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Introducing the Core Keeper and Abiotic Factor crossover a minor content update fuelled by the power of SCIENCE! Abiotic Factor fans will have noticed the addition of a whole host of Core Keeper content in the Abiotic Factor Dark Energy update, and it looks like the containment breach has finally reached the underground. Head towards the Forgotten Ruins and you might just find a brand-new custom scene filled to the brim with GATE branded items, equipment, and consumables. Inanimate objects arent the only thing that seem to have slipped through the cracks between dimensions. If youre not careful, you might find yourselves face-to-face with the cybernetically augmented Electro-Pest! These new enemies might look cute and loaf-shaped, but theyve got a nasty bite, and their electrical quills are powerful enough to send a shiver down any Explorers spine. There might just be a way to use the Electro-Pests energy to your advantage...although, youd probably need to get your hands on one of their eggs if you wanted to turn these pesky pests into beloved pets. Its been amazing to collaborate with the folks over at Deep Field Games, and we hope you enjoy the new content in both Core Keeper and Abiotic Factor. Were off to try and seal this containment breach now! Dont forget to follow us on X, Bluesky, and Discord for more Core Keeper news, information, and updates in the future.
Howdy there, Explorers! We hope you're having a BLAST with our new Bags & Blasts update. While you've been busy getting acquainted with our new Explosives skill tree, hunting down the new Arcane Symbiote egg, and battling giant cicadas, we uncovered a brand-new Notes From the Underground journal entry. It seems our wayward Explorer is turning their hand to science, with a little help from some "borrowed" equipment. A localised transcript of this journal entry has been provided below the image.
Its time for our very first major content update of 2025, and were starting things off with a BANG! Thats right, Core Keepers Bags & Blasts update is out now. This free update features a whole host of new content added to the game as well as bug fixes, performance improvements, and quality-of-life updates. Read the full patch notes here!
Explorers, get ready to dig into some brand new Core Keeper content! Were very happy to announce that Core Keeper: Bags & Blasts, the first big update for the game since launch, will be available on all platforms on March 10th 2025. This is a major new content update that will be available to download to all Core Keeper players, so get ready to uncover lots of exciting new additions throughout the game, whether youre just starting your underground adventure or youre well on your way to powering up the Core. [previewyoutube=C0WfnRSzUlM;full][/previewyoutube]
Happy Lunar New Year, Explorers! We added the Lunar New Year seasonal event to Core Keeper around this time in 2024 and weve got a little bit of new content to celebrate 2025
As many of you already know, theres no set update schedule for seasonal events, meaning we dont add new content each and every year. This year, however, we wanted to bring you a couple of new decorative items such as the Folding Screen and Lucky Cat, along with some performance updates and bug fixes. Check out the patch notes here.
Weve got a fantastic community of Explorers from all over the world, and we know many of you have been keen to see a little more Lunar New Year content. In turn, were looking forward to seeing all the wonderful ways you incorporate it into your bases. Make sure you share them with us over on X, BlueSky , and Discord!
Hi there Explorers, we've got something a little different for you today! Some of you may already know this, but Core Keeper is not Pugstorm's first game. Our debut title was the hare-raising action-arcade game, Radical Rabbit Stew! While we're hard at work developing Core Keeper and working towards our 1.1 update, we wanted to show a little bit of appreciation for our community. With that in mind, we spoke with our publisher, Fireshine Games, and arranged a Radical Rabbit Stew Steam key giveaway. All you have to do to enter is to sign up using the form here, and Fireshine Games will be in touch with the winners via email. We know that die-hard Core Keeper fans may be thinking "JUST GIVE US BAGS & BLASTS!", and we want to say a big thank you for your patience while we work on this major content update. We can't wait for you to see what we've been working on and encourage you to check out the latest entry in our Notes From the Underground series for a teaser of what's to come.
Happy New Year, Explorers. We've got an exciting excerpt from the Notes From the Underground to share with you. In this journal entry, our wayward Explorer encounters something truly terrifying while out collecting resources A localised transcript of this journal entry has been provided below the image.
Were delighted to announce that the Core Keeper digital soundtrack is now available to download on Steam! Created by the talented Jonathan Geer, the Core Keeper OST features 42 enchanting compositions that give our mysterious underground world the ambience you know and love. Relax and unwind listening to Golden Meadow, enjoy Glowing Waters as the backing track to your work/studies, or get amped-up to Dark Sacrifices warning: that last one comes with the risk of flashbacks to the Malugaz boss battle! Upon download, youll receive all 42 Core Keeper tracks as .wav files, which you will be able to access from your game directory and enjoy across any audio playback device. We hope you enjoy this wonderful soundtrack, and make sure to let us know what your favourite Core Keeper song is in the comments!
As 2024 comes to a close, we want to take a moment to thank each and every one of you for making this year truly unforgettable. Launching Core Keeper in 1.0 has been an amazing journey, and we were blown away by your support and feedback throughout Early Access and beyond. Whether you've been sharing your bases over on the Discord, teaming up with friends in multiplayer, or telling us what you think here on Steam, youve helped make Core Keepers community something truly special, and we hope you know how much you mean to us. Looking ahead, were very excited to be bringing you more updates in 2025 starting with the release of Bags & Blasts, a major content update that we cant wait to share. Keep an eye out for more details as we enter the new year! Well be taking a little rest over the festive period to ensure we come back full of energy in January. So, from all of us here at Core Keeper, were wishing you all happy holidays and a wonderful New Year!
We have another excerpt from the Notes From the Underground journal to share with you! This entry follows our wayward Explorer all the way to Azeos Wilderness where they make yet another discovery. Youll find the journal below as well as a transcript of the entry beneath it. We hope youre enjoying this new series and are keeping an eye out for nods towards future content within A localised transcript of this journal entry has been provided below the image.
It has been an amazing year so far and its hard to believe that were approaching 2025! Well always remember 2024 as the year that Core Keeper launched in 1.0, but now its time to look ahead at whats in store for the future of our underground adventure.
You may have spotted a brand-new graphic on our Steam store page with information on some (but by no means all) of our content updates for the next year. Were very excited to announce the title of our first major update, Bags & Blasts, coming early 2025. Well be sharing a little more information on the minor update and our second major update of 2025 in due course, so keep an eye out!
You may also have spotted the first installment of our Notes From the Underground series. This content offers a deep dive into the world of Core Keeper as you know it, but may also hold secrets about whats yet to come
Developing Core Keeper is an adventure of its own, and we love that we get to do so with such a fantastic community by our side. As always, you can keep up with all the latest news, information, and announcements over on the Core Keeper X channel, Discord, and all-new BlueSky account!
As we approach the end of an incredible year, were reflecting on all the amazing moments weve shared with you, especially the 1.0 launch of Core Keeper. Your unwavering support, feedback, and passion have been the foundation of everything weve built together. Core Keeper has always been about bringing people together, and we believe its truly a game thats better with friends.
Thats why wed be thrilled if you considered nominating Core Keeper for this years Steam Awards Better with Friends category!
From our Early Access launch in March 2022 to the milestone of 1.0, weve poured our hearts into making Core Keeper the best it can be, and the journey is far from over. With exciting plans for 2025 and beyond, we cant wait to share whats next.
If Core Keeper has been a part of your adventures, memories, or gaming highlights this year, wed be honoured to have your nomination. Making it into the top five means moving on to the voting round during the Steam Winter Sale, so every nomination counts!
Thank you, Explorers, for being part of this journey with us. Core Keeper wouldnt be the game it is today without your love and support. Lets see where we can go together!
Other:
Hey there Explorers, we wanted to let you know about some fixes for two issues that have been coming up in bug reports recently. These are simple fixes that can be performed by the player if youre experiencing black screens or crashing after the game has updated or if youre having trouble creating a new world.
Its no secret that weve got lots planned for the future of Core Keeper, including content updates, quality-of-life improvements, and more! One thing were very excited about is expanding upon the lore of this ancient underground world. Traditionally, this has been something weve revealed and allowed the player to infer from objects, creatures, and settings in the game, but there are some stories still to be told. We recently happened upon the journal from a wayward Explorer, setting foot into the underground for the first time. Join us as we explore their story and perhaps even learn more about the underground than is currently known
As Rebecca Black once said, it's Friday, Friday, gotta get down on Friday! We've no doubt you're looking forward to the weekend, but what about another Core Keeper community wrap-up first?
It's the first of the month and we've been informed that there are just 7 more Fridays until Christmas! It certainly feels like the year is flying by, and we'll look back on 2024 fondly as the year we left Early Access, but we're also very excited for everything that's to come with Core Keeper.
It's finally here, Explorers! It's the start of our Halloween Seasonal Event. We hope you all have a great time in the underground as things take a turn for the eerie!
It's the middle of October, Halloween is closing in, and it's time for another community wrap up. Have you got any terrifying weekend plans, Explorers? The Hive Mother could always use a little company!
Hi Explorers, it's been a hot minute since we had a community wrap-up and realised that we're overdue. Just a little reminder to all you wonderful Explorers who have recently submitted bug-reports, the community wrap-up is largely managed by Core Keeper's community team and has no impact on time spent working on the game by the developers! With that in mind, let's see what we've been up to...
We added player vs player (PvP) combat to Core Keeper at 1.0, and its been an absolute blast hearing about all the fun and creative ways youve been using it to cause chaos in your games! Our community manager has also been spending a lot of time thinking about all the wonderful ways that PvP can be enjoyed in the game, and weve worked together to come up with a list of 5 PvP challenges that you can play in Core Keeper with your friends (or should we say enemies?) right now.
Another beautiful week has gone by and things have been as busy as ever with the Core Keeper community! We hope our friends in the Northern Hemisphere are all keeping warm as autumn sets in and that the shorter days just mean longer nights cozied up playing video games Also, not to be those guys but...we've just realised that it's Friday the 13th!
Hi there, Explorers! We hope youre all having a great time in Core Keeper and that youre enjoying all the new content, features, and secrets in the underground. Weve been very grateful for all your feedback as we settle into 1.0 and address some of the bugs and stability issues youve been reporting. If youve got anything to report to us, you can do so via our bug report from here. While we cannot personally respond to each individual report, we do read every single one and we are spending a lot of time investigating issues and working on patches to address these. With that in mind, we wanted to take this opportunity to give you an idea of some of the key issues were aiming to address in the immediate future. Please note that this is not a comprehensive list of everything were working on, its just a quick snapshot of some of the more pressing issues were looking into. We take all of your bug reports seriously and are working hard to address them. Any information you can provide on these issues is extremely valuable to us and will help us in our investigations. The details you provide along with the save files and logs you submit are very useful when it comes to helping us replicate these bugs, so please feel free to make your own bug report if you are experiencing any of the issues outlined below (or any issues in general, actually!).
Game balance:
Howdy there, Explorers! How are you all finding 1.0? We've loved hearing your feedback across X and Discord and you might have noticed a couple of patches from us recently to address some pesky bugs. Remember, you can always submit any game issues you're having to us here and we'll look into addressing them ASAP. Now, let's see what our community has been up to this week.
Hey there, Explorers, and welcome to our first-ever post-launch community wrap-up! It's hard to believe that Core Keeper released in 1.0 just three days ago, and we're feeling overjoyed with all the amazing love and support we've gotten from our fantastic community. This is a very special community-wrap up post for several reasons, including...
Its the moment weve all been waiting for. After two and a half years in Early Access, four new major content updates, and plenty of minor updates and seasonal events along the way, Core Keeper is out now in 1.0! Were thrilled to welcome you all to the underground, whether youre brand-new to the world of Core Keeper or a veteran Explorer ready to dive into 1.0. So, lets take a look at what to expect from todays 1.0 release! [previewyoutube=BDeKh18TLSI;full][/previewyoutube]
Theres no better time to set off on your expedition into the underground, as were giving everybody the chance to try out Core Keeper for free with our Free Weekend! As if that wasnt exciting enough, were also giving all players the opportunity to get a head start with some of Core Keepers brand new 1.0 content ahead of the 1.0 update next week! Okay, you got us, our Free Weekend is actually starting on a weekday, but weve checked in with the folks at Steam, and they dont mind . From Thursday, August 22nd, to Monday, August 26th, you can play Core Keeper for free in a Classic World OR start your 1.0 worlds early to enjoy a whole host of new content including custom world generation, new enemies, equipment, armour, and more - all for free! Youll be able to play up to a certain milestone in any 1.0 Worlds created during the Free Weekend (more on this later), with the full content unlocking for anybody who owns the game on our official launch date of August 27th. We know how much youve been looking forward to the full game and weve been overwhelmed with the support youve shown on Discord, X, and in the Steam Discussions during development, which is why were so thrilled to be able to offer you this early look at 1.0 ahead of the full launch. Alternatively, If you want to enjoy all of the content currently available in our Early Access version, you can start a Classic World during the free weekend period. PLEASE NOTE: Classic Worlds will not be compatible with critical 1.0 content following the 1.0 launch on August 27th. A new 1.0 World will be required to experience everything the 1.0 update has to offer our Explorers. We have more information on this below.
Happy August, Explorers! Can you believe its launch month already? Naturally, were ecstatic, and were loving the positive energy and excitement youre bringing to our community spaces. As we approach full launch, there are a couple of things we wanted to communicate with you about PC 1.0.
Did we just enter 1.0 launch month? Yeah we did! We're beyond excited for PC 1.0 and can't wait for you to experience everything we've been working on. There's definitely a buzz in the community too...
It's just under ONE MONTH until our 1.0 launch, Explorers! Tomorrow begins the actual 31-day countdown, and there's a real buzz amongst the community. We've shared some fun things with you this week and you've shared some of your incredible creations with us, so let's take a look.
If anyone is counting down, it's just over 5 weeks until Core Keeper launches in 1.0! We're already so excited and can't imagine how we'll feel this time next month. There's been some pretty cool community activity this week, let's get into it!
Happy second week of July, Explorers! Every week brings us one step closer to 1.0, and we're hard at work putting those finishing touches on the game. The ongoing positivity and support from our community is making the run up to our full launch even more special, so let's take a look at what we've been up to this week.
Happy July, Explorers. This is the month before our launch month, which is incredibly exciting for us! We've got plenty of community updates to bring you, so sit back, relax, and let's jump right into it.
How are we approaching the end of June already? It feels like only yesterday we were announcing Core Keeper's 1.0 date. We hope everyone in the Northern Hemisphere is enjoying a warm summer, we know we are! Let's take a look at what we've been up to...
It's been a busy couple of weeks for us here at Pugstorm and Fireshine with the launch of our 1.0 content reveal trailer! We were thrilled to be a part of this year's PC Gaming Show and even more delighted to see such a great turn out of community members watching along with us in the Discord. Don't worry if you're just catching up, we're going to recap what's been going on.
This is it, Explorers, the BIG one! Were thrilled to announce that our 1.0 content trailer has just aired as part of the PC Gaming Show, which means its time to take a closer look at all the wonderful things coming your way on August 27th. If you dont want to see or hear about anything coming at 1.0, look no further, because here comes Core Keepers 1.0 content reveal! [previewyoutube=L4IVUApXbXU;full][/previewyoutube]
You might have noticed that weve been suspiciously quiet when it comes to revealing 1.0 content only sharing the teaser here and there across X and Steam. Well, theres been a reason for that! Weve got something very exciting coming up in this years PC Gaming Show and, trust us, you wont want to miss this. Premiering on Sunday the 9th of June at 9pm BST / 8pm UTC, this broadcast marks the PC Gaming Shows 10th anniversary, and were honoured to be a part of it. Were also really looking forward to seeing news and updates from our indie-developer peers across the industry. You can watch the event on YouTube and Twitch and enjoy an amazing showcase of new games and trailers.
We're closing in on the end of another month, Explorers, and this month has been a big one! We announced the date of our full launch and console release, and there's been a buzz in the community ever since. Let's take a look at what's been going on.
Its finally time for us to announce the date for our 1.0 update and console launch. Early Access has been a fantastic experience so far for us as developers. Weve worked hard to listen to your incredible feedback and develop the kind of game you want to play, and its hard to believe were approaching the end of this period and moving into 1.0. We wont keep you in suspense. Here it is, Explorers, we hope youre as excited as we are [previewyoutube=ga6q6vUluzE;full][/previewyoutube]
Another month has gone by, which means we're creeping closer and closer to our 1.0 launch. While we've not announced an exact date for this yet, we can tell you that it is coming Summer 2024, which is very exciting and we're having a lot of fun working on brand-new content for 1.0. While we're putting all our energy into development, here's what's happening community side!
It's the last community wrap-up of April, which means we're well into spring now! We had both our Easter seasonal event and our Cherry Blossom seasonal event this month, making for a busy time in the underground.
We're already flying through April and that means we're coming towards the end of our Scene Makers open community project and inching ever closer to our 1.0 release. We've not announced an exact date yet, but you can expect our 1.0 and console launch in Summer 2024, so keep an eye out for info and updates!
Howdy there, Explorers, we hope you're having a great week so far and that you're looking forward to the weekend. We went straight from our Egg Hunt seasonal event straight into our Cherry Blossom event, welcoming in the warmer weather and longer days of spring! Let's see what the Core Keeper community has been up to.
Hey Explorers and welcome to a very special community wrap-up! This week, we're celebrating our exciting Scene Makers community project, all the awesome activity we've been running, and the amazing efforts we've seen from you!
We announced our Scene Makers open community project on Monday the 11th of March and, since then, weve had hundreds of entries! Were already going through your submissions, and were very impressed with what weve seen so far! If youre wondering what Scene Makers is, head on over to this post to find out more including information on rules and guidelines and how to submit. Weve had lots of questions about Scene Makers since we started the project from queries about what constitutes a scene all the way to people wondering how the scenes will fit into 1.0. So, we thought wed take a little time to today to talk to you about the inspiration behind Scene Makers and answer some of your F.A.Qs!
It has been a BUSY week for the Core Keeper community! We launched Scene Makers, our brand-new open community project, and it's been an joy to see you all get stuck in. With that in mind, we're gonna jump right into the community wrap-up!
Whether youve been with us since day one of Early Access or youre a brand-new Explorer on their first adventure in the underground, were inviting you to take part in Scene Makers, Core Keepers biggest open community project
Happy birthday to us and happy Language Update day too! It's a very cool week for us and the community, so let's take a look at what we've been up to.
Good news, Explorers! Weve just dropped our Language Update, which means Core Keeper is now playable in French, Italian, Traditional Chinese, and Brazilian Portuguese. Weve also included some bug fixes and improvements with this one that we hope will enhance your gameplay experience. These include updates to mod support by introducing notifications for mismatches between the game version and the version supported by mods, as well as performance changes that improve efficiency when it comes to data caching and memory allocation. For a full list of whats new, check out our patch notes here.
Can anybody guess why March is our favourite month? It might have something to do with it being our birthday! That's right, Core Keeper is turning two on March 8th, so get your party hats ready, Explorers.
Howdy, Explorers! This is the last community wrap-up of February. We can't believe how quickly 2024 is going, but that also means it'll feel like no time at all before we're at 1.0. Shall we see what's been going on in the community this week?
Happy Valentine's Week, Explorers! This week marks the end of our Lunar New Year event and the start of our two-week-long Valentine's event. We hope you'll enjoy the flower petals and love letters scattered throughout the underground this time of year. Of course, if that's not really your thing, you can toggle between or switch off Seasonal Events in the Gameplay Settings menu. Now, let's see what's been going on this week...
Were not sure if its because our Valentines seasonal event starts tomorrow or because weve been reflecting on our Core Keeper journey as we develop the 1.0 version of the game, but weve been feeling a little sentimental recently. Weve got such an amazing community and Core Keeper wouldnt be where it is today without your input and encouragement. We could spend all day listing the ways in which were grateful for our community, but our community manager [strike]demanded[/strike] recommended that we limit it to just four. So, without further ado, heres 4 things we love about the Core Keeper community!
Another week has flown by and we're settling into February quite nicely. You might have noticed a couple of patches and hotfixes addressing some of your community feedback recently. We want to say a big thank you to everybody who makes reports using our bug report form and submits their logs, as this gives us the most important information when it comes to addressing fixes for the game! Now, let's see what else we've been up to this week...
Changelog:
This February, we've got two fun seasonal events for you, Explorers! We're kicking the month off with our Lunar New Year update, which is running right up until midnight on February 13th. We then swap over for Valentine's on the 14th, which will run all the way up until the 28th, making for a busy month. In the meantime, let's take a look at what's been going on in the Core Keeper Community!
Our Lunar New Year update is now live! We hope youll have fun celebrating the Year of the Dragon in this seasonal event and minor content update.
Collect Lucky Coins from Red Envelopes found across the underground and trade those in at the Seasonal Merchant for awesome decorative items such as Guardian Lion Statues, Paper Lanterns, and the Dragon Mask Helm. Show off your play time, party size, and current biome with an all-new rich presence across Steam and Discord. Were also introducing a game-changer for your base building experience with updates to the way wall and floor tiles work.
Weve combined these two tiles into one smart tile (that changes depending on placement) to save on inventory space and streamline the building process. As of the Lunar New Year update, any wall tiles in your inventory will become combined wall/ground tiles. Ground tiles will remain the same as always in your inventory until placed out into the world, where theyll become combined wall/ground tiles when mined and picked back up again.
Check out our patch notes for a full list of whats available in this update. And, as always, wed love to see your seasonal bases and hear what you think of the update over on Discord, X, and here in the comments. Happy Lunar New Year, everyone.
It's the last Friday of January and it feels like this month has really flown by! We've had a great one this week with an exciting new announcement. Don't worry if you didn't spot our Lunar New Year update reveal, we'll recap below.
You might have noticed a little bit of a buzz from our Chinese-speaking community over the weekend. Thats because Core Keeper appeared in the BiliBili Annual Games Fest on Friday, showing off some of our Lunar Update content alongside a small teaser for 1.0! Were now pleased to announce that Explorers can jump into our Lunar Update on January 31st to enjoy some spectacular seasonal content themed around the Lunar New Year!
It's time for another community wrap-up! This week we've got some very cool concept art to show you as well as some cool stuff we've been playing around with in our own games. We're also creeping closer and closer to our Lunar Update, and we're sure you'll spot some more info about that very soon! Until then, let's take a look at what's been going on in the community.
We hope your years are off to a fun start, Explorers. We know we've been busy working away on our next update, the Lunar Update, which is due in February. In the meantime, we've been sharing some fun Core Keeper facts on Steam and our social media channels!
With lots of new Explorers joining us thanks to the Steam Winter Sale and our 1.0 and console launch coming this year, we thought it might be helpful to share some handy hints for beginners and veterans alike. From simple shortcuts to interesting game mechanics, here are 5 little things that you might not know about Core Keeper!
It's the first community wrap-up of the year and we're very excited to be getting back into the swing of things here at Pugstorm and Fireshine! Our awesome community shared so much fabulous content with us over the holidays, and we can't wait to show it off here. We'll also be recapping on some of the things we shared that you might have missed.
All of us here at Pugstorm and Fireshine Games would like to wish you a Merry Christmas, Happy Holidays, and a fantastic New Year!
We shared some of our Christmas plans with you in another Steam post and were pleased to report that we are very much in the swing of festivities right now. Whether youre celebrating Christmas or just taking a little break this December as the world slows down, we hope youre having a great month and get lots of opportunities to play video games.
Heres a little recap of some of the Core Keeper activity you can look forward to in the new year, including our full 1.0 launch and console release.
As a reminder, Core Keeper is coming to Nintendo Switch, Xbox Series X|S, Xbox One, PlayStation 5 and PlayStation 4, and there will be boxed editions available. Oh, and our 1.0 launch will, of course, include a major content update for you to enjoy!
Finally, we wanted to share with you this gorgeous live orchestra version of Echo of the Past as a little Christmas treat.
[previewyoutube=k2N3xXOi1q0;full][/previewyoutube]
We cant wait to bring you plenty of underground adventures in 2024, heres to an amazing new year!
Happy holidays, Explorers! We hope youre all having a fantastic December, whether you celebrate Christmas or are simply looking forward to the start of another year. Weve had an absolutely fantastic 2023 working on Core Keeper, and were beyond excited for our 1.0 and console launch in Summer 2024. In case you missed it, weve put together a little timeline of our Early Access journey so far, including all our major and minor updates, crossovers, and seasonal events.
Weve put a lot of love into Core Keeper this year and weve got plenty more to work on as we approach 1.0, but its also important for us to take some time to unwind over the Christmas period so that were well-rested for the new year. With that in mind, were pleased to report that the Pugstorm teams Christmas vacation starts tomorrow! You can find out a little bit more about some of our plans below, and well be back on the 2nd of January full of energy to crack on with dev work!
From major updates such as Paws & Claws and The Shimmering Frontier to the addition of our Mod SDK and, of course, the announcement of our 1.0 and console launch, 2023 has certainly been a BIG year for Core Keeper! And thats not to mention a whole bunch of smaller updates and seasonal content in between. Weve got one more minor content update to round the year off for you, Explorers: the aptly named Year-End Update! Playable now, this update includes a handful of fun additions including a new enemy for the Clay Caves, new decorative items, and a community-requested feature in the form of signs with customisable text! Read the full patch notes here.
We think it's safe to say that November has been a BIG month for Core Keeper! We announced our 1.0 and console launch (coming Summer 2024), which has been a big talking point for the community! In case you missed it, you can watch our announcement trailer below.
Its time for this years Steam Awards, Explorers, which means we must be approaching the end of 2023! Its been an amazing year for Core Keeper with lots of updates, new content, community activity, and more. Youve been behind us every step of the way, showing your support and sharing your feedback so that we can develop the kind of game we know youll love. In fact, we think its pretty safe to say that Core Keeper is a labour of love from us devs
Mark your calendars, Explorers: Core Keepers full 1.0 launch is coming in Summer 2024!
After a vibrant Early Access phase, we are excited to unveil the complete game. The exact release date is still under wraps, but we can't wait to share this next chapter with you. Stay tuned for more adventure!
Alongside our 1.0 release, were excited to announce that Core Keeper is also coming to consoles in Summer 2024! Launching on Nintendo Switch, Xbox Series X|S, Xbox One, PlayStation 5 and PlayStation 4, the console versions of the game will include all content from both the Early Access phase and the 1.0 update. Stay tuned for more updates on the console versions in the future (including info on a physical edition!) but for now, check out our latest trailer.
[previewyoutube=5Mj3g880qbE;full][/previewyoutube]
Core Keeper launched in Early Access in March 2022. Since then, weve had 2 million downloads and brought you four major content updates, alongside several smaller content updates, multiple seasonal events, a crossover event, patches, and hotfixes. Weve enjoyed a whole host of community activity too; from in-person events like Twitchcon and Gamescom to online competitions and even our Caveling Plushie campaign.
Along the way, we won Best Social Game 2022 at the TIGA Games Industry Awards and Best Debut in the 2023 Swedish Game Awards; and we were nominated for the 2022 Golden Joystick Awards Best Early Access Launch and Most Entertaining at the Gamescom Awards 2023. The acknowledgement from our industry peers and the support of our community has been absolutely amazing and has only made us more passionate about bringing you the best possible version of the game.
"Two million downloads!? That's a lot of Explorers! And guess what? We are just warming up. It's been an incredible journey from the early access release to this point, and looking ahead to the Core Keeper 1.0 launch on consoles and PC next year feels like we are on the cusp of something even greater. The whole team is energized, and we can't wait to show you what's next. Keep those mining picks at the ready; we are digging into an exciting future together!" - Fredrik Prntare, Chief Executive Officer and Game Director at Pugstorm.
Weve listened to your feedback every step of the way and it is an absolute joy to develop Core Keeper for such a wonderful community. Weve got lots more in store for you before we hit 1.0 too, including our Year-End update, our Lunar seasonal event and content update, another language update, and more. You can see exactly whats in store for Core Keeper by taking a look at the roadmap below.
Happy Halloween, Explorers! Okay, we know it's not actually Halloween for another 4 days, BUT we're getting into the spirit of things early with our Halloween Seasonal event now live and with some creepy new content. Let's see what's been going on in our community spaces this week!
Its almost Halloween, a time for scares, sweets, tricks and treats and weve got a treat just for you, Explorers! Weve updated our Halloween Seasonal Event with a little new content to keep things creepy.
Starting from today, you expect some new additions to our Halloween event, from new items on offer from the Seasonal Merchant (wholl be sporting a bone-chilling new look) all the way to new crafting options at the Samhain Workbench. This minor content update is perfect for horror lovers or those who enjoy a more macabre vibe in the underground.
As with all our seasonal events, our Halloween event recurs at a specific time every year, but you can enjoy Halloween content year-round by toggling the event in the Gameplay Settings menu. You can also switch off seasonal events entirely if you prefer to just play the base version of the game.
We hope you have a terrifying time this Halloween, and we look forward to sharing new announcements and information with you soon over on our official Twitter and Discord channels. Until then, its back to the lab to work on more experiments MWAHAHA.
What's that? You want to see what we're working on? Well, since you asked, here's an updated roadmap!
Happy Shimmering Frontier launch week, Explorers! What else can we say other than "check out all our awesome Shimmering Frontier content"?
Introducing the Shimmering Frontier, a glimmering new biome for you to explore!
Grab your mining picks and stock up on provisions because youll want to spend plenty of time uncovering the mysteries of these crystalline caverns. From digging up the dazzling new Solarite Ore all the way to testing out your combat skills in one of our new ancient battle arenas, we cant wait for you to discover all the new content thats coming with this major update.
[previewyoutube=6eHr9KPlM-Q;full][/previewyoutube]
Keep an eye out for new enemies in the form of crystal-mimicking Mimites, insectoid Nilipedes, and GIANT Snails roaming this biomeand be extra careful that you dont accidentally wander into a field of radioactive crystals unless youve got yourself a Radiation Suit of course. Dangers lurk as you delve ever deeper into this subterranean world, but with a little help from the new Upgrade Station, you can ensure your equipment is up to the challenge.
Mining your way through the underground just got a whole lot easier too, thanks to the Hand Drill, which allows you to move and dig at the same time, and the all-new Obliteration Ray, which is exactly as cool as it sounds. Its never been easier to forge a path and uncover the resources youll need to thrive in the underground. Especially with new crops, fish, recipes, and the Livestock Workbench (improved Cattle transportation, anyone?).
If building a cozy autumnal base is more your vibe, then youll love the 40+ new decorative materials and items that weve added. Oh, and youll be pleased to know that weve balanced enemies so that, for the most part, they can no longer destroy defensive base-building options such as doors, fences, and crafted walls. No more frantic mining while youre out gathering resources wondering if youll come home to find a Big Larva has busted into your base.
Weve said it before, but the Shimmering Frontier biome is just the tip of the iceberg when it comes to this update. Weve added over 50 new pieces of equipment throughout the whole game and plenty of new content to our existing biomes including a new species of cattle that you can find in the Sunken Sea. Be careful if youre travelling by boat, however. Theres something lurking deep below the waves, and its even meaner than Omoroth!
We could spend an eternity walking you through all the wonderful new additions to the game, and you can certainly get an idea of whats to come in our patch notes, but we think the best way to learn about all our new content is to discover it for yourselves! We hope you have a blast playing through this major update and we hope youll tell us all about your adventures in the Steam Discussions, on Twitter, and over on the official Core Keeper Discord.
Oh, and dont forget to let your friends know that Core Keeper is currently available at a whopping 33% discount as part of the Fireshine Games publisher sale! Theres never been a better time to bring your friends on an underground adventure, so head on over to our Steam store page to pick up the game now. Hurry because this discount ends on October 9th.
With the launch of our brand-new Mod SDK and our next major update just over a week away, now is the perfect time to start your underground adventure in the world of Core Keeper! Especially since were currently part of the Fireshine Games publisher sale, meaning that you can pick up the game at a whopping 33% discount.
If someone you know has been waiting for the right time to try out Core Keeper, then they wont want to miss our biggest sale to date, so tell your friends! Head on over to our Steam store page to take advantage of this offer now, but hurry, this discount ends on October 9th.
Whether you prefer playing single-player or in groups of up to 8, the mysterious world of Core Keeper is waiting for you and your pals! Will you focus on levelling up your skills or building the perfect base? Perhaps youll spend all your time on a tour of the underground! Will you pick a range of backgrounds for a balanced party or maybe build a team of all fighters for the ultimate boss-battling adventure?! With a seemingly endless world to explore, its always a good idea to recruit a friend or two to lend a hand.
Check out our latest trailer below for an idea of what you can expect in our next update (coming October 4th). Make sure youre following us on Twitter for all the latest news and announcements and join the Core Keeper community over on Discord.
[previewyoutube=9JUQYpWrbDY;full][/previewyoutube]
Introducing the Shimmering Frontier (previously known as the Crystal Biome), a glistening and glimmering new update coming to Core Keeper on October 4th 2023! Plus, Core Keepers Mod Software Development Kit launches today! [previewyoutube=9JUQYpWrbDY;full][/previewyoutube]
It's time for another Core Keeper community wrap-up! Let's jump right in with a summary of what we've been up to...
If youve been hanging around the official Core Keeper Discord, you probably already know that Core Keeper has an active and talented modding community. You can find plenty of mods across the internet, from auto-fishing to tile placement, but there hasnt been any official mod support for Core Keeperuntil now!
After collating feedback from the modding community, were delighted to announce that we are launching a Mod Software Development Kit (SDK) for Core Keeper on September 20th 2023. The Mod SDK will offer players a standardised way to create mods (via Unity) and install them directly from the game menu using a Mod.io integration.
As a brand-new tool, the Mod SDK may have some initial limitations, which we are aiming to expand over time. We hope the Mod SDK will open up the world of Core Keeper mods to even more Explorers and we cant wait to see what you create come September 20th!
Happy September 1st, Explorers! We've just launched our Spanish Language Update and we're now creeping into Mod SDK territory, which is very exciting. We'll have more details on the exact date for the software development kit soon. Until then, let's see what the community has been up to.
We want to say a big "Hola" to all our Spanish-speaking Explorers and welcome you to our community with the arrival of Core Keeper's Spanish language update! We had so many requests for this one, and were very excited to be able to offer Core Keeper in European Spanish as of right now. We hope you all enjoy diving into the underground, mining resources, upgrading your equipment, fighting our colossal bosses, building bases, playing in multiplayer, and more. And don't forget that we recently added an all-new Creative Mode for those of you who love building and decorating your very own worlds.
Exciting news, Explorers! We're delighted to announce that we're one of the finalists in the "Most Entertaining" category at the Gamescom Awards.
Every year, the Gamescom Awards honour the outstanding games, expansions, exhibitors, announcements, and trailers that are presented at Gamescom 2023. As an Early Access game, we're extremely proud to be in the running alongside some truly awesome titles for this award.
The Gamescom Awards are voted for by the public, and we'd love it if we could count on your vote for Core Keeper in the "Most Entertaining" category! Voting is now open, and you can cast your vote here.
But hurry! Voting closes on 22nd at The winners are set to be announced on Friday the 25th of August, meaning there are only a few days of voting left. We hope you're enjoying playing Core Keeper as much as we're enjoying developing it, and we want to take this opportunity to say a BIG thank you to our wonderful community for your continued support while we work towards the Crystal Update and beyond.
You can find Core Keeper playable at the Fireshine Games booths in the Indie Arena (consumer hall 10.2) at Gamescom this year. Whether you're a brand-new Explorer or a veteran of the underground, you can stop by to get hands-on with the game and pick up some of our awesome new merch!
VOTE HERE:
GAMESCOM AWARDS 2023 VOTING
Wondering what's going on in the world of Core Keeper? Then you won't wanna miss our weekly wrap-ups! Let's take a look at what we've been sharing this week, as well as some of the awesome stuff our community has been sharing with us!
Thats right, Explorers, Core Keeper is going to be at Gamescom 2023! Were delighted to announce that you can come and play Core Keeper over at the Fireshine Games booths in the Indie Area (consumer hall 10.2).
Whether youre brand new to Core Keeper or a veteran of the underground, why not stop on by, sit down with the game, and pick up some exclusive merch? Well have a lovely little selection of goodies for you to get your hands on, including T-shirts, stickers, notebooks, and more!
As if that wasnt exciting enough, we also wanted to remind you that...
Welcome to another Weekly Community Wrap-Up, Explorers! We can't believe how quickly the weeks go by, it'll be Christmas before we know it. Speaking of Christmas (though, we suppose we've got Halloween first), we wanted to remind you that all of our in-game seasonal events can be accessed at any time through the Gameplay Settings menu. You can even toggle these on/off if you'd rather not experience them at all throughout the year!
It's the first community wrap-up of August and also the month that our Spanish Language update is due to launch. Keep an eye out for this, Explorers! We've not got lots to say this week other than check out all the awesome Core Keeper content you can find across the web:
Hey there Explorers, it's not long now until we head into a brand-new month where you can expect our Spanish Language Update! We're very excited to be bringing you Core Keeper in European Spanish and we can't wait to welcome lots of new people to the Core Keeper community. Speaking of our community, let's dive right into the weekly community wrap-up!
Did you know that, in Sweden, its customary to take four weeks of vacation time in the summer? The Pugstorm team is enjoying a little bit of vacation time right now to give us a chance to rest and recuperate, but our community manager, Bridie, is on hand to share with the weekly community wrap-up as always! We hope you enjoy this weeks update, and were looking forward to jumping straight back in to continue working on the Crystal Biome and more.
We recently ran a creative mode competition over on Twitter where we challenged you to build a world, base, or creation around the theme of Enchanted Waters. We had some amazing submissions from community members all over the world, and it wasnt easy to pick a winner! We saw some amazing uses of Core Keepers map, lighting, and mechanics that were blended to create truly beautiful worlds. After a lot of deliberation, we were able to narrow the video submissions down to one clear winner, which well be sharing below. Before that, however, we also wanted to share some of our favourites from the runners-up (in no particular order).
Have we really had two major updates since the last time we added to our Creature Compendium? With lots of new mobs dotted around the underground, were long overdue a look at some of Core Keepers monsters. Well be covering the creatures added from The Desert of Beginnings and beyond here, so dont forget to check out parts one, two, and three for earlier mobs.
It's the first Friday of July, and that means its time for another Weekly Wrap-Up! 2023 is going by very quickly, and we're on the road to August for our Spanish Language update. Let's take a look at what's been going on with the Core Keeper community this week.
Calling all modders! Were working hard dedicating our efforts to enable official mod support for mod creators through our Mod Software Development Kit, which we are currently aiming to release in September. The Mod SDK will help modders create and distribute mods for Core Keeper, giving players a standardised way to add and install mods to the game. The official solutions we are pushing might be a bit limited at the start, but we still want to give creators all the tools they need to implement their own solutions while making mod support as stable as possible. We may introduce changes during the game's early access and beyond after the Mod API's launch that could cause mods to temporarily stop functioning as intended until they're updated, but we will be as open as possible about this and try to avoid this where possible. Our goal is to roll out the Mod SDK while enabling (as opposed to hindering) current mod efforts, so we are reaching out to the modding community to get a better understanding of the ways you are creating mods and to hear your thoughts on our plans for introducing mod support for Core Keeper. With that in mind, weve created a short survey that we are asking members of the modding community to fill out by 23:59 BST on July 12th . Fill out the form here. Your feedback will be incredibly valuable in the implementation of Core Keepers Mod SDK, and we cant wait to hear from you!
Did June fly by for anybody else or was that just us? It feels like only yesterday we released the Paws & Claws update, but here we are with an updated roadmap, getting ever closer to the Spanish language update and the Crystal Biome. Lets take a look at whats been going on community-wise this week!
Happy Friday, Explorers! We had a pretty big week this week with some cool announcements regarding the future of Core Keeper. Weve also been loving all the amazing Cattle / Pet fan-art weve been getting from the community over on Twitter and Discord. We hope youre all excited for the weekend and that youll share even more of your amazing fan art and screenshots with us on your preferred social media space!
Good news, Explorers! Weve just updated our roadmap for the rest of 2023 and beyond. From new language support all the way to info on the Crystal Update, find out what youve got to look forward to below and view the full image version of the roadmap at the bottom of this post.
Summer is in full swing, Explorers, and we hope youre having fun doing lots of different activities alongside playing Core Keeperthough wed never hold it against you if you were just playing Core Keeper! Heres a little look at what weve been sharing with the community this week.
It's that time again, time for another community wrap-up! We've been busy bees ever since the Paws & Claws launch, and we've been taking lots of time to read your feedback and suggestions over on the Core Keeper Discord server and in the Steam Discussions. We've also shared lots of fun things over Twitter, and we've been keeping an eye out for all the wonderful stuff you've been sharing with us too.
Hey there Explorers, we just wanted to say a BIG thank you to everybody who has supported our Makeship campaign and helped us to create our Caveling plushie! We're already 100% funded, which is very exciting, but you can still put in an order to get your hands on this cuddly Caveling, which wont be on sale anywhere else after the order cut-off date.
Its been two weeks since our Paws & Claws update launched, and youve been busy exploring the Meadow sub-biome, hatching eggs, and levelling up your animal companions. Its been a real pleasure to watch the community jump right into this update, and it brings a lot of joy and meaning to the work were putting into Core Keeper. Weve had plenty of questions about the development of this update and a couple about what the future holds for pets in Core Keeper, so we got together and went through some of your frequently asked questions to give you a little insight into our thoughts regarding Paws & Claws!
What's up, Explorers! It's time for another community wrap-up. Weve had an awesome week hearing all your cool feedback on Paws & Claws, and you can expect a little bit of behind-the-scenes stuff from us in a Steam post next week, so keep an eye out!
We launched our Paws & Claws update this week, so you can imagine how exciting things have been from a community perspective!
- Fixed potential loss of recent inventory data on world exit. - Fixed error when exiting a world while having a weapon that has a secondary use equipped.
Hatch a host of colourful companions, build your dream base in Creative Mode, jam to new tunes from Stardew Valley and Valheim, and more in Core Keepers Paws & Claws Update! [previewyoutube=qQJ5udt581o;full][/previewyoutube] Exploring the underground is fun, but its even more fun with a furry friend by your side (or perhaps a feathered friendor a slimy one?). This free major content update brings oodles of new features, mechanics, items, music, and more. With 5 species of companion pets each with multiple colour variations to accompany you on your journey, plus 3 breeds of cattle, the underground is looking more alive than ever. Em-bark on an adventure with the scrappy Subterrier; turn the heat up in battle with the fiery Embertail; surprise your enemies with the darling-but-deadly Fanhare; enjoy the perks (or should that be pecks?) of travelling with the timid Owlux; and discover the oozy abilities of the various Jr Slimes! You can also make friends with the adorable Moolin, Bambuck, and Strolly Poly that can be found wandering the Dirt, Meadow, Nature, and Stone Biomes to reap rewards such as Milk, Wool, Plate Armour, andMeat. Weve done our very best to ensure players wont have to start new worlds to play the Paws & Claws update, but you may find you discover new content a little quicker in fresh worlds. Oh, and did we mention that you can name and pet the animals?
Did you know there are just 5 days to go until Core Keepers Paws & Claws Update? Weve been super busy getting everything prepared for this major content update, and weve been sharing lots of little teasers and fun things over on Twitter too!
Its been a BIG week for Core Keeper! We announced the date for our next major content update Paws & Claws (AKA The Animal Update), and weve been sharing plenty of teasers and previews because were so excited.
Its the one youve all been waiting for, Explorers Core Keepers Paws & Claws Update will be coming your way on May 10th 2023!
This major content update features a brand-new Meadow sub-biome complete with cattle, as well as hatchable animal companions to help you on your adventure. With plenty of new mechanics and features for you to uncover, as well as new decorative items and materials (like glass!), we know youre gonna have a blast with this one. Players can also expect improvements to combat and a whole host of community-requested features such as more rotatable objects and the coveted bucket. Dont take our word for it, though, check out our trailer below!
[previewyoutube=J3AHHSdTaHk;full][/previewyoutube]
Theres a lot of enjoyment to be had when exploring the underground, but we think the idea of having living creatures that follow the player and interact with the world around them breathes even more life into the game! The entire team had so much fun working on this update, and were really looking forward to hearing your thoughts on this one.
There are just two more weeks to go until you can frolic with the Moolin, raise your very own pet pal, build a base made entirely of glass, and paint the town pink (or one of the other new paintbrush colours well be introducing).
It's time for another weekly community wrap-up. We've shared some fun stuff on social media this week and observant Explorers might even spot some of the new content you can expect with our Animal Update in our posts. Our wonderful community has also been at it again sharing awesome builds, map art, and fan art!
Hey there Explorers, we've been reading the comments on our previous weekly wrap-up posts, and we're glad to see that you're enjoying them. We know not everybody follows us on Twitter or is a member of the Discord (though we'd love for you to join us in those spaces if you want to!), and we definitely didn't want you lot over here on Steam to miss out on any fun content or teasers. Speaking of teasers...
This week was a fun one with the launch of our 2023 Easter seasonal event, and plenty of you went out of your way to let us know how eggcited you were for it (that's the last time we use that pun this year, we promise). It's been a busy one, with plenty of updates and community content, so let's jump right into this week's wrap-up!
Get ready, Explorers, its time for Core Keepers second-ever Easter seasonal event running from today until the 16th of April! Many of you will remember that The Great Egg Hunt was the first seasonal event that we ever revealed for Core Keeper, and we loved watching you uncover all the exciting seasonal content. Your community feedback inspired us to not only allow players to keep any Easter Eggs they found once the event ended, but it also played a part in our decision to enable players to toggle seasonal events in the Game Settings menu!
We like to think our seasonal events have only gotten bigger and better since the very first Great Egg Hunt, so when the time came to repeat our Easter event, we knew that we wanted to add some new content to bring it up to par with what youve come to expect from us.
While we might not always update recurring seasonal events with new content, were sure youll have an eggceptional time egg hunting in the new Chicken outfit or the Eggcellent equipment set! If that wasnt fun enough, weve added a whole host of decorative items for Easter including the Easter Garland, Easter Meadow Table, Easter Egg Lamp, and more! Check out our patch notes here.
If this is your first time taking part in The Great Egg Hunt, then youre in for a treat! Get hunting by digging your way through the Dirt Biome, combing the Clay Caves, fighting your way across the Forgotten Ruins, and ambling through Azeos Wilderness until youve got enough Easter Eggs to craft the mysterious Golden Egg. Dont eggspect to find those Easter Eggs just lying on the floor though, Explorers youll have to take a more aggressive approach when hunting them down. From here, its up to you to uncover the secrets of the shiny Golden Egg!
We cant believe its been over a year since our very first seasonal event, and we hope you have a blast egg hunting while were hard at work on the Animal Update, Crystal Biome, and beyond! As always, we hope youll join the fun over on Discord or tag us in your seasonal screenshots on Twitter.
Welcome to the first-ever Core Keeper Weekly Community Wrap-Up! We share a lot of cool stuff about Core Keeper over on Twitter and Discord, but were aware that not everybody who plays the game is active in those spaces. Thats why weve decided to do a weekly community wrap-up here on Steam from now on to share the highlights from these channels with you. Heres what weve shared this week!
Were delighted to announce that Core Keeper is taking part in the London Games Festival Steam event, hosted by our publisher, Fireshine Games! London is one of the most diverse spaces for games and interactive entertainment in the UK, and the London Games Festival is one of the biggest celebrations of video games of the year. Our publisher, Fireshine Games, is proud to be hosting the London Games Festival Steam Event this year, which is running from today until the 9th of April. Starting smack bang in the middle of this festival on April 3rd and running until the day after the London Games Festival on April 10th, were pleased to be offering a whopping 20% discount on Core Keeper! This week-long sale is a great opportunity to get Core Keeper at its lowest price before the price change we announced in our recent roadmap post goes live (this is scheduled for shortly after the launch of the Animal Update). There are so many incredible games being developed in or published by studios in London, and we are very happy to be part of this exciting festival, celebrating the successes of our industry peers! We hope you take advantage of the Core Keeper discount and enjoy starting your very own adventure in our vast, underground indie game!
Has it really been over a year since our last Easter seasonal event? Time really flies when youre exploring the underground! Were very eggcited (well be using this pun every year, get used to it) to announce the date of this years Easter Seasonal event, which will go live on Wednesday April 5th and run all the way until Sunday April 16th.
Since The Great Egg Hunt was our very first seasonal event, things are going to be a little bit different this year. This is the first time weve revisited an event like this, and the entire team felt like there was a little space to expand the original, so you can expect a few eggstra (sorry) pieces of equipment and decorative items for this year.
While we may not always have the scope to add new content for each of our seasonal events, we really wanted to build on last years Easter content for even more egg-hunting fun. We hope these additions will bring the Easter event up to par with what youve seen in some of our other seasonal events. It was amazing to see such a positive response from the community around the first Easter seasonal event, and we thought wed take this opportunity to showcase some of the cool stuff you created last year!
Get ready for spring, as Core Keepers Cherry Blossom Event is now live! This mini-event sees the addition of trees inspired by the Shidarezakura Weeping Cherry and Yoshino Cherry to the game, along with pink and white Cherry Flowers, and a brand-new achievement for you to uncover.
The Cherry Blossom mini-event will run from today until the 31st of March. Will you try your hand at creating a minimalist base? Maybe youre working on a beautiful garden? No matter what biome youre building in, itll look a whole lot nicer with a Cherry Tree or two. Dont believe us? Heres something we whipped up right by The Core!
We hope you enjoy decorating your world with Cherry Trees and that youre also looking forward to our upcoming Easter Seasonal Event! Well be sharing more information on the dates for that in a Steam post tomorrow, so keep an eye out!
Were always keen to see your screenshots and videos, and youre welcome to share them with us over on the official Core Keeper Discord server. Make sure youre keeping up with us on Twitter and over in the Steam Discussions too for more news, information, and announcements.
As we make our way into spring, flowers are blooming all over the world, but the Yoshino cherry blossoms that bloom this time of year in Japan have always held a special place in our hearts.
We wanted to share our love for Cherry Blossoms and show our appreciation for our growing Japanese community with our very own Cherry Blossom mini-event in Core Keeper running from the 22nd until the 31st of March. Its a small token of our love, and we hope it makes your games a little bit brighter this spring.
Its no secret by now that the Pugstorm team shares a love of Japanese culture, youll even spot references to some of our favourite pieces of Japanese media in Core Keeper. Well, we thought the launch of our Cherry Blossom mini-event would be the perfect opportunity to share some more information about our experiences with Japanese culture and how they have influenced the game.
Our chairman, David Wallsten studied and worked in Japan and has fond memories of taking part in the custom of Hanami () AKA "flower viewing". He enjoyed the social element of Hanami, and recalls meeting with lots of different groups of friends for picnics underneath the cherry trees every year.
CEO, Fredrik Prntare has visited Japan several times over the years, soaking up the culture in places like Tokyo, Kyoto, Hiroshima, and Fukuoka. On his many visits he has met with Japanese creatives and attended artificial intelligence conferences, immersing himself in a culture of innovation. While Fredrik is a big fan of exploring the city and enjoying the delicious cuisine on offer (he's a big fan of ramen and udon!), his favourite thing about Japan is the amazing people he's met on his journeys.
If you've spotted any Legend of Zelda references in Core Keeper, you can bet Fredrik had a hand in them! He's a huge fan of the franchise and has even hinted that we can expect more of these references in future, so keep an eye out! Alongside Fredrik's Zelda references, you'll come across some nods to Japanese media such as Made in Abyss, Studio Ghibli movies, and more.
We hope youre looking forward to Core Keepers Cherry Blossom mini event perhaps youll get some friends together and take part in a Hanami of your own? In the meantime, dont forget to follow us on Twitter or join the discussions on the official Core Keeper Discord!
This time last year, Core Keeper launched in Early Access happy birthday to us! It goes without saying (but were gonna say it anyway) that we wouldnt be where we are now without our awesome community, and we wanted to celebrate and show our thanks by adding some birthday-themed goodies to the game.
Its been a very exciting month with the launch of our Quality of Love Update. This was the first time we released something that was part seasonal event and part content update, and we were very pleased to see such a positive response from the Core Keeper community. With all-new seasonal content, the addition of our brand-new music and instruments mechanic, and changes to our rendering pipeline for improvements to lighting and shadows, we think this was the perfect way to kick off the new yearand were just getting started! Theres so much we want to shout about on the horizon for 2023, and weve got plenty to share, but we think the best place to start is with the reveal of our brand-new roadmap! Scroll down to the bottom of the post for the roadmap image.
It's time to jump right into another exciting update, Explorers! Our Quality of Love update is now live. Part seasonal event, part content update, you'll be uncovering magical new Valentine's features as well as a whole host of additions that will remain in-game after the event has ended. Speaking of our Valentine's seasonal event, this will run from today until February 28th, but don't worry! From this update onwards, all of our seasonal events can be accessed at any time through the game's Gameplay Settings menu. Please note that the addition of the seasons option in the games Gameplay Settings menu will replace the previous mechanic of having to set the season under the games Launch Options in Steam.
Love is in the airand in the underground. Were delighted to announce that were bringing you something very special this February in the form of our Quality of Love update! Part seasonal event, part update, you can expect lots of new content and fixes coming to Core Keeper, with some new additions remaining in game even after the Valentines seasonal event has ended! Whether youre a mushy romantic who wants to see pretty pink flowers in the underground or youre hankering for some fresh new features (musical instruments, anyone?) and visual improvements to the game, there are lots of reasons to get excited about this one.
Core Keeper is currently in Early Access, and weve got an amazing community across Steam, Twitter, and Discord. We cannot thank you enough for your support as we work on developing the game. However, theres one area of our community that we wanted to show a little extra love to today, and thats our modding community! It takes a lot of skill, talent, and passion to work on modding a game that is relatively fresh in terms of its lifecycle, and we think its amazing that so many people have been getting excited about what they can do to mod Core Keeper while it's still in the early stages of development. Weve seen people chatting about mods across all our social media platforms, and we thought it was about time that we gave them a dedicated space to discuss their projects. With that in mind, we created a modding channel on the official Core Keeper Discord. Here, modders can chat to each other about what theyre working on, collaborate, and share tips, tricks, and even tutorials! Modding can look very different from game to game, but for Core Keeper, weve seen things like the implementation of creative-mode style features such as item spawning and the augmentation of skills all the way to the addition or alteration of in-game mechanics and features. Modders use a wide variety of tools and plugins that work with the games engine (Unity) when working on their projects, and the modding community has even been so kind as to provide a Getting Started With Modding wiki and a modding library resource! Youll find tool recommendations, advice on adding assets to Unity, and guidelines on modifying the games behaviour in the wiki, as well as a library of features that make modding Core Keeper easier in the modding library. As always, we advise you to make backups of any and all files that you choose to modify whenever youre doing something that could impact your data or the games code - just in case you need to reinstall for whatever reason. Weve seen some great stuff from the modding community so far, including mods that allow more precise tile placements when farming and building; a mod that gives the player XP when watering crops; and a mod that streamlines the fishing process by showing you the name of the fish on your line and automatically pulling it up for you. Were keen to see all the amazing ideas and creativity thats still to come from Core Keeper modders, and we hope that giving you a place to discuss these things lets you know that we, the developers, support the modding community and that we're exploring the possibility of making modding more feasible in the future.
Welcome to 2023! Were very excited to ring in the new year with such an amazing community, and we hope youre all looking forward to what this year will bring for Core Keeper. You can expect a new roadmap from us this year, with details on the Crystal Biome and beyond! Youll also be pleased to know that our seasonal events will be recurring throughout 2023, and we miiiight just add some new content to these if the opportunity presents itself. Though we cant say much at the moment, we can assure you that therell be plenty to look forward to over the coming months, so keep an eye out for news and updates in the Steam announcements as well as over on our Twitter and Discord channels. You can probably tell that were raring to go full steam ahead into the New Year, but we also think its important to take the time to look back and reflect on what a great year 2022 was for us. Here are our highlights!
Merry Christmas from the Pugstorm and Fireshine Games teams! We hope youre all having a lovely time, Explorers whether you celebrate Christmas or are just enjoying a little break from school/work/responsibilities while everything relaxes over the holiday season. We cant believe how quickly 2022 has gone by. It feels like only yesterday that we launched Core Keeper in Early Access, and here we are with two major updates and a handful of smaller/seasonal ones under our belts. We couldnt have done it without your amazing feedback, and we are truly grateful for such a wonderful community. We sure hope youre enjoying the festive version of the underground in our Christmas Seasonal Event, which will be running all the way until the 5th of January. We know how busy things get over Christmas, which is why we want to remind you that you can experience our seasonal events at any time after theyve launched by either [olist]
Merry Christmas, Explorers! We hope youve all had an amazing year we know we have. Its getting to the time where we start winding down for some well-earned rest as we approach the end of 2022, and the Pugstorm team is looking forward to lots of festive fun over the Christmas period.
CEO and Creative Director, Fredrik, will be heading up to Northern Sweden to celebrate Christmas with his parents and to go skiing!
COO and Development Director, Sven, will be having a magical time meeting up with relatives in a cottage in the woods! Each member of his family will be going out and getting their own Christmas tree, and, of course, theres also Swedish fika and grilling sausages.
Lead Artist and Art Director, Julian, is also going to meet relatives this year, but hes looking forward to shutting himself in and getting cosy with some video games and books.
And Max, our Lead Programmer and Technical Director, hasnt quite finalised his plans yet, but spending time with family and friends (and enjoying lots of good food!) is definitely on the cards.
Pugstorm has also been expanding a little in 2022, with new programmers and artists joining the team, and we even managed to take a team photo at our julbord (a traditional, Scandinavian Christmas feast!).
We hope youre enjoying the Core Keeper Christmas Seasonal event and that you all have a lovely holiday season. You should definitely keep an eye on our Twitter channel for lots of exciting Christmas activity throughout December.
Bug Fixes: - A fix has been implemented for the problem of plants appearing broken during growth.
Hotfix Patch - 0.5.1.1 - Fix character and world metadata files being reset when updating to 0.5.1 with incoming Steam Cloud changes. Hi Explorers, we understand that some of you have been having issues with characters disappearing after updating the game for the Christmas Seasonal Event. We wanted to let you know that weve just rolled out a hotfix that should prevent this from happening from now on.
Hi Explorers, we're always keen to hear your feedback when we're thinking about making changes to the way certain mechanics work in Core Keeper. Recently, we've been considering a small adjustment to the way Ancient Coins work in-game, and we wanted to know your thoughts. At the moment, you can sell several different items to the Merchants in Core Keeper in exchange for Ancient Coins. We are proposing an adjustment to this mechanic so that the only items you can sell to Merchants in exchange for Ancient Coins would be Valuables going forward. We believe this change would help to balance the in-game economy when it comes to Ancient Coins and that it would make the items marked as "Valuables" more impactful. We would like to know if this is something the community feels favourable toward or opposed to, and we'd also like to hear any feedback you might have on this proposal. You can let us know what you think by filling out this short, anonymous survey here. Please note that this survey is the only medium we will be using to collate data on community sentiment regarding this proposal, so if you want to share an opinion, please make sure to submit it using the form we linked to above. Thank you for taking the time to share your thoughts with us, and we look forward to hearing what you think!
As we get further and further into winter time, the days are getting colder and the nights are getting longer. Honestly, it just looks like an excuse to wrap up warm, grab yourself a mug of hot chocolate, and indulge in a marathon session of Core Keeper. We hope youll be rejoicing with us today as we launch our Christmas Seasonal Event!
Its beginning to look a lot like Christmas, and you know what that means its nearly time for another Core Keeper seasonal event. The Pugstorm and Fireshine teams are feeling extra jolly right now, so it feels like the perfect time to announce the date for our Christmas plans The Core Keeper Christmas seasonal event will go live on Tuesday the 13th of December 2022 and run up until January 5th 2023. Thats just over three weeks of festive fun coming your way. While we think its super fun to experience seasonal events in real-time, you might be pleased to know that we recently changed the way seasonal events work to account for busy Explorers. From the moment they launch, seasonal events will run based on the time and date of your PC. This means that if you cant play Core Keeper during the time period that an event is running, you can always change the date/time on your PC and access the in-game content that way. Huzzah!
Nominations have just opened for The Steam Awards 2022, and wed love your support! Were exceptionally proud of Core Keepers multiplayer functionality and we hope we can count on your vote for the Better with Friends category this year.
Wed like to say a big hello to all our Chinese, Korean, and Japanese-speaking Explorers and welcome you to the Core Keeper Discord! This is the very first time weve added non-English spaces to our Discord, and were working with a very talented team of community managers to help us facilitate this. While were very excited to be able to offer spaces such as these, this is brand-new territory for our social team, so your feedback will be very valuable in helping us tailor these spaces to the Chinese, Korean, and Japanese communities.
Deep in the underground, far beyond The Core, lies a mysterious biome. Its sandy plains are home to a myriad of strange creatures, plant life, minerals, and artefacts just waiting to be discovered. Welcome to The Desert of Beginnings!
We are very excited to announce that Core Keepers second major content update is now live for you to enjoy, and were pleased to reveal that this is also the biggest content update weve created for the game so far.
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After battling the mighty Omoroth, youll be ready to move on from The Sunken Sea biome and head on over to The Desert of Beginnings. Will you get straight to searching for Galaxite to level up your tools and equipment, or will you focus on building a base to protect yourself from this biomes many enemies? Keep an eye out for Caveling Assassins and Lava Butterflies as you traverse the desert, and make sure youre well prepared before you decide to take on Ra-Akar the Sand Titan!
Within this scorching desert, youll also find the superheated Molten Quarry. Be warned, this sub-biome is not for the faint of heart, as it's full of Lava Slime and fiery enemies that will attack unsuspecting Explorers on sight. Thats not all youll have to watch out for in the Molten Quarry, however, as this is also the home of Igneous the Molten Mass.
While The Desert of Beginnings wont be without its challenges, this update also boasts plenty of rewards and exciting new content for plucky Explorers. Race around the desert in three brand-new land-based vehicles, or meet up with your friends for an off-road adventure or a little go-kart racing! Youll also spot 12 new critters on your adventures, and now youll even be able to catch them with the new Bug Netbecause who doesnt want a pocket full of Fireflies?
Weve also added community-requested quality-of-life improvements including the ability to fish from boats and minecarts, Steam achievements, and the option to add custom Latin-based languages to the game. Oh, and did we mention that several (previously unmoveable) large world objects will now be mineable so that you can move them around the world as you see fit?
Combing the desert will also be extra immersive for Core Keeper players using CORSAIR hardware thanks to our brand-new integration. Weve fixed it so that any iCUE-compatible CORSAIR products (such as keyboards, headphones, and mice) will react to in-game events with exciting light displays.
All of this will be coupled with a magical new Desert soundtrack, plus unique soundtracks for boss fights, from the talented Jonathan Geer. Its been an absolute joy to work on this update, and were extremely proud to have been able to bring you both a mini-update in Cozy Caverns and a new Halloween seasonal event while weve been developing The Desert of Beginnings.
If youre interested in taking a look at everything weve added with this update, check out the patch notes here. Otherwise, well leave uncovering the updates mysteries to you! We hope you have fun exploring The Desert of Beginnings, and we hope you get a kick out of spotting all the little additions weve made to our existing biomes too. When youre ready to take a little break, you can always catch up with your fellow Explorers over on the Core Keeper Discord or see what were up to over on Twitter.
You fought Glurch, battled Ghorm, took down The Hive Mother, and grounded Azeos. You even managed to subdue the mighty Omoroth its time to get ready to face Ra-Akar the Sand Titan in Core Keepers next major content update: The Desert of Beginnings coming November 10th 2022! [previewyoutube=j7YO-eCbh4U;full][/previewyoutube] Thats right, Explorers, it wont be long until youre exploring The Desert hunting for Galaxite and avoiding pesky enemies like the new Caveling Assassin, Bomb Scarab, Lava Butterflies, and more! Perhaps youll uncover the Molten Quarry and bump into Igneous the Molten Mass on foot or do so in the fancy new vehicle well be adding to the game? Well also be adding several new tracks to the Core Keeper soundtrack, written and composed by the talented Jonathan Geer, new to the Desert of Beginnings. We like to show our existing biomes and features a little bit of love when working on major updates too, which is why you can expect to see some improvements to the cooking mechanic and recipe book, the addition of 12 new critters to the game (unique to each biome), and two new Cavelings to watch out for in the Clay Caves: The Caveling Spearman and The Caveling Skirmisher! We spend a lot of time going through community feedback and listening to your requests, and we always bear these in mind throughout the development process. One community request weve seen time and time again is the ability to move larger static items. Were pleased to report that, with enough mining damage, players will now be able to mine and relocate items such as Mold Trees, Kelp Trees, Large Ancient Ruin Pieces, Giant Cicadas, and Ancient Gates. Your bases are about to look much more majestic! Theres so much to look forward to in Core Keepers next major content update, and we want to leave discovering it all to you, but we can tell you that well be adding Steam Achievements and support for players to add custom Latin languages to the game.
Look out, Explorers, things have just gotten a whole lot creepier in Core Keeper! Thats right, the Core Keeper Halloween Seasonal Event is now live, and you can expect a whole host of fun costumes, candy, and goodies along with it.
The Halloween Seasonal Event will run from 10:00am UTC on October 25th to 11:59pm UTC on November 8th thats two whole weeks of fiendish fun! However, we also want to let you know that weve made some slight changes to the way that our seasonal events work. Now, seasonal events will occur based on the time and date set on your PC. This means that, if you missed out on something seasonal because you were unable to play the game for whatever reason, you can always adjust the settings on your PC and experience the content as if you were playing in the release window!
While things will become decidedly less spooky in the underground once the event is over, Explorers will be pleased to know that any costumes or goodies that you uncover during the Halloween Seasonal Event will remain in the game permanently. That means you can play dress up all year long if you want to.
We dont want to spoil the fun too much, so we wont go into detail about what to expect here in the announcement post. If you do want an extensive list of what you can look forward to during the event, we invite you to check out our patch notes here. It wouldnt be Halloween without a little mischief though, would it? Thats why weve purposely left one exciting secret out of the patch notes. We think itll be a real treat to watch you uncover this one all by yourselves!
Dont forget to take plenty of spooky screenshots and share them with us over on Twitter and Discord. Have fun, and happy Halloween!
October is a great month, the leaves are changing, the smell of pumpkin spice lattes fills the air, and Halloween is right around the cornerwhich also means our very first Halloween seasonal event is coming up! We had our first-ever seasonal event back in March celebrating Easter, and it was met with lots of excitement from the Core Keeper community. Because of this, we knew we wanted to bring you even more with the next one, and we cant wait for you to see whats in store. After lots of work (and the odd horror movie for inspiration!), were pleased to be able to announce that
Were very happy to inform you that were going to be guests on an upcoming Unity Technologies stream. Four members of our team Fredrik Prntare, Sven Thole, Max Halldn, and David Lindqvist will be joining the Unity Twitch hosts at 4pm CEST / 2pm UTC on the 12th of October to discuss all things Core Keeper, sharing insights into the development process as well as info on our next major update: The Desert of Beginnings. Weve been developing Core Keeper since 2019, but this is one of the very first times that the Pugstorm team will appear on live video to discuss the game its a pretty big deal for us camera-shy developers! Make sure you tune into the stream over on the official UnityTech Twitch channel to show us your support. You can also follow Unity on Twitter for updates on their Twitch streams and more.
Were looking for a little bit of feedback and were inviting as many community members as possible to let us know what they think about some potential changes to a Core Keeper mechanic thats been part of the game for a while now. As you know, Core Keeper is still in Early Access, and were working hard on balancing the game. Wed love to get your feedback on some proposed changes to a mechanic youll undoubtedly be familiar with. Were thinking about updating the way permanent health boosts from items such as the Amber Larva and Giant Mushroom work. Find out a little bit more about the reason for this and give us your feedback here! Were very grateful to have such an active and open community, and were always keen to hear what you have to say about the game. Thank you so much for the feedback youve given already, and we look forward to hearing what you think. If youd like to give your feedback on other elements of the game, you can do so in the Feedback Forums over on the official Core Keeper Discord server.
Were very excited to announce that the Core Keeper and Terraria crossover is now live! Will you be among the first explorers to locate the Summoning Idol and call forth King Slime?
Were delighted to announce that were teaming up with Re-Logic for some exciting crossover activity. Core Keeper and Terraria are both sandbox games with a focus on exploration and adventure, and weve been in discussion with Re-Logic for a little while now about ways that we could come together to celebrate both games with our respective communities.
Exploring the underground is a thrilling experience, but every Explorer needs a safe haven to cook, craft, farm, repair, respawn in, and call their home. Base building has been a big part of Core Keeper since day one, and weve seen some incredibly creative bases from our community. Weve also had some great feedback from you, outlining exactly what youd like to see for the future of base building too, so we picked a handful of your most popular suggestions and got to working on a free mini-update called Cozy Caverns available now!
We launched our first major update, The Sunken Sea, in June. While youve been uncovering the secrets of this ocean-based biome, weve been hard at work on our plans for the future of Core Keeper. Weve made no secret of the fact that our next major update would be The Desert Biome, but weve been keeping the details of this under our hatsuntil now!
Were excited to announce that weve got a brand-new and updated Core Keeper roadmap for you to view below. Here, youll find details on The Desert Biome; or should we say, The Desert of Beginnings? Were also delighted to reveal that we have a mini update coming your way in September with some exciting new decorative features based on requests from the community.
We wanted to give you lots to look forward to between now and The Desert of Beginnings, which is why you can expect a seasonal event in October celebrating all things spooky! And, following The Desert of Beginnings, weve got yet another seasonal event coming in December what better way to celebrate the holiday season?
You can view the full roadmap below with a few more details on some of our upcoming activities. We cant wait to bring you lots of new content, and we hope youre as excited about the future of Core Keeper as we are! Oh, and dont forget, you can connect with your fellow Explorers and join the conversation over on our official Discord and Twitter channels.
Did you know that August is National Fishing Month? Were sure you Explorers have been doing lots of fishing since the arrival of The Sunken Sea Biome, and there are over 20 individual fish to catch in Core Keeper so far, plus lots of other fishable loot. We wanted to celebrate our fishing system, which wouldnt exist at all without our amazing community, so read on to find out how it all works.
There isnt a day that goes by where a member of the Pugstorm team, or a member of our publishers team, doesnt pop up on Discord with an amazing Core Keeper video they wanted to share. We love watching all of your creations across YouTube, Twitch, TikTok, and beyond. Some are funny, some are helpful, some are dramatic, but all of them are awesome. We wish we could share every single one of your clips here on Steam, but then wed have no time to actually develop the game! So, with that in mind, weve rounded up a couple of our favourites to share with you today.
Did you know that we added six new enemies to the game as part of our first major content update, The Sunken Sea? And thats not including bosses! With so many new mobs joining the Core Keeper roster, we thought it was time to expand our Creature Compendium. You can read parts one and two first if you fancy it, for a detailed overview of the enemies you know and love, or you can start right here and find out about the
It feels like it was only yesterday that we released The Sunken Sea Update! Time really flies, doesnt it, Explorers? With all the excitement of our first major content update, we jumped straight into working on the next one. While we cant share any details with you at the moment, we can say that weve had plenty to show off in our weekly meetings with our publisher. However, it cant be all work and no play for the Pugstorm team, which is why were going on vacation to give us a chance to rest, recuperate, and come back fresher than ever! In Sweden, its customary to take four weeks of vacation time in the summer, and were going to take full advantage of this now that were on track for our next major update. We want to say a big thank you for your ongoing support weve got such an amazing and positive community, and its because of you that we feel as though we can enjoy a little time off so that were feeling our best when working towards future updates. Weve got a great team supporting us at Fireshine, so youll still be seeing plenty of Core Keeper activity on Twitter and Discord while were away.
Hey there Explorers, were pleased to affirm that, following our Sunken Sea Update, Core Keeper is now playable in English, Simplified Chinese, Thai, Korean, Japanese, and German. With the game now being available in so many languages, weve seen lots of new Explorers from lots of different territories join the official Core Keeper Discord server and say hello in the Core Keeper Steam Discussions. Were delighted that our social channels are places where multilingual discussions can take place, and were very committed to moderating discussions in all languages (where possible), so that we can keep these spaces safe and enjoyable for everyone. To that end, we are looking out for new moderators to join our existing mod team! If you read and write in both English and one (or more!) of the following languages and are interested in becoming a moderator, wed love to hear from you. The languages were currently looking for are Chinese, Thai, Korean, Japanese, and German.
Were delighted to announce that, shortly after the launch of The Sunken Sea Update - our first major content update - Core Keeper hit 1,000,000 sales. This is a momentous occasion for us as developers and for our publisher, Fireshine Games. In fact, Core Keeper previously set the record for being Fireshine Games fastest-selling digital game of all time by selling 100,000 copies within its first two days of Early-Access launch. Were truly overwhelmed by the fantastic community response that Core Keeper has had, and were thrilled to have hit this milestone so early on in the games development. Launching in Early Access has given us a unique opportunity to involve the community in major game decisions and collaborate with them on improvements and optimisations. Thats why we want to express our gratitude to our amazing community now that weve hit 1,000,000 sales. From our vibrant Twitter followers to our colourful Discord members, the fine folk in the Steam Discussions, and all our other community members across the world, we wouldnt be where we are today without your support, enthusiasm, and feedback! We hope you have an amazing time exploring the Sunken Sea Biome. With every step on your Core Keeper journeys, youre one step closer to uncovering the secrets of The Core!
We cant believe its been two whole weeks since we released The Sunken Sea Update! Since then, weve seen lots and lots of amazing streams, videos, and pieces of art from our talented community, and we thought now would be a great time to share even more of our favourites with you.
You might also remember that we shared some of your amazing Core Keeper content not long after our Early Access update. If youve not seen it already, we definitely recommend checking it out here.
We thought wed start with a little bit of fanart again
First up is this colourful cut-out of the The Core, by Eri Artistically Foolish.
Next, weve got this wonderful and adorable commission, created by the talented Jorunna.
Theres also this incredibly detailed piece from Lil Pink Teeth that we cant stop staring at!
Weve also spotted some great screenshots on our social media channels
Including this beautiful glowing base from MrRedClown.
This very impressive museum from Mntyx3!
And this Rainbow Road homage from DoUbLeStAkKeD!
We also saw CraftingCrystal get ambushed by a gang of Cavelings!
And watched TomFawkes and co learn how to cope with the darkness of the underground!
The Yogscast kindly streamed part #17 of their Core Keeper journey and built a boat in the Sunken Sea Biome!
[previewyoutube=-k3oszwiNSk;full][/previewyoutube]
Schyushi also took the first steps on his Core Keeper adventure!
[previewyoutube=haMNzw6Nrxs;full][/previewyoutube]
Chinese streamer, Onityan, showed us an impressive Omoroth battle!
[previewyoutube=HcyolpAxsao;full][/previewyoutube]
And we got to see Thai streamer, Stag Flations, impressive base.
[previewyoutube=PCv06-6Pr2Q;full][/previewyoutube]
As always, were keeping an eye out for creations from our amazing community, so why not share them with us on the official Core Keeper Discord?
In celebration of World Music Day yesterday, we uploaded the latest version of the Core Keeper soundtrack to our YouTube channel. This includes all the existing music from our Early Access launch, all the new tracks composed for the Sunken Sea Biome, and new music for the Dirt Biome, The Forgotten Ruins, The Clay Caves, Azeos Wilderness, and The Mold Dungeon. Listen to the most up-to-date version of the OST below [previewyoutube=x1w1f7r53GQ;full][/previewyoutube] Weve been working with talented video-game composer, Jonathan Geer who has previously worked on titles such as Owl Boy, Neon Chrome, and Undead Horde to create a unique and enchanting soundtrack for Core Keeper. Our Early Access launch boasted 13 original songs, and this has expanded even more with The Sunken Sea update, giving you 21 individual tracks to enjoy as you explore the underground. You can find a full list of these tracks at the bottom of this post.
Were delighted to announce that our first major update, The Sunken Sea Biome, has just launched! We hope youll join us in celebrating this exciting milestone following our Early Access launch in March. After defeating our first three bosses, you'll be able to lower the mysterious wall that separates you and The Sunken Sea Biome, and we cant wait to watch you uncover all the secrets this ocean-based biome has hidden away.
From launching dedicated servers all the way to sharing our Sunken Sea update roadmap, May was an exciting month for Core Keeper. Well, hold on to your helms, Explorers, because June is gearing up to be just as exciting. Youll be pleased to know that Core Keeper is featuring in 2x gaming showcases this month, and theyre not far off!
Are you a brand-new Explorer about to make your first expedition into the underground? We cant wait for you to uncover the secrets of this long-forgotten world. Getting started in Core Keeper is exciting, and many Explorers want to dive in head-first. We know that some of you like to prepare a little beforehand, though, so we got in touch with some of the more seasoned Explorers on our Discord and asked them what advice theyd give to new players starting out.
The sun is peeking in through the Nature Biome and the Heart Berries are starting to bloom. Spring has sprung, and we wanted to celebrate. Thats why, at the start of April, we invited you to take part in our Spring Challenge and show us just how creative you could be with the plant life in Core Keeper!
We had some amazing submissions across both Twitter and Discord, and after narrowing down the entries to our favourites, we opened them up to the community for voting. This left us with two winning entries, and the creators of which were awarded the title of Master Gardener!
Please join us in wishing KlaytonCalix and skittlesness (from Twitter) and Scriborb (from Discord) a big congratulations on winning the Spring Challenge. KlaytonCalix and skittlesness worked together to create an adorable Glow-Tulip Squirtle garden, and Scriborb used Glow Tulips to construct a giant mural of The Core.
By KlaytonCalix and skittleness
By Scriborb
Alongside our winning entries, we had plenty of incredible submissions, and wed like to share a selection of these with you here today.
By SepulturXX
By tuxii
By majesty and Keysha
By ItsYaBoiAustin
By @NatibotWasTaken
We had so many great entries for this challenge, and we hope everyone who entered had fun taking part! What kind of challenges would you like to see us run next for Core Keeper? Let us know in the comments or over on the Discord.
You may recognise some of these patch notes from an update we made to the experimental branch of Core Keeper on Wednesday the 27th of April. These are now also live on the main branch of the game, along with some new additional patches, which we have highlighted in bold for you.
From the moment we announced that Core Keeper would have online multiplayer, the community was keen to know if theyd ever have the option to use dedicated servers. While we entered Early Access using player-hosted multiplayer, we were already looking into the logistics of facilitating this extremely popular community request. Then, on the 27th of April, we invited you to help us test dedicated servers and some new repair-mechanic features for Core Keeper on an experimental branch of the game. Your feedback and bug reports were incredibly helpful, and they allowed us to iron out lots of the finer issues when working on this new functionality. Because of your help, were now in a place where we can launch what we were testing on the experimental branch on the main branch of Core Keeper! From this moment onwards, players will have the option to operate their own dedicated servers for multiplayer worlds that can be accessed at any time without requiring a host to be in the game. If dedicated servers arent your thing, youll be pleased to know that in-game player-hosted multiplayer is still available at any time, and this now uses Steams networking back end when connecting players solving many of the networking issues users have been reporting. Weve also added a new admin functionality that will give players the option to kick people from their worlds across both dedicated servers and player-hosted games. If youd like to host your own dedicated server you can do so using Core Keepers own dedicated server hosting application, which will be available to run from the Tools menu in your Steam Library. If you helped us test dedicated servers on the experimental branch, you may remember that port forwarding was required, but this is no longer necessary.
Did you take part in The Great Egg Hunt, Core Keepers first-ever seasonal event? From the 13th to the 19th of April, we invited Explorers to scour the underground in search of hidden Easter Eggs that could be used to craft a mysterious Golden Egg. Well be taking a closer look at The Golden Egg in this post, so be wary of spoilers if youre still trying to figure out what it does!
You hunted in the Dirt Biome, the Clay Caves, the Forgotten Ruins, and Azeos Wilderness, uncovering four different egg types unique to each area. You even shared your journeys with us on the Core Keeper Twitter and Discord, and we loved seeing where The Great Egg Hunt took each and every one of you.
Image courtesy of Discord user Niloofar#9970
Some of you spent your time collecting as many Easter Eggs as possible, and it seemed a shame that these should disappear. Wed planned on removing the smaller eggs from the game at the end of the event (leaving only The Golden Egg as a permanent feature), but after listening to your requests, we decided to let you keep your Easter Eggs as decorative items all year round!
Image courtesy of Discord user Mayyo#0486
Weve got some exciting news, Explorers! Wed like to invite you to join us in testing dedicated servers for Core Keeper, as this is something the community has been asking for since we launched. Previously, one player was required to act as the world host when playing in multiplayer, meaning that the world would not be accessible unless the host was online. However, many of you expressed a desire for dedicated servers to host multiplayer worlds that players could access at any point, and we got to work on this almost right away. From now, youll be able to opt into testing multiplayer using dedicated servers in Core Keeper. This is something you will need to opt into, and we have instructions on how to do this below. Before you do this, however, wed strongly recommend backing up your save files. You can do this by following the file path below, making a copy of your save files, and saving them elsewhere on your PC (we recommend saving them to your desktop or Documents folder for now). Save File Location: C:\Users\<User>\AppData\LocalLow\Pugstorm\Core Keeper\Steam\<Your Steam ID>
Exploring the underground can be very rewarding. From uncovering ancient relics or long-forgotten secrets to discovering a massive vein of Scarlet Ore, there are lots of reasons youll want to comb through every inch of the map. Of course, the underground is not without its dangers. Youll definitely want to keep an eye out for the monsters weve mentioned so far in our Creature Compendium (part one and part two!), but there are also some bigger threats youll need to watch out for in the form of our many bosses! Read on for information that might just save your life when you find yourself up against
The Great Egg Hunt is now officially over! We want to say a big thank you to everyone who took part. Its been very exciting getting to celebrate our first-ever seasonal event with you all, and we hope you had fun egg hunting across Core Keepers many biomes. Whether you came across an egg inside a destructible like a wooden crate or you found one after you defeated an enemy, there were four types of egg in total that you needed to craft The Golden Egg! Our initial plan was for the smaller Easter Eggs to disappear from the game at the end of the event, with only The Golden Egg remaining as a permanent item. However, we had lots of messages from the community expressing that they'd like to keep the small Easter Eggs as decorative items. So, while new Easter Eggs will not spawn after the event has ended, we've decided to let you keep any of the smaller eggs that you've already found! Of course, theres still the question of the mysterious, alternative use for The Golden Egg. We spotted lots of Explorers on Twitter and Discord who have uncovered its secrets - have you figured it out yet? Were still working very hard on the Sunken Sea Biome and ongoing patches/hotfixes for Core Keeper, and we cant wait to bring you even more content in the future. What kind of seasonal event would you like to see next? Let us know on the official Core Keeper Discord!
- Fixed Farmer's Hat being invisible and making characters bald.
We know how much you Explorers love to investigate every nook and cranny of the underground, and weve just launched an eggstra special seasonal event thatll take you all over the map!
Its been just under 4 weeks since Core Keeper launched in Early Access. Since then, the game has accrued over 1,000,000 hours watched on Twitch! Weve had an amazing time watching your videos and checking out your screenshots, and we cant believe how funny and talented a community weve got.
In fact, we wanted to highlight some of your awesome Core Keeper content. We wish we could share everything weve come across these past few weeks, but for now, we wanted to showcase a round up of some of our favourites.
First up, we wanted to share some of your amazing fan art!
Check out this Clay Cave Beasts artwork by Blasko:
And this awesome Glurch painting that Discord user KomnNom created in just 40 minutes:
We also LOVE this Voxel Diorama that JokeRat created, complete with glowing Core and adorable Slimes:
Youve shared some gorgeous screenshots with us over on Discord too, including this lovely flower garden from zAlex:
And this adorable map of Hades4135 and Sanmizuki's base:
Carrying on the Pokmon theme, we just love this Clefairy map from Steevownage on Reddit:
We witnessed a little Caveling smack talk from Felicia Day and co on Twitch.
And watched Kang Gaming go head-to-head with Ghorm armed with plenty of bombs.
Jazs team had a questionable strategy, fighting Glurch with a burrito.
Whereas Z1 Gamings team put in a lot of prep work for this boss battle.
And finally, we thoroughly enjoyed hearing what CohhCarnage had to say about his time in the underground:
[previewyoutube=SPR6mO1u_2I;full][/previewyoutube]
We're always keeping an eye out for creations from our amazing community, and we'll be sharing more of your stuff soon. For now, the best places to share your content are the media and creative promo channels on our Discord!
- Reduced the cost of repairing items. Items will also no longer cost multiple types of materials to repair. - Changed the required repair materials for the Blow Pipe and the Hunter Armor set. - Fixed an issue where save files were duplicated.
- Fixed rendering issue for golden plant sprites. - Fixed incorrect materials gained by salvaging Mold Ring
Hello Explorers, we hope youre having an amazing time playing Core Keeper. Were delighted to announce that weve hit well over 300,000 downloads on Steam now, and we wanted to say a big thank you for your support! We love your enthusiasm for the game, and weve had plenty of questions about gameplay, features, languages, and the future of Core Keeper, so we thought wed give you some answers. Please note that these are subject to change as we get further and further into Early Access, but for now, please find the most up-to-date answers to some of your Core Keeper frequently asked questions below.
Hello Explorers, we hope youre having a great time uncovering the secrets of The Core. We understand that some of you have been having networking issues that have been impacting things like ping-rate and multiplayer games. This is something that we are actively looking into, and we are currently trialling an experimental networking solution that we hope will address these issues. In fact, wed like to offer you the opportunity to take part in testing this. If you would like to opt into a beta that uses this new networking solution, then please follow the instructions below. You will be able to opt out of this beta at any time.
What an incredible milestone! Were thrilled to announce that were celebrating 500,000 Core Keeper downloads within the first two weeks of our Early Access launch. Core Keeper launched on the 8th of March 2022, and weve been welcoming thousands of new Explorers to the underground every day since. Your feedback and Steam reviews have been incredibly valuable to us, and this is continuously helping us to improve the gameplay experience.
Hello Explorers! Were celebrating once again with a huge milestone for us. Every day thousands more Explorers are entering the world of Core Keeper and we are absolutely exhilarated to announce that we have now reached an astonishing 250,000 copies sold in our first week! We have had an overwhelmingly positive response from our community, and were extremely grateful to all of you who have become a part of our adventure! Thank you for all the feedback which we are listening to closely, and also some awesome all new ideas! Players can currently take advantage of a 10% discount when buying the game to celebrate our Early Access launch. If you havent picked up your copy yet, we recommend you do so soon, as this discounted price will come to an end tomorrow. Start your adventure today! Weve had an awesome time watching all of the wonderful content creators on YouTube and Twitch as well. We hope youll continue to share Core Keeper with your friends and communities as we improve and update the game throughout Early Access! Your Steam reviews have been important in helping other players decide whether to play Core Keeper, and we are very grateful to everyone who took the time to leave a review. Sharing your thoughts and feedback on the game in the form of a review is a great way to support us developers, and we definitely want to hear them! As always, well be sharing lots of news, info, and announcements in the official Core Keeper Discord, so make sure you join us there to meet your fellow Explorers. Once again, thank you for a mind-blowing 250,000 sales, and we hope you have fun uncovering the secrets of The Core!
Hot Fix Patch 0.3.1
Were celebrating a big milestone today as we welcome a huge number of new Explorers to the underground. Since launching on Steam Early Access just two days ago, Core Keeper has already sold an incredible 100,000 copies, making it our publishers fastest-selling digital title of all time!
We have been blown away by the communitys reaction to Core Keeper and were very excited for all of the players who have joined us on our adventure so far. This early success has cemented our plans for the future, and were listening very closely to player feedback so that we can continue to grow the game in the months ahead. This is just the start of Core Keepers journey, and were thrilled to have so many players taking that first step with us.
Players can currently take advantage of a 10% discount when buying the game to celebrate our Early Access launch. If you havent picked up your copy yet, we recommend you do so soon, as this discounted price will come to an end on the 15th of March. Start your adventure today!
Weve been having a wonderful time watching you play Core Keeper on YouTube and Twitch, as well. There have been some amazing streams that have made us laugh and also provided us with valuable insights. We hope youll continue to share Core Keeper with your friends and communities as we improve and update the game throughout Early Access.
Your Steam reviews have been important in helping other players decide whether to play Core Keeper, and we are very grateful to everyone who took the time to leave a review. Sharing your thoughts and feedback on the game in the form of a review is a great way to support us developers, and we definitely want to hear them!
As always, well be sharing lots of news, info, and announcements in the official Core Keeper Discord, so make sure you join us there to meet your fellow Explorers. Once again, thank you for a mind-blowing 100,000 sales, and we hope you have fun uncovering the secrets of The Core!
The wait is over. After a year and a half of hard work, we are excited to release Core Keeper into Steam Early Access today! The community reaction to the Steam Next Fest Demo was incredible, and we are thrilled for this major next chapter. We are happy to welcome new and returning players into the world of Core Keeper and will be listening closely to the communitys feedback throughout Early Access as we continue to add exciting new content and features. To start (or continue) your underground adventure, pick up a copy of the game from our Steam store page. [previewyoutube=BIYcsYVxzPg;full][/previewyoutube]
Its not long now until we hit Early Access, Explorers, and we wanted to give you a little run down of some of the updates weve made to the game based on your feedback from the Demo. While this is not a full list of Early-Access features, please find a list of patch notes below for a little insight into some of the things you can expect to see.
The Core Keeper Demo is now closed. We want to take this opportunity to say thank you to the 130,000 people who downloaded and played our Demo and to let you know that we have been utterly blown away by your support. Your feedback and bug reports have already helped us enhance the game, and were implementing lots more fixes and improvements ahead of our Early Access launch on March 8th.
Its been just over two weeks since the Core Keeper Demo went live, and weve had some amazing feedback from you all in our Discord server, along with some incredibly helpful bug reports. We just wanted to take this moment to say we hope youre having as much fun playing the game as were having developing it, and we also want to remind you that there are only a few days left to play the Demo for free on Steam. The Core Keeper Demo will go offline on the 28th of March to coincide with the end of Steam Next Fest, but dont worry! From the moment it goes offline, therell be just over one week until we launch the game in Early Access on March 8th. Those of you whove built extravagant bases and uncovered huge portions of the map will be pleased to know that any progress made in the Demo will carry over into Early Access, meaning youll be able to continue adventuring right where you left off. Weve seen plenty of new faces in the Discord and on our Twitter channels, and were thrilled to have had the opportunity to participate in Steam Next fest and share Core Keeper with the world before we hit Early Access. If you havent wishlisted the game already, make sure you do so on our Store page. From all of us here at Pugstorm and Sold Out, have a great weekend!
Hey everyone! Watch this space! Throughout Steam Next Fest we are going to be streaming some footage on the Core Keeper Steam page. A huge thank you to FuryForged, Kisaka Toriama, Pedguin and Boba for letting us use their footage for the stream. Please do check out their channels and show them some love. You too can play the demo now! All the progress you make in the demo will carry over to the Early Access version of the game when it launches on the 8th of March so feel free to mine, farm, build, explore and fight to your heart's content!
Hey everyone! Watch this space! Throughout Steam Next Fest we are going to be streaming some footage on the Core Keeper Steam page. A huge thank you to FuryForged, Kisaka Toriama, Pedguin and Boba for letting us use their footage for the stream. Please do check out their channels and show them some love. You too can play the demo now! All the progress you make in the demo will carry over to the Early Access version of the game when it launches on the 8th of March so feel free to mine, farm, build, explore and fight to your heart's content!
Its been just under two weeks since we announced our Early Access date and the brand-new Core Keeper Demo on Steam, and were pleased to report that youll be able to play our demo right up until the 28th of February as part of Steam Next fest! If that wasnt exciting enough, were also delighted to announce that the Core Keeper Demo is now fully localised in both Simplified Chinese and Thai, opening up Core Keeper to even more Explorers worldwide. Were really looking forward to hearing your feedback on our localisation efforts, and you can let us know what you think in the Steam comments or on our Discord Server!
Below are the patch notes for the updated build version: 0.2.9eec8ca Demo Version Other:
Hold on to your pickaxes, Explorers, because weve got some exciting announcements. First up, the one youve all been waiting for
Weve got two exciting new features to tell you about, Explorers. Weve been working on Backgrounds and Talents for a little while now, and were thrilled to be able to share them with you today. Of course, if youre a part of our official Discord community, youll recognise these features from the preview screenshots we shared in the #dev-updates channel yesterday. Theres still plenty to learn, however, so lets jump right in!
Picture this, youre a budding Explorer who has discovered an ancient relic in a strange underground world. At first, the landscape seems to primarily be made of dirt, but as you travel further afield, you uncover unique biomes with their own flora, fauna, minerals, mysteries, and more. Youre unsure of how to escape, but you feel as though this relic, The Core, might hold the key. You just need to survive long enough to uncover its secrets. Its time to build a base, but which biome is best? Come with us as we take you on a guided tour of the underground and explore the pros and cons of base building in each biome.
Are you ready? Because things are about to get hardcore here in the underground. We know youve been keen for more Core Keeper action since the Open Alpha, and boy do we have an action packed two-weeks lined up for you! IntroducingCore Rivals!
Happy new year, Explorers. We hope youre all settling into 2022 nicely; we know we are! As many of you already know, Core Keeper is coming to Early Access soon (official date to be announced), and were working hard on implementing feedback from the Open Alpha and refining existing features and mechanics.
We love hearing from our wonderful community, and we heard you asking for fishing time and time again a mechanic we announced in October 2021. Since making the announcement, weve kept quiet about fishing while we developed this feature, but were pleased to report that were ready to dive in and show you how fishing looks in Core Keeper right now.
Youll spot the wooden fishing rod in the image above, but thats just one of many different types of fishing rod youll be able to find in Core Keeper. We had many ideas for the best mechanics for fishing, but what we decided was to keep it simple but still give players a certain level of challenge. With that in mind, all players need to do is approach a body of water and cast their lure (right click on PC) to start fishing.
From here, youll need to keep an eye on your lure, as it will wobble when youve got a bite. Once a fish is hooked, right click again to start reeling it in this will open the fishing mini game! The fish icon will turn red when it is struggling against your rod, and youll need to stop reeling it in to give it some slack or else the line will break, and the fish will escape. Wait until the icon is orange again to reel it in. Oh, and make sure the fish doesnt reach the end of the mini-game meter, otherwise itll get away.
Its not just fish that you can pull up from the deep, though. Youll find all sorts lurking under the water from kelp to valuables. Different biomes come with their own fish and other surprises, so its worth keeping a rod or two in your inventory in case you happen across a body of water. Just remember that you might need a better rod and a little more talent to fish in certain biomes. Youll be able to use various fish in the cooking pot too! Try combining fish with other ingredients for all sorts of tasty treats. Sushi rolls, anyone?
Fishing will be available in the Early Access version of Core Keeper, so it wont be too long until you get to experience the mechanic first-hand. Well leave it to you to discover the different rods, fish, and surprises that await. Dont worry, though, well be sharing screenshots, GIFs, and snippets of info about fishing over on our Discord between now and Early Access. Join our community, here!
We cant tell you all how excited we are to wish you a happy New Year! Weve had an amazing 2021, and weve got so many wonderful things to look back on and be proud of, but we couldnt have done it all without you. From announcing the game back in June, our first developer update, and the Closed Alpha, all the way to taking Core Keeper to EGX, supporting the Jingle Jam, and the recent Open Alpha its been a busy year! As we move into 2022, were very excited to bring you even more Core Keeper updates and to welcome more and more Explorers to our community. Do you want to know the most exciting part of it all, though?
Yesterday, we announced that we were extending the Core Keeper Open Alpha by 24 hours as a small thank you for your amazing feedback and expert bug reporting! With that in mind, the Open Alpha will be playable up until 6pm GMT / 10.00am PT today.
We wanted to say a massive thank you to everybody who has taken part in our Open Alpha so far. Weve had an amazing response from gamers all over the world, and we were thrilled to watch your Twitch streams and YouTube videos and view all the amazing screenshots you took of the game.
[previewyoutube=JgM0UKitawI;full][/previewyoutube]
Weve seen many new faces in the Discord, and your feedback has been incredibly helpful. In fact, weve already started working on some of it! You can see a handful of things weve started working in our changelog in the #dev-updates channel in the Discord for now but expect a bigger changelog here on Steam once weve had a chance to go through all your feedback.
Were reading through every single piece of feedback you left in the Discord and all of the bug report forms you submitted online so that we can use this to make the best possible version of Core Keeper. Of course, we cant include everything (even though wed really like to!), but well be doing our best to implement as many suggestions as possible that we think will enhance or balance gameplay.
Wed also love it if you could take the time to fill out our brand-new feedback form now that the Open Alpha is coming to a close. This form is different from the bug reports and is designed to give us an idea of your overall gameplay experience. Wed love to hear from you, even if youve already submitted feedback in the Discord.
With Christmas just around the corner, were sure youre all looking forward to a rest, some good food, and lots of gaming and youve definitely earned it! We wish we could give you even more Core Keeper to enjoy over the festive period, but we hope knowing that were working hard on getting the game ready for Early Access will be enough for now.
Make sure youre following us on Twitter to get near daily doses of Core Keeper throughout the holidays, and dont forget you can always chat with your fellow Explorers on the Discord too! We dont think theres anything left to say except have a wonderful rest of the year from all of us here at Pugstorm and our friends over at Sold Out.
Last month, we shared the first part of our Creature Compendium with you. From the passive Orange Slime all the way to the highly aggressive Caveling Shaman, we told you where to find these monsters and what to expect from their attacks. Were sure youve spotted plenty of other mobs in the underground during our Open Alpha, so lets take a look at another batch of creatures today!
Light your torches and grab your pickaxes because the Core Keeper Open Alpha is LIVE! Were thrilled to announce the start of our two-week-long gameplay opportunity, and we cant wait to hear what you think! [previewyoutube=TM51POKVwAE;full][/previewyoutube]
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