





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Balance - Sapper has 1 base ranged armor (from 3) Other - Fixed that saving a game with a Level IV Wonder (that didn't win the game) would crash the game on loading this save - Minor performance improvements to pathfinding - Fixed a rare potential case for desyncs in multiplayer - Removed 1.0 released panel from main menu
- Fixed error that could happen when trying to place Gate on Wall in fog of war - Fixed that the building placement tool showed that Gate could mistakenly be constructed on top of trees and other objects when attempting to place part of Gate on a wall segment - Fixed two rare causes that could cause desyncs in multiplayer - Minor performance improvement
This update attempts to fix the most common feedback from the 1.0 release, by implementing some general improvements, balance changes and bug fixes. Hope you enjoy it! - Team Wield Interactive
Today, we are just reverting one of the changes we patched yesterday. General - Our best players want a real challenge and so in Campaign on Master difficulty level the NPCs will primarily target you again
Hello! Today we are addressing some difficulty level feedback. General - In mission 3 the two enemy tribes are no longer allies and will attack each other as well (this applies to all difficulty levels) - Skilled AIs will no longer only attack you if you do well later in the game in both Campaign and Skirmish - Master AIs will no longer always attack you in both Campaign and Skirmish until later in the game and only if you are doing well
General - Technology Tree pauses game in Campaign missions and single player Hordes - AIs are less likely to starve when transitioning from foraging to farming as they prioritise making farms around Village Center more than other granaries to begin with - Big groups of ranged units are less likely to get stuck behind each other when trying to reach the same target to attack - You can assign hotkey for buildings to the same as for placing a Village Center in customisable hotkeys settings - Changed full screen mode for macOS Bug fixes - Can no longer put Battering Ram and War Chariot in Watchtower - Hotkeys don't trigger while game over panel is open - Hotkeys don't trigger while saving replay panel is open - Open Replays folder is hidden like intended on macOS and Linux versions - Fixed some typos in Campaign dialogues - Reloaded Campaign missions play music - Reloaded Campaign missions don't cause error upon opening menu - Can no longer keep researching after game has ended
Greetings, Great Kings and Queens of the Bronze Age! We are thrilled to announce that TFC: The Fertile Crescent has officially reached its 1.0 release! After months of dedicated development, rigorous testing and invaluable feedback from our amazing community, we are excited to present the most polished and feature-rich version of our real-time strategy game yet. Watch the Release Trailer: [previewyoutube=9xTerpBjG2Q;full][/previewyoutube]
It's been over 7 years since we started development on TFC: The Fertile Crescent! However, in actuality, this is a game that has been 20 years in the making. Andr has been dreaming of making an RTS for the majority of his life, and it has all resulted in this moment, which we are excited to share with you all! After many false starts and attempts at making an RTS that brings new ideas to the RTS space, 7 years ago a set of different mechanics and systems finally presented themselves to Andr. Soon after, I met Andr and was super excited to jump on to help out in any way I could. As a big, but very different type of RTS fan, it was a dream to contribute to TFC. With Andr's sense of numbers, balancing and symbiotic game mechanics, and my more casual approach to RTS games, we truly believe that we have made something special. TFC brings new ideas to a genre that in recent years has seen a bit of a revival, and we are exalted to be part of what is hopefully a long and healthy wave of quality RTS games for anyone who wants to check them out! Come join us on the stream, where we'll talk more in-depth about the trials and tribulations of the development of TFC, what we have learned, what we wish we had learned sooner and anything else you might think to ask us! Cheers! Andr and Anders
The 1.0 release date is fast approaching! If you didn't get to watch the 1.0 Release Announcement Trailer, watch it here: [previewyoutube=W3C16_qRD-8;full][/previewyoutube] Key Features of TFC 1.0:
Dear TFC Community, We are thrilled to announce that the highly anticipated 1.0 version of TFC: The Fertile Crescent will be launching on 13.06.24! To mark this occasion, we're releasing an announcement trailer that tells the story of the culmination of our seven-year journey, leading to the completion of our dream RTS game and its upcoming 1.0 release: [previewyoutube=W3C16_qRD-8;full][/previewyoutube] With the release of 1.0, we're introducing exciting new features that will take your TFC experience to the next level:
Hello there! In this post, we're posting our Discord Developer Updates from Mars 2024.
Hello there! In this post, we'll update you on our current whereabouts. We have some exciting news to share!
The final games of the 1vs1 Civilizations Wars were played between veterans Nown0 and Sigh.
We are pleased to announce the winner of the tournament: Nown0
Nown0 retains the title of the Revered Leader of The Fertile Crescent. Congratulations!
Find the games that were streamed and commented by the tournament organiser HeavyBeber here:
https://www.youtube.com/playlist?list=PL4dKriMQfaskz-G3CqqOZfzn3_HZ230d0
Sigh, #2 in the tournament, uploaded replays from his POV which you can find here:
https://www.youtube.com/playlist?list=PLrTZiAMTETJ1e7FVPZHESsP7L_aN2zqEk
A special mention for this game between Andrej and Dragevann during the rumble stages, which was a game of epic proportions:
https://youtu.be/Vc-uy3LYoY0
See you next time!
If you forgot to sign up for 1V1 Civilization Wars, there's still time! You only have a few days to sign up though as the deadline to sign up is the 2nd of August.
The tournament will be played between 4th-8th of August.
Learn more and sign up for the 1v1 Civilization Wars tournament here!
For more questions, join our Discord!
See you in the arena!
This update addresses some of the feedback we received after releasing the Factions Update.
It will be the Tournament Build for the upcoming 1vs1 Civilizations Wars tournament, which you can read more about here. Of course, if any game-breaking bugs appear, we will address these, but there will be no more balance changes before the tournament.
Brave warriors, listen closely to the call echoing through the Fertile Crescent! Destiny awaits, seeking a true leader. It's time to ignite your passion, sharpen your swords, and rise to claim the throne!
Embrace the rich legacy of the ancient Egyptians, with their majestic pyramids and mystical pharaohs. Or delve into the formidable might of the Assyrians, known for their advanced warfare and vast empire. Alternatively, unlock the secrets of the Babylonians, renowned for their contributions to mathematics, astronomy, and law.
Yet be forewarned, brave warriors, the path ahead is strewn with challenges and trials. The battlegrounds will test your skills, strategy, and leadership. Only the most courageous and skillful among you will emerge victorious, etching your name into the annals of history.
Now, champions, embrace the call to greatness and embark on this incredible journey. The time has come to prove yourself worthy of being the next Revered Leader of the Fertile Crescent.
The tournament will be played between 4th-8th of August.
Learn more and sign up for the 1v1 Civilization Wars tournament here!
For more questions, join our Discord!
Finally! The time has come for us to announce that the Factions Update will be released on 20th of June 2023.
The update took longer than planned, but we hope it will be worth the wait, as this will be the biggest update that we've ever released!
Hello there! While we work on the last bits and pieces for Milestone 3, we're releasing a video series about the upcoming 3 Bronze Age civilizations. In this third and last video of the video series, we introduce the Egyptians. Who were they, and what will be unique about them in TFC? [previewyoutube=lNuTzOFeRn4;full][/previewyoutube]
This is a small notification to announce that we have officially added Steam Cloud Saves support to the game. Buying a new computer, or playing the game on different platforms? No problem! Your save files will now automatically synch across any device.
Hello there! While we work on the last bits and pieces for Milestone 3, we're releasing a video series about the upcoming 3 Bronze Age civilizations. In this second video of the video series, we introduce the Assyrians. Who were they, and what will be unique about them in TFC? [previewyoutube=o330rNrR4VQ;full][/previewyoutube]
We'll stream a game of us playing 2 of the upcoming new civilizations in multiplayer against each other, and try to answer all your questions!
Link
Wield Interactive on Twitch
Hello there!
While we work on the last bits and pieces for Milestone 3, we'll be releasing a video series about the upcoming 3 Bronze Age civilizations.
In this first video of the video series, we introduce the Babylonians. Who were they, and what will be unique about them in TFC?
[previewyoutube=Ypxo2THdVVk;full][/previewyoutube]
The 90s... the 'Golden Age' of RTS games. After being introduced to behemoths like Age of Empires, Warcraft, Starcraft, Command & Conquer, there was no turning back for us. Base-building RTS became our favourite game genre. The obsession became so strong that we dreamed about making our own RTS game one day! But then, somewhere in the mid-2000s, the number of RTS games released each year started to dwindle. What happened?
Hello! It's time for a quick update on the development of TFC, specifically the Milestone 3 (M3) update!
We've been investigating a cause of Out of Sync problem that affected some multiplayer games. It's been challenging to track down the cause of this as we have struggled to reproduce this problem ourselves. However, our best theory is that it's a cross-platform problem. We did find a problem in our code that is very likely to cause desyncs in cross-platform games, and this has been fixed here. We also found a seperate issue that could cause the code to crash for one client, which could potentially cause desyncs for the remanining players in a multiplayer match. We don't know 100% if these are the main causes, but we hope this update sorts everything out. We'll be monitoring analytics and community comments moving further as well, to make sure the problem has been resolved.
- Stances buttons reset when selecting or changing control group - Construction view is not visible when selecting enemy buildings - Fixed a few rare crashes
Dear,
The Fertile Crescent has already been shown around the world, but now it will appear in the most important place for us - Australia. Yes, you will be able to play TFC during PAX Aus - you can find us in the Indie Zone in booth 23.
Its no coincidence that we write "us" because there will be no one else but Andr and Anders from Wield Interactive! We'd love to see you in Melbourne, so come by and chat with us. And, of course, play TFC! Who knows, maybe we'll share some details about the future news for The Fertile Crescent!
See you at PAX Aus!
We proudly announce that our The Fertile Crescent will be part of TactiCon. TactiCon is an online event celebrating the tactical and strategy genres, hosted on Steam. The event features both recently released hit games as well as promising upcoming projects. When? September 22nd to 25th, 2022!
During this time, you will see many phenomenal games, including TFC. Thank you for the opportunity to participate in the event, and we invite you simply... to play. Especially that during the TactiCon you will be able to buy TFC in a special promotion!
~TFC team
[previewyoutube=74cfsbKMP10;full][/previewyoutube]
Hi all!
This is just a short post to let you know that the release for Milestone 1 will be a little bit delayed.
This is the biggest update weve ever delivered for the game to date, with many improvements as well as the big milestone features. However, we still want to spend a couple more days bug testing and making sure the gameplay experience is on par with what we know people expect from TFC. So please bear with us while we double check everything.
We are really excited and eager for everyone to get their hands on the Milestone 1 update!
Cheers
Andr, Anders and The Knights of Unity
Milestone 1 is ready to be released next week!
Here we go through some of the most exciting changes:
[previewyoutube=OIYptG_v4F4;full][/previewyoutube]
We can't wait to release this Milestone and see your feedback!
Hi all! Happy summer to you northern hemisphere folk, and happy winter to everyone in the south! Its been a busy couple of months for Andr and me, with both of us taking some personal time, doing some travelling, spending some time with family and generally recharging our batteries before getting started on the next year of TFC!
Hi everyone! It's been a while since TFC appeared in Early Access. Our beloved community has had a tournament organized, and we have released a bigger update based on your feedback! So thank you for being there, and we assure you that it will be worth staying with us for a longer time. In order not to be groundless, we would like to share our plans for the future!
We released a new beefy update yesterday with balance changes. However, after some player reports that slingers + towers still seemed too strong offensively, we took a deep dive into our crunched numbers and analysed them, plus conducted battle tests. After doing this, we discovered that we had made a few errors, of which we had forgotten to add some correct values to the game. This update corrects this. These changes might seem neglicable, but they do have a big impact on the early game for high-level players.
The first community tournament since the start of Early Access is behind us. What an spectacle it was! We would like to thank everyone for participating in the game and watching the clashes on Twitch. We also thank HeavyBeber for arranging everything. You are the best! [previewyoutube=ElB0ezRlgzU;full][/previewyoutube]
The Crescent Cup 2v2 Tournament is fast approaching and we'll soon find out which duo rules in TFC: The Fertile Crescent. You can still join the fun, but hurry up - time is short! The tournament is limited to 16 teams, so secure your spot as soon as possible! The TFC Crescent Cup will take place from 14 to 22 May. You can sign up for the game here: https://forms.gle/4tfLpHfH2TkiBToj7 Even if you arent interested in taking part in the competition, we invite you to watch our players! All broadcasting will be on Twitch by designated streamers, so you can't miss it. And most importantly, let the best team win and good luck to everyone!
We sincerely invite all our players to the Crescent Cup 2v2 Tournament! This is the first TFC Community Tournament since the launch of Early Access, organized by our faithful player HeavyBeber!
As the game has been out for almost a week now, we are aware that you might wonder... what is next for TFC? But first! We want to thank you for all your amazing support! The feedback since launch has been wonderful, and we keep receiving great suggestions both in our Discord and Steam Discussions. This is exactly what we hoped for, and we cant wait to dive into it all and continue working on the game. [previewyoutube=Z6qLkWwHx4s;full][/previewyoutube] We have worked on this game for about five years to get it to Early Access release, and we are pleased to see that the game works well for the most part, and you seem to enjoy it! Saying that, there is still room for improvement. We have big plans to sort out smaller bugs and minor improvements and expand the game with new features and content! Before we get to that though, its important that we take a small break and have a breather. This means that we will tone down our presence for the rest of this week. After this short break, we will collect all the suggestions and feedback we have received and start working on them. We cant promise to work on every suggestion right away. However, some kind of general improvement update will be our first priority, and it should land fairly soon. When it comes to our long-term plans, we will tell you more about our exciting plans in a later post! Thanks again for your support!
If you see an update downloading, it's because we added support for 32-bit Windows. There are no other changes or new version number apart from that. We'll update you on our future patches once the dust from the release has settled.
Hi all! We did a quick video showcasing a match between the developers where Andr goes over some of the basics in the game, shows some tips on how to get better and manage your food surplus, and some basic strategies and thought processes that he goes through when he plays! [previewyoutube=Zr1N_Jguehw;full][/previewyoutube] We'll be doing more of these in the future and go more in-depth on specific topics or mechanics! Good luck during your games, and don't forget that you will always find people willing to play together on our Discord!
- Constructing gates no longer causes multiplayer games to desync - Fixed a problem that could cause villagers to suddenly stop making further wall segments under construction
It is with great excitement and gratitude that we release TFC today! Lincread and I have worked on TFC for many years now, and it feels almost unreal to see it finally released in Early Access! It is weird looking back on the development process that has been a red thread through both of our lives for the past five years and realising that we were completely different people back then, and as we have changed and improved as people, so has the game! [previewyoutube=Z6qLkWwHx4s;full][/previewyoutube] There are three modes in TFC now, a Skirmish mode with an AI that doesnt cheat, a Horde Mode that will really challenge the most avid base builder out there and an online Multiplayer for those who want to get competitive! Also, please join us in our Discord to report bugs and bring us suggestions for how to improve the game and play against the best TFC players there are! Once we have caught our breath a bit, there will be tournaments and other exciting community events. We hope you find a lot of enjoyment in TFC and that you will join us for the journey towards 1.0! We already have a lot of exciting ideas for what TFC will look like when it reaches 1.0, and we will be announcing the roadmap in the next couple of weeks. Thanks so much again for checking out TFC, and we look forward to seeing you on Discord! - Andr and Anders
Hi everyone! Did you miss our Thursday stream, where we showed horde mode together with PixelsForBreakfast? No worries! Join us on Saturday 26.02 at 5 PM PST for a restream of the event. Don't forget to check out our Discord server. or play a demo!
Hi everyone! Grab your morning coffee and join us on our Live Q&A hosted by PixelsForBreakfast! We will be talking about TFC development, upcoming features, and answering your questions from the chat and our Discord server. See you on Thursday, February 24 at 11 AM CET!
The crescent moon over the fertile lands has just risen. A time of fertility and growth is approaching. But be vigilant; not everything that comes out of the darkness is known, not even safe... Can you defend your people from the barbarian nomad hordes? How will you gain an advantage over your enemy? Lead your people to the glory and victory in TFC, coming to Early Access on Steam on March 29.
Yes, on March 29, TFC: The Fertile Crescent will arrive in Early Access. Expect a lot of news and changes for the start and more to come. Horde Mode and the new UI are just the beginning of our RTS development. We hope you will stay with us till the end of this journey - until version 1.0 and beyond releases!
We don't want to reveal all the surprises right away, so regularly keep an eye on us. The closer we get to March 29, the more we'll have to show, but in the meantime, we encourage you to enjoy Steam Next Fest and play the demo!
Hi and welcome back to the DevBlog! Were currently working hard on the Early Access release, and this months post will be about what to expect from it.
Hi, and welcome back to the DevBlog! This months post is a bit of an indulgence for me as I get to talk about the sound design in TFC! When I first joined the project way back in the day, it was mainly to help with sound and music, which has been a lot of fun! I could probably talk about sound design in TFC until the cows come home, so Ill try to limit it a bit in this post and stick to giving a sense of what tools I have used and what were going for aesthetically. Also, there will be a fair bit of jargon in this blog post, but Ill try to explain as we go along!
1.5 years ago we released the Beginners Guide video for TFC to serve as an introduction to the game, while we were still working on the in-game tutorial. That, and our announcement video for when we put online multiplayer in the game, were the only two videos we had made about TFC. Therefore, we thought it was about time we did another. SO! Last month we released the creatively named Development Update video showing off some of the improvements and progress weve made since the Beginners Guide. [previewyoutube=Z-oA0fbyAjA;full][/previewyoutube]
Crescent Cup Year 1 Arena Wars 3 starts today! For all interested, we have prepared a tournament match schedule, which is available for you below: Qualifiers: From November 27th to December 3rd
Hi and welcome back to the DevBlog! This month were doing a text version of the recent video development update we shared a couple weeks ago, expanding on some of the topics discussed there! [previewyoutube=Z-oA0fbyAjA;full][/previewyoutube] This was actually the first time we had done a video update for TFC in a year and a half. That is much too long, and well try to be a bit more frequent than that with our upcoming videos.
Hi there!
Welcome to what will be a series of blog posts about the development of TFC: The Fertile Crescent!
Andr and I will be regularly writing these little blogs to discuss what our goals for TFC are, how we have arrived at setting those goals and about the process of making the game.
We will also talk about some of the nitty-gritty details of development, like how our online multiplayer works, our approach to balancing the game as well as discussions about the art, music and sound in the game! We hope you will find at least one of these blog posts interesting and useful in some way :)
But before we get to all that, it might be prudent to make proper introductions first.
My name is Anders and I am one of two developers on TFC. The other developer is Andr. It was just the two of us working on the game for a long time, with Andr being the main brain behind it all. TFC was originally his idea and he had been working on it for a little while before I got involved. As I was living in Australia, I was looking to connect with the Norwegian game development community as well, and after I posted on a Norwegian game development group on Facebook, Andr reached out explaining that he also was living here and we got to talking. Soon after we started discussing TFC and his ambitions for it. With my expertise being in sound and music, we fairly quickly started collaborating on it and have been working on it together since then.
Andr has been fascinated with RTS games since childhood, and was dreaming of designing his own at some point. Around 4-5 years ago, Andr finally decided to start spending some evenings and weekends on realizing this dream. Being talented in several of the disciplines of game development, Andr has been the main designer, the sole programmer and the art lead since the beginning. It is only since we were able to work on the game full time that we started getting other people involved, mainly getting help from our publisher on refining the art. I also got an opportunity to start thinking about game design since then, which has been interesting.
Here is a screenshot of the early version of TFC.
And this is what it looks like now! (UI is a work in progress)
Another area of interest for Andr is the Near East Bronze Age, happening from ~3300 B.C. to ~1200 B.C. This area of the world has been nicknamed The Fertile Crescent (hence the name of the game). It forms a Crescent moon shape around the rivers of Euphrates, Tigris and the Nile, covering an area where modern-day countries Iran, Iraq, Syria, Turkey, Lebanon, Israel, Jordan and Egypt are located.
Not all maps include Egypt in the depiction of The Fertile Crescent
Rarely used as a setting for video games (though we are seeing a bit more of that nowadays, especially in the strategy market!), it is a very interesting part of human history, where domestication of crops allowed for division of labour and small communities to start emerging. As these communities grew, we started seeing several different city-states and empires develop with their own customs and cultures. Civilizations like Babylon, Assyria, the Hittite empire and, as well as the Egyptians and their pyramids, all evolved during this period, trading and warring with each other.
As the different civilizations and their cities grow, we also see big cultural and architectural endeavours happen, most notably the Ziggurat of Ur. The Wonder building in our game is heavily inspired by Ziggurat as you can see here:
Left - The Wonder in TFC, right - The original Ziggurat
From almost the very beginning, TFC has been available for free on itch.io and we have been very lucky to see a little community form around the game. Not too long after I joined the project, Andr and I started discussing the future of the game. We had established a Discord server with only a few dozen members at the time, and we decided to let the community vote on the direction of the game: Should we focus on online multiplayer or on the single-player first?
From that vote it was clear that multiplayer should be the focus to begin with. This helped further grow the community, and we have some very nice and engaged community members who are helping us not only with moderation, but also with organising multiplayer tournaments. Seeing the community play and discuss the game, provide suggestions and ideas for improving the game and uploading videos about the game, has worked as a major motivator for us as we kept working towards some sort of release.
As this side of TFC developed, we began talking to The Knights of Unity about a potential publishing deal, which then allowed us to now focus on the game full time. We went on to make a more detailed plan for what the Early Access release of the game is going to look like, including a more robust and interesting single-player experience.
We are very excited for everyone to play it when it is ready and we thank you for sticking with us this far, be it since the early days on itch.io or just for reading through this little article. Stay tuned for more blogs in the future where we dig deeper into the different aspects of developing TFC.
If you have any questions or comments, feel free to contact us either through Discord or via email boss@minibossaudio.com.
TFC: The Fertile Crescent will be showcasing during the EGX conference in London! Were starting this Thursday, 7 October. On the stand, you will be able to play the demo version of the game, as well as meet us and chat! See you there!
[ 5970 ]
[ 1964 ]
[ 1814 ]