I'm currently experimenting with support for SteamOS in anticipation for the upcoming Steam Deck. Since the chances of me getting a dev kit is slim to none (and my regular ordered one will not be here for another 4-6 months...), I've created a SteamOS VM and try to get the game to work there... If you want to try it out, opt into the beta branch with the following password: BetaBetaBeta Any feedback is welcome. Thanks and have fun, Stefan Edit: Xenomare now works on Manjaro, an Arch Linux that should be close to the OS of the upcoming Steam Deck. On the old SteamOS (Debian based) it throws some errors about missing Linux packages :-/
[ 2021-11-13 01:21:37 CET ] [ Original post ]
🎮 Full Controller Support
- Xenomare SteamOS [136.1 M]
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
- 2D stealthy survival horror gameplay
- 3 tutorial levels
- 3 different levels for the single player "Last Survivor" mode.
- Rogue-like randomized objectives and item placements
- 3 difficulty levels
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
- OS: Manjaro/Arch
- Processor: AMD or Intel. 1.5GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB RAM
- Storage: 200 MB available spaceAdditional Notes: Due to not available hardware I could not test it on Steam Deck. but it may work. since Steam Deck uses Arch. too.
- OS: Manjaro/ArchMemory: 4 MB RAM
- Memory: 4 MB RAM
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