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Version 0.5.4
[ 2021-09-06 23:33:04 CET ] [ Original post ]
First official patch, version 0.5.4 is now live!
- Feature: Added "Scan Cargo" option to mainframe computer to mark nearby cargo
- Enhancement: Added learning about the "Scan Cargo" option to tutorial #2
- Enhancement: improved cutscene framework (used for new trailer)
- Enhancement: added (lower) step sounds for walking, these only alert the xeno if you walk within one tile of it
- Enhancement: added steam effect to certain tiles
- Enhancement: if skipping a cutscene speech bubble, the first press of the skip button will instantly show the whole text, the second press will then close the bubble instantly
- Bug: fixed bug where Xeno would get caught on corners when hunting you; rewrote the hunting logic
- Bug: Fixed a bug where a door one tile away and orthogonal to a border caused a leak in the ray casting for the visibility layer
- Bug: fixed game timing bug if game looses focus or gets not enough CPU time
- Bug: fixed a control bug where mixing the D-Pad/keyboard digital controls with the analog stick could lead to strange behavior
- Bug: corrected the starting position of the flamethrower fire
- Bug: fixed shadow ray casting problem with vertical, closed doors
[ 2021-09-06 23:33:04 CET ] [ Original post ]
Xenomare
eiloware
Developer
eiloware
Publisher
2021-08-29
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Public Linux Depots:
- Xenomare SteamOS [136.1 M]
Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
- 2D stealthy survival horror gameplay
- 3 tutorial levels
- 3 different levels for the single player "Last Survivor" mode.
- Rogue-like randomized objectives and item placements
- 3 difficulty levels
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
MINIMAL SETUP
- OS: Manjaro/Arch
- Processor: AMD or Intel. 1.5GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB RAM
- Storage: 200 MB available spaceAdditional Notes: Due to not available hardware I could not test it on Steam Deck. but it may work. since Steam Deck uses Arch. too.
- OS: Manjaro/ArchMemory: 4 MB RAM
- Memory: 4 MB RAM
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