Ahoy!
The perfect moment to start playing Caribbean Legend! https://store.steampowered.com/app/2230980/Caribbean_Legend/
First, the important stuff:
- Patch 1.3 is available. We've never done anything like this before as a studio.
- Starting NG is not required. We recommend loading version 1.2.1 saves made while on land.
- Today marks the game's second 'release'Steam will be actively promoting it for two weeks.
- To celebrate, we've set a historic low price50% off.
- Now's the perfect moment to start playing if youve been holding off for any reason.
- Black Mark DLC is out now.
What's New:
Ships
One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.
New ships:
- The Valkyrie
- The Meifeng
- Fluyt
- War Schooner
- The Principio (DLC)
- Improved sail and rigging quality for all ships in the game.
Quests
Extinguished Star Weve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilerssee it for yourself.
Black Mark A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.
Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officerTommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.
Locations
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5. However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality. Locations update:
- Locations and scenes for the "Extinguished Star" quest
- The Old Lighthouse
- Port Royal Lighthouse
- Several beaches
- Indian village
- Improved ground textures in towns.
Animations
We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.
New animations:
- Unique animations for the "Extinguished Star" quest
- 7 new contextual death battle animations
- 2 prayer animations in churches
- 2 animations for drunks in towns
- Tavern musicians no longer drown out the games music
- Fishermen, blacksmiths, and musicians now work according to the time of day
New Hero
Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner. For now, she doesnt carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.
Notification System
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the playerand now Caribbean Legend does. I consider this the key feature of Patch 1.3.
New notifications:
- Over 100 new format notifications on sea, land, and in dialogues
- Combat statusesfrom poisonings to critical damage
- Loot markersso far, only for plants in the jungle, but this is just the start
- Quest navigationso far, only for the beginning of the game
- More quest markers over characters and on the global map
- New tutorial videos for core game mechanics
Interface
Lets be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.
UI update:
- Unlimited key remappingadjust the controls to your liking
- Control hints in loot, trade, and exchange windows
- Highlighting new entries in the ships log and documents
- Highlighting available skill points for characters
- Keeping the selected character when switching tabs between inventory and skills
- Displaying character roles in officer assignment windows
- Improved interaction with items in the inventory
- Added a DLC button in the menuif all are purchased, it will be inactive
Miscellaneous
- 13 achievements
- New ward
- New sword
- Automatic crash reports sending - let's see how bad it really is out there
- Longway can now carry muskets
- New dialogue camera
- Missing textures restored for some objects in the "Flying the Jolly Roger" quests
- Claude Durand now reliably triggers his loyalty event after a set time
- Obtaining a patent removes pirates from the crew
- Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
- Fewer soldiers in towns, and they stop the player less often
- Chance to deceive the guards can no longer exceed 90%
- Governors no longer ask you to infiltrate friendly towns
- Passengers no longer ask to be taken to hostile towns
- "Iron Will" perk no longer allows intimidating officers
- Missing item descriptionsskill bonuses, etc.have been added
- Additional optimization of the tutorial on Martinique
- Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
- Numerous bug fixes
- Improved overall game stability
1.5
Thats all for now! Over the past six months, weve done an incredible amount of work together. Weve done everything possible and even more. Except for the Story mode epilogue, of course. We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's storycall it a "directors cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience. Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, well take a short break, rest, and then get back to work. Leave reviews steamthumbsup as blue as the Caribbean Sea, download the patch, buy the DLCand if youve been putting off playing the game for any reason, nows the perfect moment to start!
Coming soon... :jollyr:
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The games story is shaped by choices that will define your journey.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona. [previewyoutube=PtAhNjGXCuY;full][/previewyoutube]
Hi friends!
Mondealy participates in Anthro Festival 2024 for the first time!
On this special occasion you can buy the game for -41% off!
The discount starts on June 6th and ends on June 10th.
https://store.steampowered.com/app/1620520/Mondealy/
One more thing...
There are plans to add official modding support into Mondealy. Right now it's still in pre-production, so we're not sure when (and if) the Workshop support will be available. We'll always share more information with you as soon as possible! What do you think about Workshop support?
Friends!
Greetings from the Valkyrie Initiative team.
We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.
https://store.steampowered.com/app/2420350/_/
This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.
Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.
To celebrate the release, please watch the trailer before taking part in the Great ritual!
[previewyoutube=hRA90YG1FtM;full][/previewyoutube]
This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.
Feel free to ask questions
Feel free to share your impressions and thoughts about the game on the Discord server.
Mondealy is out. We thank our fans and testers, and welcome new players to this beautiful escape from reality. What a journey we had! Your journey, however, is only about to begin.
Purchase :booty: Mondealy right now and enjoy a timed 15% discount!
https://store.steampowered.com/app/1620520/Mondealy/
Still in doubt? Enjoy this :burning_flames: free demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Enjoyed the game? Rate steamthumbsup Mondealy and rate this style!
Hey world,
2 days to meet Riley, Corsic, Rufus, Hass, Froga, Jessica, Dary, Faith, Chelsy, Reader, Magic Cat... aaand we are not even done with page 1.
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
The mentioned page 1
Hey world, Only three days left and for us the wait is getting terrible. Luckily, time is not important in Dargratt. For the most of its inhabitants at least...
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
We keep getting questions of the Tree. Soon you will find out everything about it!
Hey world,
4 days before we learn that getting fired is sometimes a good thing... Sometimes.
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Passenger seat only, sorry!
Hey world,
5 days until Dary takes you to a rather antique tower!
[strike]While we all wait the big day...[/strike] Seriously, we can't use this line each time for the rest of the week.
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Study this note to make sure you only pick correct plants
Hey Friends!
The final countdown begins! This has been a long journey, but we are almost there and, all thanks to you, ready to storm the Popular Upcoming section on Steam!
While we all wait the big day...
Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/
Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Pick your fav style!
Greetings, dear players!
For the past years, game's been actively in development. These things take a lot of time, but the time has finally come...
August 9th, 2023
...is the current release date of Mondealy.
It will be priced at $11.99, and the soundtrack will be priced at $2.99 (and oh boy is it a big soundtrack)
[previewyoutube=SHmSHcwbDhc;full][/previewyoutube] Wishlist and follow the full game in the meantime! https://store.steampowered.com/app/1620520/Mondealy/ That's all I wanted to share! Spread the news around, spread the announcement trailer around and stay tuned! Sincerely, uglycoal :melon:
Hello, dear players!
New Year's holidays are over, I had a lot of rest and procrastination, but still managed to do some useful things for the game. Also, another delay happened. Presumably, the game could finally be ready either around May, or after the summer, I can't give any more specific dates, because I'm really, really bad with them, which was obvious from the previous delays. But let's get to the good news and progress on the game!
Changed the beach in front of the Water District
The beach connected very poorly with the rest of the game world, so I decided to tweak it and connect it better to the other location. Also, I have removed the roots of the Dargratt tree from location's upper half, since it doesn't reach the beach to that extent. The beach has its own "music" too.
The scenery on the lake now changes in real time
The time of day in the game is now not controlled by the story, but is fully dynamic. The lake scenery didn't fit this dynamic system, so I took some time to make a fully dynamic time change in the scenery itself as well.
FPS setting
This setting rarely shows up in pixel games, and indie games in general, but I managed to add it and it even seems to be stable. If you have a high refresh rate monitor this will make the game much smoother!
Improved follower movement
Long time ago, followers would perfectly follow the path you traveled, including little zigzags and back and forth turns. I redesigned this system so that followers wouldn't blatantly follow you, repeating your path 1-to-1. Later, I realized that small movements and turns in one place shouldn't cause a follower to run over behind you as well. Now they will wait quietly until you choose a new direction of movement.
Of course, you can now stop and just look at your follower. (They might even react to you staring at them)
Improved surface characters
The game's dynamic time of day change had its costs - the characters would simply disappear when daytime changes. I was able to make a much more interesting experience out of this, and now the characters come and go to their places at a certain point.
This is just one example of this character behavior in the world, there will be more.
Story Progress
Certain things will once again lead the protagonist to the Water District, but in a new role.
Water District expansion
Among other things, the Water District has now gotten a little bigger, going deeper towards the old factory.
Draft for a quest with Froga
I won't tell or show you much, but here's a screenshot.
During this quest, the Froga will be a follower and walk with you everywhere. You can learn a lot about her, the Water District, and more.
Changes in the Forest District
In the midst of many improvements, I haven't forgotten about the Forest District, which has been made even prettier. Even with new locations!
Other improvements
Characters can now look at the protagonist and follow him with their heads, within some distance. (This is a detail I looked up in Hollow Knight)
Character leaving the location as night falls.
The cars have a soft red glow from the taillights at night.
With a small chance, insects may fly out of the vegetation.
That's all folks!
Add the full game to your wish list if you haven't already!
https://store.steampowered.com/app/1620520/Mondealy/
And join the Discord server of the game, it's the easiest place to contact me, the developer!
Or email mondealy.official@gmail.com
Hope you enjoyed this post! Over the past months full of rest and procrastination, I've done quite a few secondary things, so the main story still needs time. Nevertheless, the game is slowly but surely getting closer to release. Thank you, for your continued attention and love of the game! Sincerely, uglycoal :melon:
Hello, dear players!
I've spent the past month focusing on the story, improving the old work in progress, and all sorts of other little things. This post will be smaller than the previous one, since there's a lot I can't show you, but here goes anyway!
Improvements to the Save Menu
Sometimes, I felt that text data alone wasn't enough, so I added a little picture to the saves, created at the moment of saving. And then I also cut the loading screen and replaced it with a smooth transition from that picture to the game (loading is almost instantaneous).
These pictures have size less than <200kb per file, usually much less, so don't worry about them taking up a lot of space. (And you can also replace the pictures and play the animations right inside the game. Can someone try running a full Bad Apple clip?)
Positional Audio
I finally understood the positional audio in GameMaker and added it to some of the sources in the game - footsteps, bushes, flowers. It adds some depth to the scene. Here's a video with the sound. [previewyoutube=ROA_5bgyjAM;full][/previewyoutube]
Improved Rufus' Rooms
All of Rufus' room graphics have been updated. Also made them easier for me to create myself, since I had vague plans to create some sort of "contests" to add fan-designed locations to these rooms, something like yume 2kki. Tell me what you think about it in the comments.
Rufus' Portraits Updated Again
Throughout development, Rufus has been changing, transforming, and it's happened again. This is probably the final version of him, as I really like it.
I've made this change because he is playing a role in the story again.
Model for Stable Diffusion fine-tuned on portraits from Mondealy
One of the more unusual news in the past month is the creation of this model, which can create characters in the style of portraits from Mondealy. It's not particularly valuable or useful, but you can have some fun anyway.
https://huggingface.co/ArtiLiada/uglycoal-diffusion
Other developments and screenshots from new scenes
That's all folks!
Add the full game to your wish list if you haven't already!
https://store.steampowered.com/app/1620520/Mondealy/
And join the Discord server of the game, it's the easiest place to contact me, the developer!
Or email me at mondealy.official@gmail.com
That's it for today. I'm still working tirelessly and making sure the game will be perfect by the time it comes out. Thank you for your attention and patience, and see you soon! Sincerely, uglycoal melon
Hello, dear players!
As much as I would love to create posts like this monthly, it doesn't always work out. Since then another person has joined the development team and is helping me with some aspects of the game, but it will only speed up development a little. The game now has an incredible number of people working on it - two! In the game itself, a huge number of different things have appeared or improved. Here are many things I can share without spoilers...
Game Intro... Again...
The beginning greatly affects the overall impression of the game and whether or not it will draw the player in. Therefore, a lot of effort had to be taken away from the development of the main story to make intro the right length and more interesting. At the same time, the name of the Day One demo will now be justified, because it will really only have the first day (and not three as before)
Forest District
Despite its natural beauty, the Forest District was hardly a point of attraction, not even for a pretty screenshot! Now that's not the case - by experimenting, we managed to create this kind of beauty:
There's even a little lake there!
Upcoming changes to Day One
After the release of Mondealy, it's demo version Mondealy: Day One will remain free and it will include an absolutely identical beginning to the full version. The Day One version's achievements will be removed from Steam so as not to duplicate them between the two games. In addition, the gallery and achievement menus will be locked in Day One. But, the good news! You'll be able to port the gallery progress, achievements, and saves from the demo to the full game.
Translations of Game Sprites
The game already has Russian and English versions of all signs, banners, and other in-game stuff. And then I realized that the game won't be limited to these languages! And in general, the fan-made, even joke-based variants will only get better if they can translate the game sprites as well!
Now it's possible, also in real time! (Text translations remain as easy as they were. Unlike some other games)
Hints
I really disliked the hints system in the old demo. It was a phone with oddly worded hints about what to do. At first I removed that element entirely, but later I realized that the hints were too important an aspect of player comfort to be thrown away like that. So I came up with something new:
After opening the hint menu by holding Q, you will see the hero's thoughts. Coincidentally, he's only thinking about how to go through the main story! (There is no specific hint in this gif) Secondary quests will have no such hints.
Gallery
In the old demo, the gallery opened in real time and with all the character slides. Something I didn't like about this system, so I decided to redesign it. Now, during the first playthrough, every single interaction with a character (i.e. a conversation) will open them in the gallery. And it, in turn, will only be unlocked after you finish the game once. But don't worry, you'll be able to see who's locked and unlocked during the gameplay.
Lighting and Graphics
The demo had two kinds of lighting, simplified and unsimplified, this created a lot of development difficulties and I decided to remove the simplified lighting from the game. Now, it will be prettier, but probably perform worse on the weakest of computers. In addition, it will be possible to disable other shaders, which can put a strain on not the weakest computers as well.
Main Story
The game is about 70% complete. At the moment, I'm finalizing segments with Tori the deer, a character who doesn't appear in the demo. After that, there will be an extensive segment in the Water District and its new locations, and beyond that... And beyond that, you'll find out in the full game. I hope its pre-final segment doesn't disappoint you, as it seems extremely experimental to me.
Secondary Quests
Not every character has enough screen time, so I plan to add additional storylines with some of them. As part of these "quests", you'll be able to get to know the characters better, in locations separate from the main world (the game doesn't become a dating simulator, it's still an adventure). This came to my mind after finishing Night in the Woods (cool game!)
(Yes, Froga is very tall)
Future Game Graphics Release
Gaming communities like to collect old versions of game graphics. Also, they sometimes make fan content that uses the original game graphics. To save you the trouble of digging out all the sprites somehow, I plan to open up a GitHub repository containing the game graphics and all their older versions when the full game is released. You'd get all those sprites anyway, so you'd better let me give you convenient access to them.
That's all folks!
Add the full game to your wishlist if you haven't already!
(And check out the cool new poster.) https://store.steampowered.com/app/1620520/Mondealy/
And join the Discord server of the game, it's the easiest place to contact me, the developer!
Or email me at mondealy.official@gmail.com
Time flies by. But the work goes on, and the game is getting closer to completion. And the recent delay has given me confidence in my abilities! I hope to deliver the best possible product. Thank you for your love and patient waiting! Sincerely, uglycoal :melon:
Hello, dear players!
Here we are again, the release date has been changed again and it already looks like yellow letters from the studio with the Northern Cardinal on the logo. To the point. The current final date is March 2023.
Why such a big delay all at once? Game can't be ready by October/November and then there will be discounts and sales that will hinder the release. That's why the date is pushed back a bit after all that. Why the delay ? How complete is the game? Most of the main story is complete, but then there's finale to make and all the other secondary activities and details that gave this game its charm. Is another delay possible? Only as a last resort. The current time should be more than enough to complete the game in its full glory.
Development is active and by no means stopping or going through a crisis, but creating a project like this almost single-handedly takes time, so I hope for your patience! Sincerely, uglycoal melon
Greetings, dear players!
It's been a long time since the last post like this, a little over half a year if I'm not mistaken! The game is alive and well, and I continue to work hard with all the two hands I have. A little slower than I'd like, but I don't stop for a day! I'll only show you the stuff that doesn't contain major spoilers. Here we go.
The release date has changed again, when will the game actually come out?
The past dates were chosen, honestly, at random. They were out of my reach and I would never have had time to get a whole game ready for them. Right now the final projected release dates are late August or early September. So expect the game by the end of summer!
Game intro
The very beginning of the game, right down to the section with Dargratt, has been completely redone. This was one of the aspects people complained about the most, so I thought it was important to redo the whole intro. Also, the tower location itself has been updated! It should be a little more interesting and beautiful.
Character shuffling
The little-known heroine of the current version of the game, Dary, is updated in appearance and becomes a more important character, while Ellie completely disappears from the game! (Many people even missed the fact that Ellie is the sister of the main character, and in general, she did not make much plot sense)
Castle
The castle continues to improve and innovate! So there is a new room, in front of the entrance to the office of the King himself (you can't go there :p). It's the Charles's office, he is a secretary, whom you have met in the current version of the game at least once.
Also, the guard in this room has a cute animation. And a portrait, of course! (She has exactly the same clothes as Hass, since she also belongs to the royal guard)
You will be able to hug Corsic
What else do you need in life?
Various graphical improvements
Eliza's animation has been updated. A lot of people like her, so don't forget to pay attention to the project she came to Mondealy from as a cameo character - @Wishmaker_RPG by Msnshame.
Caf "Heaven" is now also prettier and tidier.
The wonderful Upper District is graphically complete, and it remains to be filled with all sorts of interesting things. (You can touch the grass there, it will speed you up!)
The Forest District is also almost complete, including an element I informally call the "mushroom economy." I won't tell you more, but I hope you'll like it!
There are also new cars, updated portraits, updated locations, but it's all just countless, so you will need to explore and admire everything in the released game!
OST collectibles
There will be cassettes scattered around the game world that will unlock the in-game music for you to listen to. I think the most interesting element is the speed changing, so you can listen to cheerier and faster versions, or darker and slower versions of the music. Don't forget to look around the locations carefully in the full game!
What else?
- An awesome song was found for the game credits. (It's element happens to be played by Eliza)
- Improved stability of the game in different aspects.
- Improved performance of the game.
- New settings added.
- Changed localization file architecture from separate files to a single file.
- Chinese language has been successfully tried in the game.
- The game's music continues to be added.
- Updated art for game posters on Steam has been prepared.
- New ideas for the new trailer are being gathered.
- My attention to detail is going nowhere!
Add the full game to your wishlist if you haven't already!
https://store.steampowered.com/app/1620520/Mondealy/
And join the game's Discord server, it's the easiest place to contact me, the developer!
That's it! A lot of different little things have been resolved and they don't bother me anymore, so I'll be actively working on advancing the game's storyline. Thank you for staying with me and continuing to look forward to the game! Sincerely, uglycoal melon
Hello, dear players! Here's a tiny and not so quick fix. Windows 7 now supports Mondealy again, and should in future. This was a problem with GameMaker (engine of the game) and update to it has fixed some issues. Full game is still being developed of course, but further delays are possible too. Enjoy, and try to stay strong and happy. Sincerely, uglycoal melon
Greetings, dear players!
If you are using Linux system, you can now try out Mondealy: Day One on them!
The full game will also be released on Linux on release. This question has not been raised very often or very actively, but no group of players should be forgotten! It also means that the game will have to work great on Steam Deck! Linux systems are more complex and more diverse, so chances are that there may be problems specific to them. If you are one of the few but proud users of these systems, I look forward to your feedback! (preferably in discussions, it's easier for me to see everything there) I will leave this official GameMaker Studio guide related to the libraries, just in case: guide. P.S. At the same time with the game engine update it lost support for Windows 7. I apologize for this inconvenience. As far as I know, the next engine update will bring back compatibility. That's all! Sincerely, uglycoal melon
Greetings, dear players! :melon:
In these troubling times you should not forget to relax and have some fun. I didn't manage to do it much, but I've prepared an update for you!
I called this update "finishing" because, most likely, this is the last big update before release of the full Mondealy game. In this update I've accumulated my new style and a bunch of new content. There isn't much, but quality over quantity, right? Hope you will like it. (P.S. If you played Next Fest demo-version, this is the same thing. Mostly.) So, let's get through the newly added stuff:
- Added simplified graphics mode for weaker computers. (I found it useful, too. If you're playing from a laptop, it's advisable to turn this mode on!)
- Added control prompts to all (or most) menus.
- Now you can take screenshots from Steam! (I didn't know you had to add this yourself)
- Improved gamepad button remapping.
- Cars ride on the surface of the game world! These are little things, of course, but they make the world a little more alive. (Don't run under them)
- Unfortunately, item pickup animations have been removed.
- Added the ability to change player's hairstyle in Corsic's room in the Castle.
- Added the ability to change clothes using closets. (New royal clothing will be available to you by the end of Day One)
- Updated and changed Water District, adding new locations and secondary events.
- Updated many graphical elements of the game.
- Fixed all sorts of bugs, crashes, etc.
- And many other little things you may find in the game yourself!
Join game's Discord server to share your ideas, creations and opinions! You are all welcome there.
Well, guess that's it! I have a lot of work ahead to finish the game and remake the intro. And you enjoy and take care. And don't forget to add Mondealy's full game in Wishlist! It is really important! https://store.steampowered.com/app/1620520/Mondealy/ Sincerely, uglycoal :melon:
Join us at the Big Adventure Event as we're playing through the Mondealy Demo.
Join us for a Broadcast and get ready to meet, explore and unravel the underground kingdom of Dargratt!
Ask The Dev
You can ask anything about the game on our Discord server
Hello, dear players!
We are super excited to let you know Mondealy: Day One will be included in The Big Adventure Event!
The Big Adventure Event is a digital celebration and showcase of independently developed adventure games!
Join us there to chat with devs, sneak previews and general funtivity goodness.
Q: When is the event?
A: January 20-24, 2022
Well, see ya, folks!
Ask The Dev
You can ask anything about the game on our Discord server Don't forget to add to your wishlist the full game! https://store.steampowered.com/app/1620520/Mondealy/
Hello, dear players! During the past month, I've done quite a few important and interesting things. Even if not all of them concern content, they improve the game as a whole, which is also extremely important. And so, let's get to the point, and at the end I'll talk about the plans for Mondealy: Day One and the full release of Mondealy. (Please note that I'm only sharing the progress behind the scenes, the things I've listed are not yet part of the game)
Main Character Customization
I've long had plans for interchangeable clothing, hairstyles, and hair accessories. I knew it would require a huge amount of work, but I was ready for it. You will have four hairstyles, four clothes (including standard options), and three hair accessories available. Here are preview versions of the menu for selecting these items.
Progress on New Locations
The additional Water District locations are almost complete. It may have already been more colorful than many of the other locations, but it's still very small. I have great ideas for improving the area and I'm slowly implementing them. Finally, I began work on the infamous Upper District. This location is something of an experiment for me, both in the way it's created in the engine and the way I draw it in the external editor. At this point it's probably the largest and most detailed location in the game. Unfortunately I'm not ready to show the Forest District yet, it's still under active development, but there's another very entertaining mechanic planned there, similar to Rufus' house.
Surface Improvements
The normal surface world in Mondealy was created a long time ago. It's boring, unsaturated, and it's unclear what to do with it next. But I have some ideas. In a few days, I implemented one of them: adding car traffic to the main road. They are carried with you when you go to the next location and they have spatial sound with a Doppler effect. And yes, you can run under them if you want to. You'll find out for yourself later on what happens ;)
Improvements to the Main Menu
I didn't like the old contacts tab and wanted to move it to separate function buttons. That's what I did, while also improving the control from the gamepad and keyboard within the menu. As a consequence, I improved the behavior of the mouse cursor with these buttons too. All of these improvements will come in handy on Steam Deck.
Speedrun Mode Prototype
To my surprise, even the current, ill-suited version of the game has a group of people trying to get through it as quickly as possible, whether for the sake of achievements, or overall completion. One thing many of them have identified is that skipping through the dialogues as it is now takes a tremendous amount of effort and gets your arms tired quickly. I decided to make a move and introduce a speedrun mode that can be activated after the first completion of the game. This mode isn't much different from the standard game. It has a time counter, which is always visible during the game and displays the ability to control the main character. But most importantly, it automatically skips dialogues until they are over or until a line with choices. I also plan to be able to enter a fixed Seed for the game.
Improved Dialogue Boxes
Dialogue boxes with choices will become neater and more compact, the choices themselves appear faster and are grayed out if you've already selected them during one dialogue. Instant selection of dialog options will also become available by pressing the right number on the keyboard. Here's a before and after option:
Beyond that, of course, there are a lot of other little things, improvements, fixes, and additions, but it will be best to see them in person, in the new versions of the game.
Plans for Mondealy: Day One and the Mondealy release
There is one final update planned for Mondealy: Day One, which will improve the whole game and the intro. I assume that after that, the chances of compatibility of the saves will maximize, but I would prefer players of the final version to go through it from start to finish without using the old saves. The update, however, is planned for around February, along with Steam Fest. It will not expand the game, but only improve the existing one. The full version of Mondealy requires more time, but for now the release is scheduled for the first half of 2022. If all goes well, the game will come out in that timeframe. And yes, I'm looking forward to it as much as you are! Thank you all for your attention, I hope this experimental post was of interest to you! And please, leave feedback about it in the comments. Regards, uglycoal :melon: Don't forget to add to your wishlist the full game! https://store.steampowered.com/app/1620520/Mondealy/
The Steam Awards are here
It would be really cool if you were to vote for MONDEALY: DAY ONE.
There are a lot of categories and you can only nominate us for 1. So nows the time that were reaching out to the community to nominate Mondealy: Day One for the Steam Awards "Sit Back And Relax"
Sit back, relax and enjoy the Game!
The Valkyrie Initiative Team
Greetings, my dearest players! For a start, I want to thank you all for reviews and general engagement with the game, it has launched unexpectedly well!
And another thing, we expect you all on game's Discord server!
Last weeks I've been working real hard to get this super useful and wanted feature done - 5 whole save slots! (That's not all, of course, but it's the main thing) (And actually there can be an unlimited amount of them, I'm just lazy to make UI for it)
What will change for you?
- You can now jump from save to save, save them for later, for one reason or another, and just enjoy how more fluent and cooler it is.
- Unfortunately, your current save file, settings and gallery was obliterated. This was a necessary step not to do so in the upcoming full game (better to lose an hour of progress here than many hours playing the full version, right?)
- This greatly increases the chances of the save files being compatible with the upcoming full game, so *maybe* you won't even have to replay the intro!
- It'll be easier for me to make this game :)
- Added support for additional Latin characters in the game font
- Added setting to turn text hider on and off (if you knew about it at all)
- Added confirmation screen before exiting the game or the menu from the gameplay
- Added automatic sorting of inventory, when it changes (can no longer be empty slots between items)
- Added "Game saved" icon after a save is made (there is also an easter egg there)
- Added little animated radio to Tavern
- Added new music to Tavern
- Added two new tunes for Eliza
- Added music when loading from Corsic Room or Castle Reception
- Added new portrait for Princess Riley
- Changed other portraits of Princess Riley
- Changed Princess Riley game sprites and added new one
- Changed castle meeting scene
- Changed portraits, sprites and scene with the girl from the intro of the game
- Changed street at the Roadhouse
- Changed some of the game window descriptions (there's a bunch of funny stuff in there, you miss it if you only play fullscreen!)
- Fullscreen mode now always fits the game to the height of your screen (pixel perfect graphics fans, I'm sorry, but that's what most people wish)
- Darkening in the dialogues has been removed
- Titles will now stop when you reach the end
- The item you are holding will be removed if it is removed from the inventory while you are holding it
- Fixed an issue where same items were added to different slots in your inventory
- Fixed problem with softlock in gamepad button settings menu if you only used keyboard
- Updated the localization files
- Completely updated the way menu can be opened (tell me if something is wrong with it)
- Added portrait for the guy near the shop
- Lowered the volume of a few sounds
- Tinkered with cursor (tell me if something is wrong with it)
- Possible fix for many weird collision holes
- Fixed player showing over the Police Department
- Fixed menu reappearing and being usable after starting new game with already existing save file
- Fixed Rufus keys respawning in his house if you were willing to get to it again
- Fixed missing collision on pillars in Castle Dining room
- Fixed some warpers displaying error with Hass as follower
- Updated the localization files
- Updated the localization files (I know English language has a lot of errors and typos, this will address at least a small portion of them)
- Updated credits
- Updated visuals and light position of the Road House, to hint more about possible save spot
- Updated and tweaked the volume of some OSTs
- Updated questions with Faith for a more consistent and understandable version
- Fast travel menu will now be closed if you press on the your current location (testing if it feels good)
- Added dedicated button to close fast travel menu too
- DEFINITELY FIXED HORSE BROTHERS GALLERY ENTRY, SORRY! :C
- Fixed text pop-up appearing over Charles and Margareth near Castle with no text for them
- Fixed imp sketch item view being behind the inventory (messed up with depth)
- Fixed imp sketch not being closed if pressing use keys
- Fixed text bubble appearing over teleport fade
- Fixed a skip on Rufus scene, where you could go back into his house and trigger the in-house scene without talking to him
- Updated the localization files
- Enclosed a collision hole on Dargratt Beach
- Enclosed a collision hole on Dargratt Plaza
- Added localization sprites for Water District sign on the beach
- Text bubbles (as seen on Axolotl or Rufus character) no longer show up over menu, inventory or journal
- Now displaying play time in the credits
- Journal can not stay open when text appears on the screen
- Gallery and achievement screen forcefully disappear in some situations now
- Fixed Corsic not turning after you smoothly in Castle Reception
- Fixed location warper from Dargratt Street with Rufus' to Dargratt Beach house saying "Locked"
- Updated achievement unlocking scripts, will now unlock them even if you have them unlocked in-game and hopefully fixes them in general
- Fixed a weird bug with Corsic's brushing animation in Castle
- Updated the localization files
- Enclosed a weird collision hole on Dargratt Street with Cafe
- Slightly lowered the volume of Tower and Dargratt's Walkway OSTs
- Restricted key remapping on Gamepad (can't remap to sticks and system buttons)
- Added sprites for Pad and Right/Left triggers of gamepad for remap menu
- Fixed Horse Brothers not being unlockable in gallery, unless you get to them in under a second.
- Fixed Ellie not sitting at the beach and just staring at the water, after the night scene
MONDEALY: DAY ONE is a one-hour prologue to the main game, which includes a small part of the plot.
And a huge part of the fun!
[previewyoutube=QPjZWUs4Giw;full][/previewyoutube]
The main story of the game puts the player in the role of Michael - an ordinary guy who managed to discover the unexplored underground kingdom of Dargratt.
During the journey, you will meet deep, flamboyant, and sexy characters.
Thank you all for coming on this journey with us!
Cheers
Valkyrie Initiative, uglycoal
Don't forget to join us on the official Discord!
And also, don't forget to add to your wishlist the full version of the game!
https://store.steampowered.com/app/1620520/Mondealy/
Join us for a Pre-launch Broadcast and get ready to meet, explore and unravel the underground kingdom of Dargratt! https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Quick fix for a reported bug.
- Added two rooms if you know how to activate debug mode.
- Fixed possible crash if you sit after Ellie leaves.
Quick fix for a reported bug.
- Fixed dagger and tiara not respawning after starting new game in one session. (Thanks Sambob!)
Join us at the Steam Next Fest as we're playing through the Mondealy Demo.
[previewyoutube=QPjZWUs4Giw;full][/previewyoutube]
The story:
Assume the role of Michael - just an ordinary guy who managed to discover the pathways leading under his hometown, right into the unexplored underground kingdom of Dargratt. By a strange set of events and coincidences, Michael meets the royal family, now its up to them to decide what is going to happen with him next
Ask The Dev
You can ask anything about the game on our Discord server https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Small and quick collection of few fixes.
- Updated some window captions
- Fixed Ellie animation stuck when sitting on a bench
- Fixed some buttons not being displayed in settings
- Fixed Eliza character collision box to be smaller
Join us at the Steam Next Fest as we're playing through the Mondealy Demo.
About the game
Mondealy is about you building relationships and exploring the world. An ordinary guy from an ordinary town on an ordinary day uncovers the secrets of an extraordinary underground kingdom located under his home. Your adventure begins! Get ready for:
- Romance and dating
- Deep, flamboyant, and sexy characters
- Choices and consequences
- Progression and skill system
- Main quests and side activities
The story:
Assume the role of Michael - just an ordinary guy who managed to discover the pathways leading under his hometown, right into the unexplored underground kingdom of Dargratt. By a strange set of events and coincidences, Michael meets the royal family, now its up to them to decide what is going to happen with him next
Ask The Dev
You can ask anything about the game on our Discord server https://store.steampowered.com/app/1591570/Mondealy_Day_One/
Mondealy: Day One
uglycoal
Valkyrie Initiative
2021-09-13
Indie RPG F2P Singleplayer
Game News Posts 36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(665 reviews)
https://store.steampowered.com/app/1591570 
Mondealy: Day One Linux [93.78 M]
Assume the role of Michael, an ordinary guy who discovered the underground pathway leading into Dargratt - the unexplored underground kingdom. Michael meets the royal family through an odd set of events and coincidences, and now it is up to them to decide what is going to happen with him ne
- Spend a day in the underground kingdom - meet, explore, unravel!
- Meet flamboyant and deep characters - Inhabitants of both worlds, the one above and the one beneath, who are eager to share their stories and vision with you. While they may ask you for help, it is up to you whether you are willing to help them or not.
- Explore both the game's worlds - the underground city and nearby districts, the castle with its inhabitants, the mysterious home town on the surface as well as the characters' residences await exploration. Things might look ordinary, but how ordinary are they, and what lies beneath?
- Uncover a portion of the main storyline and side quests - You will gain access to the introduction of the game, which will gradually immerse you into the underworld with its laws, beliefs, events, and inhabitants. The more you investigate - the more you learn, and be rewarded with additional stories to tell and events to experience.
- In-game gallery - The in-game character gallery will allow the most dedicated and curious players to learn more about the characters you can meet while playing Mondealy. Discover how they were created, their history in-game, and the inspiration behind them.
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