ Original post ]
Woo-hoo! The very first public release of Xenomare is available on Steam right now!
What's in it?
All features planned for the first version are included:
- three tutorial levels to make you familiar with the gameplay
- three different maps for the single player mode "Last Survivor"
- six different difficulty levels with varying objectives for replayability
What now?
There are still some minor bugs and small things I want to improve, then - based on your feedback - I will evaluate in which direction the game will grow: improved gameplay, local multiplayer or a story mode. Have fun playing Xenomare :-) P.S.: Here is me having a go at the first map, "DSV Ladyhawke"... https://youtu.be/7_895JyTqVk
[ 2021-08-29 23:29:51 CET ] [ Original post ]
Xenomare
eiloware
Developer
eiloware
Publisher
2021-08-29
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Public Linux Depots:
- Xenomare SteamOS [136.1 M]
Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
- 2D stealthy survival horror gameplay
- 3 tutorial levels
- 3 different levels for the single player "Last Survivor" mode.
- Rogue-like randomized objectives and item placements
- 3 difficulty levels
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
MINIMAL SETUP
- OS: Manjaro/Arch
- Processor: AMD or Intel. 1.5GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB RAM
- Storage: 200 MB available spaceAdditional Notes: Due to not available hardware I could not test it on Steam Deck. but it may work. since Steam Deck uses Arch. too.
- OS: Manjaro/ArchMemory: 4 MB RAM
- Memory: 4 MB RAM
GAMEBILLET
[ 6109 ]
GAMERSGATE
[ 1104 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB