1.0.0.14 Post-Launch Stability Patch
[ 2024-10-18 08:44:37 CET ] [ Original post ]
Performance:
- The main thread no longer needs to wait for a worker thread job before updating the players condition effect visuals.
- Reduced lag spikes by decreasing the number of objects getting disabled in a single frame.
- Several bosses are now updated on a worker thread instead of on the main thread.
- Prevent colliders from being recomputed unnecessarily when objects spawn or are destroyed.
- Moved several main thread jobs to worker threads.
- Improved performance when there are a very large number of projectiles on screen.
- Cache information for in-game text components to avoid unnecessary recomputations.
- Removed several particle effects when the Particle Quality option is set to Low.
- Removed animator components on some projectiles that do not need them.
Bug fixes:
- The Ivy set bonuses are now applied correctly on ranged attacks.
- Writing a lot of dashes on a sign no longer causes the game to crash.
- Beam weapons should more accurately damage moving enemies.
- There is no longer a delay between when a boss spawns and when its maximum health is rescaled to match the number of connected players.
- Melee pets and minions can now damage Urschleims head.
- Placing a chest on top of a cross circuit no longer causes the interaction highlight to alternate between the two objects.
- Gamepads no longer vibrate when other players are using drills nearby.
- Toggling quick-swap with a torch when changing the selected item should now correctly swap back the initial slots swapped.
- Fixed an issue where small islands would spawn inside Omoroths boss arena, which sometimes interfered with the waypoint or spawn rune.
- Bridges in some custom scenes no longer create obsidian when broken.
- Equipment presets should now be correctly set locally for other players.
- Tentacles should no longer die after spawning on placed bridges.
- Vending machines can now be accessed from the sides.
- Stone lanterns and torches now emit light when placed on tables and pedestals.
- Passage fish is now correctly affected by the Master Chef skill.
- Snow Ground can no longer be crafted with a Christmas Workbench.
- Ore and walls are no longer generated underneath the Great Wall.
- Fixed so that you can buy +10 items with a gamepad.
- Text from the Core is no longer blocked by buildings.
- Players no longer enter beds or boats in creative god mode.
- Fixed chests not spawning in Ancient Battle Arenas if there aren't any nearby players the moment it completes. Should also fix enemies being left-over after the event.
- Fixed issue where chests inventory was not locally correctly updated when interacted by robot arms.
- Beam weapons should no longer be visually usable while sitting.
- Fixed an issue where some ranged weapons did not get their charge-up attack when in pvp.
- Fixed several issues when pausing the game before it had fully loaded.
Other:
- Mods no longer fail to download when the game is run through the Steam Linux Runtime. Most notably, this means mods can now be downloaded on Steam Deck.
- Dedicated server logs now contain more helpful information if the GPU or graphics driver lacks support for required rendering features.
- Updated dedicated server README with correct information on how to set ip and port.
- Game no longer limits the number of catch-up ticks run on dedicated servers.
- Game allows the dedicated server to run the world initialization before the first player runs. This could speed up the first join in some cases.
Playfab Refactor
- Improved overall stability of crossplay session connect / leave.
- Added reconnect session attempts for crossplay sessions, when a player loses internet connectivity.
- Fixed login and main menu UI overlapping in certain edge cases, when connection fails.
- Fixed various issues where network error messages would be hidden too soon.
- Fixed an issue where the session would end when a player with an outdated game version joins a host with the newest version.
- Fixed an issue where the session would be closed for all players if another player loses internet connection to a Microsoft Store host.
Non-Steam platform specific fixes:
- Fixed GOG text input having issues on controller.
- Fixed Microsoft Store username and image not showing at startup.
- Fixed Microsoft Store unnecessary errors on achievement handling.
Core Keeper
Pugstorm
Fireshine Games
2022-03-08
Indie Casual RPG Singleplayer Multiplayer Coop EA
GameBillet
12.77 /
€
Game News Posts 246
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(31641 reviews)
https://store.steampowered.com/app/1621690 
Core Keeper Linux [287.35 M]
Drawn towards a mysterious relic, you are an explorer who awakens in an ancient cavern of creatures, resources and trinkets. Trapped deep underground will your survival skills be up to the task?
Mine relics and resources to build your base, craft new equipment, survive, and power up the Core. Defeat giant monsters, discover hidden secrets, farm crops, cook new recipes and explore a procedurally generated underground world in a mining sandbox adventure for 1-8 players.
Explore a vast underground cave of endless resources. Mine resources, discover hidden crystals, fossils & trinkets and survive a procedurally generated underground world.
Expand your base from humble beginnings to a vast homestead. Build workbenches and generators to craft new equipment and technology, create your base, and power up your Core.
Customise your explorer and craft new items, armour and equipment to venture further into the cave. Craft a pickaxe to mine walls and resources, build bridges to cross underground lakes, and place torches and bonfires to light up the darkness.
Plant seeds and nurture crops to grow food, or combine ingredients in the cooking pot to discover tasty new recipes with unexpected buffs.
Explore living biomes and fight cavernous creatures in a simulated underground ecosystem. Defeat giant beasts to claim their crystals and continue the adventure.
Survive alone or play online with up to 7 other players. Visit their caverns or invite them into yours, working together to mine resources, fight, farm, craft and survive.
Find massive bosses in an infinite, procedurally generated world with endless gameplay and resources.
Mine relics and resources to build your base, craft new equipment, survive, and power up the Core. Defeat giant monsters, discover hidden secrets, farm crops, cook new recipes and explore a procedurally generated underground world in a mining sandbox adventure for 1-8 players.
Explore a vast underground cave of endless resources. Mine resources, discover hidden crystals, fossils & trinkets and survive a procedurally generated underground world.
Expand your base from humble beginnings to a vast homestead. Build workbenches and generators to craft new equipment and technology, create your base, and power up your Core.
Customise your explorer and craft new items, armour and equipment to venture further into the cave. Craft a pickaxe to mine walls and resources, build bridges to cross underground lakes, and place torches and bonfires to light up the darkness.
Plant seeds and nurture crops to grow food, or combine ingredients in the cooking pot to discover tasty new recipes with unexpected buffs.
Explore living biomes and fight cavernous creatures in a simulated underground ecosystem. Defeat giant beasts to claim their crystals and continue the adventure.
Survive alone or play online with up to 7 other players. Visit their caverns or invite them into yours, working together to mine resources, fight, farm, craft and survive.
Find massive bosses in an infinite, procedurally generated world with endless gameplay and resources.
MINIMAL SETUP
- OS: Linux (Ubuntu 20.04)
- Processor: Intel Core i5-8400 2.8 GHz
- Graphics: Nvidia GTX950
- OS: Linux (Ubuntu 20.04)
- Processor: Intel Core i5-8400 2.8 GHz
- Graphics: Nvidia GTX 1650
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