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Mondealy State of the Game - November 2022
I've spent the past month focusing on the story, improving the old work in progress, and all sorts of other little things. This post will be smaller than the previous one, since there's a lot I can't show you, but here goes anyway!
Sometimes, I felt that text data alone wasn't enough, so I added a little picture to the saves, created at the moment of saving. And then I also cut the loading screen and replaced it with a smooth transition from that picture to the game (loading is almost instantaneous).
These pictures have size less than <200kb per file, usually much less, so don't worry about them taking up a lot of space. (And you can also replace the pictures and play the animations right inside the game. Can someone try running a full Bad Apple clip?)
I finally understood the positional audio in GameMaker and added it to some of the sources in the game - footsteps, bushes, flowers. It adds some depth to the scene. Here's a video with the sound. [previewyoutube=ROA_5bgyjAM;full][/previewyoutube]
All of Rufus' room graphics have been updated. Also made them easier for me to create myself, since I had vague plans to create some sort of "contests" to add fan-designed locations to these rooms, something like yume 2kki. Tell me what you think about it in the comments.
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Throughout development, Rufus has been changing, transforming, and it's happened again. This is probably the final version of him, as I really like it.
I've made this change because he is playing a role in the story again.
One of the more unusual news in the past month is the creation of this model, which can create characters in the style of portraits from Mondealy. It's not particularly valuable or useful, but you can have some fun anyway.
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https://huggingface.co/ArtiLiada/uglycoal-diffusion
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https://store.steampowered.com/app/1620520/Mondealy/
That's it for today. I'm still working tirelessly and making sure the game will be perfect by the time it comes out. Thank you for your attention and patience, and see you soon! Sincerely, uglycoal melon
[ 2022-11-30 17:07:13 CET ] [ Original post ]
Hello, dear players!
I've spent the past month focusing on the story, improving the old work in progress, and all sorts of other little things. This post will be smaller than the previous one, since there's a lot I can't show you, but here goes anyway!

Improvements to the Save Menu
Sometimes, I felt that text data alone wasn't enough, so I added a little picture to the saves, created at the moment of saving. And then I also cut the loading screen and replaced it with a smooth transition from that picture to the game (loading is almost instantaneous).

These pictures have size less than <200kb per file, usually much less, so don't worry about them taking up a lot of space. (And you can also replace the pictures and play the animations right inside the game. Can someone try running a full Bad Apple clip?)

Positional Audio
I finally understood the positional audio in GameMaker and added it to some of the sources in the game - footsteps, bushes, flowers. It adds some depth to the scene. Here's a video with the sound. [previewyoutube=ROA_5bgyjAM;full][/previewyoutube]

Improved Rufus' Rooms
All of Rufus' room graphics have been updated. Also made them easier for me to create myself, since I had vague plans to create some sort of "contests" to add fan-designed locations to these rooms, something like yume 2kki. Tell me what you think about it in the comments.
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Rufus' Portraits Updated Again
Throughout development, Rufus has been changing, transforming, and it's happened again. This is probably the final version of him, as I really like it.

I've made this change because he is playing a role in the story again.
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Model for Stable Diffusion fine-tuned on portraits from Mondealy
One of the more unusual news in the past month is the creation of this model, which can create characters in the style of portraits from Mondealy. It's not particularly valuable or useful, but you can have some fun anyway.

https://huggingface.co/ArtiLiada/uglycoal-diffusion
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Other developments and screenshots from new scenes
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That's all folks!
Add the full game to your wish list if you haven't already!
https://store.steampowered.com/app/1620520/Mondealy/
And join the Discord server of the game, it's the easiest place to contact me, the developer!
Or email me at mondealy.official@gmail.com
That's it for today. I'm still working tirelessly and making sure the game will be perfect by the time it comes out. Thank you for your attention and patience, and see you soon! Sincerely, uglycoal melon
[ 2022-11-30 17:07:13 CET ] [ Original post ]
Mondealy: Day One
uglycoal
Developer
Valkyrie Initiative
Publisher
2021-09-13
Release
Game News Posts:
38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Overwhelmingly Positive
(663 reviews)
Public Linux Depots:
- Mondealy: Day One Linux [93.78 M]
Assume the role of Michael, an ordinary guy who discovered the underground pathway leading into Dargratt - the unexplored underground kingdom. Michael meets the royal family through an odd set of events and coincidences, and now it is up to them to decide what is going to happen with him ne
- Spend a day in the underground kingdom - meet, explore, unravel!
- Meet flamboyant and deep characters - Inhabitants of both worlds, the one above and the one beneath, who are eager to share their stories and vision with you. While they may ask you for help, it is up to you whether you are willing to help them or not.
- Explore both the game's worlds - the underground city and nearby districts, the castle with its inhabitants, the mysterious home town on the surface as well as the characters' residences await exploration. Things might look ordinary, but how ordinary are they, and what lies beneath?
- Uncover a portion of the main storyline and side quests - You will gain access to the introduction of the game, which will gradually immerse you into the underworld with its laws, beliefs, events, and inhabitants. The more you investigate - the more you learn, and be rewarded with additional stories to tell and events to experience.
- In-game gallery - The in-game character gallery will allow the most dedicated and curious players to learn more about the characters you can meet while playing Mondealy. Discover how they were created, their history in-game, and the inspiration behind them.
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