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Xenomare early access released!

Woo-hoo! The very first public release of Xenomare is available on Steam right now!

What's in it?


All features planned for the first version are included:
  • three tutorial levels to make you familiar with the gameplay
  • three different maps for the single player mode "Last Survivor"
  • six different difficulty levels with varying objectives for replayability

What now?


There are still some minor bugs and small things I want to improve, then - based on your feedback - I will evaluate in which direction the game will grow: improved gameplay, local multiplayer or a story mode. Have fun playing Xenomare :-) P.S.: Here is me having a go at the first map, "DSV Ladyhawke"... https://youtu.be/7_895JyTqVk


[ 2021-08-29 23:29:51 CET ] [ Original post ]

Xenomare
eiloware Developer
eiloware Publisher
2021-08-29 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • Xenomare SteamOS [136.1 M]
Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.



What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.

The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.

Initial Features
  • 2D stealthy survival horror gameplay
  • 3 tutorial levels
  • 3 different levels for the single player "Last Survivor" mode.
  • Rogue-like randomized objectives and item placements
  • 3 difficulty levels



Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:

"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?

"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?

"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?

This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?

MINIMAL SETUP
  • OS: Manjaro/Arch
  • Processor: AMD or Intel. 1.5GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB RAM
  • Storage: 200 MB available spaceAdditional Notes: Due to not available hardware I could not test it on Steam Deck. but it may work. since Steam Deck uses Arch. too.
RECOMMENDED SETUP
  • OS: Manjaro/ArchMemory: 4 MB RAM
  • Memory: 4 MB RAM
GAMEBILLET

[ 6109 ]

3.93$ (21%)
33.59$ (16%)
15.99$ (20%)
35.14$ (12%)
25.47$ (15%)
6.60$ (17%)
12.71$ (15%)
8.25$ (17%)
35.59$ (11%)
8.37$ (16%)
4.44$ (11%)
4.19$ (40%)
8.29$ (17%)
12.71$ (15%)
24.87$ (17%)
22.24$ (11%)
8.17$ (18%)
35.99$ (49%)
33.97$ (15%)
17.59$ (12%)
8.39$ (16%)
8.39$ (16%)
17.79$ (11%)
26.09$ (13%)
8.49$ (15%)
26.69$ (11%)
7.50$ (70%)
20.99$ (16%)
8.29$ (17%)
8.44$ (16%)
GAMERSGATE

[ 1104 ]

2.64$ (78%)
0.6$ (91%)
0.58$ (92%)
17.0$ (66%)
4.95$ (67%)
10.19$ (32%)
8.49$ (58%)
8.5$ (79%)
5.1$ (83%)
11.24$ (55%)
30.0$ (50%)
1.28$ (91%)
0.56$ (81%)
3.4$ (91%)
0.43$ (91%)
1.06$ (96%)
3.0$ (70%)
2.55$ (83%)
6.0$ (50%)
4.88$ (62%)
15.0$ (70%)
8.93$ (74%)
2.68$ (70%)
0.56$ (81%)
20.0$ (50%)
8.49$ (58%)
2.13$ (79%)
0.9$ (92%)
3.26$ (53%)
8.99$ (10%)

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