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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Added the Linux/SteamOS version to the public release. I cannot say if it works natively on the Steam Deck, I'm still waiting for mine :-/
I'm currently experimenting with support for SteamOS in anticipation for the upcoming Steam Deck. Since the chances of me getting a dev kit is slim to none (and my regular ordered one will not be here for another 4-6 months...), I've created a SteamOS VM and try to get the game to work there... If you want to try it out, opt into the beta branch with the following password: BetaBetaBeta Any feedback is welcome. Thanks and have fun, Stefan Edit: Xenomare now works on Manjaro, an Arch Linux that should be close to the OS of the upcoming Steam Deck. On the old SteamOS (Debian based) it throws some errors about missing Linux packages :-/
Some bug fixes and enhancement that were mentioned in some reviews :-)
Change log 0.5.5:
First official patch, version 0.5.4 is now live!
After some reworking of the cutscene engine, I could finally create a proper release day trailer. Found some bugs on the way and added a few enhancements (like fog) that will be included in the next patch. Hope you like it :-) [previewyoutube=RJl_TOjMGKQ;full][/previewyoutube]
Woo-hoo! The very first public release of Xenomare is available on Steam right now!
A new gameplay video just released on YouTube :-) [previewyoutube=u7MEK7nWwfk;full][/previewyoutube]
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