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New Version 0.5.6.0


  • Feature: New map with new features (you need the EVA suit and the glow sticks help...)
  • Feature: Now there is a tool item class, first tool: glow sticks!
  • Feature: Noisemaker tool to distract enemies
  • Feature: EVA suit if you have to go outside...
  • Enhancement: You will now get a speech bubble if you find things you don't need or already have.
  • Bug: Fixed unresponsive enemy and enemy navigation optimized
  • Bug: Game could crash if no enemy is in level and player gets motion tracker
  • Bug: Invisible menus still open if killed when certain computer screens are open
  • Bug: Fixed UI frames could appear blurry in smaller sizes
  • Bug: Hopefully eliminated the stuttering frame rate
  • Bug: When stamina is not full when dropping a canister, you could not run anymore


[ 2021-11-06 03:00:34 CET ] [ Original post ]

Xenomare
eiloware Developer
eiloware Publisher
2021-08-29 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • Xenomare SteamOS [136.1 M]
Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.



What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.

The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.

Initial Features
  • 2D stealthy survival horror gameplay
  • 3 tutorial levels
  • 3 different levels for the single player "Last Survivor" mode.
  • Rogue-like randomized objectives and item placements
  • 3 difficulty levels



Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:

"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?

"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?

"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?

This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?

MINIMAL SETUP
  • OS: Manjaro/Arch
  • Processor: AMD or Intel. 1.5GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB RAM
  • Storage: 200 MB available spaceAdditional Notes: Due to not available hardware I could not test it on Steam Deck. but it may work. since Steam Deck uses Arch. too.
RECOMMENDED SETUP
  • OS: Manjaro/ArchMemory: 4 MB RAM
  • Memory: 4 MB RAM
GAMEBILLET

[ 6109 ]

2.51$ (16%)
7.46$ (17%)
16.99$ (15%)
33.97$ (15%)
4.00$ (80%)
16.24$ (35%)
16.79$ (16%)
50.39$ (16%)
21.24$ (15%)
42.46$ (15%)
12.71$ (15%)
34.99$ (42%)
4.44$ (11%)
4.00$ (80%)
11.77$ (61%)
4.95$ (17%)
16.79$ (16%)
16.88$ (16%)
5.21$ (13%)
4.24$ (15%)
5.73$ (18%)
8.99$ (78%)
17.59$ (12%)
7.43$ (17%)
16.96$ (15%)
8.47$ (15%)
18.99$ (62%)
12.29$ (18%)
10.17$ (15%)
16.97$ (15%)
GAMERSGATE

[ 1104 ]

0.56$ (81%)
2.68$ (62%)
0.79$ (89%)
0.56$ (81%)
0.6$ (92%)
1.28$ (91%)
1.7$ (91%)
0.43$ (91%)
0.37$ (63%)
3.4$ (66%)
11.99$ (60%)
0.64$ (87%)
0.56$ (81%)
4.25$ (91%)
0.68$ (91%)
0.43$ (91%)
4.0$ (80%)
18.74$ (25%)
0.94$ (81%)
8.0$ (60%)
0.6$ (91%)
0.58$ (92%)
3.4$ (91%)
1.58$ (95%)
0.26$ (91%)
2.48$ (77%)
2.55$ (91%)
8.49$ (58%)
0.75$ (92%)
1.7$ (91%)

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