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Xenomare Release Trailer

After some reworking of the cutscene engine, I could finally create a proper release day trailer. Found some bugs on the way and added a few enhancements (like fog) that will be included in the next patch. Hope you like it :-) [previewyoutube=RJl_TOjMGKQ;full][/previewyoutube]


[ 2021-09-02 17:49:20 CET ] [ Original post ]

Xenomare
eiloware Developer
eiloware Publisher
2021-08-29 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • Xenomare SteamOS [136.1 M]
Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.



What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.

The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.

Initial Features
  • 2D stealthy survival horror gameplay
  • 3 tutorial levels
  • 3 different levels for the single player "Last Survivor" mode.
  • Rogue-like randomized objectives and item placements
  • 3 difficulty levels



Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:

"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?

"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?

"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?

This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?

MINIMAL SETUP
  • OS: Manjaro/Arch
  • Processor: AMD or Intel. 1.5GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB RAM
  • Storage: 200 MB available spaceAdditional Notes: Due to not available hardware I could not test it on Steam Deck. but it may work. since Steam Deck uses Arch. too.
RECOMMENDED SETUP
  • OS: Manjaro/ArchMemory: 4 MB RAM
  • Memory: 4 MB RAM
GAMEBILLET

[ 6109 ]

4.00$ (60%)
12.59$ (16%)
14.67$ (51%)
2.17$ (78%)
6.95$ (13%)
5.78$ (17%)
8.25$ (17%)
21.24$ (15%)
16.79$ (16%)
26.69$ (11%)
27.59$ (8%)
10.78$ (17%)
31.97$ (20%)
41.47$ (17%)
5.77$ (17%)
33.96$ (15%)
20.74$ (17%)
20.97$ (16%)
12.44$ (17%)
13.04$ (13%)
13.34$ (11%)
8.89$ (11%)
50.57$ (16%)
8.47$ (15%)
13.57$ (15%)
12.59$ (16%)
16.96$ (15%)
7.03$ (22%)
4.12$ (17%)
12.59$ (16%)
GAMERSGATE

[ 1104 ]

1.28$ (91%)
3.48$ (83%)
5.74$ (62%)
0.56$ (81%)
1.7$ (91%)
2.13$ (79%)
0.68$ (91%)
0.26$ (91%)
2.0$ (80%)
3.4$ (57%)
1.06$ (96%)
12.75$ (74%)
5.0$ (50%)
18.69$ (40%)
0.9$ (92%)
0.79$ (89%)
5.0$ (50%)
0.58$ (92%)
0.7$ (93%)
3.0$ (80%)
0.51$ (91%)
0.9$ (92%)
2.55$ (83%)
1.0$ (80%)
1.7$ (79%)
3.0$ (80%)
0.64$ (87%)
5.07$ (61%)
5.95$ (70%)
8.5$ (83%)

FANATICAL BUNDLES

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