Balance and bug fixes
We just released a new update with balance changes. We've changed the passive abilities for several elite units, with the goal of cementing their roles further and make them more fun to use. In addition, we've fixed some known bugs as part of our continuous effort into making sure TFC is a bliss to play! We want to give a big thank you to the winners of the last Crescent Cup tournament, nown0 and Sigh, for helping shape these changes and help us test it out! These are currently some of the most active and definitely the most decorated TFC players. So far multiplayer has been more fun with these changes implemented, and we believe this will be your experience as well! Check out the video below where we explain some of the unit changes: [previewyoutube=QHaBKuvbQIo;full][/previewyoutube]
- Updated descriptions of all elite unit upgrades in the technology tree - Spamming RMB no longer resets attack animations - You can now queue another resource to gather after ordering villager to deliver resources
- All melee attacks slow down target unit's move speed by 1 for 1.5 seconds
- Has a new passive ability: attack slows down target unit's move speed by 3 for 1.5 seconds
- Deals 5 base melee damage (from 4)
- Gains +2 siege damage - Has a new passive ability: when attacking a watchtower each projectile damages a garrisoned unit and the watchtower itself in the same hit - Projectile no longer slows target unit's movement speed on hit
- Costs 30 food and 25 wood (from 30 food and 20 wood)
- Gains +1 base ranged attack damage - Has a new passive ability: while 5 seconds or more since last attack gains +2 movement speed and 40% evasion of all attacks - No longer gains +1 base movement speed - No longer deals x2 damage to units with full hp
- Costs 35 food and 35 wood to train (from 30 food and 45 wood)
- Costs 25 food and 35 wood to train (from 25 food and 25 wood)
- Has a 30% chance of evading any melee attacks (from 25% chance of evading all types of attacks)
- Attack move for ranged units is no longer broken and they will now always attack the target they spot first immediately - When a group of villagers try to skin meat at the same time some of the villagers will no longer occasionally get stuck on the side idling - If any units in a group have their move speed changed by unlocking a a technology then the group of units will have its group move speed updated to reflect this - Fixed some minor issues that would occur if a ranged unit firing a projectile would finish its die animation before the projectile reached its target - Fixed a problem where you could get a large amount of food stock by error if reaching a large negative number of food stock - Priests garrison slots show correct health of villagers working as priests - Loading a save skirmish game correctly sets furnace produce equipment buttons - When a furnace is destroyed with an equipment in production the equipment can be produced in another furnace - Skirmish AI will no longer be able to produce equipment that has already been equipped after loading a saved game
[ 2022-07-15 01:55:20 CET ] [ Original post ]
Important regarding save games!
We were forced to rewrite parts of the saving and loading system to fix bugs related to it, and thus old saves will NOT be compatible. You will therefore not see unsupported save files in your list of games to load. We apologise for the inconvenience!
In the future, if you want to avoid this problem, you can always turn off automatic updates of the game through Steam, and wait to update until you are confident that you won't need to load any save files anymore.
We will do our best to inform you when new updates break old save files.
About 06995
We just released a new update with balance changes. We've changed the passive abilities for several elite units, with the goal of cementing their roles further and make them more fun to use. In addition, we've fixed some known bugs as part of our continuous effort into making sure TFC is a bliss to play! We want to give a big thank you to the winners of the last Crescent Cup tournament, nown0 and Sigh, for helping shape these changes and help us test it out! These are currently some of the most active and definitely the most decorated TFC players. So far multiplayer has been more fun with these changes implemented, and we believe this will be your experience as well! Check out the video below where we explain some of the unit changes: [previewyoutube=QHaBKuvbQIo;full][/previewyoutube]
General
- Updated descriptions of all elite unit upgrades in the technology tree - Spamming RMB no longer resets attack animations - You can now queue another resource to gather after ordering villager to deliver resources
Balance changes
General
- All melee attacks slow down target unit's move speed by 1 for 1.5 seconds
Elite Light Axeman
- Has a new passive ability: attack slows down target unit's move speed by 3 for 1.5 seconds
Slinger
- Deals 5 base melee damage (from 4)
Elite Slinger
- Gains +2 siege damage - Has a new passive ability: when attacking a watchtower each projectile damages a garrisoned unit and the watchtower itself in the same hit - Projectile no longer slows target unit's movement speed on hit
Javelin Thrower
- Costs 30 food and 25 wood (from 30 food and 20 wood)
Elite Javelin Thrower
- Gains +1 base ranged attack damage - Has a new passive ability: while 5 seconds or more since last attack gains +2 movement speed and 40% evasion of all attacks - No longer gains +1 base movement speed - No longer deals x2 damage to units with full hp
Archer
- Costs 35 food and 35 wood to train (from 30 food and 45 wood)
Sapper
- Costs 25 food and 35 wood to train (from 25 food and 25 wood)
Elite Swordsman
- Has a 30% chance of evading any melee attacks (from 25% chance of evading all types of attacks)
Bug fixes
- Attack move for ranged units is no longer broken and they will now always attack the target they spot first immediately - When a group of villagers try to skin meat at the same time some of the villagers will no longer occasionally get stuck on the side idling - If any units in a group have their move speed changed by unlocking a a technology then the group of units will have its group move speed updated to reflect this - Fixed some minor issues that would occur if a ranged unit firing a projectile would finish its die animation before the projectile reached its target - Fixed a problem where you could get a large amount of food stock by error if reaching a large negative number of food stock - Priests garrison slots show correct health of villagers working as priests - Loading a save skirmish game correctly sets furnace produce equipment buttons - When a furnace is destroyed with an equipment in production the equipment can be produced in another furnace - Skirmish AI will no longer be able to produce equipment that has already been equipped after loading a saved game
TFC: The Fertile Crescent
Wield Interactive
The Knights of Unity
2022-03-29
Singleplayer Multiplayer
Game News Posts 68
🎹🖱️Keyboard + Mouse
Very Positive
(232 reviews)
https://store.steampowered.com/app/1674820 
TFC Linux RELEASE [268.95 M]
TFC is a classic base-building RTS inspired by the struggles of growth, advancement, and conquest in the cradle of civilization. Establish your village near fertile lands, and balance your food surplus against the size of your civilian and military might, as you build your village.
Food is responsible for more than just feeding your troops. It determines the rate your population grows, and how quickly you can gain Knowledge Points. Keeping your village fed will ensure your prosperous expansion, but allowing your farms to be compromised can bring even the strongest economies to their knees.
Inspired by the real history of the Near East Bronze Age era, TFC utilizes classic RTS elements while offering a unique perspective for the genre. Taking technological limitations and advancements into account, players will need to carefully consider how to spend their precious Knowledge Points, as they explore the Village Improvements that are designed to enable players to quickly counter an opponent’s strategy.
Strategic Options From The Beginning
Heavily inspired by the giants of the genre, TFC looks to expand on the mechanics of its contemporaries in interesting ways, giving players multiple strategic actions to explore from the very beginning of a match. There are multiple paths to victory, and players can quickly adapt their strategy to respond to enemy actions. How well players leverage this freedom will determine whether they experience glorious victory, or crushing defeat.
Consequential Fertility Mechanic
Food is the foundation of every successful village. Locate fertile ground and build your village around it to ensure that there is enough to sustain your growing population. Balancing your food surplus against your villagers and growing military is important, and protecting your farms is critical if you want to keep your village alive. Likewise there’s no better way to demoralize your opponents’ populations than by destroying their farms, and decimating their economy.
Advance Your Village
Increase the strength of your village as you explore Village Improvements. TFC features a collection of powerful improvements that allow commanders to spend points to quickly react to their enemy’s advancements, or perhaps create a window of opportunity to strike. With various ways to boost your economy and military, your strategic options are always clear to understand, and easy to implement.
Play Online With Up To 4 Players
An AI can be quite the challenge, but nothing can replace a real player. Available at launch, battle it out with up to three other commanders in order to prove who is the best at managing their village, army and food supplies. Challenge your friends or complete strangers, and visit our Discord to find new rivals. May the most prosperous village win, or perhaps the smarter commander? Everything is in your hands!
MINIMAL SETUP
- OS: Ubuntu 10 or later
- Processor: Intel Dual Core or AMD equivalentMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Storage: 200 MB available space
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