
TFC is a classic base-building RTS inspired by the struggles of growth, advancement, and conquest in the cradle of civilization. Establish your village near fertile lands, and balance your food surplus against the size of your civilian and military might, as you build your village.
Food is responsible for more than just feeding your troops. It determines the rate your population grows, and how quickly you can gain Knowledge Points. Keeping your village fed will ensure your prosperous expansion, but allowing your farms to be compromised can bring even the strongest economies to their knees.
Inspired by the real history of the Near East Bronze Age era, TFC utilizes classic RTS elements while offering a unique perspective for the genre. Taking technological limitations and advancements into account, players will need to carefully consider how to spend their precious Knowledge Points, as they explore the Village Improvements that are designed to enable players to quickly counter an opponent’s strategy.

Strategic Options From The Beginning

Heavily inspired by the giants of the genre, TFC looks to expand on the mechanics of its contemporaries in interesting ways, giving players multiple strategic actions to explore from the very beginning of a match. There are multiple paths to victory, and players can quickly adapt their strategy to respond to enemy actions. How well players leverage this freedom will determine whether they experience glorious victory, or crushing defeat.
Consequential Fertility Mechanic

Food is the foundation of every successful village. Locate fertile ground and build your village around it to ensure that there is enough to sustain your growing population. Balancing your food surplus against your villagers and growing military is important, and protecting your farms is critical if you want to keep your village alive. Likewise there’s no better way to demoralize your opponents’ populations than by destroying their farms, and decimating their economy.
Advance Your Village

Increase the strength of your village as you explore Village Improvements. TFC features a collection of powerful improvements that allow commanders to spend points to quickly react to their enemy’s advancements, or perhaps create a window of opportunity to strike. With various ways to boost your economy and military, your strategic options are always clear to understand, and easy to implement.
Play Online With Up To 4 Players

An AI can be quite the challenge, but nothing can replace a real player. Available at launch, battle it out with up to three other commanders in order to prove who is the best at managing their village, army and food supplies. Challenge your friends or complete strangers, and visit our Discord to find new rivals. May the most prosperous village win, or perhaps the smarter commander? Everything is in your hands!
MicroProse Publishing Announcement
Hello all!
We at Wield Interactive are proud to announce our publishing partnership with MicroProse!
This exciting opportunity will help us bring the game to a wider audience of RTS fans.
Check out the announcement trailer below!
1.3 Localization Update
Our new partnership with MicroProse has allowed us to continue improving TFC: The Fertile Crescent, and as part of this effort, we are excited to release version 1.3!
Thanks to this partnership, weve also been able to add new localizations to the game. With help from professional linguists, we now offer high-quality translations. It was no small task, given that the game wasnt originally designed with localization in mind. We hope you enjoy it!
The Fertile Crescent is now also playable in:
German
[/*]French
[/*]Norwegian
[/*]Italian
[/*]Polish
[/*]Portugese (Brazil)
[/*]Russian
[/*]Simplified Chinese
[/*]Spanish
[/*]
Some of you might wonder why we went to the effort of localizing the game into a less commonly spoken language like Norwegian. The simple reason is that were Norwegians ourselves, so we handled that one internally. :)
Steam Deck Verified
The game is now officially Steam Deck Verified! It has always been fully playable on the device, but the only missing piece was automatically opening the floating keyboard when an input field is selected. Thats now been fixed, and you can now enjoy the added confidence that Valve has verified the game to perform well on the Steam Deck.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41107843/78a51b3fffc5085afa5f02673e9d534489a5f604.png\"][/img]
And More!
Weve also worked on a wide range of improvements, balance changes, and bug fixes to further polish the overall game experience. Check out the full changelog below for all the details.
This is the most polished version of the game yet, so if youve been waiting to dive into some enjoyable Bronze Age gameplay, nows the time!
Cheers,
- Team Wield Interactive
Change log 1.3015
General Improvements
Added localization for French, German, Italian, Polish, Spanish, Portuguese (Brazil), Russian, Simplified Chinese and Norwegian
[/*]Language is automatically detected for new players and can be changed in settings for existing players
[/*]Changed font from Gill Sans to Open Sans for improved readability
[/*]Generally improved readability of tooltips
[/*]The game is now Steam Deck Verified
[/*]Computer Players are no longer only attacking you on the hardest difficulty level in campaign missions in certain missions
[/*]Performance improvements to unit vision and detection systems
[/*]Performance improvements to unit pathfinding
[/*]Performance improvements to UI
[/*]Improvements to unit chasing enemy unit behavior
[/*]The animated error indicator above buildings that shows eg. when training a unit is house blocked is now better positioned so to not confuse which building it points at, and it also has a new design that makes it stand out a bit more
[/*]Multiplayer skirmish room now shows selected game mode in map settings panel
[/*]Player nicknames now show in allies and spectator players panels
[/*]Changed description of Papyrus Scrolls to show more accurately how much more knowledge priests produce with this technology unlocked (showing +0.1 instead of 33% increase)
[/*]Changed names of technology levels to Village and Civilization tiers
[/*]Changed which units a unit is shown as strong and weak against in the unit production tooltip for most units
[/*]Improved glyph margins between other characters in text
[/*]Revolting units after being defeated doesn\'t count towards units lost statistics
[/*]Smart Unit selection setting is set to off by default
[/*]
Balance Changes
General
Cedar Tree now has 40 wood (from 30) (palm trees still have 30 wood like before)
[/*]Each Wall segment costs 5 clay (from 4)
[/*]Gate has 450 hitpoints (from 750)
[/*]Lead Bullets cost 25 metal and 50 wood to forge (from 50 metal and 50 wood)
[/*]Copper Heavy Axe increases base attack damage by 2 (from 1)
[/*]Tribe Unit doesn\'t occupy housing or consume food
[/*]
Difficulty
Brutal Horde Mode is slightly easier (10 seconds more between each wave and slightly less units per wave that is more noticeable in later waves)
[/*]Mission 5: you need to control the neutral settlements for 3 minutes to win the game (from 5 minutes)
[/*]
Maps
Improved map generation of fertile land for all map types
[/*]Generally slightly less fertile land spawn around player start locations for most map types
[/*]Zagros Mountain has less fertile land
[/*]Eridu Lowlands has slightly less fertile land and more plains tiles
[/*]Tadmor Dessert is better balanced in general
[/*]Changed tree spawn values for certain tile types on Zagros Mountains and Tadmor Dessert
[/*]
Units
Slinger attack range is 10 (from 12)
[/*]Slinger ranged damage is 7 (from 6)
[/*]Javelin Thrower has 11 base ranged attack damage (from 12)
[/*]Elite Javelin Thrower gains evasion and move speed bonuses after 2.5s since last attack (from 1.5s)
[/*]
Assyrians
Organised Warfare also provides Villager who is militia with an additional +1 melee damage and +1 ranged damage
[/*]Logistics reduces military food consumption by 40% (from 25%)
[/*]Masters of Siege Warfare also adds +2 siege damage to Slinger
[/*]
Babylonians
Defensive Tactics costs 3 Knowledge (from 4) and no longer provides Spearman with an additional +1 ranged armor
[/*]Garden costs 40 clay and 40 wood (from 60 clay and 40 wood)
[/*]Babylonian War Chariot deals 19 base ranged damage (from 16)
[/*]
Egyptians
Hieroglyphic Networks costs 3 Knowledge (from 4)
[/*]Sickle provides +20% farming speed (from 15%)
[/*]Medicine costs 2 knowledge (from 3)
[/*]Temple costs 75 clay and 50 wood (from 75 clay and 75 wood)
[/*]Temple has 32 vision range (from 24)
[/*]
Bug fixes
Fixed an AI bug that caused wrong chase enemy controller behavior and performance problems
[/*]Elite Javelin Thrower description correctly states that +2 movement speed is gained out of combat (said +1)
[/*]Fixed that select unit circle didn\'t render on top of farm
[/*]Fixed food consumption tooltip stating that food is consumed every 15 seconds (was wrongly stating every 10 seconds)
[/*]Fixed several wrong plains tiles on Zagros Mountains
[/*]Fixed wrong description of Sapper
[/*]Fixed wrong material on thrown javelin heads
[/*]Mission objectives panel doesn\'t render in front of unit action tooltip
[/*]Fixed missing villager icon in Slinger production tooltip strong against section when playing as Assyrians
[/*]Fixed several cases that could lead multiplayer games to desynching
[/*]Fixed memory leaks
[/*]Fixed that occassionally the game over music would carry over to the main menu and play at the same time as the main menu theme
[/*]Opening Credits after visiting Campaign Mode and then exiting Credits will now take you back to Main Menu buttons
[/*]Opening Settings disables the current tab page opened
[/*]Settings revert to default panel after closing and re-opening
[/*]Fixed selecting Babylonian Chariots when part of selected group not working
[/*]Fixed that some campaign missions didn\'t reset correctly when played multiple times in the same session
[/*]Food Trend consumption indicator correctly shows for the last 30 seconds and not last 10 seconds
[/*]Can ESC out of create Skirmish and Horde Mode multiplayer panels
[/*]Fixed wrong color on unit shadows
[/*]Fixed typos
[/*]
Minimum Setup
- OS: Ubuntu 10 or later
- Processor: Intel Dual Core or AMD equivalentMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Storage: 200 MB available space
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